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authorNaios <naios-dev@live.de>2016-03-11 16:37:14 +0100
committerNaios <naios-dev@live.de>2016-03-24 02:46:42 +0100
commit9f61b72679890c25098c8bc961db4e33e665deba (patch)
tree1f05914664d567d06ac955e37e37e7764a59e132 /src
parent522f769fa369ab3dd5c7ed5404904ecebf2a0ca9 (diff)
Core/Game: Converted the game library to a shared library.
* There is still the possibility to static link against game. (cherry picked from commit bf33159a7009f64a78cf2a1309eb5182fcd3f7e3)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/AI/CoreAI/CombatAI.h12
-rw-r--r--src/server/game/AI/CoreAI/GameObjectAI.h4
-rw-r--r--src/server/game/AI/CoreAI/GuardAI.h2
-rw-r--r--src/server/game/AI/CoreAI/PassiveAI.h10
-rw-r--r--src/server/game/AI/CoreAI/PetAI.h2
-rw-r--r--src/server/game/AI/CoreAI/ReactorAI.h2
-rw-r--r--src/server/game/AI/CoreAI/TotemAI.h2
-rw-r--r--src/server/game/AI/CoreAI/UnitAI.h8
-rw-r--r--src/server/game/AI/CreatureAI.h2
-rw-r--r--src/server/game/AI/CreatureAISelector.h6
-rw-r--r--src/server/game/AI/PlayerAI/PlayerAI.h2
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.cpp10
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.h22
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedEscortAI.h2
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h2
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.h4
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.h2
-rw-r--r--src/server/game/AI/SmartScripts/SmartScriptMgr.h4
-rw-r--r--src/server/game/Accounts/AccountMgr.h2
-rw-r--r--src/server/game/Accounts/RBAC.h4
-rw-r--r--src/server/game/Achievements/AchievementMgr.h6
-rw-r--r--src/server/game/AuctionHouse/AuctionHouseMgr.h6
-rw-r--r--src/server/game/AuctionHouseBot/AuctionHouseBot.h4
-rw-r--r--src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.h2
-rw-r--r--src/server/game/AuctionHouseBot/AuctionHouseBotSeller.h2
-rw-r--r--src/server/game/Battlefield/Battlefield.h6
-rw-r--r--src/server/game/Battlefield/BattlefieldMgr.h2
-rw-r--r--src/server/game/Battlefield/Zones/BattlefieldWG.h6
-rw-r--r--src/server/game/Battlegrounds/Arena.h2
-rw-r--r--src/server/game/Battlegrounds/ArenaScore.h4
-rw-r--r--src/server/game/Battlegrounds/ArenaTeam.h4
-rw-r--r--src/server/game/Battlegrounds/ArenaTeamMgr.h2
-rw-r--r--src/server/game/Battlegrounds/Battleground.h2
-rw-r--r--src/server/game/Battlegrounds/BattlegroundMgr.h2
-rw-r--r--src/server/game/Battlegrounds/BattlegroundQueue.h6
-rw-r--r--src/server/game/CMakeLists.txt14
-rw-r--r--src/server/game/Calendar/CalendarMgr.h6
-rw-r--r--src/server/game/Chat/Channels/Channel.h2
-rw-r--r--src/server/game/Chat/Channels/ChannelMgr.h2
-rw-r--r--src/server/game/Chat/Chat.h6
-rw-r--r--src/server/game/Chat/ChatLink.h20
-rw-r--r--src/server/game/Combat/HostileRefManager.h2
-rw-r--r--src/server/game/Combat/ThreatManager.h8
-rw-r--r--src/server/game/Combat/UnitEvents.h2
-rw-r--r--src/server/game/Conditions/ConditionMgr.h6
-rw-r--r--src/server/game/Conditions/DisableMgr.h10
-rw-r--r--src/server/game/DataStores/DBCStores.h288
-rw-r--r--src/server/game/DungeonFinding/LFG.h6
-rw-r--r--src/server/game/DungeonFinding/LFGGroupData.h2
-rw-r--r--src/server/game/DungeonFinding/LFGMgr.h2
-rw-r--r--src/server/game/DungeonFinding/LFGPlayerData.h2
-rw-r--r--src/server/game/DungeonFinding/LFGQueue.h2
-rw-r--r--src/server/game/DungeonFinding/LFGScripts.h4
-rw-r--r--src/server/game/Entities/Corpse/Corpse.h2
-rw-r--r--src/server/game/Entities/Creature/Creature.h12
-rw-r--r--src/server/game/Entities/Creature/CreatureGroups.h4
-rw-r--r--src/server/game/Entities/Creature/GossipDef.h6
-rw-r--r--src/server/game/Entities/Creature/TemporarySummon.h10
-rw-r--r--src/server/game/Entities/DynamicObject/DynamicObject.h2
-rw-r--r--src/server/game/Entities/GameObject/GameObject.h2
-rw-r--r--src/server/game/Entities/Item/Container/Bag.h2
-rw-r--r--src/server/game/Entities/Item/Item.h2
-rw-r--r--src/server/game/Entities/Item/ItemEnchantmentMgr.cpp6
-rw-r--r--src/server/game/Entities/Item/ItemEnchantmentMgr.h7
-rw-r--r--src/server/game/Entities/Object/Object.h6
-rw-r--r--src/server/game/Entities/Object/ObjectGuid.cpp17
-rw-r--r--src/server/game/Entities/Object/ObjectGuid.h19
-rw-r--r--src/server/game/Entities/Object/ObjectPosSelector.h2
-rw-r--r--src/server/game/Entities/Object/Position.h14
-rw-r--r--src/server/game/Entities/Object/Updates/UpdateFieldFlags.h10
-rw-r--r--src/server/game/Entities/Pet/Pet.h2
-rw-r--r--src/server/game/Entities/Player/KillRewarder.h2
-rw-r--r--src/server/game/Entities/Player/Player.h10
-rw-r--r--src/server/game/Entities/Player/SocialMgr.h2
-rw-r--r--src/server/game/Entities/Player/TradeData.h2
-rw-r--r--src/server/game/Entities/Totem/Totem.h2
-rw-r--r--src/server/game/Entities/Transport/Transport.h2
-rw-r--r--src/server/game/Entities/Unit/Unit.h14
-rw-r--r--src/server/game/Entities/Vehicle/Vehicle.h4
-rw-r--r--src/server/game/Events/GameEventMgr.h6
-rw-r--r--src/server/game/Globals/ObjectAccessor.cpp63
-rw-r--r--src/server/game/Globals/ObjectAccessor.h83
-rw-r--r--src/server/game/Globals/ObjectMgr.h14
-rw-r--r--src/server/game/Grids/GridStates.h10
-rw-r--r--src/server/game/Grids/Notifiers/GridNotifiers.h16
-rw-r--r--src/server/game/Grids/ObjectGridLoader.h6
-rw-r--r--src/server/game/Groups/Group.h2
-rw-r--r--src/server/game/Groups/GroupMgr.h2
-rw-r--r--src/server/game/Groups/GroupReference.h2
-rw-r--r--src/server/game/Guilds/Guild.h4
-rw-r--r--src/server/game/Guilds/GuildMgr.h2
-rw-r--r--src/server/game/Instances/InstanceSaveMgr.h4
-rw-r--r--src/server/game/Instances/InstanceScript.h4
-rw-r--r--src/server/game/Loot/LootMgr.cpp17
-rw-r--r--src/server/game/Loot/LootMgr.h81
-rw-r--r--src/server/game/Mails/Mail.h8
-rw-r--r--src/server/game/Maps/AreaBoundary.h14
-rw-r--r--src/server/game/Maps/Map.cpp18
-rw-r--r--src/server/game/Maps/Map.h12
-rw-r--r--src/server/game/Maps/MapInstanced.h2
-rw-r--r--src/server/game/Maps/MapManager.h2
-rw-r--r--src/server/game/Maps/MapUpdater.h2
-rw-r--r--src/server/game/Maps/TransportMgr.h6
-rw-r--r--src/server/game/Movement/MotionMaster.h2
-rwxr-xr-xsrc/server/game/Movement/MovementGenerator.h2
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/IdleMovementGenerator.h2
-rw-r--r--src/server/game/Movement/PathGenerator.h2
-rw-r--r--src/server/game/Movement/Spline/MoveSpline.h2
-rw-r--r--src/server/game/Movement/Spline/MoveSplineInit.h4
-rw-r--r--src/server/game/Movement/Spline/MovementTypedefs.h4
-rw-r--r--src/server/game/Movement/Waypoints/WaypointManager.h2
-rw-r--r--src/server/game/OutdoorPvP/OutdoorPvP.h4
-rw-r--r--src/server/game/OutdoorPvP/OutdoorPvPMgr.h2
-rw-r--r--src/server/game/Pools/PoolMgr.cpp5
-rw-r--r--src/server/game/Pools/PoolMgr.h6
-rw-r--r--src/server/game/Quests/QuestDef.h2
-rw-r--r--src/server/game/Reputation/ReputationMgr.h2
-rw-r--r--src/server/game/Scripting/ScriptMgr.cpp52
-rw-r--r--src/server/game/Scripting/ScriptMgr.h54
-rw-r--r--src/server/game/Scripting/ScriptSystem.cpp2
-rw-r--r--src/server/game/Scripting/ScriptSystem.h2
-rw-r--r--src/server/game/Server/Protocol/Opcodes.h2
-rw-r--r--src/server/game/Server/Protocol/PacketLog.h2
-rw-r--r--src/server/game/Server/WorldSession.h2
-rw-r--r--src/server/game/Server/WorldSocket.h2
-rw-r--r--src/server/game/Server/WorldSocketMgr.h2
-rw-r--r--src/server/game/Skills/SkillDiscovery.h9
-rw-r--r--src/server/game/Skills/SkillExtraItems.h10
-rw-r--r--src/server/game/Spells/Auras/SpellAuraEffects.h2
-rw-r--r--src/server/game/Spells/Auras/SpellAuras.h10
-rw-r--r--src/server/game/Spells/Spell.h18
-rw-r--r--src/server/game/Spells/SpellHistory.h2
-rw-r--r--src/server/game/Spells/SpellInfo.h6
-rw-r--r--src/server/game/Spells/SpellMgr.h16
-rw-r--r--src/server/game/Spells/SpellScript.h60
-rw-r--r--src/server/game/Texts/CreatureTextMgr.h2
-rw-r--r--src/server/game/Tickets/TicketMgr.h4
-rw-r--r--src/server/game/Tools/CharacterDatabaseCleaner.h22
-rw-r--r--src/server/game/Tools/PlayerDump.h6
-rw-r--r--src/server/game/Warden/Warden.h2
-rw-r--r--src/server/game/Warden/WardenCheckMgr.h2
-rw-r--r--src/server/game/Warden/WardenMac.h2
-rw-r--r--src/server/game/Warden/WardenWin.h2
-rw-r--r--src/server/game/Weather/Weather.h2
-rw-r--r--src/server/game/Weather/WeatherMgr.h12
-rw-r--r--src/server/game/World/World.cpp19
-rw-r--r--src/server/game/World/World.h4
147 files changed, 757 insertions, 703 deletions
diff --git a/src/server/game/AI/CoreAI/CombatAI.h b/src/server/game/AI/CoreAI/CombatAI.h
index 55b91b6969e..f1718fbdb6a 100644
--- a/src/server/game/AI/CoreAI/CombatAI.h
+++ b/src/server/game/AI/CoreAI/CombatAI.h
@@ -25,7 +25,7 @@
class Creature;
-class AggressorAI : public CreatureAI
+class TC_GAME_API AggressorAI : public CreatureAI
{
public:
explicit AggressorAI(Creature* c) : CreatureAI(c) { }
@@ -36,7 +36,7 @@ class AggressorAI : public CreatureAI
typedef std::vector<uint32> SpellVct;
-class CombatAI : public CreatureAI
+class TC_GAME_API CombatAI : public CreatureAI
{
public:
explicit CombatAI(Creature* c) : CreatureAI(c) { }
@@ -55,7 +55,7 @@ class CombatAI : public CreatureAI
SpellVct spells;
};
-class CasterAI : public CombatAI
+class TC_GAME_API CasterAI : public CombatAI
{
public:
explicit CasterAI(Creature* c) : CombatAI(c) { m_attackDist = MELEE_RANGE; }
@@ -67,7 +67,7 @@ class CasterAI : public CombatAI
float m_attackDist;
};
-struct ArcherAI : public CreatureAI
+struct TC_GAME_API ArcherAI : public CreatureAI
{
public:
explicit ArcherAI(Creature* c);
@@ -80,7 +80,7 @@ struct ArcherAI : public CreatureAI
float m_minRange;
};
-struct TurretAI : public CreatureAI
+struct TC_GAME_API TurretAI : public CreatureAI
{
public:
explicit TurretAI(Creature* c);
@@ -97,7 +97,7 @@ struct TurretAI : public CreatureAI
#define VEHICLE_CONDITION_CHECK_TIME 1000
#define VEHICLE_DISMISS_TIME 5000
-struct VehicleAI : public CreatureAI
+struct TC_GAME_API VehicleAI : public CreatureAI
{
public:
explicit VehicleAI(Creature* creature);
diff --git a/src/server/game/AI/CoreAI/GameObjectAI.h b/src/server/game/AI/CoreAI/GameObjectAI.h
index 4f256a5de31..7a2f23ac804 100644
--- a/src/server/game/AI/CoreAI/GameObjectAI.h
+++ b/src/server/game/AI/CoreAI/GameObjectAI.h
@@ -26,7 +26,7 @@
#include "GameObject.h"
#include "CreatureAI.h"
-class GameObjectAI
+class TC_GAME_API GameObjectAI
{
protected:
GameObject* const go;
@@ -63,7 +63,7 @@ class GameObjectAI
virtual void EventInform(uint32 /*eventId*/) { }
};
-class NullGameObjectAI : public GameObjectAI
+class TC_GAME_API NullGameObjectAI : public GameObjectAI
{
public:
explicit NullGameObjectAI(GameObject* g);
diff --git a/src/server/game/AI/CoreAI/GuardAI.h b/src/server/game/AI/CoreAI/GuardAI.h
index 63f2750a5d4..a6aa4b6624a 100644
--- a/src/server/game/AI/CoreAI/GuardAI.h
+++ b/src/server/game/AI/CoreAI/GuardAI.h
@@ -23,7 +23,7 @@
class Creature;
-class GuardAI : public ScriptedAI
+class TC_GAME_API GuardAI : public ScriptedAI
{
public:
explicit GuardAI(Creature* creature);
diff --git a/src/server/game/AI/CoreAI/PassiveAI.h b/src/server/game/AI/CoreAI/PassiveAI.h
index bd72cd7fbe7..5a6dba7046d 100644
--- a/src/server/game/AI/CoreAI/PassiveAI.h
+++ b/src/server/game/AI/CoreAI/PassiveAI.h
@@ -21,7 +21,7 @@
#include "CreatureAI.h"
-class PassiveAI : public CreatureAI
+class TC_GAME_API PassiveAI : public CreatureAI
{
public:
explicit PassiveAI(Creature* c);
@@ -33,7 +33,7 @@ class PassiveAI : public CreatureAI
static int Permissible(const Creature*) { return PERMIT_BASE_IDLE; }
};
-class PossessedAI : public CreatureAI
+class TC_GAME_API PossessedAI : public CreatureAI
{
public:
explicit PossessedAI(Creature* c);
@@ -49,7 +49,7 @@ class PossessedAI : public CreatureAI
static int Permissible(const Creature*) { return PERMIT_BASE_IDLE; }
};
-class NullCreatureAI : public CreatureAI
+class TC_GAME_API NullCreatureAI : public CreatureAI
{
public:
explicit NullCreatureAI(Creature* c);
@@ -63,7 +63,7 @@ class NullCreatureAI : public CreatureAI
static int Permissible(const Creature*) { return PERMIT_BASE_IDLE; }
};
-class CritterAI : public PassiveAI
+class TC_GAME_API CritterAI : public PassiveAI
{
public:
explicit CritterAI(Creature* c) : PassiveAI(c) { }
@@ -72,7 +72,7 @@ class CritterAI : public PassiveAI
void EnterEvadeMode(EvadeReason why) override;
};
-class TriggerAI : public NullCreatureAI
+class TC_GAME_API TriggerAI : public NullCreatureAI
{
public:
explicit TriggerAI(Creature* c) : NullCreatureAI(c) { }
diff --git a/src/server/game/AI/CoreAI/PetAI.h b/src/server/game/AI/CoreAI/PetAI.h
index 9c33baa9a9f..3ad34047b01 100644
--- a/src/server/game/AI/CoreAI/PetAI.h
+++ b/src/server/game/AI/CoreAI/PetAI.h
@@ -25,7 +25,7 @@
class Creature;
class Spell;
-class PetAI : public CreatureAI
+class TC_GAME_API PetAI : public CreatureAI
{
public:
diff --git a/src/server/game/AI/CoreAI/ReactorAI.h b/src/server/game/AI/CoreAI/ReactorAI.h
index e5abaac2f00..d281ca11fdf 100644
--- a/src/server/game/AI/CoreAI/ReactorAI.h
+++ b/src/server/game/AI/CoreAI/ReactorAI.h
@@ -23,7 +23,7 @@
class Unit;
-class ReactorAI : public CreatureAI
+class TC_GAME_API ReactorAI : public CreatureAI
{
public:
diff --git a/src/server/game/AI/CoreAI/TotemAI.h b/src/server/game/AI/CoreAI/TotemAI.h
index e1d1618037f..a0e796ed7e0 100644
--- a/src/server/game/AI/CoreAI/TotemAI.h
+++ b/src/server/game/AI/CoreAI/TotemAI.h
@@ -25,7 +25,7 @@
class Creature;
class Totem;
-class TotemAI : public CreatureAI
+class TC_GAME_API TotemAI : public CreatureAI
{
public:
diff --git a/src/server/game/AI/CoreAI/UnitAI.h b/src/server/game/AI/CoreAI/UnitAI.h
index f5a0066a5e3..344ccc06249 100644
--- a/src/server/game/AI/CoreAI/UnitAI.h
+++ b/src/server/game/AI/CoreAI/UnitAI.h
@@ -40,7 +40,7 @@ enum SelectAggroTarget
};
// default predicate function to select target based on distance, player and/or aura criteria
-struct DefaultTargetSelector : public std::unary_function<Unit*, bool>
+struct TC_GAME_API DefaultTargetSelector : public std::unary_function<Unit*, bool>
{
const Unit* me;
float m_dist;
@@ -90,7 +90,7 @@ struct DefaultTargetSelector : public std::unary_function<Unit*, bool>
// Target selector for spell casts checking range, auras and attributes
/// @todo Add more checks from Spell::CheckCast
-struct SpellTargetSelector : public std::unary_function<Unit*, bool>
+struct TC_GAME_API SpellTargetSelector : public std::unary_function<Unit*, bool>
{
public:
SpellTargetSelector(Unit* caster, uint32 spellId);
@@ -104,7 +104,7 @@ struct SpellTargetSelector : public std::unary_function<Unit*, bool>
// Very simple target selector, will just skip main target
// NOTE: When passing to UnitAI::SelectTarget remember to use 0 as position for random selection
// because tank will not be in the temporary list
-struct NonTankTargetSelector : public std::unary_function<Unit*, bool>
+struct TC_GAME_API NonTankTargetSelector : public std::unary_function<Unit*, bool>
{
public:
NonTankTargetSelector(Unit* source, bool playerOnly = true) : _source(source), _playerOnly(playerOnly) { }
@@ -115,7 +115,7 @@ struct NonTankTargetSelector : public std::unary_function<Unit*, bool>
bool _playerOnly;
};
-class UnitAI
+class TC_GAME_API UnitAI
{
protected:
Unit* const me;
diff --git a/src/server/game/AI/CreatureAI.h b/src/server/game/AI/CreatureAI.h
index e009e2ed0b6..40dc4ffbc67 100644
--- a/src/server/game/AI/CreatureAI.h
+++ b/src/server/game/AI/CreatureAI.h
@@ -66,7 +66,7 @@ enum SCEquip
};
typedef std::set<AreaBoundary const*> CreatureBoundary;
-class CreatureAI : public UnitAI
+class TC_GAME_API CreatureAI : public UnitAI
{
protected:
Creature* const me;
diff --git a/src/server/game/AI/CreatureAISelector.h b/src/server/game/AI/CreatureAISelector.h
index 7c7bc705ade..0e3be1a8604 100644
--- a/src/server/game/AI/CreatureAISelector.h
+++ b/src/server/game/AI/CreatureAISelector.h
@@ -27,9 +27,9 @@ class GameObject;
namespace FactorySelector
{
- CreatureAI* selectAI(Creature*);
- MovementGenerator* selectMovementGenerator(Creature*);
- GameObjectAI* SelectGameObjectAI(GameObject*);
+ TC_GAME_API CreatureAI* selectAI(Creature*);
+ TC_GAME_API MovementGenerator* selectMovementGenerator(Creature*);
+ TC_GAME_API GameObjectAI* SelectGameObjectAI(GameObject*);
}
#endif
diff --git a/src/server/game/AI/PlayerAI/PlayerAI.h b/src/server/game/AI/PlayerAI/PlayerAI.h
index 429bf1d856c..b717816f9a3 100644
--- a/src/server/game/AI/PlayerAI/PlayerAI.h
+++ b/src/server/game/AI/PlayerAI/PlayerAI.h
@@ -22,7 +22,7 @@
#include "Player.h"
#include "Creature.h"
-class PlayerAI : public UnitAI
+class TC_GAME_API PlayerAI : public UnitAI
{
public:
explicit PlayerAI(Player* player) : UnitAI(static_cast<Unit*>(player)), me(player), _isSelfHealer(PlayerAI::IsPlayerHealer(player)), _isSelfRangedAttacker(PlayerAI::IsPlayerRangedAttacker(player)) { }
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
index 2010ae45ba5..6f04a852b61 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
@@ -628,27 +628,27 @@ void WorldBossAI::UpdateAI(uint32 diff)
}
// SD2 grid searchers.
