diff options
author | Naios <naios-dev@live.de> | 2016-03-11 16:37:14 +0100 |
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committer | Naios <naios-dev@live.de> | 2016-03-24 02:46:42 +0100 |
commit | 9f61b72679890c25098c8bc961db4e33e665deba (patch) | |
tree | 1f05914664d567d06ac955e37e37e7764a59e132 /src/server/game/Tools/CharacterDatabaseCleaner.h | |
parent | 522f769fa369ab3dd5c7ed5404904ecebf2a0ca9 (diff) |
Core/Game: Converted the game library to a shared library.
* There is still the possibility to static link against game.
(cherry picked from commit bf33159a7009f64a78cf2a1309eb5182fcd3f7e3)
Diffstat (limited to 'src/server/game/Tools/CharacterDatabaseCleaner.h')
-rw-r--r-- | src/server/game/Tools/CharacterDatabaseCleaner.h | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/server/game/Tools/CharacterDatabaseCleaner.h b/src/server/game/Tools/CharacterDatabaseCleaner.h index ecbd6d0a790..f1e6900a6bb 100644 --- a/src/server/game/Tools/CharacterDatabaseCleaner.h +++ b/src/server/game/Tools/CharacterDatabaseCleaner.h @@ -30,20 +30,20 @@ namespace CharacterDatabaseCleaner CLEANING_FLAG_QUESTSTATUS = 0x10 }; - void CleanDatabase(); + TC_GAME_API void CleanDatabase(); - void CheckUnique(const char* column, const char* table, bool (*check)(uint32)); + TC_GAME_API void CheckUnique(const char* column, const char* table, bool (*check)(uint32)); - bool AchievementProgressCheck(uint32 criteria); - bool SkillCheck(uint32 skill); - bool SpellCheck(uint32 spell_id); - bool TalentCheck(uint32 talent_id); + TC_GAME_API bool AchievementProgressCheck(uint32 criteria); + TC_GAME_API bool SkillCheck(uint32 skill); + TC_GAME_API bool SpellCheck(uint32 spell_id); + TC_GAME_API bool TalentCheck(uint32 talent_id); - void CleanCharacterAchievementProgress(); - void CleanCharacterSkills(); - void CleanCharacterSpell(); - void CleanCharacterTalent(); - void CleanCharacterQuestStatus(); + TC_GAME_API void CleanCharacterAchievementProgress(); + TC_GAME_API void CleanCharacterSkills(); + TC_GAME_API void CleanCharacterSpell(); + TC_GAME_API void CleanCharacterTalent(); + TC_GAME_API void CleanCharacterQuestStatus(); } #endif |