aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Spells
diff options
context:
space:
mode:
authorKargatum <dowlandtop@yandex.com>2021-01-03 17:47:07 +0700
committerShauren <shauren.trinity@gmail.com>2022-03-05 20:07:57 +0100
commit373ed8f46bef3fda0ffc2c4e2b6d39527d595c8e (patch)
tree9580280f271db59e2abdb26094ab99ec43354a18 /src/server/game/Spells
parent05a9b2d2cb40df7daedbce2712609f6bab9ad0e1 (diff)
Core: whitespace cleanup, reduce double blank line to single (#25795)
* Core/Misc: fix double empty line * worldserver.conf (cherry picked from commit a32b6b8ac4c81128a56b282f20837fb085bdd9e7)
Diffstat (limited to 'src/server/game/Spells')
-rw-r--r--src/server/game/Spells/SpellEffects.cpp4
-rw-r--r--src/server/game/Spells/SpellMgr.h3
2 files changed, 0 insertions, 7 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 6acaac3c567..0e3f05a024a 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -1268,7 +1268,6 @@ void Spell::DoCreateItem(uint32 itemId, ItemContext context /*= ItemContext::NON
/* == gem perfection handling over == */
-
/* == profession specialization handling == */
// init items_count to 1, since 1 item will be created regardless of specialization
@@ -1288,7 +1287,6 @@ void Spell::DoCreateItem(uint32 itemId, ItemContext context /*= ItemContext::NON
/* == profession specialization handling over == */
-
// can the player store the new item?
ItemPosCountVec dest;
uint32 no_space = 0;
@@ -1329,7 +1327,6 @@ void Spell::DoCreateItem(uint32 itemId, ItemContext context /*= ItemContext::NON
if (Guild* guild = player->GetGuild())
guild->AddGuildNews(GUILD_NEWS_ITEM_CRAFTED, player->GetGUID(), 0, pProto->GetId());
-
// we succeeded in creating at least one item, so a levelup is possible
player->UpdateCraftSkill(m_spellInfo->Id);
}
@@ -2964,7 +2961,6 @@ void Spell::EffectSummonObjectWild()
o = target->GetOrientation();
}
-
Map* map = target->GetMap();
Position pos = Position(x, y, z, o);
QuaternionData rot = QuaternionData::fromEulerAnglesZYX(o, 0.f, 0.f);
diff --git a/src/server/game/Spells/SpellMgr.h b/src/server/game/Spells/SpellMgr.h
index 812ecf23b0a..bf6f239536f 100644
--- a/src/server/game/Spells/SpellMgr.h
+++ b/src/server/game/Spells/SpellMgr.h
@@ -119,7 +119,6 @@ enum SpellFamilyFlag
SPELLFAMILYFLAG_SHAMAN_TOTEM_EFFECTS = 0x04000000 // Seems to be linked to most totems and some totem effects
};
-
#define SPELL_LINKED_MAX_SPELLS 200000
enum SpellLinkedType
@@ -130,7 +129,6 @@ enum SpellLinkedType
SPELL_LINK_REMOVE = 0
};
-
// Spell proc event related declarations (accessed using SpellMgr functions)
enum ProcFlags : uint32
{
@@ -301,7 +299,6 @@ enum ProcAttributes : uint32
PROC_ATTR_REQ_SPELLMOD = 0x0000008, // requires triggering spell to be affected by proccing aura to drop charges
PROC_ATTR_USE_STACKS_FOR_CHARGES = 0x0000010, // consuming proc drops a stack from proccing aura instead of charge
-
PROC_ATTR_REDUCE_PROC_60 = 0x0000080, // aura should have a reduced chance to proc if level of proc Actor > 60
PROC_ATTR_CANT_PROC_FROM_ITEM_CAST = 0x0000100, // do not allow aura proc if proc is caused by a spell casted by item
};