diff options
| author | Spp <none@none> | 2010-08-21 21:54:41 +0200 |
|---|---|---|
| committer | Spp <none@none> | 2010-08-21 21:54:41 +0200 |
| commit | a136403deed39dc7d8523fc7117a070b238992f9 (patch) | |
| tree | 393e0b5d1f40ccb24c622c429787628ffbdcc00d /src/server/game/Spells | |
| parent | c15c605a114179a8b39500b5ef1717c791f60d4f (diff) | |
Core: Remove "suggest parentheses around ‘&&’ within ‘||’" and "suggest parentheses around assignment used as truth value" warnings
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/Spells')
| -rw-r--r-- | src/server/game/Spells/Spell.cpp | 20 | ||||
| -rw-r--r-- | src/server/game/Spells/SpellMgr.cpp | 6 |
2 files changed, 13 insertions, 13 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 5b199560db0..512d1c90f98 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -1877,7 +1877,7 @@ void Spell::SearchAreaTarget(std::list<Unit*> &TagUnitMap, float radius, SpellNo Trinity::SpellNotifierCreatureAndPlayer notifier(m_caster, TagUnitMap, radius, type, TargetType, pos, entry); if ((m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_PLAYERS_ONLY) - || TargetType == SPELL_TARGETS_ENTRY && !entry) + || (TargetType == SPELL_TARGETS_ENTRY && !entry)) m_caster->GetMap()->VisitWorld(pos->m_positionX, pos->m_positionY, radius, notifier); else m_caster->GetMap()->VisitAll(pos->m_positionX, pos->m_positionY, radius, notifier); @@ -2551,13 +2551,13 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur) case 51327: case 51328: // Search for ghoul if our ghoul or dead body not valid unit target - if (!(m_targets.getUnitTarget() && (m_targets.getUnitTarget()->GetEntry() == 26125 && m_targets.getUnitTarget()->GetOwnerGUID() == m_caster->GetGUID() + if (!(m_targets.getUnitTarget() && ((m_targets.getUnitTarget()->GetEntry() == 26125 && m_targets.getUnitTarget()->GetOwnerGUID() == m_caster->GetGUID()) || (m_targets.getUnitTarget()->getDeathState() == CORPSE && m_targets.getUnitTarget()->GetDisplayId() == m_targets.getUnitTarget()->GetNativeDisplayId() && m_targets.getUnitTarget()->GetTypeId() == TYPEID_UNIT && !m_targets.getUnitTarget()->ToCreature()->isDeadByDefault() - && !(m_targets.getUnitTarget()->GetCreatureTypeMask() & CREATURE_TYPEMASK_MECHANICAL_OR_ELEMENTAL)) - && m_targets.getUnitTarget()->GetDisplayId() == m_targets.getUnitTarget()->GetNativeDisplayId()))) + && !(m_targets.getUnitTarget()->GetCreatureTypeMask() & CREATURE_TYPEMASK_MECHANICAL_OR_ELEMENTAL) + && m_targets.getUnitTarget()->GetDisplayId() == m_targets.getUnitTarget()->GetNativeDisplayId())))) { CleanupTargetList(); @@ -3301,7 +3301,7 @@ void Spell::cast(bool skipCheck) SendSpellGo(); // Okay, everything is prepared. Now we need to distinguish between immediate and evented delayed spells - if (m_spellInfo->speed > 0.0f && !IsChanneledSpell(m_spellInfo) || m_spellInfo->Id == 14157) + if ((m_spellInfo->speed > 0.0f && !IsChanneledSpell(m_spellInfo)) || m_spellInfo->Id == 14157) { // Remove used for cast item if need (it can be already NULL after TakeReagents call // in case delayed spell remove item at cast delay start @@ -4989,7 +4989,7 @@ SpellCastResult Spell::CheckCast(bool strict) // - with greater than 10 min CD without SPELL_ATTR_EX4_USABLE_IN_ARENA flag // - with SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA flag if ((m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA) || - GetSpellRecoveryTime(m_spellInfo) > 10 * MINUTE * IN_MILLISECONDS && !