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authorclick <clickvd@gonnamakeyou.com>2011-06-12 01:47:45 +0200
committerclick <clickvd@gonnamakeyou.com>2011-06-12 01:47:45 +0200
commitf16df538eeaecbb5e9364368cfa48d04f48db4de (patch)
tree21451f2febc083a2cc6953d1ff88292305fe8364 /src/server/game/Spells
parent158966dc793f47dd4ada264da775f647601298aa (diff)
Core: More codestyle cleanups
Diffstat (limited to 'src/server/game/Spells')
-rwxr-xr-xsrc/server/game/Spells/Auras/SpellAuraEffects.cpp4
-rwxr-xr-xsrc/server/game/Spells/Auras/SpellAuras.cpp4
-rwxr-xr-xsrc/server/game/Spells/Spell.cpp34
-rwxr-xr-xsrc/server/game/Spells/SpellEffects.cpp18
4 files changed, 30 insertions, 30 deletions
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
index f2c51933e82..d19ee3d7d3a 100755
--- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp
+++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
@@ -419,7 +419,7 @@ int32 AuraEffect::CalculateAmount(Unit* caster)
// check item enchant aura cast
if (!amount && caster)
if (uint64 itemGUID = GetBase()->GetCastItemGUID())
- if (Player *playerCaster = dynamic_cast<Player*>(caster))
+ if (Player* playerCaster = dynamic_cast<Player*>(caster))
if (Item *castItem = playerCaster->GetItemByGuid(itemGUID))
if (castItem->GetItemSuffixFactor())
{
@@ -6378,7 +6378,7 @@ void AuraEffect::HandleChannelDeathItem(AuraApplication const* aurApp, uint8 mod
return;
Player *plCaster = caster->ToPlayer();
- Unit *target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
if (target->getDeathState() != JUST_DIED)
return;
diff --git a/src/server/game/Spells/Auras/SpellAuras.cpp b/src/server/game/Spells/Auras/SpellAuras.cpp
index 6a692d47605..9b1eb9aba89 100755
--- a/src/server/game/Spells/Auras/SpellAuras.cpp
+++ b/src/server/game/Spells/Auras/SpellAuras.cpp
@@ -1416,7 +1416,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b
if (caster->GetTypeId() != TYPEID_PLAYER)
break;
- Player *player = caster->ToPlayer();
+ Player* player = caster->ToPlayer();
// Glyph of Guardian Spirit
if (AuraEffect * aurEff = player->GetAuraEffect(63231, 0))
{
@@ -1678,7 +1678,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b
}
}
-bool Aura::CanBeAppliedOn(Unit *target)
+bool Aura::CanBeAppliedOn(Unit* target)
{
// unit not in world or during remove from world
if (!target->IsInWorld() || target->IsDuringRemoveFromWorld())
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index a9489eeb1af..8f537b1111d 100755
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -91,7 +91,7 @@ SpellCastTargets::~SpellCastTargets()
{
}
-void SpellCastTargets::setUnitTarget(Unit *target)
+void SpellCastTargets::setUnitTarget(Unit* target)
{
if (!target)
return;
@@ -223,7 +223,7 @@ void SpellCastTargets::Update(Unit* caster)
m_itemTarget = NULL;
if (caster->GetTypeId() == TYPEID_PLAYER)
{
- Player *player = caster->ToPlayer();
+ Player* player = caster->ToPlayer();
if (m_targetMask & TARGET_FLAG_ITEM)
m_itemTarget = player->GetItemByGuid(m_itemTargetGUID);
else if (m_targetMask & TARGET_FLAG_TRADE_ITEM)
@@ -1762,7 +1762,7 @@ void Spell::SearchAreaTarget(std::list<Unit*> &TagUnitMap, float radius, SpellNo
break;
case PUSH_CHAIN:
{
- Unit *target = m_targets.getUnitTarget();
+ Unit* target = m_targets.getUnitTarget();
if (!target)
{
sLog->outError("SPELL: cannot find unit target for spell ID %u\n", m_spellInfo->Id);
@@ -1893,7 +1893,7 @@ WorldObject* Spell::SearchNearbyTarget(float range, SpellTargets TargetType, Spe
default:
case SPELL_TARGETS_ENEMY:
{
- Unit *target = NULL;
+ Unit* target = NULL;
Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(m_caster, m_caster, range);
