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Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rw-r--r--src/server/game/Spells/Spell.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 5b199560db0..512d1c90f98 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -1877,7 +1877,7 @@ void Spell::SearchAreaTarget(std::list<Unit*> &TagUnitMap, float radius, SpellNo
Trinity::SpellNotifierCreatureAndPlayer notifier(m_caster, TagUnitMap, radius, type, TargetType, pos, entry);
if ((m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_PLAYERS_ONLY)
- || TargetType == SPELL_TARGETS_ENTRY && !entry)
+ || (TargetType == SPELL_TARGETS_ENTRY && !entry))
m_caster->GetMap()->VisitWorld(pos->m_positionX, pos->m_positionY, radius, notifier);
else
m_caster->GetMap()->VisitAll(pos->m_positionX, pos->m_positionY, radius, notifier);
@@ -2551,13 +2551,13 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
case 51327:
case 51328:
// Search for ghoul if our ghoul or dead body not valid unit target
- if (!(m_targets.getUnitTarget() && (m_targets.getUnitTarget()->GetEntry() == 26125 && m_targets.getUnitTarget()->GetOwnerGUID() == m_caster->GetGUID()
+ if (!(m_targets.getUnitTarget() && ((m_targets.getUnitTarget()->GetEntry() == 26125 && m_targets.getUnitTarget()->GetOwnerGUID() == m_caster->GetGUID())
|| (m_targets.getUnitTarget()->getDeathState() == CORPSE
&& m_targets.getUnitTarget()->GetDisplayId() == m_targets.getUnitTarget()->GetNativeDisplayId()
&& m_targets.getUnitTarget()->GetTypeId() == TYPEID_UNIT
&& !m_targets.getUnitTarget()->ToCreature()->isDeadByDefault()
- && !(m_targets.getUnitTarget()->GetCreatureTypeMask() & CREATURE_TYPEMASK_MECHANICAL_OR_ELEMENTAL))
- && m_targets.getUnitTarget()->GetDisplayId() == m_targets.getUnitTarget()->GetNativeDisplayId())))
+ && !(m_targets.getUnitTarget()->GetCreatureTypeMask() & CREATURE_TYPEMASK_MECHANICAL_OR_ELEMENTAL)
+ && m_targets.getUnitTarget()->GetDisplayId() == m_targets.getUnitTarget()->GetNativeDisplayId()))))
{
CleanupTargetList();
@@ -3301,7 +3301,7 @@ void Spell::cast(bool skipCheck)
SendSpellGo();
// Okay, everything is prepared. Now we need to distinguish between immediate and evented delayed spells
- if (m_spellInfo->speed > 0.0f && !IsChanneledSpell(m_spellInfo) || m_spellInfo->Id == 14157)
+ if ((m_spellInfo->speed > 0.0f && !IsChanneledSpell(m_spellInfo)) || m_spellInfo->Id == 14157)
{
// Remove used for cast item if need (it can be already NULL after TakeReagents call
// in case delayed spell remove item at cast delay start
@@ -4989,7 +4989,7 @@ SpellCastResult Spell::CheckCast(bool strict)
// - with greater than 10 min CD without SPELL_ATTR_EX4_USABLE_IN_ARENA flag
// - with SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA flag
if ((m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA) ||
- GetSpellRecoveryTime(m_spellInfo) > 10 * MINUTE * IN_MILLISECONDS && !(m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_USABLE_IN_ARENA))
+ (GetSpellRecoveryTime(m_spellInfo) > 10 * MINUTE * IN_MILLISECONDS && !(m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_USABLE_IN_ARENA)))
if (MapEntry const* mapEntry = sMapStore.LookupEntry(m_caster->GetMapId()))
if (mapEntry->IsBattleArena())
return SPELL_FAILED_NOT_IN_ARENA;
@@ -5360,7 +5360,7 @@ SpellCastResult Spell::CheckCast(bool strict)
if (m_caster->GetTypeId() != TYPEID_PLAYER // only players can open locks, gather etc.
// we need a go target in case of TARGET_GAMEOBJECT
- || m_spellInfo->EffectImplicitTargetA[i] == TARGET_GAMEOBJECT && !m_targets.getGOTarget())
+ || (m_spellInfo->EffectImplicitTargetA[i] == TARGET_GAMEOBJECT && !m_targets.getGOTarget()))
return SPELL_FAILED_BAD_TARGETS;
Item *pTempItem = NULL;
@@ -5378,8 +5378,8 @@ SpellCastResult Spell::CheckCast(bool strict)
(!pTempItem || !pTempItem->GetProto()->LockID || !pTempItem->IsLocked()))
return SPELL_FAILED_BAD_TARGETS;
- if (m_spellInfo->Id != 1842 || m_targets.getGOTarget() &&
- m_targets.getGOTarget()->GetGOInfo()->type != GAMEOBJECT_TYPE_TRAP)
+ if (m_spellInfo->Id != 1842 || (m_targets.getGOTarget() &&
+ m_targets.getGOTarget()->GetGOInfo()->type != GAMEOBJECT_TYPE_TRAP))
if (m_caster->ToPlayer()->InBattleground() && // In Battleground players can use only flags and banners
!m_caster->ToPlayer()->CanUseBattlegroundObject())
return SPELL_FAILED_TRY_AGAIN;
@@ -6745,7 +6745,7 @@ bool Spell::CheckTarget(Unit* target, uint32 eff)
bool Spell::IsNeedSendToClient() const
{
return m_spellInfo->SpellVisual[0] || m_spellInfo->SpellVisual[1] || IsChanneledSpell(m_spellInfo) ||
- m_spellInfo->speed > 0.0f || !m_triggeredByAuraSpell && !m_IsTriggeredSpell;
+ m_spellInfo->speed > 0.0f || (!m_triggeredByAuraSpell && !m_IsTriggeredSpell);
}
bool Spell::HaveTargetsForEffect(uint8 effect) const