(m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_USABLE_IN_ARENA)) + (GetSpellRecoveryTime(m_spellInfo) > 10 * MINUTE * IN_MILLISECONDS && !(m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_USABLE_IN_ARENA))) if (MapEntry const* mapEntry = sMapStore.LookupEntry(m_caster->GetMapId())) if (mapEntry->IsBattleArena()) return SPELL_FAILED_NOT_IN_ARENA; @@ -5360,7 +5360,7 @@ SpellCastResult Spell::CheckCast(bool strict) if (m_caster->GetTypeId() != TYPEID_PLAYER // only players can open locks, gather etc. // we need a go target in case of TARGET_GAMEOBJECT - || m_spellInfo->EffectImplicitTargetA[i] == TARGET_GAMEOBJECT && !m_targets.getGOTarget()) + || (m_spellInfo->EffectImplicitTargetA[i] == TARGET_GAMEOBJECT && !m_targets.getGOTarget())) return SPELL_FAILED_BAD_TARGETS; Item *pTempItem = NULL; @@ -5378,8 +5378,8 @@ SpellCastResult Spell::CheckCast(bool strict) (!pTempItem || !pTempItem->GetProto()->LockID || !pTempItem->IsLocked())) return SPELL_FAILED_BAD_TARGETS; - if (m_spellInfo->Id != 1842 || m_targets.getGOTarget() && - m_targets.getGOTarget()->GetGOInfo()->type != GAMEOBJECT_TYPE_TRAP) + if (m_spellInfo->Id != 1842 || (m_targets.getGOTarget() && + m_targets.getGOTarget()->GetGOInfo()->type != GAMEOBJECT_TYPE_TRAP)) if (m_caster->ToPlayer()->InBattleground() && // In Battleground players can use only flags and banners !m_caster->ToPlayer()->CanUseBattlegroundObject()) return SPELL_FAILED_TRY_AGAIN; @@ -6745,7 +6745,7 @@ bool Spell::CheckTarget(Unit* target, uint32 eff) bool Spell::IsNeedSendToClient() const { return m_spellInfo->SpellVisual[0] || m_spellInfo->SpellVisual[1] || IsChanneledSpell(m_spellInfo) || - m_spellInfo->speed > 0.0f || !m_triggeredByAuraSpell && !m_IsTriggeredSpell; + m_spellInfo->speed > 0.0f || (!m_triggeredByAuraSpell && !m_IsTriggeredSpell); } bool Spell::HaveTargetsForEffect(uint8 effect) const diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp index 4f7ad15230d..c0c2632e7e7 100644 --- a/src/server/game/Spells/SpellMgr.cpp +++ b/src/server/game/Spells/SpellMgr.cpp @@ -3073,7 +3073,7 @@ bool SpellArea::IsFitToRequirements(Player const* player, uint32 newZone, uint32 return false; if (questStart) // not in expected required quest state - if (!player || (!questStartCanActive || !player->IsActiveQuest(questStart)) && !player->GetQuestRewardStatus(questStart)) + if (!player || ((!questStartCanActive || !player->IsActiveQuest(questStart)) && !player->GetQuestRewardStatus(questStart))) return false; if (questEnd) // not in expected forbidden quest state @@ -3081,7 +3081,7 @@ bool SpellArea::IsFitToRequirements(Player const* player, uint32 newZone, uint32 return false; if (auraSpell) // not have expected aura - if (!player || auraSpell > 0 && !player->HasAura(auraSpell) || auraSpell < 0 && player->HasAura(-auraSpell)) + if (!player || (auraSpell > 0 && !player->HasAura(auraSpell)) || (auraSpell < 0 && player->HasAura(-auraSpell))) return false; // Extra conditions -- leaving the possibility add extra conditions... @@ -3110,7 +3110,7 @@ bool SpellMgr::CanAurasStack(SpellEntry const *spellInfo_1, SpellEntry const *sp SpellSpecific spellSpec_2 = GetSpellSpecific(spellInfo_2); if (spellSpec_1 && spellSpec_2) if (IsSingleFromSpellSpecificPerTarget(spellSpec_1, spellSpec_2) - || sameCaster && IsSingleFromSpellSpecificPerCaster(spellSpec_1, spellSpec_2)) + || (sameCaster && IsSingleFromSpellSpecificPerCaster(spellSpec_1, spellSpec_2))) return false; SpellGroupStackRule stackRule = CheckSpellGroupStackRules(spellInfo_1->Id, spellInfo_2->Id); |