-Creature* GetClosestCreatureWithEntry(WorldObject* source, uint32 entry, float maxSearchRange, bool alive /*= true*/)
+TC_GAME_API Creature* GetClosestCreatureWithEntry(WorldObject* source, uint32 entry, float maxSearchRange, bool alive /*= true*/)
{
return source->FindNearestCreature(entry, maxSearchRange, alive);
}
-GameObject* GetClosestGameObjectWithEntry(WorldObject* source, uint32 entry, float maxSearchRange)
+TC_GAME_API GameObject* GetClosestGameObjectWithEntry(WorldObject* source, uint32 entry, float maxSearchRange)
{
return source->FindNearestGameObject(entry, maxSearchRange);
}
-void GetCreatureListWithEntryInGrid(std::list<Creature*>& list, WorldObject* source, uint32 entry, float maxSearchRange)
+TC_GAME_API void GetCreatureListWithEntryInGrid(std::list<Creature*>& list, WorldObject* source, uint32 entry, float maxSearchRange)
{
source->GetCreatureListWithEntryInGrid(list, entry, maxSearchRange);
}
-void GetGameObjectListWithEntryInGrid(std::list<GameObject*>& list, WorldObject* source, uint32 entry, float maxSearchRange)
+TC_GAME_API void GetGameObjectListWithEntryInGrid(std::list<GameObject*>& list, WorldObject* source, uint32 entry, float maxSearchRange)
{
source->GetGameObjectListWithEntryInGrid(list, entry, maxSearchRange);
}
-void GetPlayerListInGrid(std::list<Player*>& list, WorldObject* source, float maxSearchRange)
+TC_GAME_API void GetPlayerListInGrid(std::list<Player*>& list, WorldObject* source, float maxSearchRange)
{
source->GetPlayerListInGrid(list, maxSearchRange);
}
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.h b/src/server/game/AI/ScriptedAI/ScriptedCreature.h
index 5452a033a17..42befa26a23 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.h
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.h
@@ -38,7 +38,7 @@ T* EnsureAI(U* ai)
class InstanceScript;
-class SummonList
+class TC_GAME_API SummonList
{
public:
typedef GuidList StorageType;
@@ -123,7 +123,7 @@ private:
StorageType storage_;
};
-class EntryCheckPredicate
+class TC_GAME_API EntryCheckPredicate
{
public:
EntryCheckPredicate(uint32 entry) : _entry(entry) { }
@@ -133,13 +133,13 @@ class EntryCheckPredicate
uint32 _entry;
};
-class DummyEntryCheckPredicate
+class TC_GAME_API DummyEntryCheckPredicate
{
public:
bool operator()(ObjectGuid) { return true; }
};
-struct ScriptedAI : public CreatureAI
+struct TC_GAME_API ScriptedAI : public CreatureAI
{
explicit ScriptedAI(Creature* creature);
virtual ~ScriptedAI() { }
@@ -334,7 +334,7 @@ struct ScriptedAI : public CreatureAI
bool _isHeroic;
};
-class BossAI : public ScriptedAI
+class TC_GAME_API BossAI : public ScriptedAI
{
public:
BossAI(Creature* creature, uint32 bossId);
@@ -379,7 +379,7 @@ class BossAI : public ScriptedAI
uint32 const _bossId;
};
-class WorldBossAI : public ScriptedAI
+class TC_GAME_API WorldBossAI : public ScriptedAI
{
public:
WorldBossAI(Creature* creature);
@@ -410,10 +410,10 @@ class WorldBossAI : public ScriptedAI
};
// SD2 grid searchers.
-Creature* GetClosestCreatureWithEntry(WorldObject* source, uint32 entry, float maxSearchRange, bool alive = true);
-GameObject* GetClosestGameObjectWithEntry(WorldObject* source, uint32 entry, float maxSearchRange);
-void GetCreatureListWithEntryInGrid(std::list<Creature*>& list, WorldObject* source, uint32 entry, float maxSearchRange);
-void GetGameObjectListWithEntryInGrid(std::list<GameObject*>& list, WorldObject* source, uint32 entry, float maxSearchRange);
-void GetPlayerListInGrid(std::list<Player*>& list, WorldObject* source, float maxSearchRange);
+TC_GAME_API Creature* GetClosestCreatureWithEntry(WorldObject* source, uint32 entry, float maxSearchRange, bool alive = true);
+TC_GAME_API GameObject* GetClosestGameObjectWithEntry(WorldObject* source, uint32 entry, float maxSearchRange);
+TC_GAME_API void GetCreatureListWithEntryInGrid(std::list<Creature*>& list, WorldObject* source, uint32 entry, float maxSearchRange);
+TC_GAME_API void GetGameObjectListWithEntryInGrid(std::list<GameObject*>& list, WorldObject* source, uint32 entry, float maxSearchRange);
+TC_GAME_API void GetPlayerListInGrid(std::list<Player*>& list, WorldObject* source, float maxSearchRange);
#endif // SCRIPTEDCREATURE_H_
diff --git a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h
index 673f3e671a0..37a1464d812 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h
+++ b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h
@@ -49,7 +49,7 @@ enum eEscortState
STATE_ESCORT_PAUSED = 0x004 //will not proceed with waypoints before state is removed
};
-struct npc_escortAI : public ScriptedAI
+struct TC_GAME_API npc_escortAI : public ScriptedAI
{
public:
explicit npc_escortAI(Creature* creature);
diff --git a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h
index d1c976b45c8..e17fb7c8507 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h
+++ b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h
@@ -32,7 +32,7 @@ enum eFollowState
STATE_FOLLOW_POSTEVENT = 0x020 //can be set at complete and allow post event to run
};
-class FollowerAI : public ScriptedAI
+class TC_GAME_API FollowerAI : public ScriptedAI
{
public:
explicit FollowerAI(Creature* creature);
diff --git a/src/server/game/AI/SmartScripts/SmartAI.h b/src/server/game/AI/SmartScripts/SmartAI.h
index 3abe1e5774c..aa7c9ace0b3 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.h
+++ b/src/server/game/AI/SmartScripts/SmartAI.h
@@ -42,7 +42,7 @@ enum SmartEscortVars
SMART_MAX_AID_DIST = SMART_ESCORT_MAX_PLAYER_DIST / 2
};
-class SmartAI : public CreatureAI
+class TC_GAME_API SmartAI : public CreatureAI
{
public:
~SmartAI(){ }
@@ -230,7 +230,7 @@ class SmartAI : public CreatureAI
bool mJustReset;
};
-class SmartGameObjectAI : public GameObjectAI
+class TC_GAME_API SmartGameObjectAI : public GameObjectAI
{
public:
SmartGameObjectAI(GameObject* g) : GameObjectAI(g) { }
diff --git a/src/server/game/AI/SmartScripts/SmartScript.h b/src/server/game/AI/SmartScripts/SmartScript.h
index e8b89a813b5..a28f2234860 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.h
+++ b/src/server/game/AI/SmartScripts/SmartScript.h
@@ -28,7 +28,7 @@
#include "SmartScriptMgr.h"
//#include "SmartAI.h"
-class SmartScript
+class TC_GAME_API SmartScript
{
public:
SmartScript();
diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.h b/src/server/game/AI/SmartScripts/SmartScriptMgr.h
index 748792b9b42..3105f087bf7 100644
--- a/src/server/game/AI/SmartScripts/SmartScriptMgr.h
+++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.h
@@ -1440,7 +1440,7 @@ public:
};
typedef std::unordered_map<uint32, ObjectGuidList*> ObjectListMap;
-class SmartWaypointMgr
+class TC_GAME_API SmartWaypointMgr
{
private:
SmartWaypointMgr() { }
@@ -1472,7 +1472,7 @@ typedef std::unordered_map<int32, SmartAIEventList> SmartAIEventMap;
typedef std::map<uint32 /*entry*/, std::pair<uint32 /*spellId*/, SpellEffIndex /*effIndex*/> > CacheSpellContainer;
typedef std::pair<CacheSpellContainer::const_iterator, CacheSpellContainer::const_iterator> CacheSpellContainerBounds;
-class SmartAIMgr
+class TC_GAME_API SmartAIMgr
{
private:
SmartAIMgr() { }
diff --git a/src/server/game/Accounts/AccountMgr.h b/src/server/game/Accounts/AccountMgr.h
index faf28cc707f..f3bb1abe64e 100644
--- a/src/server/game/Accounts/AccountMgr.h
+++ b/src/server/game/Accounts/AccountMgr.h
@@ -49,7 +49,7 @@ typedef std::map<uint32, rbac::RBACPermission*> RBACPermissionsContainer;
typedef std::map<uint8, rbac::RBACPermissionContainer> RBACDefaultPermissionsContainer;
}
-class AccountMgr
+class TC_GAME_API AccountMgr
{
private:
AccountMgr();
diff --git a/src/server/game/Accounts/RBAC.h b/src/server/game/Accounts/RBAC.h
index 1dc98f8b2c1..5f883175157 100644
--- a/src/server/game/Accounts/RBAC.h
+++ b/src/server/game/Accounts/RBAC.h
@@ -714,7 +714,7 @@ enum RBACCommandResult
typedef std::set<uint32> RBACPermissionContainer;
-class RBACPermission
+class TC_GAME_API RBACPermission
{
public:
RBACPermission(uint32 id = 0, std::string const& name = ""):
@@ -749,7 +749,7 @@ class RBACPermission
* - Granted permissions: through linked permissions and directly assigned
* - Denied permissions: through linked permissions and directly assigned
*/
-class RBACData
+class TC_GAME_API RBACData
{
public:
RBACData(uint32 id, std::string const& name, int32 realmId, uint8 secLevel = 255):
diff --git a/src/server/game/Achievements/AchievementMgr.h b/src/server/game/Achievements/AchievementMgr.h
index aba56bfbfc1..c4ac5f0e808 100644
--- a/src/server/game/Achievements/AchievementMgr.h
+++ b/src/server/game/Achievements/AchievementMgr.h
@@ -212,7 +212,7 @@ struct AchievementCriteriaData
bool Meets(uint32 criteria_id, Player const* source, Unit const* target, uint32 miscValue1 = 0) const;
};
-struct AchievementCriteriaDataSet
+struct TC_GAME_API AchievementCriteriaDataSet
{
AchievementCriteriaDataSet() : criteria_id(0) { }
typedef std::vector<AchievementCriteriaData> Storage;
@@ -262,7 +262,7 @@ enum ProgressType
PROGRESS_HIGHEST
};
-class AchievementMgr
+class TC_GAME_API AchievementMgr
{
public:
AchievementMgr(Player* player);
@@ -306,7 +306,7 @@ class AchievementMgr
TimedAchievementMap m_timedAchievements; // Criteria id/time left in MS
};
-class AchievementGlobalMgr
+class TC_GAME_API AchievementGlobalMgr
{
AchievementGlobalMgr() { }
~AchievementGlobalMgr() { }
diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.h b/src/server/game/AuctionHouse/AuctionHouseMgr.h
index 7fc039114e7..42322929a30 100644
--- a/src/server/game/AuctionHouse/AuctionHouseMgr.h
+++ b/src/server/game/AuctionHouse/AuctionHouseMgr.h
@@ -70,7 +70,7 @@ enum AuctionHouses
AUCTIONHOUSE_NEUTRAL = 7
};
-struct AuctionEntry
+struct TC_GAME_API AuctionEntry
{
uint32 Id;
uint8 houseId;
@@ -101,7 +101,7 @@ struct AuctionEntry
};
//this class is used as auctionhouse instance
-class AuctionHouseObject
+class TC_GAME_API AuctionHouseObject
{
public:
~AuctionHouseObject()
@@ -146,7 +146,7 @@ class AuctionHouseObject
};
-class AuctionHouseMgr
+class TC_GAME_API AuctionHouseMgr
{
private:
AuctionHouseMgr();
diff --git a/src/server/game/AuctionHouseBot/AuctionHouseBot.h b/src/server/game/AuctionHouseBot/AuctionHouseBot.h
index 8f90e8fa76f..1a438e01cdb 100644
--- a/src/server/game/AuctionHouseBot/AuctionHouseBot.h
+++ b/src/server/game/AuctionHouseBot/AuctionHouseBot.h
@@ -196,7 +196,7 @@ enum AuctionBotConfigFloatValues
};
// All basic config data used by other AHBot classes for self-configure.
