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+/*
+ * Copyright (C) 2008-2017 TrinityCore <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef __GAMETIME_H
+#define __GAMETIME_H
+
+#include "Define.h"
+
+#include <chrono>
+
+namespace GameTime
+{
+ // Server start time
+ time_t GetStartTime();
+
+ // Current server time (unix) in seconds
+ time_t GetGameTime();
+
+ // Milliseconds since server start
+ uint32 GetGameTimeMS();
+
+ /// Current chrono system_clock time point
+ std::chrono::system_clock::time_point GetGameTimeSystemPoint();
+
+ /// Current chrono steady_clock time point
+ std::chrono::steady_clock::time_point GetGameTimeSteadyPoint();
+
+ /// Uptime (in secs)
+ uint32 GetUptime();
+
+ void UpdateGameTimers();
+};
+
+#endif