aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Tools/CharacterDatabaseCleaner.h
diff options
context:
space:
mode:
authorNaios <naios-dev@live.de>2016-03-11 16:37:14 +0100
committerNaios <naios-dev@live.de>2016-03-24 02:46:42 +0100
commit9f61b72679890c25098c8bc961db4e33e665deba (patch)
tree1f05914664d567d06ac955e37e37e7764a59e132 /src/server/game/Tools/CharacterDatabaseCleaner.h
parent522f769fa369ab3dd5c7ed5404904ecebf2a0ca9 (diff)
Core/Game: Converted the game library to a shared library.
* There is still the possibility to static link against game. (cherry picked from commit bf33159a7009f64a78cf2a1309eb5182fcd3f7e3)
Diffstat (limited to 'src/server/game/Tools/CharacterDatabaseCleaner.h')
-rw-r--r--src/server/game/Tools/CharacterDatabaseCleaner.h22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/server/game/Tools/CharacterDatabaseCleaner.h b/src/server/game/Tools/CharacterDatabaseCleaner.h
index ecbd6d0a790..f1e6900a6bb 100644
--- a/src/server/game/Tools/CharacterDatabaseCleaner.h
+++ b/src/server/game/Tools/CharacterDatabaseCleaner.h
@@ -30,20 +30,20 @@ namespace CharacterDatabaseCleaner
CLEANING_FLAG_QUESTSTATUS = 0x10
};
- void CleanDatabase();
+ TC_GAME_API void CleanDatabase();
- void CheckUnique(const char* column, const char* table, bool (*check)(uint32));
+ TC_GAME_API void CheckUnique(const char* column, const char* table, bool (*check)(uint32));
- bool AchievementProgressCheck(uint32 criteria);
- bool SkillCheck(uint32 skill);
- bool SpellCheck(uint32 spell_id);
- bool TalentCheck(uint32 talent_id);
+ TC_GAME_API bool AchievementProgressCheck(uint32 criteria);
+ TC_GAME_API bool SkillCheck(uint32 skill);
+ TC_GAME_API bool SpellCheck(uint32 spell_id);
+ TC_GAME_API bool TalentCheck(uint32 talent_id);
- void CleanCharacterAchievementProgress();
- void CleanCharacterSkills();
- void CleanCharacterSpell();
- void CleanCharacterTalent();
- void CleanCharacterQuestStatus();
+ TC_GAME_API void CleanCharacterAchievementProgress();
+ TC_GAME_API void CleanCharacterSkills();
+ TC_GAME_API void CleanCharacterSpell();
+ TC_GAME_API void CleanCharacterTalent();
+ TC_GAME_API void CleanCharacterQuestStatus();
}
#endif