-class AuctionBotConfig
+class TC_GAME_API AuctionBotConfig
{
private:
AuctionBotConfig(): _itemsPerCycleBoost(1000), _itemsPerCycleNormal(20) {}
@@ -270,7 +270,7 @@ typedef AuctionHouseBotStatusInfoPerType AuctionHouseBotStatusInfo[MAX_AUCTION_H
// This class handle both Selling and Buying method
// (holder of AuctionBotBuyer and AuctionBotSeller objects)
-class AuctionHouseBot
+class TC_GAME_API AuctionHouseBot
{
private:
AuctionHouseBot();
diff --git a/src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.h b/src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.h
index e1b6b425c48..979f73c0099 100644
--- a/src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.h
+++ b/src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.h
@@ -67,7 +67,7 @@ private:
// This class handle all Buyer method
// (holder of AuctionBotConfig for each auction house type)
-class AuctionBotBuyer : public AuctionBotAgent
+class TC_GAME_API AuctionBotBuyer : public AuctionBotAgent
{
public:
AuctionBotBuyer();
diff --git a/src/server/game/AuctionHouseBot/AuctionHouseBotSeller.h b/src/server/game/AuctionHouseBot/AuctionHouseBotSeller.h
index dd82b0f3dda..563c2cda04a 100644
--- a/src/server/game/AuctionHouseBot/AuctionHouseBotSeller.h
+++ b/src/server/game/AuctionHouseBot/AuctionHouseBotSeller.h
@@ -115,7 +115,7 @@ private:
// This class handle all Selling method
// (holder of AHB_Seller_Config data for each auction house type)
-class AuctionBotSeller : public AuctionBotAgent
+class TC_GAME_API AuctionBotSeller : public AuctionBotAgent
{
public:
typedef std::vector<uint32> ItemPool;
diff --git a/src/server/game/Battlefield/Battlefield.h b/src/server/game/Battlefield/Battlefield.h
index ade3e8c9699..6968e31c7bd 100644
--- a/src/server/game/Battlefield/Battlefield.h
+++ b/src/server/game/Battlefield/Battlefield.h
@@ -67,7 +67,7 @@ class BfGraveyard;
typedef std::vector<BfGraveyard*> GraveyardVect;
typedef std::map<ObjectGuid, time_t> PlayerTimerMap;
-class BfCapturePoint
+class TC_GAME_API BfCapturePoint
{
public:
BfCapturePoint(Battlefield* bf);
@@ -135,7 +135,7 @@ class BfCapturePoint
ObjectGuid m_capturePointGUID;
};
-class BfGraveyard
+class TC_GAME_API BfGraveyard
{
public:
BfGraveyard(Battlefield* Bf);
@@ -182,7 +182,7 @@ class BfGraveyard
Battlefield* m_Bf;
};
-class Battlefield : public ZoneScript
+class TC_GAME_API Battlefield : public ZoneScript
{
friend class BattlefieldMgr;
diff --git a/src/server/game/Battlefield/BattlefieldMgr.h b/src/server/game/Battlefield/BattlefieldMgr.h
index 5d2c13538f6..2f2af12927e 100644
--- a/src/server/game/Battlefield/BattlefieldMgr.h
+++ b/src/server/game/Battlefield/BattlefieldMgr.h
@@ -24,7 +24,7 @@ class Player;
class ZoneScript;
// class to handle player enter / leave / areatrigger / GO use events
-class BattlefieldMgr
+class TC_GAME_API BattlefieldMgr
{
public:
static BattlefieldMgr* instance();
diff --git a/src/server/game/Battlefield/Zones/BattlefieldWG.h b/src/server/game/Battlefield/Zones/BattlefieldWG.h
index e5cc392cef3..52789d38d8e 100644
--- a/src/server/game/Battlefield/Zones/BattlefieldWG.h
+++ b/src/server/game/Battlefield/Zones/BattlefieldWG.h
@@ -266,7 +266,7 @@ class WintergraspCapturePoint : public BfCapturePoint
* WinterGrasp Battlefield *
* ######################### */
-class BattlefieldWG : public Battlefield
+class TC_GAME_API BattlefieldWG : public Battlefield
{
public:
~BattlefieldWG();
@@ -1098,7 +1098,7 @@ StaticWintergraspWorkshopInfo const WorkshopData[WG_MAX_WORKSHOP] =
// ********************************************************************
// Structure for different buildings that can be destroyed during battle
-struct BfWGGameObjectBuilding
+struct TC_GAME_API BfWGGameObjectBuilding
{
private:
// WG object
@@ -1150,7 +1150,7 @@ public:
};
// Structure for the 6 workshop
-struct WintergraspWorkshop
+struct TC_GAME_API WintergraspWorkshop
{
private:
BattlefieldWG* _wg; // Pointer to wintergrasp
diff --git a/src/server/game/Battlegrounds/Arena.h b/src/server/game/Battlegrounds/Arena.h
index 863f1fc8c6f..1fe99f1f414 100644
--- a/src/server/game/Battlegrounds/Arena.h
+++ b/src/server/game/Battlegrounds/Arena.h
@@ -36,7 +36,7 @@ enum ArenaWorldStates
ARENA_WORLD_STATE_ALIVE_PLAYERS_GOLD = 3601
};
-class Arena : public Battleground
+class TC_GAME_API Arena : public Battleground
{
protected:
Arena();
diff --git a/src/server/game/Battlegrounds/ArenaScore.h b/src/server/game/Battlegrounds/ArenaScore.h
index c2d9d18c00b..9427a108565 100644
--- a/src/server/game/Battlegrounds/ArenaScore.h
+++ b/src/server/game/Battlegrounds/ArenaScore.h
@@ -21,7 +21,7 @@
#include "BattlegroundScore.h"
#include "SharedDefines.h"
-struct ArenaScore : public BattlegroundScore
+struct TC_GAME_API ArenaScore : public BattlegroundScore
{
friend class Arena;
@@ -56,7 +56,7 @@ struct ArenaScore : public BattlegroundScore
uint8 TeamId; // BattlegroundTeamId
};
-struct ArenaTeamScore
+struct TC_GAME_API ArenaTeamScore
{
friend class Arena;
friend class Battleground;
diff --git a/src/server/game/Battlegrounds/ArenaTeam.h b/src/server/game/Battlegrounds/ArenaTeam.h
index f27c3761bde..7e9f490bff9 100644
--- a/src/server/game/Battlegrounds/ArenaTeam.h
+++ b/src/server/game/Battlegrounds/ArenaTeam.h
@@ -85,7 +85,7 @@ enum ArenaTeamTypes
ARENA_TEAM_5v5 = 5
};
-struct ArenaTeamMember
+struct TC_GAME_API ArenaTeamMember
{
ObjectGuid Guid;
std::string Name;
@@ -113,7 +113,7 @@ struct ArenaTeamStats
#define MAX_ARENA_SLOT 3 // 0..2 slots
-class ArenaTeam
+class TC_GAME_API ArenaTeam
{
public:
ArenaTeam();
diff --git a/src/server/game/Battlegrounds/ArenaTeamMgr.h b/src/server/game/Battlegrounds/ArenaTeamMgr.h
index 269795092c7..7f6800bd71b 100644
--- a/src/server/game/Battlegrounds/ArenaTeamMgr.h
+++ b/src/server/game/Battlegrounds/ArenaTeamMgr.h
@@ -20,7 +20,7 @@
#include "ArenaTeam.h"
-class ArenaTeamMgr
+class TC_GAME_API ArenaTeamMgr
{
private:
ArenaTeamMgr();
diff --git a/src/server/game/Battlegrounds/Battleground.h b/src/server/game/Battlegrounds/Battleground.h
index 03f138a5a8b..bb6ae360536 100644
--- a/src/server/game/Battlegrounds/Battleground.h
+++ b/src/server/game/Battlegrounds/Battleground.h
@@ -221,7 +221,7 @@ This class is used to:
3. some certain cases, same for all battlegrounds
4. It has properties same for all battlegrounds
*/
-class Battleground
+class TC_GAME_API Battleground
{
public:
Battleground();
diff --git a/src/server/game/Battlegrounds/BattlegroundMgr.h b/src/server/game/Battlegrounds/BattlegroundMgr.h
index 50100ce47f6..dbba964d4b3 100644
--- a/src/server/game/Battlegrounds/BattlegroundMgr.h
+++ b/src/server/game/Battlegrounds/BattlegroundMgr.h
@@ -55,7 +55,7 @@ struct BattlegroundTemplate
bool IsArena() const { return BattlemasterEntry->type == MAP_ARENA; }
};
-class BattlegroundMgr
+class TC_GAME_API BattlegroundMgr
{
private:
BattlegroundMgr();
diff --git a/src/server/game/Battlegrounds/BattlegroundQueue.h b/src/server/game/Battlegrounds/BattlegroundQueue.h
index 31f108053d9..f56ccb9bdbf 100644
--- a/src/server/game/Battlegrounds/BattlegroundQueue.h
+++ b/src/server/game/Battlegrounds/BattlegroundQueue.h
@@ -72,7 +72,7 @@ enum BattlegroundQueueInvitationType
};
class Battleground;
-class BattlegroundQueue
+class TC_GAME_API BattlegroundQueue
{
public:
BattlegroundQueue();
@@ -142,7 +142,7 @@ class BattlegroundQueue
This class is used to invite player to BG again, when minute lasts from his first invitation
it is capable to solve all possibilities
*/
-class BGQueueInviteEvent : public BasicEvent
+class TC_GAME_API BGQueueInviteEvent : public BasicEvent
{
public:
BGQueueInviteEvent(ObjectGuid pl_guid, uint32 BgInstanceGUID, BattlegroundTypeId BgTypeId, uint8 arenaType, uint32 removeTime) :
@@ -165,7 +165,7 @@ class BGQueueInviteEvent : public BasicEvent
We must store removeInvite time in case player left queue and joined and is invited again
We must store bgQueueTypeId, because battleground can be deleted already, when player entered it
*/
-class BGQueueRemoveEvent : public BasicEvent
+class TC_GAME_API BGQueueRemoveEvent : public BasicEvent
{
public:
BGQueueRemoveEvent(ObjectGuid pl_guid, uint32 bgInstanceGUID, BattlegroundTypeId BgTypeId, BattlegroundQueueTypeId bgQueueTypeId, uint32 removeTime)
diff --git a/src/server/game/CMakeLists.txt b/src/server/game/CMakeLists.txt
index bba0614d421..06d4c403909 100644
--- a/src/server/game/CMakeLists.txt
+++ b/src/server/game/CMakeLists.txt
@@ -21,6 +21,8 @@ endif ()
GroupSources(${CMAKE_CURRENT_SOURCE_DIR})
+add_definitions(-DTRINITY_API_EXPORT_GAME)
+
add_library(game
${PRIVATE_SOURCES}
${PRIVATE_PCH_SOURCE}
@@ -48,6 +50,18 @@ set_target_properties(game
FOLDER
"server")
+if( BUILD_SHARED_LIBS )
+ if( UNIX )
+ install(TARGETS game
+ LIBRARY
+ DESTINATION lib)
+ elseif( WIN32 )
+ install(TARGETS game
+ RUNTIME
+ DESTINATION "${CMAKE_INSTALL_PREFIX}")
+ endif()
+endif()
+
# Generate precompiled header
if (USE_COREPCH)
add_cxx_pch(game ${PRIVATE_PCH_HEADER} ${PRIVATE_PCH_SOURCE})
diff --git a/src/server/game/Calendar/CalendarMgr.h b/src/server/game/Calendar/CalendarMgr.h
index 084685f372c..c282e3e202c 100644
--- a/src/server/game/Calendar/CalendarMgr.h
+++ b/src/server/game/Calendar/CalendarMgr.h
@@ -126,7 +126,7 @@ enum CalendarError
#define CALENDAR_MAX_GUILD_EVENTS 100
#define CALENDAR_MAX_INVITES 100
-struct CalendarInvite
+struct TC_GAME_API CalendarInvite
{
public:
CalendarInvite(CalendarInvite const& calendarInvite, uint64 inviteId, uint64 eventId)
@@ -186,7 +186,7 @@ struct CalendarInvite
std::string _text;
};
-struct CalendarEvent
+struct TC_GAME_API CalendarEvent
{
public:
CalendarEvent(CalendarEvent const& calendarEvent, uint64 eventId)
@@ -266,7 +266,7 @@ typedef std::vector<CalendarInvite*> CalendarInviteStore;
typedef std::set<CalendarEvent*> CalendarEventStore;
typedef std::map<uint64 /* eventId */, CalendarInviteStore > CalendarEventInviteStore;
-class CalendarMgr
+class TC_GAME_API CalendarMgr
{
private:
CalendarMgr();
diff --git a/src/server/game/Chat/Channels/Channel.h b/src/server/game/Chat/Channels/Channel.h
index 26bc6989d07..319105d2a8d 100644
--- a/src/server/game/Chat/Channels/Channel.h
+++ b/src/server/game/Chat/Channels/Channel.h
@@ -118,7 +118,7 @@ enum ChannelMemberFlags
// 0x80
};
-class Channel
+class TC_GAME_API Channel
{
struct PlayerInfo
{
diff --git a/src/server/game/Chat/Channels/ChannelMgr.h b/src/server/game/Chat/Channels/ChannelMgr.h
index 2cd4edc4fb1..abe45690997 100644
--- a/src/server/game/Chat/Channels/ChannelMgr.h
+++ b/src/server/game/Chat/Channels/ChannelMgr.h
@@ -28,7 +28,7 @@
#define MAX_CHANNEL_PASS_STR 31
-class ChannelMgr
+class TC_GAME_API ChannelMgr
{
typedef std::map<std::wstring, Channel*> ChannelMap;
diff --git a/src/server/game/Chat/Chat.h b/src/server/game/Chat/Chat.h
index 7ce0792cdf9..a061ff63b00 100644
--- a/src/server/game/Chat/Chat.h
+++ b/src/server/game/Chat/Chat.h
@@ -36,7 +36,7 @@ class WorldObject;
struct GameTele;
-class ChatCommand
+class TC_GAME_API ChatCommand
{
typedef bool(*pHandler)(ChatHandler*, char const*);
@@ -52,7 +52,7 @@ class ChatCommand
std::vector<ChatCommand> ChildCommands;
};
-class ChatHandler
+class TC_GAME_API ChatHandler
{
public:
WorldSession* GetSession() { return m_session; }
@@ -161,7 +161,7 @@ class ChatHandler
bool sentErrorMessage;
};
-class CliHandler : public ChatHandler
+class TC_GAME_API CliHandler : public ChatHandler
{
public:
typedef void Print(void*, char const*);
diff --git a/src/server/game/Chat/ChatLink.h b/src/server/game/Chat/ChatLink.h
index 4adb61bbbf1..0d413ce49df 100644
--- a/src/server/game/Chat/ChatLink.h
+++ b/src/server/game/Chat/ChatLink.h
@@ -34,7 +34,7 @@ class Quest;
///////////////////////////////////////////////////////////////////////////////////////////////////
// ChatLink - abstract base class for various links
-class ChatLink
+class TC_GAME_API ChatLink
{
public:
ChatLink() : _color(0), _startPos(0), _endPos(0) { }
@@ -54,7 +54,7 @@ protected:
};
// ItemChatLink - link to item
-class ItemChatLink : public ChatLink
+class TC_GAME_API ItemChatLink : public ChatLink
{
public:
ItemChatLink() : ChatLink(), _item(NULL), _suffix(NULL), _property(NULL)
@@ -74,7 +74,7 @@ protected:
};
// QuestChatLink - link to quest
-class QuestChatLink : public ChatLink
+class TC_GAME_API QuestChatLink : public ChatLink
{
public:
QuestChatLink() : ChatLink(), _quest(nullptr), _questLevel(0) { }
@@ -87,7 +87,7 @@ protected:
};
// SpellChatLink - link to quest
-class SpellChatLink : public ChatLink
+class TC_GAME_API SpellChatLink : public ChatLink
{
public:
SpellChatLink() : ChatLink(), _spell(nullptr) { }
@@ -99,7 +99,7 @@ protected:
};
// AchievementChatLink - link to quest
-class AchievementChatLink : public ChatLink
+class TC_GAME_API AchievementChatLink : public ChatLink
{
public:
AchievementChatLink() : ChatLink(), _guid(0), _achievement(NULL)
@@ -116,7 +116,7 @@ protected:
};
// TradeChatLink - link to trade info
-class TradeChatLink : public SpellChatLink
+class TC_GAME_API TradeChatLink : public SpellChatLink
{
public:
TradeChatLink() : SpellChatLink(), _minSkillLevel(0), _maxSkillLevel(0), _guid(0) { }
@@ -129,7 +129,7 @@ private:
};
// TalentChatLink - link to talent
-class TalentChatLink : public SpellChatLink
+class TC_GAME_API TalentChatLink : public SpellChatLink
{
public:
TalentChatLink() : SpellChatLink(), _talentId(0), _rankId(0) { }
@@ -141,7 +141,7 @@ private:
};
// EnchantmentChatLink - link to enchantment
-class EnchantmentChatLink : public SpellChatLink
+class TC_GAME_API EnchantmentChatLink : public SpellChatLink
{
public:
EnchantmentChatLink() : SpellChatLink() { }
@@ -149,7 +149,7 @@ public:
};
// GlyphChatLink - link to glyph
-class GlyphChatLink : public SpellChatLink
+class TC_GAME_API GlyphChatLink : public SpellChatLink
{
public:
GlyphChatLink() : SpellChatLink(), _slotId(0), _glyph(NULL) { }
@@ -159,7 +159,7 @@ private:
GlyphPropertiesEntry const* _glyph;
};
-class LinkExtractor
+class TC_GAME_API LinkExtractor
{
public:
explicit LinkExtractor(const char* msg);
diff --git a/src/server/game/Combat/HostileRefManager.h b/src/server/game/Combat/HostileRefManager.h
index 96152ed46f7..855f9e3d272 100644
--- a/src/server/game/Combat/HostileRefManager.h
+++ b/src/server/game/Combat/HostileRefManager.h
@@ -29,7 +29,7 @@ class SpellInfo;
//=================================================
