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authorPolarCookie <sei009@post.uit.no>2019-03-08 08:34:16 +0100
committerShauren <shauren.trinity@gmail.com>2021-11-24 20:35:19 +0100
commitf7299dce9770a5b4a3a5ab289e930a390aa0407a (patch)
treece53e0a4ad59df124d923638581eb2bb5b3c0f12 /src/server/game/Spells/SpellScript.h
parent67e0b2573925c323e4fc918311226588248ef35d (diff)
Core/Spell: SpellAura Redux (#22794)
* typo and correction * spell aura no longer shared between targets _spellAura isolated * SPELL_AURA_CONTROL_VEHICLE is not strictly single target spell Steam Tank Control and Wyrmrest Commander units can reseat themselves again * Rename 9999_99_99_99_world.sql to 2019_03_08_00_world.sql (cherry picked from commit ec3cb05d7fbc5cef60d000af910dc39dd3af92bf)
Diffstat (limited to 'src/server/game/Spells/SpellScript.h')
-rw-r--r--src/server/game/Spells/SpellScript.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellScript.h b/src/server/game/Spells/SpellScript.h
index 599518e9214..00397833b18 100644
--- a/src/server/game/Spells/SpellScript.h
+++ b/src/server/game/Spells/SpellScript.h
@@ -801,7 +801,7 @@ class TC_GAME_API AuraScript : public _SpellScript
#define AuraEffectApplyFn(F, I, N, M) EffectApplyHandlerFunction(&F, I, N, M)
// executed after aura effect is removed with specified mode from target
- // should be used when when effect handler preventing/replacing is needed, do not use this hook for triggering spellcasts/removing auras etc - may be unsafe
+ // should be used when effect handler preventing/replacing is needed, do not use this hook for triggering spellcasts/removing auras etc - may be unsafe
// example: OnEffectRemove += AuraEffectRemoveFn(class::function, EffectIndexSpecifier, EffectAuraNameSpecifier, AuraEffectHandleModes);
// where function is: void function (AuraEffect const* aurEff, AuraEffectHandleModes mode);
HookList<EffectApplyHandler> OnEffectRemove;