diff options
author | xinef1 <w.szyszko2@gmail.com> | 2017-03-02 02:19:25 +0100 |
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committer | Shauren <shauren.trinity@gmail.com> | 2019-08-17 20:04:14 +0200 |
commit | 60663d1374beef3103f4787152654034fa4a8897 (patch) | |
tree | 38e07d44442ad903a9729536942e8e253a072274 /src/server/game/Time/GameTime.h | |
parent | 98180ecdc179386270e93b80c0db8344b659557f (diff) |
Ensure that all actions are compared to fixed point in time (ie. world update start) (#18910)
- Actions will not be dependent on processing moment
- Increased GameObjects cooldown resolution to milliseconds, fixes arming time of traps to be exactly one second and not something from range (1000, 1999)
- Created GameTime namespace and UpdateTime class and moved there some code out of world
(cherrypicked from 7567cafec84080d26ea513242a1f540a823b8f9d)
Diffstat (limited to 'src/server/game/Time/GameTime.h')
-rw-r--r-- | src/server/game/Time/GameTime.h | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/src/server/game/Time/GameTime.h b/src/server/game/Time/GameTime.h new file mode 100644 index 00000000000..2b130962a02 --- /dev/null +++ b/src/server/game/Time/GameTime.h @@ -0,0 +1,48 @@ +/* + * Copyright (C) 2008-2017 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef __GAMETIME_H +#define __GAMETIME_H + +#include "Define.h" + +#include <chrono> + +namespace GameTime +{ + // Server start time + time_t GetStartTime(); + + // Current server time (unix) in seconds + time_t GetGameTime(); + + // Milliseconds since server start + uint32 GetGameTimeMS(); + + /// Current chrono system_clock time point + std::chrono::system_clock::time_point GetGameTimeSystemPoint(); + + /// Current chrono steady_clock time point + std::chrono::steady_clock::time_point GetGameTimeSteadyPoint(); + + /// Uptime (in secs) + uint32 GetUptime(); + + void UpdateGameTimers(); +}; + +#endif |