-class HostileRefManager : public RefManager<Unit, ThreatManager>
+class TC_GAME_API HostileRefManager : public RefManager<Unit, ThreatManager>
{
private:
Unit* iOwner;
diff --git a/src/server/game/Combat/ThreatManager.h b/src/server/game/Combat/ThreatManager.h
index 0f4efdbeab9..a68d803304d 100644
--- a/src/server/game/Combat/ThreatManager.h
+++ b/src/server/game/Combat/ThreatManager.h
@@ -39,14 +39,14 @@ class SpellInfo;
//==============================================================
// Class to calculate the real threat based
-struct ThreatCalcHelper
+struct TC_GAME_API ThreatCalcHelper
{
static float calcThreat(Unit* hatedUnit, Unit* hatingUnit, float threat, SpellSchoolMask schoolMask = SPELL_SCHOOL_MASK_NORMAL, SpellInfo const* threatSpell = NULL);
static bool isValidProcess(Unit* hatedUnit, Unit* hatingUnit, SpellInfo const* threatSpell = NULL);
};
//==============================================================
-class HostileReference : public Reference<Unit, ThreatManager>
+class TC_GAME_API HostileReference : public Reference<Unit, ThreatManager>
{
public:
HostileReference(Unit* refUnit, ThreatManager* threatManager, float threat);
@@ -141,7 +141,7 @@ class HostileReference : public Reference<Unit, ThreatManager>
//==============================================================
class ThreatManager;
-class ThreatContainer
+class TC_GAME_API ThreatContainer
{
friend class ThreatManager;
@@ -198,7 +198,7 @@ class ThreatContainer
//=================================================
-class ThreatManager
+class TC_GAME_API ThreatManager
{
public:
friend class HostileReference;
diff --git a/src/server/game/Combat/UnitEvents.h b/src/server/game/Combat/UnitEvents.h
index e501cdaa4a2..f50edcf3c7d 100644
--- a/src/server/game/Combat/UnitEvents.h
+++ b/src/server/game/Combat/UnitEvents.h
@@ -81,7 +81,7 @@ class UnitBaseEvent
//==============================================================
-class ThreatRefStatusChangeEvent : public UnitBaseEvent
+class TC_GAME_API ThreatRefStatusChangeEvent : public UnitBaseEvent
{
private:
HostileReference* iHostileReference;
diff --git a/src/server/game/Conditions/ConditionMgr.h b/src/server/game/Conditions/ConditionMgr.h
index 0b49552acb4..83e714781c3 100644
--- a/src/server/game/Conditions/ConditionMgr.h
+++ b/src/server/game/Conditions/ConditionMgr.h
@@ -159,7 +159,7 @@ enum MaxConditionTargets
MAX_CONDITION_TARGETS = 3
};
-struct ConditionSourceInfo
+struct TC_GAME_API ConditionSourceInfo
{
WorldObject* mConditionTargets[MAX_CONDITION_TARGETS]; // an array of targets available for conditions
Condition const* mLastFailedCondition;
@@ -172,7 +172,7 @@ struct ConditionSourceInfo
}
};
-struct Condition
+struct TC_GAME_API Condition
{
ConditionSourceType SourceType; //SourceTypeOrReferenceId
uint32 SourceGroup;
@@ -224,7 +224,7 @@ typedef std::unordered_map<uint32, ConditionsByEntryMap> ConditionEntriesByCreat
typedef std::unordered_map<std::pair<int32, uint32 /*SAI source_type*/>, ConditionsByEntryMap> SmartEventConditionContainer;
typedef std::unordered_map<uint32, ConditionContainer> ConditionReferenceContainer;//only used for references
-class ConditionMgr
+class TC_GAME_API ConditionMgr
{
private:
ConditionMgr();
diff --git a/src/server/game/Conditions/DisableMgr.h b/src/server/game/Conditions/DisableMgr.h
index e74b7a9c319..cae1e0329e8 100644
--- a/src/server/game/Conditions/DisableMgr.h
+++ b/src/server/game/Conditions/DisableMgr.h
@@ -57,11 +57,11 @@ enum MMapDisableTypes
namespace DisableMgr
{
- void LoadDisables();
- bool IsDisabledFor(DisableType type, uint32 entry, Unit const* unit, uint8 flags = 0);
- void CheckQuestDisables();
- bool IsVMAPDisabledFor(uint32 entry, uint8 flags);
- bool IsPathfindingEnabled(uint32 mapId);
+ TC_GAME_API void LoadDisables();
+ TC_GAME_API bool IsDisabledFor(DisableType type, uint32 entry, Unit const* unit, uint8 flags = 0);
+ TC_GAME_API void CheckQuestDisables();
+ TC_GAME_API bool IsVMAPDisabledFor(uint32 entry, uint8 flags);
+ TC_GAME_API bool IsPathfindingEnabled(uint32 mapId);
}
#endif //TRINITY_DISABLEMGR_H
diff --git a/src/server/game/DataStores/DBCStores.h b/src/server/game/DataStores/DBCStores.h
index 56ee1f618dd..beb0bb514cc 100644
--- a/src/server/game/DataStores/DBCStores.h
+++ b/src/server/game/DataStores/DBCStores.h
@@ -27,18 +27,18 @@
#include <list>
typedef std::list<uint32> SimpleFactionsList;
-SimpleFactionsList const* GetFactionTeamList(uint32 faction);
+TC_GAME_API SimpleFactionsList const* GetFactionTeamList(uint32 faction);
-char* GetPetName(uint32 petfamily, uint32 dbclang);
-uint32 GetTalentSpellCost(uint32 spellId);
-TalentSpellPos const* GetTalentSpellPos(uint32 spellId);
+TC_GAME_API char* GetPetName(uint32 petfamily, uint32 dbclang);
+TC_GAME_API uint32 GetTalentSpellCost(uint32 spellId);
+TC_GAME_API TalentSpellPos const* GetTalentSpellPos(uint32 spellId);
-char const* GetRaceName(uint8 race, uint8 locale);
-char const* GetClassName(uint8 class_, uint8 locale);
+TC_GAME_API char const* GetRaceName(uint8 race, uint8 locale);
+TC_GAME_API char const* GetClassName(uint8 class_, uint8 locale);
-WMOAreaTableEntry const* GetWMOAreaTableEntryByTripple(int32 rootid, int32 adtid, int32 groupid);
+TC_GAME_API WMOAreaTableEntry const* GetWMOAreaTableEntryByTripple(int32 rootid, int32 adtid, int32 groupid);
-uint32 GetVirtualMapForMapAndZone(uint32 mapid, uint32 zoneId);
+TC_GAME_API uint32 GetVirtualMapForMapAndZone(uint32 mapid, uint32 zoneId);
enum ContentLevels
{
@@ -46,154 +46,154 @@ enum ContentLevels
CONTENT_61_70,
CONTENT_71_80
};
-ContentLevels GetContentLevelsForMapAndZone(uint32 mapid, uint32 zoneId);
+TC_GAME_API ContentLevels GetContentLevelsForMapAndZone(uint32 mapid, uint32 zoneId);
-bool IsTotemCategoryCompatiableWith(uint32 itemTotemCategoryId, uint32 requiredTotemCategoryId);
+TC_GAME_API bool IsTotemCategoryCompatiableWith(uint32 itemTotemCategoryId, uint32 requiredTotemCategoryId);
-void Zone2MapCoordinates(float &x, float &y, uint32 zone);
-void Map2ZoneCoordinates(float &x, float &y, uint32 zone);
+TC_GAME_API void Zone2MapCoordinates(float &x, float &y, uint32 zone);
+TC_GAME_API void Map2ZoneCoordinates(float &x, float &y, uint32 zone);
typedef std::map<uint32/*pair32(map, diff)*/, MapDifficulty> MapDifficultyMap;
-MapDifficulty const* GetMapDifficultyData(uint32 mapId, Difficulty difficulty);
-MapDifficulty const* GetDownscaledMapDifficultyData(uint32 mapId, Difficulty &difficulty);
+TC_GAME_API MapDifficulty const* GetMapDifficultyData(uint32 mapId, Difficulty difficulty);
+TC_GAME_API MapDifficulty const* GetDownscaledMapDifficultyData(uint32 mapId, Difficulty &difficulty);
-uint32 const* /*[MAX_TALENT_TABS]*/ GetTalentTabPages(uint8 cls);
+TC_GAME_API uint32 const* /*[MAX_TALENT_TABS]*/ GetTalentTabPages(uint8 cls);
-uint32 GetLiquidFlags(uint32 liquidType);
+TC_GAME_API uint32 GetLiquidFlags(uint32 liquidType);
-PvPDifficultyEntry const* GetBattlegroundBracketByLevel(uint32 mapid, uint32 level);
-PvPDifficultyEntry const* GetBattlegroundBracketById(uint32 mapid, BattlegroundBracketId id);
+TC_GAME_API PvPDifficultyEntry const* GetBattlegroundBracketByLevel(uint32 mapid, uint32 level);
+TC_GAME_API PvPDifficultyEntry const* GetBattlegroundBracketById(uint32 mapid, BattlegroundBracketId id);
-CharStartOutfitEntry const* GetCharStartOutfitEntry(uint8 race, uint8 class_, uint8 gender);
-CharSectionsEntry const* GetCharSectionEntry(uint8 race, CharSectionType genType, uint8 gender, uint8 type, uint8 color);
+TC_GAME_API CharStartOutfitEntry const* GetCharStartOutfitEntry(uint8 race, uint8 class_, uint8 gender);
+TC_GAME_API CharSectionsEntry const* GetCharSectionEntry(uint8 race, CharSectionType genType, uint8 gender, uint8 type, uint8 color);
-LFGDungeonEntry const* GetLFGDungeon(uint32 mapId, Difficulty difficulty);
+TC_GAME_API LFGDungeonEntry const* GetLFGDungeon(uint32 mapId, Difficulty difficulty);
-uint32 GetDefaultMapLight(uint32 mapId);
+TC_GAME_API uint32 GetDefaultMapLight(uint32 mapId);
typedef std::unordered_multimap<uint32, SkillRaceClassInfoEntry const*> SkillRaceClassInfoMap;
typedef std::pair<SkillRaceClassInfoMap::iterator, SkillRaceClassInfoMap::iterator> SkillRaceClassInfoBounds;
-SkillRaceClassInfoEntry const* GetSkillRaceClassInfo(uint32 skill, uint8 race, uint8 class_);
-
-ResponseCodes ValidateName(std::string const& name, LocaleConstant locale);
-
-EmotesTextSoundEntry const* FindTextSoundEmoteFor(uint32 emote, uint32 race, uint32 gender);
-
-extern DBCStorage <AchievementEntry> sAchievementStore;
-extern DBCStorage <AchievementCriteriaEntry> sAchievementCriteriaStore;
-extern DBCStorage <AreaTableEntry> sAreaTableStore;
-extern DBCStorage <AreaGroupEntry> sAreaGroupStore;
-extern DBCStorage <AreaPOIEntry> sAreaPOIStore;
-extern DBCStorage <AreaTriggerEntry> sAreaTriggerStore;
-extern DBCStorage <AuctionHouseEntry> sAuctionHouseStore;
-extern DBCStorage <BankBagSlotPricesEntry> sBankBagSlotPricesStore;
-extern DBCStorage <BannedAddOnsEntry> sBannedAddOnsStore;
-extern DBCStorage <BarberShopStyleEntry> sBarberShopStyleStore;
-extern DBCStorage <BattlemasterListEntry> sBattlemasterListStore;
-extern DBCStorage <ChatChannelsEntry> sChatChannelsStore;
-extern DBCStorage <CharStartOutfitEntry> sCharStartOutfitStore;
-extern DBCStorage <CharSectionsEntry> sCharSectionsStore;
-extern DBCStorage <CharTitlesEntry> sCharTitlesStore;
-extern DBCStorage <ChrClassesEntry> sChrClassesStore;
-extern DBCStorage <ChrRacesEntry> sChrRacesStore;
-extern DBCStorage <CinematicSequencesEntry> sCinematicSequencesStore;
-extern DBCStorage <CreatureDisplayInfoEntry> sCreatureDisplayInfoStore;
-extern DBCStorage <CreatureDisplayInfoExtraEntry> sCreatureDisplayInfoExtraStore;
-extern DBCStorage <CreatureFamilyEntry> sCreatureFamilyStore;
-extern DBCStorage <CreatureModelDataEntry> sCreatureModelDataStore;
-extern DBCStorage <CreatureSpellDataEntry> sCreatureSpellDataStore;
-extern DBCStorage <CreatureTypeEntry> sCreatureTypeStore;
-extern DBCStorage <CurrencyTypesEntry> sCurrencyTypesStore;
-extern DBCStorage <DestructibleModelDataEntry> sDestructibleModelDataStore;
-extern DBCStorage <DungeonEncounterEntry> sDungeonEncounterStore;
-extern DBCStorage <DurabilityCostsEntry> sDurabilityCostsStore;
-extern DBCStorage <DurabilityQualityEntry> sDurabilityQualityStore;
-extern DBCStorage <EmotesEntry> sEmotesStore;
-extern DBCStorage <EmotesTextEntry> sEmotesTextStore;
-extern DBCStorage <EmotesTextSoundEntry> sEmotesTextSoundStore;
-extern DBCStorage <FactionEntry> sFactionStore;
-extern DBCStorage <FactionTemplateEntry> sFactionTemplateStore;
-extern DBCStorage <GameObjectDisplayInfoEntry> sGameObjectDisplayInfoStore;
-extern DBCStorage <GemPropertiesEntry> sGemPropertiesStore;
-extern DBCStorage <GlyphPropertiesEntry> sGlyphPropertiesStore;
-extern DBCStorage <GlyphSlotEntry> sGlyphSlotStore;
-
-extern DBCStorage <GtBarberShopCostBaseEntry> sGtBarberShopCostBaseStore;
-extern DBCStorage <GtCombatRatingsEntry> sGtCombatRatingsStore;
-extern DBCStorage <GtChanceToMeleeCritBaseEntry> sGtChanceToMeleeCritBaseStore;
-extern DBCStorage <GtChanceToMeleeCritEntry> sGtChanceToMeleeCritStore;
-extern DBCStorage <GtChanceToSpellCritBaseEntry> sGtChanceToSpellCritBaseStore;
-extern DBCStorage <GtChanceToSpellCritEntry> sGtChanceToSpellCritStore;
-extern DBCStorage <GtNPCManaCostScalerEntry> sGtNPCManaCostScalerStore;
-extern DBCStorage <GtOCTClassCombatRatingScalarEntry> sGtOCTClassCombatRatingScalarStore;
-extern DBCStorage <GtOCTRegenHPEntry> sGtOCTRegenHPStore;
-//extern DBCStorage <GtOCTRegenMPEntry> sGtOCTRegenMPStore; -- not used currently
-extern DBCStorage <GtRegenHPPerSptEntry> sGtRegenHPPerSptStore;
-extern DBCStorage <GtRegenMPPerSptEntry> sGtRegenMPPerSptStore;
-extern DBCStorage <HolidaysEntry> sHolidaysStore;
-extern DBCStorage <ItemEntry> sItemStore;
-extern DBCStorage <ItemBagFamilyEntry> sItemBagFamilyStore;
-//extern DBCStorage <ItemDisplayInfoEntry> sItemDisplayInfoStore; -- not used currently
-extern DBCStorage <ItemExtendedCostEntry> sItemExtendedCostStore;
-extern DBCStorage <ItemLimitCategoryEntry> sItemLimitCategoryStore;
-extern DBCStorage <ItemRandomPropertiesEntry> sItemRandomPropertiesStore;
-extern DBCStorage <ItemRandomSuffixEntry> sItemRandomSuffixStore;
-extern DBCStorage <ItemSetEntry> sItemSetStore;
-extern DBCStorage <LFGDungeonEntry> sLFGDungeonStore;
-extern DBCStorage <LiquidTypeEntry> sLiquidTypeStore;
-extern DBCStorage <LockEntry> sLockStore;
-extern DBCStorage <MailTemplateEntry> sMailTemplateStore;
-extern DBCStorage <MapEntry> sMapStore;
-//extern DBCStorage <MapDifficultyEntry> sMapDifficultyStore; -- use GetMapDifficultyData insteed
-extern MapDifficultyMap sMapDifficultyMap;
-extern DBCStorage <MovieEntry> sMovieStore;
-extern DBCStorage <OverrideSpellDataEntry> sOverrideSpellDataStore;
-extern DBCStorage <PowerDisplayEntry> sPowerDisplayStore;
-extern DBCStorage <QuestSortEntry> sQuestSortStore;
-extern DBCStorage <QuestXPEntry> sQuestXPStore;
-extern DBCStorage <QuestFactionRewEntry> sQuestFactionRewardStore;
-extern DBCStorage <RandomPropertiesPointsEntry> sRandomPropertiesPointsStore;
-extern DBCStorage <ScalingStatDistributionEntry> sScalingStatDistributionStore;
-extern DBCStorage <ScalingStatValuesEntry> sScalingStatValuesStore;
-extern DBCStorage <SkillLineEntry> sSkillLineStore;
-extern DBCStorage <SkillLineAbilityEntry> sSkillLineAbilityStore;
-extern DBCStorage <SkillTiersEntry> sSkillTiersStore;
-extern DBCStorage <SoundEntriesEntry> sSoundEntriesStore;
-extern DBCStorage <SpellCastTimesEntry> sSpellCastTimesStore;
-extern DBCStorage <SpellCategoryEntry> sSpellCategoryStore;
-extern DBCStorage <SpellDifficultyEntry> sSpellDifficultyStore;
-extern DBCStorage <SpellDurationEntry> sSpellDurationStore;
-extern DBCStorage <SpellFocusObjectEntry> sSpellFocusObjectStore;
-extern DBCStorage <SpellItemEnchantmentEntry> sSpellItemEnchantmentStore;
-extern DBCStorage <SpellItemEnchantmentConditionEntry> sSpellItemEnchantmentConditionStore;
-extern PetFamilySpellsStore sPetFamilySpellsStore;
-extern DBCStorage <SpellRadiusEntry> sSpellRadiusStore;
-extern DBCStorage <SpellRangeEntry> sSpellRangeStore;
-extern DBCStorage <SpellRuneCostEntry> sSpellRuneCostStore;
-extern DBCStorage <SpellShapeshiftEntry> sSpellShapeshiftStore;