Trinity::UnitLastSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(m_caster, target, u_check);
m_caster->VisitNearbyObject(range, searcher);
@@ -1901,7 +1901,7 @@ WorldObject* Spell::SearchNearbyTarget(float range, SpellTargets TargetType, Spe
}
case SPELL_TARGETS_ALLY:
{
- Unit *target = NULL;
+ Unit* target = NULL;
Trinity::AnyFriendlyUnitInObjectRangeCheck u_check(m_caster, m_caster, range);
Trinity::UnitLastSearcher<Trinity::AnyFriendlyUnitInObjectRangeCheck> searcher(m_caster, target, u_check);
m_caster->VisitNearbyObject(range, searcher);
@@ -1975,7 +1975,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
case TARGET_TYPE_UNIT_TARGET:
{
- Unit *target = m_targets.getUnitTarget();
+ Unit* target = m_targets.getUnitTarget();
if (!target)
{
sLog->outError("SPELL: no unit target for spell ID %u", m_spellInfo->Id);
@@ -2129,7 +2129,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
case TARGET_TYPE_DEST_TARGET: //2+8+2
{
- Unit *target = m_targets.getUnitTarget();
+ Unit* target = m_targets.getUnitTarget();
if (!target)
{
sLog->outError("SPELL: no unit target for spell ID %u", m_spellInfo->Id);
@@ -2229,7 +2229,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
else
{
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "SPELL: unknown target coordinates for spell ID %u", m_spellInfo->Id);
- Unit *target = NULL;
+ Unit* target = NULL;
if (uint64 guid = m_caster->GetUInt64Value(UNIT_FIELD_TARGET))
target = ObjectAccessor::GetUnit(*m_caster, guid);
m_targets.setDst(target ? *target : *m_caster);
@@ -2314,7 +2314,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
if (pushType == PUSH_CHAIN) // Chain
{
- Unit *target = m_targets.getUnitTarget();
+ Unit* target = m_targets.getUnitTarget();
if (!target)
{
sLog->outError("SPELL: no chain unit target for spell ID %u", m_spellInfo->Id);
@@ -2747,7 +2747,7 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect const* triggered
if (!m_targets.getUnitTargetGUID() && m_spellInfo->Targets & TARGET_FLAG_UNIT)
{
- Unit *target = NULL;
+ Unit* target = NULL;
if (m_caster->GetTypeId() == TYPEID_UNIT)
target = m_caster->getVictim();
else
@@ -2780,7 +2780,7 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect const* triggered
if (!m_targets.HasDst() && m_spellInfo->Targets & TARGET_FLAG_DEST_LOCATION)
{
- Unit *target = m_targets.getUnitTarget();
+ Unit* target = m_targets.getUnitTarget();
if (!target)
{
if (m_caster->GetTypeId() == TYPEID_UNIT)
@@ -2987,7 +2987,7 @@ void Spell::cast(bool skipCheck)
// update pointers base at GUIDs to prevent access to non-existed already object
UpdatePointers();
- if (Unit *target = m_targets.getUnitTarget())
+ if (Unit* target = m_targets.getUnitTarget())
{
// three check: prepare, cast (m_casttime > 0), hit (delayed)
if (m_casttime && target->isAlive() && !target->IsFriendlyTo(m_caster) && !m_caster->canSeeOrDetect(target))
@@ -3010,7 +3010,7 @@ void Spell::cast(bool skipCheck)
// now that we've done the basic check, now run the scripts
// should be done before the spell is actually executed
- if (Player *playerCaster = m_caster->ToPlayer())
+ if (Player* playerCaster = m_caster->ToPlayer())
sScriptMgr->OnPlayerSpellCast(playerCaster, this, skipCheck);
SetExecutedCurrently(true);
@@ -4700,7 +4700,7 @@ SpellCastResult Spell::CheckCast(bool strict)
return SPELL_FAILED_MOVING;
}
- Unit *target = m_targets.getUnitTarget();
+ Unit* target = m_targets.getUnitTarget();
// In pure self-cast spells, the client won't send any unit target
if (!target && (m_targets.getTargetMask() == TARGET_FLAG_SELF || m_targets.getTargetMask() & TARGET_FLAG_UNIT_CASTER)) // TARGET_FLAG_SELF == 0, remember!
