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authorNay <dnpd.dd@gmail.com>2012-08-27 22:43:07 +0100
committerNay <dnpd.dd@gmail.com>2012-08-27 22:43:07 +0100
commite09591b8a7f06ae25eda7544d8555ca9a7e79960 (patch)
treec3dcd1f4f26a5c27c54f198764f6ae55f52b28a1 /src/server/game/Spells
parent353ebad6b91ee97469bd0ff0aaebadf3b8f28183 (diff)
parentc4f011f3324bc90631472bf2aa1b89590742909a (diff)
Merge remote-tracking branch 'origin/master' into 4.3.4
Conflicts: src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp
Diffstat (limited to 'src/server/game/Spells')
-rwxr-xr-xsrc/server/game/Spells/Spell.cpp4
-rw-r--r--src/server/game/Spells/SpellEffects.cpp11
2 files changed, 2 insertions, 13 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 98833c3eb41..5c5faf9944e 100755
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -6788,9 +6788,9 @@ SpellCastResult Spell::CanOpenLock(uint32 effIndex, uint32 lockId, SkillType& sk
0 : m_caster->ToPlayer()->GetSkillValue(skillId);
// skill bonus provided by casting spell (mostly item spells)
- // add the damage modifier from the spell casted (cheat lock / skeleton key etc.)
+ // add the effect base points modifier from the spell casted (cheat lock / skeleton key etc.)
if (m_spellInfo->Effects[effIndex].TargetA.GetTarget() == TARGET_GAMEOBJECT_ITEM_TARGET || m_spellInfo->Effects[effIndex].TargetB.GetTarget() == TARGET_GAMEOBJECT_ITEM_TARGET)
- skillValue += uint32(CalculateDamage(effIndex, NULL));
+ skillValue += m_spellInfo->Effects[effIndex].CalcValue();
if (skillValue < reqSkillValue)
return SPELL_FAILED_LOW_CASTLEVEL;
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index be5d4e3fa74..8840161971a 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -4008,17 +4008,6 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex)
unitTarget->CastSpell(unitTarget, spellTarget[urand(0, 4)], true);
break;
}
- case 64142: // Upper Deck - Create Foam Sword
- if (unitTarget->GetTypeId() != TYPEID_PLAYER)
- return;
- Player* player = unitTarget->ToPlayer();
- static uint32 const itemId[] = {45061, 45176, 45177, 45178, 45179, 0};
- // player can only have one of these items
- for (uint32 const* itr = &itemId[0]; *itr; ++itr)
- if (player->HasItemCount(*itr, 1, true))
- return;
- DoCreateItem(effIndex, itemId[urand(0, 4)]);
- return;
}
break;
}