diff options
author | Machiavelli <none@none> | 2010-12-28 09:49:07 +0100 |
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committer | Machiavelli <none@none> | 2010-12-28 09:49:07 +0100 |
commit | 46328318d2c604f6fdbff7ebecc0fcc05fd965ed (patch) | |
tree | 106982345620cbabc5986493b7dfc218086d7634 /src/server/game/Tools/CharacterDatabaseCleaner.cpp | |
parent | e739d26eac1ce521cb91890b959ebfa66cdeb438 (diff) |
Core/DB:
- Only use configured PersistentFlags for character database cleaner to determine data saving behaviour during runtime, instead of all original flags set in worldstates.
- Remove the forced deletion of abandoned quest entries in 10828_characters_character_queststatus.sql for those who do not want to lose that data. If you want to purge that data then run the core with CleanupFlags & 0x10. If you want to both purge the data now and prevent it from being saved in the future, run the core with CleanupFlags & 0x10 AND PersistentCleanupFlags & 0x10
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/Tools/CharacterDatabaseCleaner.cpp')
-rw-r--r-- | src/server/game/Tools/CharacterDatabaseCleaner.cpp | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/src/server/game/Tools/CharacterDatabaseCleaner.cpp b/src/server/game/Tools/CharacterDatabaseCleaner.cpp index 7e6dcc64508..1724aa6d93b 100644 --- a/src/server/game/Tools/CharacterDatabaseCleaner.cpp +++ b/src/server/game/Tools/CharacterDatabaseCleaner.cpp @@ -38,8 +38,7 @@ void CharacterDatabaseCleaner::CleanDatabase() return; uint32 flags = (*result)[0].GetUInt32(); - sWorld->SetCleaningFlags(flags); - + // clean up if (flags & CLEANING_FLAG_ACHIEVEMENT_PROGRESS) CleanCharacterAchievementProgress(); @@ -56,7 +55,12 @@ void CharacterDatabaseCleaner::CleanDatabase() if (flags & CLEANING_FLAG_QUESTSTATUS) CleanCharacterQuestStatus(); - CharacterDatabase.DirectPExecute("UPDATE worldstates SET value = value & %u WHERE entry = 20004", sWorld->getIntConfig(CONFIG_PERSISTENT_CHARACTER_CLEAN_FLAGS)); + // NOTE: In order to have persistentFlags be set in worldstates for the next cleanup, + // you need to define them at least once in worldstates. + flags &= sWorld->getIntConfig(CONFIG_PERSISTENT_CHARACTER_CLEAN_FLAGS); + CharacterDatabase.DirectPExecute("UPDATE worldstates SET value = %u WHERE entry = 20004", flags); + + sWorld->SetCleaningFlags(flags); sLog->outString(">> Cleaned character database in %u ms", GetMSTimeDiffToNow(oldMSTime)); sLog->outString(); |