-extern DBCStorage <SpellEntry> sSpellStore;
-extern DBCStorage <StableSlotPricesEntry> sStableSlotPricesStore;
-extern DBCStorage <SummonPropertiesEntry> sSummonPropertiesStore;
-extern DBCStorage <TalentEntry> sTalentStore;
-extern DBCStorage <TalentTabEntry> sTalentTabStore;
-extern DBCStorage <TaxiNodesEntry> sTaxiNodesStore;
-extern DBCStorage <TaxiPathEntry> sTaxiPathStore;
-extern TaxiMask sTaxiNodesMask;
-extern TaxiMask sOldContinentsNodesMask;
-extern TaxiMask sHordeTaxiNodesMask;
-extern TaxiMask sAllianceTaxiNodesMask;
-extern TaxiMask sDeathKnightTaxiNodesMask;
-extern TaxiPathSetBySource sTaxiPathSetBySource;
-extern TaxiPathNodesByPath sTaxiPathNodesByPath;
-extern DBCStorage <TeamContributionPointsEntry> sTeamContributionPointsStore;
-extern DBCStorage <TotemCategoryEntry> sTotemCategoryStore;
-extern DBCStorage <VehicleEntry> sVehicleStore;
-extern DBCStorage <VehicleSeatEntry> sVehicleSeatStore;
-extern DBCStorage <WMOAreaTableEntry> sWMOAreaTableStore;
-//extern DBCStorage <WorldMapAreaEntry> sWorldMapAreaStore; -- use Zone2MapCoordinates and Map2ZoneCoordinates
-extern DBCStorage <WorldMapOverlayEntry> sWorldMapOverlayStore;
-extern DBCStorage <WorldSafeLocsEntry> sWorldSafeLocsStore;
-
-void LoadDBCStores(const std::string& dataPath);
+TC_GAME_API SkillRaceClassInfoEntry const* GetSkillRaceClassInfo(uint32 skill, uint8 race, uint8 class_);
+
+TC_GAME_API ResponseCodes ValidateName(std::string const& name, LocaleConstant locale);
+
+TC_GAME_API EmotesTextSoundEntry const* FindTextSoundEmoteFor(uint32 emote, uint32 race, uint32 gender);
+
+TC_GAME_API extern DBCStorage <AchievementEntry> sAchievementStore;
+TC_GAME_API extern DBCStorage <AchievementCriteriaEntry> sAchievementCriteriaStore;
+TC_GAME_API extern DBCStorage <AreaTableEntry> sAreaTableStore;
+TC_GAME_API extern DBCStorage <AreaGroupEntry> sAreaGroupStore;
+TC_GAME_API extern DBCStorage <AreaPOIEntry> sAreaPOIStore;
+TC_GAME_API extern DBCStorage <AreaTriggerEntry> sAreaTriggerStore;
+TC_GAME_API extern DBCStorage <AuctionHouseEntry> sAuctionHouseStore;
+TC_GAME_API extern DBCStorage <BankBagSlotPricesEntry> sBankBagSlotPricesStore;
+TC_GAME_API extern DBCStorage <BannedAddOnsEntry> sBannedAddOnsStore;
+TC_GAME_API extern DBCStorage <BarberShopStyleEntry> sBarberShopStyleStore;
+TC_GAME_API extern DBCStorage <BattlemasterListEntry> sBattlemasterListStore;
+TC_GAME_API extern DBCStorage <ChatChannelsEntry> sChatChannelsStore;
+TC_GAME_API extern DBCStorage <CharStartOutfitEntry> sCharStartOutfitStore;
+TC_GAME_API extern DBCStorage <CharSectionsEntry> sCharSectionsStore;
+TC_GAME_API extern DBCStorage <CharTitlesEntry> sCharTitlesStore;
+TC_GAME_API extern DBCStorage <ChrClassesEntry> sChrClassesStore;
+TC_GAME_API extern DBCStorage <ChrRacesEntry> sChrRacesStore;
+TC_GAME_API extern DBCStorage <CinematicSequencesEntry> sCinematicSequencesStore;
+TC_GAME_API extern DBCStorage <CreatureDisplayInfoEntry> sCreatureDisplayInfoStore;
+TC_GAME_API extern DBCStorage <CreatureDisplayInfoExtraEntry> sCreatureDisplayInfoExtraStore;
+TC_GAME_API extern DBCStorage <CreatureFamilyEntry> sCreatureFamilyStore;
+TC_GAME_API extern DBCStorage <CreatureModelDataEntry> sCreatureModelDataStore;
+TC_GAME_API extern DBCStorage <CreatureSpellDataEntry> sCreatureSpellDataStore;
+TC_GAME_API extern DBCStorage <CreatureTypeEntry> sCreatureTypeStore;
+TC_GAME_API extern DBCStorage <CurrencyTypesEntry> sCurrencyTypesStore;
+TC_GAME_API extern DBCStorage <DestructibleModelDataEntry> sDestructibleModelDataStore;
+TC_GAME_API extern DBCStorage <DungeonEncounterEntry> sDungeonEncounterStore;
+TC_GAME_API extern DBCStorage <DurabilityCostsEntry> sDurabilityCostsStore;
+TC_GAME_API extern DBCStorage <DurabilityQualityEntry> sDurabilityQualityStore;
+TC_GAME_API extern DBCStorage <EmotesEntry> sEmotesStore;
+TC_GAME_API extern DBCStorage <EmotesTextEntry> sEmotesTextStore;
+TC_GAME_API extern DBCStorage <EmotesTextSoundEntry> sEmotesTextSoundStore;
+TC_GAME_API extern DBCStorage <FactionEntry> sFactionStore;
+TC_GAME_API extern DBCStorage <FactionTemplateEntry> sFactionTemplateStore;
+TC_GAME_API extern DBCStorage <GameObjectDisplayInfoEntry> sGameObjectDisplayInfoStore;
+TC_GAME_API extern DBCStorage <GemPropertiesEntry> sGemPropertiesStore;
+TC_GAME_API extern DBCStorage <GlyphPropertiesEntry> sGlyphPropertiesStore;
+TC_GAME_API extern DBCStorage <GlyphSlotEntry> sGlyphSlotStore;
+
+TC_GAME_API extern DBCStorage <GtBarberShopCostBaseEntry> sGtBarberShopCostBaseStore;
+TC_GAME_API extern DBCStorage <GtCombatRatingsEntry> sGtCombatRatingsStore;
+TC_GAME_API extern DBCStorage <GtChanceToMeleeCritBaseEntry> sGtChanceToMeleeCritBaseStore;
+TC_GAME_API extern DBCStorage <GtChanceToMeleeCritEntry> sGtChanceToMeleeCritStore;
+TC_GAME_API extern DBCStorage <GtChanceToSpellCritBaseEntry> sGtChanceToSpellCritBaseStore;
+TC_GAME_API extern DBCStorage <GtChanceToSpellCritEntry> sGtChanceToSpellCritStore;
+TC_GAME_API extern DBCStorage <GtNPCManaCostScalerEntry> sGtNPCManaCostScalerStore;
+TC_GAME_API extern DBCStorage <GtOCTClassCombatRatingScalarEntry> sGtOCTClassCombatRatingScalarStore;
+TC_GAME_API extern DBCStorage <GtOCTRegenHPEntry> sGtOCTRegenHPStore;
+//TC_GAME_API extern DBCStorage <GtOCTRegenMPEntry> sGtOCTRegenMPStore; -- not used currently
+TC_GAME_API extern DBCStorage <GtRegenHPPerSptEntry> sGtRegenHPPerSptStore;
+TC_GAME_API extern DBCStorage <GtRegenMPPerSptEntry> sGtRegenMPPerSptStore;
+TC_GAME_API extern DBCStorage <HolidaysEntry> sHolidaysStore;
+TC_GAME_API extern DBCStorage <ItemEntry> sItemStore;
+TC_GAME_API extern DBCStorage <ItemBagFamilyEntry> sItemBagFamilyStore;
+//TC_GAME_API extern DBCStorage <ItemDisplayInfoEntry> sItemDisplayInfoStore; -- not used currently
+TC_GAME_API extern DBCStorage <ItemExtendedCostEntry> sItemExtendedCostStore;
+TC_GAME_API extern DBCStorage <ItemLimitCategoryEntry> sItemLimitCategoryStore;
+TC_GAME_API extern DBCStorage <ItemRandomPropertiesEntry> sItemRandomPropertiesStore;
+TC_GAME_API extern DBCStorage <ItemRandomSuffixEntry> sItemRandomSuffixStore;
+TC_GAME_API extern DBCStorage <ItemSetEntry> sItemSetStore;
+TC_GAME_API extern DBCStorage <LFGDungeonEntry> sLFGDungeonStore;
+TC_GAME_API extern DBCStorage <LiquidTypeEntry> sLiquidTypeStore;
+TC_GAME_API extern DBCStorage <LockEntry> sLockStore;
+TC_GAME_API extern DBCStorage <MailTemplateEntry> sMailTemplateStore;
+TC_GAME_API extern DBCStorage <MapEntry> sMapStore;
+//TC_GAME_API extern DBCStorage <MapDifficultyEntry> sMapDifficultyStore; -- use GetMapDifficultyData insteed
+TC_GAME_API extern MapDifficultyMap sMapDifficultyMap;
+TC_GAME_API extern DBCStorage <MovieEntry> sMovieStore;
+TC_GAME_API extern DBCStorage <OverrideSpellDataEntry> sOverrideSpellDataStore;
+TC_GAME_API extern DBCStorage <PowerDisplayEntry> sPowerDisplayStore;
+TC_GAME_API extern DBCStorage <QuestSortEntry> sQuestSortStore;
+TC_GAME_API extern DBCStorage <QuestXPEntry> sQuestXPStore;
+TC_GAME_API extern DBCStorage <QuestFactionRewEntry> sQuestFactionRewardStore;
+TC_GAME_API extern DBCStorage <RandomPropertiesPointsEntry> sRandomPropertiesPointsStore;
+TC_GAME_API extern DBCStorage <ScalingStatDistributionEntry> sScalingStatDistributionStore;
+TC_GAME_API extern DBCStorage <ScalingStatValuesEntry> sScalingStatValuesStore;
+TC_GAME_API extern DBCStorage <SkillLineEntry> sSkillLineStore;
+TC_GAME_API extern DBCStorage <SkillLineAbilityEntry> sSkillLineAbilityStore;
+TC_GAME_API extern DBCStorage <SkillTiersEntry> sSkillTiersStore;
+TC_GAME_API extern DBCStorage <SoundEntriesEntry> sSoundEntriesStore;
+TC_GAME_API extern DBCStorage <SpellCastTimesEntry> sSpellCastTimesStore;
+TC_GAME_API extern DBCStorage <SpellCategoryEntry> sSpellCategoryStore;
+TC_GAME_API extern DBCStorage <SpellDifficultyEntry> sSpellDifficultyStore;
+TC_GAME_API extern DBCStorage <SpellDurationEntry> sSpellDurationStore;
+TC_GAME_API extern DBCStorage <SpellFocusObjectEntry> sSpellFocusObjectStore;
+TC_GAME_API extern DBCStorage <SpellItemEnchantmentEntry> sSpellItemEnchantmentStore;
+TC_GAME_API extern DBCStorage <SpellItemEnchantmentConditionEntry> sSpellItemEnchantmentConditionStore;
+TC_GAME_API extern PetFamilySpellsStore sPetFamilySpellsStore;
+TC_GAME_API extern DBCStorage <SpellRadiusEntry> sSpellRadiusStore;
+TC_GAME_API extern DBCStorage <SpellRangeEntry> sSpellRangeStore;
+TC_GAME_API extern DBCStorage <SpellRuneCostEntry> sSpellRuneCostStore;
+TC_GAME_API extern DBCStorage <SpellShapeshiftEntry> sSpellShapeshiftStore;
+TC_GAME_API extern DBCStorage <SpellEntry> sSpellStore;
+TC_GAME_API extern DBCStorage <StableSlotPricesEntry> sStableSlotPricesStore;
+TC_GAME_API extern DBCStorage <SummonPropertiesEntry> sSummonPropertiesStore;
+TC_GAME_API extern DBCStorage <TalentEntry> sTalentStore;
+TC_GAME_API extern DBCStorage <TalentTabEntry> sTalentTabStore;
+TC_GAME_API extern DBCStorage <TaxiNodesEntry> sTaxiNodesStore;
+TC_GAME_API extern DBCStorage <TaxiPathEntry> sTaxiPathStore;
+TC_GAME_API extern TaxiMask sTaxiNodesMask;
+TC_GAME_API extern TaxiMask sOldContinentsNodesMask;
+TC_GAME_API extern TaxiMask sHordeTaxiNodesMask;
+TC_GAME_API extern TaxiMask sAllianceTaxiNodesMask;
+TC_GAME_API extern TaxiMask sDeathKnightTaxiNodesMask;
+TC_GAME_API extern TaxiPathSetBySource sTaxiPathSetBySource;
+TC_GAME_API extern TaxiPathNodesByPath sTaxiPathNodesByPath;
+TC_GAME_API extern DBCStorage <TeamContributionPointsEntry> sTeamContributionPointsStore;
+TC_GAME_API extern DBCStorage <TotemCategoryEntry> sTotemCategoryStore;
+TC_GAME_API extern DBCStorage <VehicleEntry> sVehicleStore;
+TC_GAME_API extern DBCStorage <VehicleSeatEntry> sVehicleSeatStore;
+TC_GAME_API extern DBCStorage <WMOAreaTableEntry> sWMOAreaTableStore;
+//TC_GAME_API extern DBCStorage <WorldMapAreaEntry> sWorldMapAreaStore; -- use Zone2MapCoordinates and Map2ZoneCoordinates
+TC_GAME_API extern DBCStorage <WorldMapOverlayEntry> sWorldMapOverlayStore;
+TC_GAME_API extern DBCStorage <WorldSafeLocsEntry> sWorldSafeLocsStore;
+
+TC_GAME_API void LoadDBCStores(const std::string& dataPath);
#endif
diff --git a/src/server/game/DungeonFinding/LFG.h b/src/server/game/DungeonFinding/LFG.h
index 73c123723b1..b837a0df272 100644
--- a/src/server/game/DungeonFinding/LFG.h
+++ b/src/server/game/DungeonFinding/LFG.h
@@ -101,9 +101,9 @@ typedef std::map<ObjectGuid, LfgLockMap> LfgLockPartyMap;
typedef std::map<ObjectGuid, uint8> LfgRolesMap;
typedef std::map<ObjectGuid, ObjectGuid> LfgGroupsMap;
-std::string ConcatenateDungeons(LfgDungeonSet const& dungeons);
-std::string GetRolesString(uint8 roles);
-std::string GetStateString(LfgState state);
+TC_GAME_API std::string ConcatenateDungeons(LfgDungeonSet const& dungeons);
+TC_GAME_API std::string GetRolesString(uint8 roles);
+TC_GAME_API std::string GetStateString(LfgState state);
} // namespace lfg
diff --git a/src/server/game/DungeonFinding/LFGGroupData.h b/src/server/game/DungeonFinding/LFGGroupData.h
index 7ae4777cd4d..62a41b6b350 100644
--- a/src/server/game/DungeonFinding/LFGGroupData.h
+++ b/src/server/game/DungeonFinding/LFGGroupData.h
@@ -31,7 +31,7 @@ enum LfgGroupEnum
/**
Stores all lfg data needed about a group.
*/
-class LfgGroupData
+class TC_GAME_API LfgGroupData
{
public:
LfgGroupData();
diff --git a/src/server/game/DungeonFinding/LFGMgr.h b/src/server/game/DungeonFinding/LFGMgr.h
index 7be08d448db..c72c0a3cdab 100644
--- a/src/server/game/DungeonFinding/LFGMgr.h
+++ b/src/server/game/DungeonFinding/LFGMgr.h
@@ -289,7 +289,7 @@ struct LFGDungeonData
uint32 Entry() const { return id + (type << 24); }
};
-class LFGMgr
+class TC_GAME_API LFGMgr
{
private:
LFGMgr();
diff --git a/src/server/game/DungeonFinding/LFGPlayerData.h b/src/server/game/DungeonFinding/LFGPlayerData.h
index 859317ca956..91e4153a6d5 100644
--- a/src/server/game/DungeonFinding/LFGPlayerData.h
+++ b/src/server/game/DungeonFinding/LFGPlayerData.h
@@ -26,7 +26,7 @@ namespace lfg
/**
Stores all lfg data needed about the player.
*/
-class LfgPlayerData
+class TC_GAME_API LfgPlayerData
{
public:
LfgPlayerData();
diff --git a/src/server/game/DungeonFinding/LFGQueue.h b/src/server/game/DungeonFinding/LFGQueue.h
index ed8193ab605..7c35c4d04e3 100644
--- a/src/server/game/DungeonFinding/LFGQueue.h
+++ b/src/server/game/DungeonFinding/LFGQueue.h
@@ -83,7 +83,7 @@ typedef std::map<ObjectGuid, LfgQueueData> LfgQueueDataContainer;
/**
Stores all data related to queue
*/
-class LFGQueue
+class TC_GAME_API LFGQueue
{
public:
diff --git a/src/server/game/DungeonFinding/LFGScripts.h b/src/server/game/DungeonFinding/LFGScripts.h
index 377614bc55d..ec64604a282 100644
--- a/src/server/game/DungeonFinding/LFGScripts.h
+++ b/src/server/game/DungeonFinding/LFGScripts.h
@@ -29,7 +29,7 @@ class Group;
namespace lfg
{
-class LFGPlayerScript : public PlayerScript
+class TC_GAME_API LFGPlayerScript : public PlayerScript
{
public:
LFGPlayerScript();
@@ -40,7 +40,7 @@ class LFGPlayerScript : public PlayerScript
void OnMapChanged(Player* player) override;
};
-class LFGGroupScript : public GroupScript
+class TC_GAME_API LFGGroupScript : public GroupScript
{
public:
LFGGroupScript();
diff --git a/src/server/game/Entities/Corpse/Corpse.h b/src/server/game/Entities/Corpse/Corpse.h
index 5062645eac8..c9dd0b01509 100644
--- a/src/server/game/Entities/Corpse/Corpse.h
+++ b/src/server/game/Entities/Corpse/Corpse.h
@@ -46,7 +46,7 @@ enum CorpseFlags
CORPSE_FLAG_LOOTABLE = 0x20
};
-class Corpse : public WorldObject, public GridObject<Corpse>
+class TC_GAME_API Corpse : public WorldObject, public GridObject<Corpse>
{
public:
explicit Corpse(CorpseType type = CORPSE_BONES);
diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h
index 0803345f4f0..c4b6776f30b 100644
--- a/src/server/game/Entities/Creature/Creature.h
+++ b/src/server/game/Entities/Creature/Creature.h
@@ -75,7 +75,7 @@ enum CreatureFlagsExtra
#define CREATURE_MAX_SPELLS 8
// from `creature_template` table
-struct CreatureTemplate
+struct TC_GAME_API CreatureTemplate
{
uint32 Entry;
uint32 DifficultyEntry[MAX_DIFFICULTY - 1];
@@ -179,7 +179,7 @@ typedef std::unordered_map<uint32, CreatureTemplate> CreatureTemplateContainer;
#pragma pack(push, 1)
// Defines base stats for creatures (used to calculate HP/mana/armor/attackpower/rangedattackpower/all damage).
