aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Tools/CharacterDatabaseCleaner.cpp
diff options
context:
space:
mode:
authorlinencloth <none@none>2010-12-28 05:01:31 +0100
committerlinencloth <none@none>2010-12-28 05:01:31 +0100
commitbff48d88adcda81cfa0fdb9ae9a80c086b372968 (patch)
tree7338cc2c77dc30d2cdf6cae11fdf4418c538fb97 /src/server/game/Tools/CharacterDatabaseCleaner.cpp
parent2ecb9eec8b8bbd118431c4f799e3253f0aaefd75 (diff)
Core/CharacterDatabaseCleaner: Implement PersistentCharacterCleanFlags config value which can prevent specific cleaning flags from being disabled after a cleanup
--HG-- branch : trunk
Diffstat (limited to 'src/server/game/Tools/CharacterDatabaseCleaner.cpp')
-rw-r--r--src/server/game/Tools/CharacterDatabaseCleaner.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Tools/CharacterDatabaseCleaner.cpp b/src/server/game/Tools/CharacterDatabaseCleaner.cpp
index 75fe2fb18fd..96e1d690213 100644
--- a/src/server/game/Tools/CharacterDatabaseCleaner.cpp
+++ b/src/server/game/Tools/CharacterDatabaseCleaner.cpp
@@ -55,7 +55,7 @@ void CharacterDatabaseCleaner::CleanDatabase()
if (flags & CLEANING_FLAG_QUESTSTATUS)
CleanCharacterQuestStatus();
- CharacterDatabase.DirectExecute("UPDATE worldstates SET value = 0 WHERE entry = 20004");
+ CharacterDatabase.DirectPExecute("UPDATE worldstates SET value = value & %u WHERE entry = 20004", sWorld->getIntConfig(CONFIG_PERSISTENT_CHARACTER_CLEAN_FLAGS));
sLog->outString(">> Cleaned character database in %u ms", GetMSTimeDiffToNow(oldMSTime));
sLog->outString();