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authorShauren <shauren.trinity@gmail.com>2020-06-27 13:33:17 +0200
committerShauren <shauren.trinity@gmail.com>2020-06-27 13:33:17 +0200
commitdeca201f7787f31187e2b9fab9cba7760313e786 (patch)
tree25c2b18ccd39760e2665a99c247980b606279e63 /src/server/game/Spells
parenteccc015ce7c9d54cb79e113706ef028cfc34b144 (diff)
Core/DataStores: Simplified string memory allocation in db2 files, dropped unneccessary level of indirection
Diffstat (limited to 'src/server/game/Spells')
-rw-r--r--src/server/game/Spells/SpellInfo.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp
index fe9d12f8248..4296753a1d9 100644
--- a/src/server/game/Spells/SpellInfo.cpp
+++ b/src/server/game/Spells/SpellInfo.cpp
@@ -1083,7 +1083,7 @@ SpellInfo::SpellInfo(SpellNameEntry const* spellName, ::Difficulty difficulty, S
}
_effects.shrink_to_fit();
- SpellName = spellName->Name;
+ SpellName = &spellName->Name;
// SpellMiscEntry
SpellMiscEntry const* _misc = data.Misc;