-struct CreatureBaseStats
+struct TC_GAME_API CreatureBaseStats
{
uint32 BaseHealth[MAX_EXPANSIONS];
uint32 BaseMana;
@@ -401,7 +401,7 @@ struct TrainerSpell
typedef std::unordered_map<uint32 /*spellid*/, TrainerSpell> TrainerSpellMap;
-struct TrainerSpellData
+struct TC_GAME_API TrainerSpellData
{
TrainerSpellData() : trainerType(0) { }
~TrainerSpellData() { spellList.clear(); }
@@ -421,7 +421,7 @@ struct TrainerSpellData
typedef std::vector<uint8> CreatureTextRepeatIds;
typedef std::unordered_map<uint8, CreatureTextRepeatIds> CreatureTextRepeatGroup;
-class Creature : public Unit, public GridObject<Creature>, public MapObject
+class TC_GAME_API Creature : public Unit, public GridObject<Creature>, public MapObject
{
public:
@@ -754,7 +754,7 @@ class Creature : public Unit, public GridObject<Creature>, public MapObject
CreatureTextRepeatGroup m_textRepeat;
};
-class AssistDelayEvent : public BasicEvent
+class TC_GAME_API AssistDelayEvent : public BasicEvent
{
public:
AssistDelayEvent(ObjectGuid victim, Unit& owner) : BasicEvent(), m_victim(victim), m_owner(owner) { }
@@ -769,7 +769,7 @@ class AssistDelayEvent : public BasicEvent
Unit& m_owner;
};
-class ForcedDespawnDelayEvent : public BasicEvent
+class TC_GAME_API ForcedDespawnDelayEvent : public BasicEvent
{
public:
ForcedDespawnDelayEvent(Creature& owner) : BasicEvent(), m_owner(owner) { }
diff --git a/src/server/game/Entities/Creature/CreatureGroups.h b/src/server/game/Entities/Creature/CreatureGroups.h
index d337d388b6e..14472a30293 100644
--- a/src/server/game/Entities/Creature/CreatureGroups.h
+++ b/src/server/game/Entities/Creature/CreatureGroups.h
@@ -38,7 +38,7 @@ struct FormationInfo
typedef std::unordered_map<uint32/*memberDBGUID*/, FormationInfo*> CreatureGroupInfoType;
-class FormationMgr
+class TC_GAME_API FormationMgr
{
private:
FormationMgr() { }
@@ -53,7 +53,7 @@ class FormationMgr
CreatureGroupInfoType CreatureGroupMap;
};
-class CreatureGroup
+class TC_GAME_API CreatureGroup
{
private:
Creature* m_leader; //Important do not forget sometimes to work with pointers instead synonims :D:D
diff --git a/src/server/game/Entities/Creature/GossipDef.h b/src/server/game/Entities/Creature/GossipDef.h
index 1e64e83c86a..01b27032286 100644
--- a/src/server/game/Entities/Creature/GossipDef.h
+++ b/src/server/game/Entities/Creature/GossipDef.h
@@ -157,7 +157,7 @@ struct QuestMenuItem
typedef std::vector<QuestMenuItem> QuestMenuItemList;
-class GossipMenu
+class TC_GAME_API GossipMenu
{
public:
GossipMenu();
@@ -222,7 +222,7 @@ class GossipMenu
LocaleConstant _locale;
};
-class QuestMenu
+class TC_GAME_API QuestMenu
{
public:
QuestMenu();
@@ -252,7 +252,7 @@ class QuestMenu
QuestMenuItemList _questMenuItems;
};
-class PlayerMenu
+class TC_GAME_API PlayerMenu
{
public:
explicit PlayerMenu(WorldSession* session);
diff --git a/src/server/game/Entities/Creature/TemporarySummon.h b/src/server/game/Entities/Creature/TemporarySummon.h
index b80e7d3e2bc..87cb883b261 100644
--- a/src/server/game/Entities/Creature/TemporarySummon.h
+++ b/src/server/game/Entities/Creature/TemporarySummon.h
@@ -37,7 +37,7 @@ struct TempSummonData
uint32 time; ///< Despawn time, usable only with certain temp summon types
};
-class TempSummon : public Creature
+class TC_GAME_API TempSummon : public Creature
{
public:
explicit TempSummon(SummonPropertiesEntry const* properties, Unit* owner, bool isWorldObject);
@@ -64,7 +64,7 @@ class TempSummon : public Creature
ObjectGuid m_summonerGUID;
};
-class Minion : public TempSummon
+class TC_GAME_API Minion : public TempSummon
{
public:
Minion(SummonPropertiesEntry const* properties, Unit* owner, bool isWorldObject);
@@ -82,7 +82,7 @@ class Minion : public TempSummon
float m_followAngle;
};
-class Guardian : public Minion
+class TC_GAME_API Guardian : public Minion
{
public:
Guardian(SummonPropertiesEntry const* properties, Unit* owner, bool isWorldObject);
@@ -106,7 +106,7 @@ class Guardian : public Minion
float m_statFromOwner[MAX_STATS];
};
-class Puppet : public Minion
+class TC_GAME_API Puppet : public Minion
{
public:
Puppet(SummonPropertiesEntry const* properties, Unit* owner);
@@ -116,7 +116,7 @@ class Puppet : public Minion
void RemoveFromWorld() override;
};
-class ForcedUnsummonDelayEvent : public BasicEvent
+class TC_GAME_API ForcedUnsummonDelayEvent : public BasicEvent
{
public:
ForcedUnsummonDelayEvent(TempSummon& owner) : BasicEvent(), m_owner(owner) { }
diff --git a/src/server/game/Entities/DynamicObject/DynamicObject.h b/src/server/game/Entities/DynamicObject/DynamicObject.h
index 9443a5b5b89..d7c1f0190fd 100644
--- a/src/server/game/Entities/DynamicObject/DynamicObject.h
+++ b/src/server/game/Entities/DynamicObject/DynamicObject.h
@@ -32,7 +32,7 @@ enum DynamicObjectType
DYNAMIC_OBJECT_FARSIGHT_FOCUS = 0x2
};
-class DynamicObject : public WorldObject, public GridObject<DynamicObject>, public MapObject
+class TC_GAME_API DynamicObject : public WorldObject, public GridObject<DynamicObject>, public MapObject
{
public:
DynamicObject(bool isWorldObject);
diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h
index 7be78556a50..49f94013ac2 100644
--- a/src/server/game/Entities/GameObject/GameObject.h
+++ b/src/server/game/Entities/GameObject/GameObject.h
@@ -640,7 +640,7 @@ class GameObjectModel;
// 5 sec for bobber catch
#define FISHING_BOBBER_READY_TIME 5
-class GameObject : public WorldObject, public GridObject<GameObject>, public MapObject
+class TC_GAME_API GameObject : public WorldObject, public GridObject<GameObject>, public MapObject
{
public:
explicit GameObject();
diff --git a/src/server/game/Entities/Item/Container/Bag.h b/src/server/game/Entities/Item/Container/Bag.h
index 5bfafa4238c..89615f94e52 100644
--- a/src/server/game/Entities/Item/Container/Bag.h
+++ b/src/server/game/Entities/Item/Container/Bag.h
@@ -25,7 +25,7 @@
#include "Item.h"
#include "ItemPrototype.h"
-class Bag : public Item
+class TC_GAME_API Bag : public Item
{
public:
diff --git a/src/server/game/Entities/Item/Item.h b/src/server/game/Entities/Item/Item.h
index 378d7f5e2e4..8658200c28c 100644
--- a/src/server/game/Entities/Item/Item.h
+++ b/src/server/game/Entities/Item/Item.h
@@ -203,7 +203,7 @@ enum ItemUpdateState
bool ItemCanGoIntoBag(ItemTemplate const* proto, ItemTemplate const* pBagProto);
-class Item : public Object
+class TC_GAME_API Item : public Object
{
public:
static Item* CreateItem(uint32 itemEntry, uint32 count, Player const* player = NULL);
diff --git a/src/server/game/Entities/Item/ItemEnchantmentMgr.cpp b/src/server/game/Entities/Item/ItemEnchantmentMgr.cpp
index a7b410bc04b..b44a3e7ad7b 100644
--- a/src/server/game/Entities/Item/ItemEnchantmentMgr.cpp
+++ b/src/server/game/Entities/Item/ItemEnchantmentMgr.cpp
@@ -44,7 +44,7 @@ typedef std::unordered_map<uint32, EnchStoreList> EnchantmentStore;
static EnchantmentStore RandomItemEnch;
-void LoadRandomEnchantmentsTable()
+TC_GAME_API void LoadRandomEnchantmentsTable()
{
uint32 oldMSTime = getMSTime();
@@ -77,7 +77,7 @@ void LoadRandomEnchantmentsTable()
TC_LOG_ERROR("server.loading", ">> Loaded 0 Item Enchantment definitions. DB table `item_enchantment_template` is empty.");
}
-uint32 GetItemEnchantMod(int32 entry)
+TC_GAME_API uint32 GetItemEnchantMod(int32 entry)
{
if (!entry)
return 0;
@@ -118,7 +118,7 @@ uint32 GetItemEnchantMod(int32 entry)
return 0;
}
-uint32 GenerateEnchSuffixFactor(uint32 item_id)
+TC_GAME_API uint32 GenerateEnchSuffixFactor(uint32 item_id)
{
ItemTemplate const* itemProto = sObjectMgr->GetItemTemplate(item_id);
diff --git a/src/server/game/Entities/Item/ItemEnchantmentMgr.h b/src/server/game/Entities/Item/ItemEnchantmentMgr.h
index 2d5c27177b1..8ce9ae780fe 100644
--- a/src/server/game/Entities/Item/ItemEnchantmentMgr.h
+++ b/src/server/game/Entities/Item/ItemEnchantmentMgr.h
@@ -21,8 +21,9 @@
#include "Common.h"
-void LoadRandomEnchantmentsTable();
-uint32 GetItemEnchantMod(int32 entry);
-uint32 GenerateEnchSuffixFactor(uint32 item_id);
+TC_GAME_API void LoadRandomEnchantmentsTable();
+TC_GAME_API uint32 GetItemEnchantMod(int32 entry);
+TC_GAME_API uint32 GenerateEnchSuffixFactor(uint32 item_id);
+
#endif
diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h
index ba03c16fa1e..029a8c08fd7 100644
--- a/src/server/game/Entities/Object/Object.h
+++ b/src/server/game/Entities/Object/Object.h
@@ -90,7 +90,7 @@ class ZoneScript;
typedef std::unordered_map<Player*, UpdateData> UpdateDataMapType;
-class Object
+class TC_GAME_API Object
{
public:
virtual ~Object();
@@ -397,7 +397,7 @@ enum MapObjectCellMoveState
MAP_OBJECT_CELL_MOVE_INACTIVE, //in move list but should not move
};
-class MapObject
+class TC_GAME_API MapObject
{
friend class Map; //map for moving creatures
friend class ObjectGridLoader; //grid loader for loading creatures
@@ -422,7 +422,7 @@ class MapObject
}
};
-class WorldObject : public Object, public WorldLocation
+class TC_GAME_API WorldObject : public Object, public WorldLocation
{
protected:
explicit WorldObject(bool isWorldObject); //note: here it means if it is in grid object list or world object list
diff --git a/src/server/game/Entities/Object/ObjectGuid.cpp b/src/server/game/Entities/Object/ObjectGuid.cpp
index 3e2bd000b6e..2fb766c5201 100644
--- a/src/server/game/Entities/Object/ObjectGuid.cpp
+++ b/src/server/game/Entities/Object/ObjectGuid.cpp
@@ -95,4 +95,19 @@ void ObjectGuidGeneratorBase::HandleCounterOverflow(HighGuid high)
{
TC_LOG_ERROR("misc", "%s guid overflow!! Can't continue, shutting down server. ", ObjectGuid::GetTypeName(high));
World::StopNow(ERROR_EXIT_CODE);
-} \ No newline at end of file
+}
+
+#define GUID_TRAIT_INSTANTIATE_GUID( HIGH_GUID ) \
+ template class TC_GAME_API ObjectGuidGenerator< HIGH_GUID >;
+
+GUID_TRAIT_INSTANTIATE_GUID(HighGuid::Container)
+GUID_TRAIT_INSTANTIATE_GUID(HighGuid::Player)
+GUID_TRAIT_INSTANTIATE_GUID(HighGuid::GameObject)
+GUID_TRAIT_INSTANTIATE_GUID(HighGuid::Transport)
+GUID_TRAIT_INSTANTIATE_GUID(HighGuid::Unit)
+GUID_TRAIT_INSTANTIATE_GUID(HighGuid::Pet)
+GUID_TRAIT_INSTANTIATE_GUID(HighGuid::Vehicle)
+GUID_TRAIT_INSTANTIATE_GUID(HighGuid::DynamicObject)
+GUID_TRAIT_INSTANTIATE_GUID(HighGuid::Mo_Transport)
+GUID_TRAIT_INSTANTIATE_GUID(HighGuid::Instance)
+GUID_TRAIT_INSTANTIATE_GUID(HighGuid::Group)
diff --git a/src/server/game/Entities/Object/ObjectGuid.h b/src/server/game/Entities/Object/ObjectGuid.h
index 44644421567..71c66622790 100644
--- a/src/server/game/Entities/Object/ObjectGuid.h
+++ b/src/server/game/Entities/Object/ObjectGuid.h
@@ -111,7 +111,7 @@ struct PackedGuidReader
ObjectGuid* GuidPtr;
};
-class ObjectGuid
+class TC_GAME_API ObjectGuid
{
public:
static ObjectGuid const Empty;
@@ -252,9 +252,9 @@ typedef std::unordered_set<ObjectGuid> GuidUnorderedSet;
// minimum buffer size for packed guid is 9 bytes
#define PACKED_GUID_MIN_BUFFER_SIZE 9
-class PackedGuid
+class TC_GAME_API PackedGuid
{
- friend ByteBuffer& operator<<(ByteBuffer& buf, PackedGuid const& guid);
+ friend TC_GAME_API ByteBuffer& operator<<(ByteBuffer& buf, PackedGuid const& guid);
public:
explicit PackedGuid() : _packedGuid(PACKED_GUID_MIN_BUFFER_SIZE) { _packedGuid.appendPackGUID(0); }
@@ -270,8 +270,7 @@ class PackedGuid
ByteBuffer _packedGuid;
};
-
-class ObjectGuidGeneratorBase
+class TC_GAME_API ObjectGuidGeneratorBase
{
public:
ObjectGuidGeneratorBase(ObjectGuid::LowType start = 1) : _nextGuid(start) { }
@@ -286,7 +285,7 @@ protected:
};
template<HighGuid high>
-class ObjectGuidGenerator : public ObjectGuidGeneratorBase
+class TC_GAME_API ObjectGuidGenerator : public ObjectGuidGeneratorBase
{
public:
explicit ObjectGuidGenerator(ObjectGuid::LowType start = 1) : ObjectGuidGeneratorBase(start) { }
@@ -299,11 +298,11 @@ public:
}
};
-ByteBuffer& operator<<(ByteBuffer& buf, ObjectGuid const& guid);
-ByteBuffer& operator>>(ByteBuffer& buf, ObjectGuid& guid);
+TC_GAME_API ByteBuffer& operator<<(ByteBuffer& buf, ObjectGuid const& guid);
+TC_GAME_API ByteBuffer& operator>>(ByteBuffer& buf, ObjectGuid& guid);
-ByteBuffer& operator<<(ByteBuffer& buf, PackedGuid const& guid);
-ByteBuffer& operator>>(ByteBuffer& buf, PackedGuidReader const& guid);
+TC_GAME_API ByteBuffer& operator<<(ByteBuffer& buf, PackedGuid const& guid);
+TC_GAME_API ByteBuffer& operator>>(ByteBuffer& buf, PackedGuidReader const& guid);
inline PackedGuid ObjectGuid::WriteAsPacked() const { return PackedGuid(*this); }
diff --git a/src/server/game/Entities/Object/ObjectPosSelector.h b/src/server/game/Entities/Object/ObjectPosSelector.h
index 26a23678009..84c694abf08 100644
--- a/src/server/game/Entities/Object/ObjectPosSelector.h
+++ b/src/server/game/Entities/Object/ObjectPosSelector.h
@@ -30,7 +30,7 @@ inline UsedPosType operator ~(UsedPosType uptype)
return uptype==USED_POS_PLUS ? USED_POS_MINUS : USED_POS_PLUS;
}
-struct ObjectPosSelector
+struct TC_GAME_API ObjectPosSelector
{
struct UsedPos
{
diff --git a/src/server/game/Entities/Object/Position.h b/src/server/game/Entities/Object/Position.h
index 18d356c28d4..6325cc51fe2 100644
--- a/src/server/game/Entities/Object/Position.h
+++ b/src/server/game/Entities/Object/Position.h
@@ -22,7 +22,7 @@
class ByteBuffer;
-struct Position
+struct TC_GAME_API Position
{
Position(float x = 0, float y = 0, float z = 0, float o = 0)
: m_positionX(x), m_positionY(y), m_positionZ(z), m_orientation(NormalizeOrientation(o)) { }
@@ -216,11 +216,11 @@ public:
}
};
-ByteBuffer& operator<<(ByteBuffer& buf, Position::PositionXYStreamer const& streamer);
-ByteBuffer& operator>>(ByteBuffer& buf, Position::PositionXYStreamer const& streamer);
-ByteBuffer& operator<<(ByteBuffer& buf, Position::PositionXYZStreamer const& streamer);
-ByteBuffer& operator>>(ByteBuffer& buf, Position::PositionXYZStreamer const& streamer);
-ByteBuffer& operator<<(ByteBuffer& buf, Position::PositionXYZOStreamer const& streamer);
-ByteBuffer& operator>>(ByteBuffer& buf, Position::PositionXYZOStreamer const& streamer);
+TC_GAME_API ByteBuffer& operator<<(ByteBuffer& buf, Position::PositionXYStreamer const& streamer);
+TC_GAME_API ByteBuffer& operator>>(ByteBuffer& buf, Position::PositionXYStreamer const& streamer);
+TC_GAME_API ByteBuffer& operator<<(ByteBuffer& buf, Position::PositionXYZStreamer const& streamer);
+TC_GAME_API ByteBuffer& operator>>(ByteBuffer& buf, Position::PositionXYZStreamer const& streamer);
+TC_GAME_API ByteBuffer& operator<<(ByteBuffer& buf, Position::PositionXYZOStreamer const& streamer);
+TC_GAME_API ByteBuffer& operator>>(ByteBuffer& buf, Position::PositionXYZOStreamer const& streamer);
#endif // Trinity_game_Position_h__
diff --git a/src/server/game/Entities/Object/Updates/UpdateFieldFlags.h b/src/server/game/Entities/Object/Updates/UpdateFieldFlags.h
index 0b4e59f4f9b..8208a5e9894 100644
--- a/src/server/game/Entities/Object/Updates/UpdateFieldFlags.h
+++ b/src/server/game/Entities/Object/Updates/UpdateFieldFlags.h
@@ -35,10 +35,10 @@ enum UpdatefieldFlags
UF_FLAG_DYNAMIC = 0x100
};
-extern uint32 ItemUpdateFieldFlags[CONTAINER_END];
-extern uint32 UnitUpdateFieldFlags[PLAYER_END];
-extern uint32 GameObjectUpdateFieldFlags[GAMEOBJECT_END];
-extern uint32 DynamicObjectUpdateFieldFlags[DYNAMICOBJECT_END];
-extern uint32 CorpseUpdateFieldFlags[CORPSE_END];
+TC_GAME_API extern uint32 ItemUpdateFieldFlags[CONTAINER_END];
+TC_GAME_API extern uint32 UnitUpdateFieldFlags[PLAYER_END];
+TC_GAME_API extern uint32 GameObjectUpdateFieldFlags[GAMEOBJECT_END];
+TC_GAME_API extern uint32 DynamicObjectUpdateFieldFlags[DYNAMICOBJECT_END];
+TC_GAME_API extern uint32 CorpseUpdateFieldFlags[CORPSE_END];
#endif // _UPDATEFIELDFLAGS_H
diff --git a/src/server/game/Entities/Pet/Pet.h b/src/server/game/Entities/Pet/Pet.h
index b0863a371e6..3a65fb44e04 100644
--- a/src/server/game/Entities/Pet/Pet.h
+++ b/src/server/game/Entities/Pet/Pet.h
@@ -37,7 +37,7 @@ typedef std::vector<uint32> AutoSpellList;
class Player;
-class Pet : public Guardian
+class TC_GAME_API Pet : public Guardian
{
public:
explicit Pet(Player* owner, PetType type = MAX_PET_TYPE);
diff --git a/src/server/game/Entities/Player/KillRewarder.h b/src/server/game/Entities/Player/KillRewarder.h
index 08530de900c..210e5ff0246 100644
--- a/src/server/game/Entities/Player/KillRewarder.h
+++ b/src/server/game/Entities/Player/KillRewarder.h
@@ -24,7 +24,7 @@ class Player;
class Unit;
class Group;
-class KillRewarder
+class TC_GAME_API KillRewarder
{
public:
KillRewarder(Player* killer, Unit* victim, bool isBattleGround);
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index 0da1dbc2e44..ced588d295f 100644
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -833,7 +833,7 @@ enum PlayerDelayedOperations