@@ -4757,7 +4757,7 @@ SpellCastResult Spell::CheckCast(bool strict)
{
if (target->GetTypeId() == TYPEID_PLAYER)
{
- Player *player = target->ToPlayer();
+ Player* player = target->ToPlayer();
if (!player->GetWeaponForAttack(BASE_ATTACK) || !player->IsUseEquipedWeapon(true))
return SPELL_FAILED_TARGET_NO_WEAPONS;
}
@@ -5408,7 +5408,7 @@ SpellCastResult Spell::CheckCast(bool strict)
return SPELL_FAILED_ALREADY_HAVE_CHARM;
}
- if (Unit *target = m_targets.getUnitTarget())
+ if (Unit* target = m_targets.getUnitTarget())
{
if (target->GetTypeId() == TYPEID_UNIT && target->ToCreature()->IsVehicle())
return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
@@ -5724,7 +5724,7 @@ SpellCastResult Spell::CheckRange(bool strict)
SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
- Unit *target = m_targets.getUnitTarget();
+ Unit* target = m_targets.getUnitTarget();
float max_range = (float)m_caster->GetSpellMaxRangeForTarget(target, srange);
float min_range = (float)m_caster->GetSpellMinRangeForTarget(target, srange);
uint32 range_type = GetSpellRangeType(srange);
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 77391ef03ae..fdb6e878092 100755
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -1007,7 +1007,7 @@ void Spell::EffectDummy(SpellEffIndex effIndex)
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
- Player *player = (Player*)m_caster;
+ Player* player = (Player*)m_caster;
if (player && player->GetQuestStatus(11379) == QUEST_STATUS_INCOMPLETE)
{
@@ -1157,7 +1157,7 @@ void Spell::EffectDummy(SpellEffIndex effIndex)
// use 99 because it is 3d search
SearchAreaTarget(unitList, 99, PUSH_DST_CENTER, SPELL_TARGETS_ENTRY, 33114);
float minDist = 99 * 99;
- Unit *target = NULL;
+ Unit* target = NULL;
for (std::list<Unit*>::iterator itr = unitList.begin(); itr != unitList.end(); ++itr)
{
if (Vehicle *seat = (*itr)->GetVehicleKit())
@@ -2860,7 +2860,7 @@ void Spell::EffectSummonChangeItem(SpellEffIndex effIndex)
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
- Player *player = (Player*)m_caster;
+ Player* player = (Player*)m_caster;
// applied only to using item
if (!m_CastItem)
@@ -3135,7 +3135,7 @@ void Spell::EffectLearnSpell(SpellEffIndex effIndex)
return;
}
- Player *player = (Player*)unitTarget;
+ Player* player = (Player*)unitTarget;
uint32 spellToLearn = (m_spellInfo->Id == 483 || m_spellInfo->Id == 55884) ? damage : m_spellInfo->EffectTriggerSpell[effIndex];
player->learnSpell(spellToLearn, false);
@@ -3609,7 +3609,7 @@ void Spell::EffectEnchantItemTmp(SpellEffIndex effIndex)
{
if (item->IsFitToSpellRequirements(m_spellInfo))
{
- Spell *spell = new Spell(m_caster, spellInfo, true);
+ Spell* spell = new Spell(m_caster, spellInfo, true);
SpellCastTargets targets;
targets.setItemTarget(item);
spell->prepare(&targets);
@@ -5547,7 +5547,7 @@ void Spell::EffectApplyGlyph(SpellEffIndex effIndex)
if (m_caster->GetTypeId() != TYPEID_PLAYER || m_glyphIndex >= MAX_GLYPH_SLOT_INDEX)
return;
- Player *player = (Player*)m_caster;
+ Player* player = (Player*)m_caster;
// glyph sockets level requirement
uint8 minLevel = 0;
@@ -5660,7 +5660,7 @@ void Spell::EffectInebriate(SpellEffIndex /*effIndex*/)
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
- Player *player = (Player*)unitTarget;
+ Player* player = (Player*)unitTarget;
uint16 currentDrunk = player->GetDrunkValue();
uint16 drunkMod = damage * 256;
if (currentDrunk + drunkMod > 0xFFFF)
@@ -5984,7 +5984,7 @@ void Spell::EffectSkinning(SpellEffIndex /*effIndex*/)
void Spell::EffectCharge(SpellEffIndex /*effIndex*/)
{
- Unit *target = m_targets.getUnitTarget();
+ Unit* target = m_targets.getUnitTarget();
if (!target)
return;
@@ -7039,7 +7039,7 @@ void Spell::EffectRechargeManaGem(SpellEffIndex /*effIndex*/)
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
- Player *player = m_caster->ToPlayer();
+ Player* player = m_caster->ToPlayer();
if (!player)
return;