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Diffstat (limited to 'src/server/game/Time/GameTime.h')
-rw-r--r-- | src/server/game/Time/GameTime.h | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/src/server/game/Time/GameTime.h b/src/server/game/Time/GameTime.h new file mode 100644 index 00000000000..2b130962a02 --- /dev/null +++ b/src/server/game/Time/GameTime.h @@ -0,0 +1,48 @@ +/* + * Copyright (C) 2008-2017 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef __GAMETIME_H +#define __GAMETIME_H + +#include "Define.h" + +#include <chrono> + +namespace GameTime +{ + // Server start time + time_t GetStartTime(); + + // Current server time (unix) in seconds + time_t GetGameTime(); + + // Milliseconds since server start + uint32 GetGameTimeMS(); + + /// Current chrono system_clock time point + std::chrono::system_clock::time_point GetGameTimeSystemPoint(); + + /// Current chrono steady_clock time point + std::chrono::steady_clock::time_point GetGameTimeSteadyPoint(); + + /// Uptime (in secs) + uint32 GetUptime(); + + void UpdateGameTimers(); +}; + +#endif |