diff options
author | linencloth <none@none> | 2010-12-28 05:01:31 +0100 |
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committer | linencloth <none@none> | 2010-12-28 05:01:31 +0100 |
commit | bff48d88adcda81cfa0fdb9ae9a80c086b372968 (patch) | |
tree | 7338cc2c77dc30d2cdf6cae11fdf4418c538fb97 /src/server/game/Tools/CharacterDatabaseCleaner.cpp | |
parent | 2ecb9eec8b8bbd118431c4f799e3253f0aaefd75 (diff) |
Core/CharacterDatabaseCleaner: Implement PersistentCharacterCleanFlags config value which can prevent specific cleaning flags from being disabled after a cleanup
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/Tools/CharacterDatabaseCleaner.cpp')
-rw-r--r-- | src/server/game/Tools/CharacterDatabaseCleaner.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Tools/CharacterDatabaseCleaner.cpp b/src/server/game/Tools/CharacterDatabaseCleaner.cpp index 75fe2fb18fd..96e1d690213 100644 --- a/src/server/game/Tools/CharacterDatabaseCleaner.cpp +++ b/src/server/game/Tools/CharacterDatabaseCleaner.cpp @@ -55,7 +55,7 @@ void CharacterDatabaseCleaner::CleanDatabase() if (flags & CLEANING_FLAG_QUESTSTATUS) CleanCharacterQuestStatus(); - CharacterDatabase.DirectExecute("UPDATE worldstates SET value = 0 WHERE entry = 20004"); + CharacterDatabase.DirectPExecute("UPDATE worldstates SET value = value & %u WHERE entry = 20004", sWorld->getIntConfig(CONFIG_PERSISTENT_CHARACTER_CLEAN_FLAGS)); sLog->outString(">> Cleaned character database in %u ms", GetMSTimeDiffToNow(oldMSTime)); sLog->outString(); |