// Player summoning auto-decline time (in secs)
#define MAX_PLAYER_SUMMON_DELAY (2*MINUTE)
// Maximum money amount : 2^31 - 1
-extern uint32 const MAX_MONEY_AMOUNT;
+TC_GAME_API extern uint32 const MAX_MONEY_AMOUNT;
enum BindExtensionState
{
@@ -919,7 +919,7 @@ enum PlayerCommandStates
CHEAT_WATERWALK = 0x10
};
-class PlayerTaxi
+class TC_GAME_API PlayerTaxi
{
public:
PlayerTaxi();
@@ -1025,7 +1025,7 @@ struct ResurrectionData
#define SPELL_DK_RAISE_ALLY 46619
-class Player : public Unit, public GridObject<Player>
+class TC_GAME_API Player : public Unit, public GridObject<Player>
{
friend class WorldSession;
friend void Item::AddToUpdateQueueOf(Player* player);
@@ -2594,8 +2594,8 @@ class Player : public Unit, public GridObject<Player>
WorldLocation _corpseLocation;
};
-void AddItemsSetItem(Player* player, Item* item);
-void RemoveItemsSetItem(Player* player, ItemTemplate const* proto);
+TC_GAME_API void AddItemsSetItem(Player* player, Item* item);
+TC_GAME_API void RemoveItemsSetItem(Player* player, ItemTemplate const* proto);
// "the bodies of template functions must be made available in a header file"
template <class T> T Player::ApplySpellMod(uint32 spellId, SpellModOp op, T &basevalue, Spell* spell)
diff --git a/src/server/game/Entities/Player/SocialMgr.h b/src/server/game/Entities/Player/SocialMgr.h
index 0512e61033c..803301b95c7 100644
--- a/src/server/game/Entities/Player/SocialMgr.h
+++ b/src/server/game/Entities/Player/SocialMgr.h
@@ -99,7 +99,7 @@ enum FriendsResult
#define SOCIALMGR_FRIEND_LIMIT 50
#define SOCIALMGR_IGNORE_LIMIT 50
-class PlayerSocial
+class TC_GAME_API PlayerSocial
{
friend class SocialMgr;
public:
diff --git a/src/server/game/Entities/Player/TradeData.h b/src/server/game/Entities/Player/TradeData.h
index 276e6f3db1c..396d784fee7 100644
--- a/src/server/game/Entities/Player/TradeData.h
+++ b/src/server/game/Entities/Player/TradeData.h
@@ -31,7 +31,7 @@ enum TradeSlots
class Item;
class Player;
-class TradeData
+class TC_GAME_API TradeData
{
public:
TradeData(Player* player, Player* trader) :
diff --git a/src/server/game/Entities/Totem/Totem.h b/src/server/game/Entities/Totem/Totem.h
index bbe7943f4b6..42be4525a0c 100644
--- a/src/server/game/Entities/Totem/Totem.h
+++ b/src/server/game/Entities/Totem/Totem.h
@@ -32,7 +32,7 @@ enum TotemType
#define SENTRY_TOTEM_ENTRY 3968
-class Totem : public Minion
+class TC_GAME_API Totem : public Minion
{
public:
Totem(SummonPropertiesEntry const* properties, Unit* owner);
diff --git a/src/server/game/Entities/Transport/Transport.h b/src/server/game/Entities/Transport/Transport.h
index 987fbf70739..4cd20c8b613 100644
--- a/src/server/game/Entities/Transport/Transport.h
+++ b/src/server/game/Entities/Transport/Transport.h
@@ -25,7 +25,7 @@
struct CreatureData;
-class Transport : public GameObject, public TransportBase
+class TC_GAME_API Transport : public GameObject, public TransportBase
{
friend Transport* TransportMgr::CreateTransport(uint32, ObjectGuid::LowType, Map*);
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index b1b93f1c987..d82b2cd8422 100644
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -533,8 +533,8 @@ enum UnitMoveType
#define MAX_MOVE_TYPE 9
-extern float baseMoveSpeed[MAX_MOVE_TYPE];
-extern float playerBaseMoveSpeed[MAX_MOVE_TYPE];
+TC_GAME_API extern float baseMoveSpeed[MAX_MOVE_TYPE];
+TC_GAME_API extern float playerBaseMoveSpeed[MAX_MOVE_TYPE];
enum WeaponAttackType
{
@@ -826,7 +826,7 @@ struct CleanDamage
struct CalcDamageInfo;
-class DamageInfo
+class TC_GAME_API DamageInfo
{
private:
Unit* const m_attacker;
@@ -889,7 +889,7 @@ public:
SpellSchoolMask GetSchoolMask() const { return _schoolMask; };
};
-class ProcEventInfo
+class TC_GAME_API ProcEventInfo
{
public:
ProcEventInfo(Unit* actor, Unit* actionTarget, Unit* procTarget, uint32 typeMask,
@@ -947,7 +947,7 @@ struct CalcDamageInfo
};
// Spell damage info structure based on structure sending in SMSG_SPELLNONMELEEDAMAGELOG opcode
-struct SpellNonMeleeDamage
+struct TC_GAME_API SpellNonMeleeDamage
{
SpellNonMeleeDamage(Unit* _attacker, Unit* _target, uint32 _SpellID, uint32 _schoolMask)
: target(_target), attacker(_attacker), SpellID(_SpellID), damage(0), overkill(0), schoolMask(_schoolMask),
@@ -1108,7 +1108,7 @@ enum ActionBarIndex
#define MAX_UNIT_ACTION_BAR_INDEX (ACTION_BAR_INDEX_END-ACTION_BAR_INDEX_START)
-struct CharmInfo
+struct TC_GAME_API CharmInfo
{
public:
explicit CharmInfo(Unit* unit);
@@ -1210,7 +1210,7 @@ enum PlayerTotemType
struct SpellProcEventEntry; // used only privately
-class Unit : public WorldObject
+class TC_GAME_API Unit : public WorldObject
{
public:
typedef std::set<Unit*> AttackerSet;
diff --git a/src/server/game/Entities/Vehicle/Vehicle.h b/src/server/game/Entities/Vehicle/Vehicle.h
index cd28c4082d4..f8992708a46 100644
--- a/src/server/game/Entities/Vehicle/Vehicle.h
+++ b/src/server/game/Entities/Vehicle/Vehicle.h
@@ -29,7 +29,7 @@ struct VehicleEntry;
class Unit;
class VehicleJoinEvent;
-class Vehicle : public TransportBase
+class TC_GAME_API Vehicle : public TransportBase
{
protected:
friend bool Unit::CreateVehicleKit(uint32 id, uint32 creatureEntry);
@@ -118,7 +118,7 @@ class Vehicle : public TransportBase
PendingJoinEventContainer _pendingJoinEvents; ///< Collection of delayed join events for prospective passengers
};
-class VehicleJoinEvent : public BasicEvent
+class TC_GAME_API VehicleJoinEvent : public BasicEvent
{
friend class Vehicle;
protected:
diff --git a/src/server/game/Events/GameEventMgr.h b/src/server/game/Events/GameEventMgr.h
index d2982a402f2..44ed2fb1332 100644
--- a/src/server/game/Events/GameEventMgr.h
+++ b/src/server/game/Events/GameEventMgr.h
@@ -93,7 +93,7 @@ class Player;
class Creature;
class Quest;
-class GameEventMgr
+class TC_GAME_API GameEventMgr
{
private:
GameEventMgr();
@@ -182,8 +182,8 @@ class GameEventMgr
#define sGameEventMgr GameEventMgr::instance()
-bool IsHolidayActive(HolidayIds id);
-bool IsEventActive(uint16 event_id);
+TC_GAME_API bool IsHolidayActive(HolidayIds id);
+TC_GAME_API bool IsEventActive(uint16 event_id);
#endif
diff --git a/src/server/game/Globals/ObjectAccessor.cpp b/src/server/game/Globals/ObjectAccessor.cpp
index 762c9b9c28e..247c4943113 100644
--- a/src/server/game/Globals/ObjectAccessor.cpp
+++ b/src/server/game/Globals/ObjectAccessor.cpp
@@ -34,6 +34,53 @@
#include <boost/thread/shared_mutex.hpp>
#include <boost/thread/locks.hpp>
+template<class T>
+void HashMapHolder<T>::Insert(T* o)
+{
+ boost::unique_lock<boost::shared_mutex> lock(*GetLock());
+
+ GetContainer()[o->GetGUID()] = o;
+}
+
+template<class T>
+void HashMapHolder<T>::Remove(T* o)
+{
+ boost::unique_lock<boost::shared_mutex> lock(*GetLock());
+
+ GetContainer().erase(o->GetGUID());
+}
+
+template<class T>
+T* HashMapHolder<T>::Find(ObjectGuid guid)
+{
+ boost::shared_lock<boost::shared_mutex> lock(*GetLock());
+
+ typename MapType::iterator itr = GetContainer().find(guid);
+ return (itr != GetContainer().end()) ? itr->second : NULL;
+}
+
+template<class T>
+auto HashMapHolder<T>::GetContainer() -> MapType&
+{
+ static MapType _objectMap;
+ return _objectMap;
+}
+
+template<class T>
+boost::shared_mutex* HashMapHolder<T>::GetLock()
+{
+ static boost::shared_mutex _lock;
+ return &_lock;
+}
+
+HashMapHolder<Player>::MapType const& ObjectAccessor::GetPlayers()
+{
+ return HashMapHolder<Player>::GetContainer();
+}
+
+template class TC_GAME_API HashMapHolder<Player>;
+template class TC_GAME_API HashMapHolder<Transport>;
+
WorldObject* ObjectAccessor::GetWorldObject(WorldObject const& p, ObjectGuid const& guid)
{
switch (guid.GetHigh())
@@ -206,11 +253,6 @@ Player* ObjectAccessor::FindConnectedPlayerByName(std::string const& name)
return NULL;
}
-HashMapHolder<Player>::MapType const& ObjectAccessor::GetPlayers()
-{
- return HashMapHolder<Player>::GetContainer();
-}
-
void ObjectAccessor::SaveAllPlayers()
{
boost::shared_lock<boost::shared_mutex> lock(*HashMapHolder<Player>::GetLock());
@@ -219,14 +261,3 @@ void ObjectAccessor::SaveAllPlayers()
for (HashMapHolder<Player>::MapType::const_iterator itr = m.begin(); itr != m.end(); ++itr)
itr->second->SaveToDB();
}
-
-/// Define the static members of HashMapHolder
-
-template <class T> typename HashMapHolder<T>::MapType HashMapHolder<T>::_objectMap;
-template <class T> boost::shared_mutex HashMapHolder<T>::_lock;
-
-/// Global definitions for the hashmap storage
-
-template class HashMapHolder<Player>;
-
-template class HashMapHolder<Transport>;
diff --git a/src/server/game/Globals/ObjectAccessor.h b/src/server/game/Globals/ObjectAccessor.h
index d8466dbb1bc..be7066c84a9 100644
--- a/src/server/game/Globals/ObjectAccessor.h
+++ b/src/server/game/Globals/ObjectAccessor.h
@@ -42,76 +42,56 @@ class WorldRunnable;
class Transport;
template <class T>
-class HashMapHolder
+class TC_GAME_API HashMapHolder
{
- public:
- static_assert(std::is_same<Player, T>::value
- || std::is_same<Transport, T>::value,
- "Only Player and Transport can be registered in global HashMapHolder");
+ //Non instanceable only static
+ HashMapHolder() { }
- typedef std::unordered_map<ObjectGuid, T*> MapType;
+public:
+ static_assert(std::is_same<Player, T>::value
+ || std::is_same<Transport, T>::value,
+ "Only Player and Transport can be registered in global HashMapHolder");
- static void Insert(T* o)
- {
- boost::unique_lock<boost::shared_mutex> lock(_lock);
+ typedef std::unordered_map<ObjectGuid, T*> MapType;
- _objectMap[o->GetGUID()] = o;
- }
+ static void Insert(T* o);
- static void Remove(T* o)
- {
- boost::unique_lock<boost::shared_mutex> lock(_lock);
+ static void Remove(T* o);
- _objectMap.erase(o->GetGUID());
- }
+ static T* Find(ObjectGuid guid);
- static T* Find(ObjectGuid guid)
- {
- boost::shared_lock<boost::shared_mutex> lock(_lock);
+ static MapType& GetContainer();
- typename MapType::iterator itr = _objectMap.find(guid);
- return (itr != _objectMap.end()) ? itr->second : NULL;
- }
-
- static MapType& GetContainer() { return _objectMap; }
-
- static boost::shared_mutex* GetLock() { return &_lock; }
-
- private:
- //Non instanceable only static
- HashMapHolder() { }
-
- static boost::shared_mutex _lock;
- static MapType _objectMap;
+ static boost::shared_mutex* GetLock();
};
namespace ObjectAccessor
{
// these functions return objects only if in map of specified object
- WorldObject* GetWorldObject(WorldObject const&, ObjectGuid const&);
- Object* GetObjectByTypeMask(WorldObject const&, ObjectGuid const&, uint32 typemask);
- Corpse* GetCorpse(WorldObject const& u, ObjectGuid const& guid);
- GameObject* GetGameObject(WorldObject const& u, ObjectGuid const& guid);
- Transport* GetTransport(WorldObject const& u, ObjectGuid const& guid);
- DynamicObject* GetDynamicObject(WorldObject const& u, ObjectGuid const& guid);
- Unit* GetUnit(WorldObject const&, ObjectGuid const& guid);
- Creature* GetCreature(WorldObject const& u, ObjectGuid const& guid);
- Pet* GetPet(WorldObject const&, ObjectGuid const& guid);
- Player* GetPlayer(Map const*, ObjectGuid const& guid);
- Player* GetPlayer(WorldObject const&, ObjectGuid const& guid);
- Creature* GetCreatureOrPetOrVehicle(WorldObject const&, ObjectGuid const&);
+ TC_GAME_API WorldObject* GetWorldObject(WorldObject const&, ObjectGuid const&);
+ TC_GAME_API Object* GetObjectByTypeMask(WorldObject const&, ObjectGuid const&, uint32 typemask);
+ TC_GAME_API Corpse* GetCorpse(WorldObject const& u, ObjectGuid const& guid);
+ TC_GAME_API GameObject* GetGameObject(WorldObject const& u, ObjectGuid const& guid);
+ TC_GAME_API Transport* GetTransport(WorldObject const& u, ObjectGuid const& guid);
+ TC_GAME_API DynamicObject* GetDynamicObject(WorldObject const& u, ObjectGuid const& guid);
+ TC_GAME_API Unit* GetUnit(WorldObject const&, ObjectGuid const& guid);
+ TC_GAME_API Creature* GetCreature(WorldObject const& u, ObjectGuid const& guid);
+ TC_GAME_API Pet* GetPet(WorldObject const&, ObjectGuid const& guid);
+ TC_GAME_API Player* GetPlayer(Map const*, ObjectGuid const& guid);
+ TC_GAME_API Player* GetPlayer(WorldObject const&, ObjectGuid const& guid);
+ TC_GAME_API Creature* GetCreatureOrPetOrVehicle(WorldObject const&, ObjectGuid const&);
// these functions return objects if found in whole world
// ACCESS LIKE THAT IS NOT THREAD SAFE
- Player* FindPlayer(ObjectGuid const&);
- Player* FindPlayerByName(std::string const& name);
+ TC_GAME_API Player* FindPlayer(ObjectGuid const&);
+ TC_GAME_API Player* FindPlayerByName(std::string const& name);
// this returns Player even if he is not in world, for example teleporting
- Player* FindConnectedPlayer(ObjectGuid const&);
- Player* FindConnectedPlayerByName(std::string const& name);
+ TC_GAME_API Player* FindConnectedPlayer(ObjectGuid const&);
+ TC_GAME_API Player* FindConnectedPlayerByName(std::string const& name);
// when using this, you must use the hashmapholder's lock
- HashMapHolder<Player>::MapType const& GetPlayers();
+ TC_GAME_API HashMapHolder<Player>::MapType const& GetPlayers();
template<class T>
void AddObject(T* object)
@@ -125,7 +105,8 @@ namespace ObjectAccessor
HashMapHolder<T>::Remove(object);
}
- void SaveAllPlayers();
+ TC_GAME_API void SaveAllPlayers();
};
#endif
+
diff --git a/src/server/game/Globals/ObjectMgr.h b/src/server/game/Globals/ObjectMgr.h
index 3d6ae293edb..73c03849699 100644
--- a/src/server/game/Globals/ObjectMgr.h
+++ b/src/server/game/Globals/ObjectMgr.h
@@ -372,15 +372,15 @@ typedef std::multimap<uint32, ScriptInfo> ScriptMap;
typedef std::map<uint32, ScriptMap > ScriptMapMap;
typedef std::multimap<uint32, uint32> SpellScriptsContainer;
typedef std::pair<SpellScriptsContainer::iterator, SpellScriptsContainer::iterator> SpellScriptsBounds;
-extern ScriptMapMap sSpellScripts;
-extern ScriptMapMap sEventScripts;
-extern ScriptMapMap sWaypointScripts;
+TC_GAME_API extern ScriptMapMap sSpellScripts;
+TC_GAME_API extern ScriptMapMap sEventScripts;
+TC_GAME_API extern ScriptMapMap sWaypointScripts;
std::string GetScriptsTableNameByType(ScriptsType type);
ScriptMapMap* GetScriptsMapByType(ScriptsType type);
std::string GetScriptCommandName(ScriptCommands command);
-struct SpellClickInfo
+struct TC_GAME_API SpellClickInfo
{
uint32 spellId;
uint8 castFlags;
@@ -637,7 +637,7 @@ SkillRangeType GetSkillRangeType(SkillRaceClassInfoEntry const* rcEntry);
#define MAX_PET_NAME 12 // max allowed by client name length
#define MAX_CHARTER_NAME 24 // max allowed by client name length
-bool normalizePlayerName(std::string& name);
+TC_GAME_API bool normalizePlayerName(std::string& name);
struct LanguageDesc
{
@@ -646,7 +646,7 @@ struct LanguageDesc
uint32 skill_id;
};
-extern LanguageDesc lang_description[LANGUAGES_COUNT];
+TC_GAME_API extern LanguageDesc lang_description[LANGUAGES_COUNT];
LanguageDesc const* GetLanguageDescByID(uint32 lang);
enum EncounterCreditType
@@ -671,7 +671,7 @@ typedef std::unordered_map<uint32, DungeonEncounterList> DungeonEncounterContain
class PlayerDumpReader;
-class ObjectMgr
+class TC_GAME_API ObjectMgr
{
friend class PlayerDumpReader;
diff --git a/src/server/game/Grids/GridStates.h b/src/server/game/Grids/GridStates.h
index 9420bef4b9d..b567da43b69 100644
--- a/src/server/game/Grids/GridStates.h
+++ b/src/server/game/Grids/GridStates.h
@@ -24,32 +24,32 @@
class Map;
-class GridState
+class TC_GAME_API GridState
{
public:
virtual ~GridState() { };
virtual void Update(Map &, NGridType&, GridInfo &, uint32 t_diff) const = 0;
};
-class InvalidState : public GridState
+class TC_GAME_API InvalidState : public GridState
{
public:
void Update(Map &, NGridType &, GridInfo &, uint32 t_diff) const override;
};
-class ActiveState : public GridState
+class TC_GAME_API ActiveState : public GridState
{
public:
void Update(Map &, NGridType &, GridInfo &, uint32 t_diff) const override;
};
-class IdleState : public GridState
+class TC_GAME_API IdleState : public GridState
{
public:
void Update(Map &, NGridType &, GridInfo &, uint32 t_diff) const override;
};
-class RemovalState : public GridState
+class TC_GAME_API RemovalState : public GridState
{
public:
void Update(Map &, NGridType &, GridInfo &, uint32 t_diff) const override;
diff --git a/src/server/game/Grids/Notifiers/GridNotifiers.h b/src/server/game/Grids/Notifiers/GridNotifiers.h
index 6edeadf6b94..84aa29f96b7 100644
--- a/src/server/game/Grids/Notifiers/GridNotifiers.h
+++ b/src/server/game/Grids/Notifiers/GridNotifiers.h
@@ -38,7 +38,7 @@ class Player;
namespace Trinity
{
- struct VisibleNotifier
+ struct TC_GAME_API VisibleNotifier
{
Player &i_player;
UpdateData i_data;
@@ -61,7 +61,7 @@ namespace Trinity
void Visit(DynamicObjectMapType &);
};
- struct PlayerRelocationNotifier : public VisibleNotifier
+ struct TC_GAME_API PlayerRelocationNotifier : public VisibleNotifier
{
PlayerRelocationNotifier(Player &player) : VisibleNotifier(player) { }
@@ -70,7 +70,7 @@ namespace Trinity
void Visit(PlayerMapType &);
};
- struct CreatureRelocationNotifier
+ struct TC_GAME_API CreatureRelocationNotifier
{
Creature &i_creature;
CreatureRelocationNotifier(Creature &c) : i_creature(c) { }
@@ -79,7 +79,7 @@ namespace Trinity
void Visit(PlayerMapType &);
};
- struct DelayedUnitRelocation
+ struct TC_GAME_API DelayedUnitRelocation
{
Map &i_map;
Cell &cell;
@@ -92,7 +92,7 @@ namespace Trinity
void Visit(PlayerMapType &);
};
- struct AIRelocationNotifier
+ struct TC_GAME_API AIRelocationNotifier
{
Unit &i_unit;
bool isCreature;
@@ -120,7 +120,7 @@ namespace Trinity
void Visit(CorpseMapType &m) { updateObjects<Corpse>(m); }
};
- struct MessageDistDeliverer
+ struct TC_GAME_API MessageDistDeliverer
{
WorldObject* i_source;
WorldPacket* i_message;
@@ -566,7 +566,7 @@ namespace Trinity
// WorldObject check classes
- class AnyDeadUnitObjectInRangeCheck
+ class TC_GAME_API AnyDeadUnitObjectInRangeCheck
{
public:
AnyDeadUnitObjectInRangeCheck(Unit* searchObj, float range) : i_searchObj(searchObj), i_range(range) { }
@@ -579,7 +579,7 @@ namespace Trinity
float i_range;
};
- class AnyDeadUnitSpellTargetInRangeCheck : public AnyDeadUnitObjectInRangeCheck
+ class TC_GAME_API AnyDeadUnitSpellTargetInRangeCheck : public AnyDeadUnitObjectInRangeCheck
{
public:
AnyDeadUnitSpellTargetInRangeCheck(Unit* searchObj, float range, SpellInfo const* spellInfo, SpellTargetCheckTypes check)
diff --git a/src/server/game/Grids/ObjectGridLoader.h b/src/server/game/Grids/ObjectGridLoader.h
index 9dc4c7e048b..f2893da609e 100644
--- a/src/server/game/Grids/ObjectGridLoader.h
+++ b/src/server/game/Grids/ObjectGridLoader.h
@@ -27,7 +27,7 @@
class ObjectWorldLoader;
-class ObjectGridLoader
+class TC_GAME_API ObjectGridLoader
{
friend class ObjectWorldLoader;
@@ -55,7 +55,7 @@ class ObjectGridLoader
};
//Stop the creatures before unloading the NGrid
-class ObjectGridStoper
+class TC_GAME_API ObjectGridStoper
{
public:
void Visit(CreatureMapType &m);
@@ -63,7 +63,7 @@ class ObjectGridStoper
};
//Move the foreign creatures back to respawn positions before unloading the NGrid
-class ObjectGridEvacuator
+class TC_GAME_API ObjectGridEvacuator
{
public:
void Visit(CreatureMapType &m);
diff --git a/src/server/game/Groups/Group.h b/src/server/game/Groups/Group.h
index 42fd9b582e8..18b8119246f 100644
--- a/src/server/game/Groups/Group.h
+++ b/src/server/game/Groups/Group.h
@@ -158,7 +158,7 @@ struct InstanceGroupBind
/** request member stats checken **/
/// @todo uninvite people that not accepted invite
-class Group
+class TC_GAME_API Group
{
public:
struct MemberSlot
diff --git a/src/server/game/Groups/GroupMgr.h b/src/server/game/Groups/GroupMgr.h
index ee6ae18f3ea..14ff3519aa6 100644
--- a/src/server/game/Groups/GroupMgr.h
+++ b/src/server/game/Groups/GroupMgr.h
@@ -20,7 +20,7 @@
#include "Group.h"
-class GroupMgr
+class TC_GAME_API GroupMgr
{
private:
GroupMgr();
diff --git a/src/server/game/Groups/GroupReference.h b/src/server/game/Groups/GroupReference.h
index 4718dda1832..6e7373de7d7 100644
--- a/src/server/game/Groups/GroupReference.h
+++ b/src/server/game/Groups/GroupReference.h
@@ -24,7 +24,7 @@
class Group;
class Player;
-class GroupReference : public Reference<Group, Player>
+class TC_GAME_API GroupReference : public Reference<Group, Player>
{
protected:
uint8 iSubGroup;
diff --git a/src/server/game/Guilds/Guild.h b/src/server/game/Guilds/Guild.h
index 2bc57a70671..e25a3201957 100644
--- a/src/server/game/Guilds/Guild.h
+++ b/src/server/game/Guilds/Guild.h
@@ -223,7 +223,7 @@ enum GuildMemberFlags
};
// Emblem info
-class EmblemInfo
+class TC_GAME_API EmblemInfo
{
public:
EmblemInfo() : m_style(0), m_color(0), m_borderStyle(0), m_borderColor(0), m_backgroundColor(0) { }
@@ -279,7 +279,7 @@ typedef std::vector <GuildBankRightsAndSlots> GuildBankRightsAndSlotsVec;
typedef std::set <uint8> SlotIds;
-class Guild
+class TC_GAME_API Guild
{
private:
// Class representing guild member
diff --git a/src/server/game/Guilds/GuildMgr.h b/src/server/game/Guilds/GuildMgr.h
index d8662f50f43..ad2555c2e71 100644
--- a/src/server/game/Guilds/GuildMgr.h
+++ b/src/server/game/Guilds/GuildMgr.h
@@ -20,7 +20,7 @@
#include "Guild.h"
-class GuildMgr
+class TC_GAME_API GuildMgr
{
private:
GuildMgr();
diff --git a/src/server/game/Instances/InstanceSaveMgr.h b/src/server/game/Instances/InstanceSaveMgr.h
index 255b68165e3..18e22602e07 100644
--- a/src/server/game/Instances/InstanceSaveMgr.h
+++ b/src/server/game/Instances/InstanceSaveMgr.h
@@ -41,7 +41,7 @@ class Group;
- player-instance binds for permanent heroic/raid saves
- group-instance binds (both solo and permanent) cache the player binds for the group leader
*/
-class InstanceSave
+class TC_GAME_API InstanceSave
{
friend class InstanceSaveManager;
public:
@@ -147,7 +147,7 @@ class InstanceSave
typedef std::unordered_map<uint32 /*PAIR32(map, difficulty)*/, time_t /*resetTime*/> ResetTimeByMapDifficultyMap;
-class InstanceSaveManager
+class TC_GAME_API InstanceSaveManager
{
friend class InstanceSave;
diff --git a/src/server/game/Instances/InstanceScript.h b/src/server/game/Instances/InstanceScript.h
index ce83061e162..949cdf5abcb 100644
--- a/src/server/game/Instances/InstanceScript.h
+++ b/src/server/game/Instances/InstanceScript.h
@@ -79,7 +79,7 @@ struct BossBoundaryEntry
AreaBoundary const* Boundary;
};
-struct BossBoundaryData
+struct TC_GAME_API BossBoundaryData
{
typedef std::vector<BossBoundaryEntry> StorageType;
typedef StorageType::const_iterator const_iterator;
@@ -134,7 +134,7 @@ typedef std::map<uint32 /*entry*/, MinionInfo> MinionInfoMap;
typedef std::map<uint32 /*type*/, ObjectGuid /*guid*/> ObjectGuidMap;
typedef std::map<uint32 /*entry*/, uint32 /*type*/> ObjectInfoMap;
-class InstanceScript : public ZoneScript
+class TC_GAME_API InstanceScript : public ZoneScript
{
public:
explicit InstanceScript(Map* map) : instance(map), completedEncounters(0) { }
diff --git a/src/server/game/Loot/LootMgr.cpp b/src/server/game/Loot/LootMgr.cpp
index 19dc210ea5b..5cede9a32d5 100644
--- a/src/server/game/Loot/LootMgr.cpp
+++ b/src/server/game/Loot/LootMgr.cpp
@@ -1871,3 +1871,20 @@ void LoadLootTemplates_Reference()
TC_LOG_INFO("server.loading", ">> Loaded refence loot templates in %u ms", GetMSTimeDiffToNow(oldMSTime));
}
+
+void LoadLootTables()
+{
+ LoadLootTemplates_Creature();
+ LoadLootTemplates_Fishing();
+ LoadLootTemplates_Gameobject();
+ LoadLootTemplates_Item();
+ LoadLootTemplates_Mail();
+ LoadLootTemplates_Milling();
+ LoadLootTemplates_Pickpocketing();
+ LoadLootTemplates_Skinning();
+ LoadLootTemplates_Disenchant();
+ LoadLootTemplates_Prospecting();
+ LoadLootTemplates_Spell();
+
+ LoadLootTemplates_Reference();
+}
diff --git a/src/server/game/Loot/LootMgr.h b/src/server/game/Loot/LootMgr.h
index af6f3e56707..41feb7b26e2 100644
--- a/src/server/game/Loot/LootMgr.h
+++ b/src/server/game/Loot/LootMgr.h
@@ -122,7 +122,7 @@ enum LootSlotType
class Player;
class LootStore;
-struct LootStoreItem
+struct TC_GAME_API LootStoreItem
{
uint32 itemid; // id of the item
uint32 reference; // referenced TemplateleId
@@ -148,7 +148,7 @@ struct LootStoreItem
typedef std::set<ObjectGuid::LowType> AllowedLooterSet;
-struct LootItem
+struct TC_GAME_API LootItem
{
uint32 itemid;
uint32 randomSuffix;
@@ -203,7 +203,7 @@ typedef std::unordered_map<uint32, LootTemplate*> LootTemplateMap;
typedef std::set<uint32> LootIdSet;
-class LootStore
+class TC_GAME_API LootStore
{
public:
explicit LootStore(char const* name, char const* entryName, bool ratesAllowed)
@@ -239,7 +239,7 @@ class LootStore
bool m_ratesAllowed;
};
-class LootTemplate
+class TC_GAME_API LootTemplate
{
class LootGroup; // A set of loot definitions for items (refs are not allowed inside)
typedef std::vector<LootGroup*> LootGroups;
@@ -307,7 +307,7 @@ struct LootView;
ByteBuffer& operator<<(ByteBuffer& b, LootItem const& li);
ByteBuffer& operator<<(ByteBuffer& b, LootView const& lv);
-struct Loot
+struct TC_GAME_API Loot
{
friend ByteBuffer& operator<<(ByteBuffer& b, LootView const& lv);
@@ -409,48 +409,33 @@ struct LootView
: loot(_loot), viewer(_viewer), permission(_permission) { }
};
-extern LootStore LootTemplates_Creature;
-extern LootStore LootTemplates_Fishing;
-extern LootStore LootTemplates_Gameobject;
-extern LootStore LootTemplates_Item;
-extern LootStore LootTemplates_Mail;
-extern LootStore LootTemplates_Milling;
-extern LootStore LootTemplates_Pickpocketing;
-extern LootStore LootTemplates_Reference;
-extern LootStore LootTemplates_Skinning;
-extern LootStore LootTemplates_Disenchant;
-extern LootStore LootTemplates_Prospecting;
-extern LootStore LootTemplates_Spell;
-
-void LoadLootTemplates_Creature();
-void LoadLootTemplates_Fishing();
-void LoadLootTemplates_Gameobject();
-void LoadLootTemplates_Item();
-void LoadLootTemplates_Mail();
-void LoadLootTemplates_Milling();
-void LoadLootTemplates_Pickpocketing();
-void LoadLootTemplates_Skinning();
-void LoadLootTemplates_Disenchant();
-void LoadLootTemplates_Prospecting();
-
-void LoadLootTemplates_Spell();
-void LoadLootTemplates_Reference();
-
-inline void LoadLootTables()
-{
- LoadLootTemplates_Creature();
- LoadLootTemplates_Fishing();
- LoadLootTemplates_Gameobject();
- LoadLootTemplates_Item();
- LoadLootTemplates_Mail();
- LoadLootTemplates_Milling();
- LoadLootTemplates_Pickpocketing();
- LoadLootTemplates_Skinning();
- LoadLootTemplates_Disenchant();
- LoadLootTemplates_Prospecting();
- LoadLootTemplates_Spell();
-
- LoadLootTemplates_Reference();
-}
+TC_GAME_API extern LootStore LootTemplates_Creature;
+TC_GAME_API extern LootStore LootTemplates_Fishing;
+TC_GAME_API extern LootStore LootTemplates_Gameobject;
+TC_GAME_API extern LootStore LootTemplates_Item;
+TC_GAME_API extern LootStore LootTemplates_Mail;
+TC_GAME_API extern LootStore LootTemplates_Milling;
+TC_GAME_API extern LootStore LootTemplates_Pickpocketing;
+TC_GAME_API extern LootStore LootTemplates_Reference;
+TC_GAME_API extern LootStore LootTemplates_Skinning;
+TC_GAME_API extern LootStore LootTemplates_Disenchant;
+TC_GAME_API extern LootStore LootTemplates_Prospecting;
+TC_GAME_API extern LootStore LootTemplates_Spell;
+
+TC_GAME_API void LoadLootTemplates_Creature();
+TC_GAME_API void LoadLootTemplates_Fishing();
+TC_GAME_API void LoadLootTemplates_Gameobject();
+TC_GAME_API void LoadLootTemplates_Item();
+TC_GAME_API void LoadLootTemplates_Mail();
+TC_GAME_API void LoadLootTemplates_Milling();
+TC_GAME_API void LoadLootTemplates_Pickpocketing();
+TC_GAME_API void LoadLootTemplates_Skinning();
+TC_GAME_API void LoadLootTemplates_Disenchant();
+TC_GAME_API void LoadLootTemplates_Prospecting();
+
+TC_GAME_API void LoadLootTemplates_Spell();
+TC_GAME_API void LoadLootTemplates_Reference();
+
+TC_GAME_API void LoadLootTables();
#endif
diff --git a/src/server/game/Mails/Mail.h b/src/server/game/Mails/Mail.h
index 407edf2badb..ee1a0aae2c9 100644
--- a/src/server/game/Mails/Mail.h
+++ b/src/server/game/Mails/Mail.h
@@ -79,7 +79,7 @@ enum MailShowFlags
MAIL_SHOW_RETURN = 0x0010
};
-class MailSender
+class TC_GAME_API MailSender
{
public: // Constructors
MailSender(MailMessageType messageType, ObjectGuid::LowType sender_guidlow_or_entry, MailStationery stationery = MAIL_STATIONERY_DEFAULT)
@@ -100,7 +100,7 @@ class MailSender
MailStationery m_stationery;
};
-class MailReceiver
+class TC_GAME_API MailReceiver
{
public: // Constructors
explicit MailReceiver(ObjectGuid::LowType receiver_lowguid) : m_receiver(NULL), m_receiver_lowguid(receiver_lowguid) { }
@@ -114,7 +114,7 @@ class MailReceiver
ObjectGuid::LowType m_receiver_lowguid;
};
-class MailDraft
+class TC_GAME_API MailDraft
{
typedef std::map<ObjectGuid::LowType, Item*> MailItemMap;
@@ -162,7 +162,7 @@ struct MailItemInfo
};
typedef std::vector<MailItemInfo> MailItemInfoVec;
-struct Mail
+struct TC_GAME_API Mail
{
uint32 messageID;
uint8 messageType;
diff --git a/src/server/game/Maps/AreaBoundary.h b/src/server/game/Maps/AreaBoundary.h
index a134b783ca6..a8780ddb60f 100644
--- a/src/server/game/Maps/AreaBoundary.h
+++ b/src/server/game/Maps/AreaBoundary.h
@@ -20,7 +20,7 @@
#include "Position.h"
-class AreaBoundary
+class TC_GAME_API AreaBoundary
{
public:
enum BoundaryType
@@ -66,7 +66,7 @@ class AreaBoundary
bool m_isInvertedBoundary;
};
-class RectangleBoundary : public AreaBoundary
+class TC_GAME_API RectangleBoundary : public AreaBoundary
{
public:
// X axis is north/south, Y axis is east/west, larger values are northwest
@@ -79,7 +79,7 @@ class RectangleBoundary : public AreaBoundary
const float _minX, _maxX, _minY, _maxY;
};
-class CircleBoundary : public AreaBoundary
+class TC_GAME_API CircleBoundary : public AreaBoundary
{
public:
CircleBoundary(Position const& center, double radius, bool isInverted = false);
@@ -95,7 +95,7 @@ class CircleBoundary : public AreaBoundary
const double _radiusSq;
};
-class EllipseBoundary : public AreaBoundary
+class TC_GAME_API EllipseBoundary : public AreaBoundary
{
public:
EllipseBoundary(Position const& center, double radiusX, double radiusY, bool isInverted = false);
@@ -109,7 +109,7 @@ class EllipseBoundary : public AreaBoundary
const double _radiusYSq, _scaleXSq;
};
-class TriangleBoundary : public AreaBoundary
+class TC_GAME_API TriangleBoundary : public AreaBoundary
{
public:
TriangleBoundary(Position const& pointA, Position const& pointB, Position const& pointC, bool isInverted = false);
@@ -123,7 +123,7 @@ class TriangleBoundary : public AreaBoundary
const double _abx, _bcx, _cax, _aby, _bcy, _cay;
};
-class ParallelogramBoundary : public AreaBoundary
+class TC_GAME_API ParallelogramBoundary : public AreaBoundary
{
public:
// Note: AB must be orthogonal to AD
@@ -138,7 +138,7 @@ class ParallelogramBoundary : public AreaBoundary
const double _abx, _dax, _aby, _day;
};
-class ZRangeBoundary : public AreaBoundary
+class TC_GAME_API ZRangeBoundary : public AreaBoundary
{
public:
ZRangeBoundary(float minZ, float maxZ, bool isInverted = false);
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 7b94895c3de..8640150d86b 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -2993,15 +2993,15 @@ void Map::RemoveFromActive(DynamicObject* obj)
RemoveFromActiveHelper(obj);
}
-template bool Map::AddToMap(Corpse*);
-template bool Map::AddToMap(Creature*);
-template bool Map::AddToMap(GameObject*);
-template bool Map::AddToMap(DynamicObject*);
-
-template void Map::RemoveFromMap(Corpse*, bool);
-template void Map::RemoveFromMap(Creature*, bool);
-template void Map::RemoveFromMap(GameObject*, bool);
-template void Map::RemoveFromMap(DynamicObject*, bool);
+template TC_GAME_API bool Map::AddToMap(Corpse*);
+template TC_GAME_API bool Map::AddToMap(Creature*);
+template TC_GAME_API bool Map::AddToMap(GameObject*);
+template TC_GAME_API bool Map::AddToMap(DynamicObject*);
+
+template TC_GAME_API void Map::RemoveFromMap(Corpse*, bool);
+template TC_GAME_API void Map::RemoveFromMap(Creature*, bool);
+template TC_GAME_API void Map::RemoveFromMap(GameObject*, bool);
+template TC_GAME_API void Map::RemoveFromMap(DynamicObject*, bool);
/* ******* Dungeon Instance Maps ******* */
diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h
index 1da3f40c1d0..5f134613e85 100644
--- a/src/server/game/Maps/Map.h
+++ b/src/server/game/Maps/Map.h
@@ -154,7 +154,7 @@ struct LiquidData
float depth_level;
};
-class GridMap
+class TC_GAME_API GridMap
{
uint32 _flags;
union{
@@ -253,7 +253,7 @@ typedef std::map<uint32/*leaderDBGUID*/, CreatureGroup*> CreatureGroupHol
typedef std::unordered_map<uint32 /*zoneId*/, ZoneDynamicInfo> ZoneDynamicInfoMap;
-class Map : public GridRefManager<NGridType>
+class TC_GAME_API Map : public GridRefManager<NGridType>
{
friend class MapReference;
public:
@@ -277,6 +277,7 @@ class Map : public GridRefManager<NGridType>
virtual bool AddPlayerToMap(Player*);
virtual void RemovePlayerFromMap(Player*, bool);
+
template<class T> bool AddToMap(T *);
template<class T> void RemoveFromMap(T *, bool);
@@ -292,7 +293,8 @@ class Map : public GridRefManager<NGridType>
void GameObjectRelocation(GameObject* go, float x, float y, float z, float orientation, bool respawnRelocationOnFail = true);
void DynamicObjectRelocation(DynamicObject* go, float x, float y, float z, float orientation);
- template<class T, class CONTAINER> void Visit(const Cell& cell, TypeContainerVisitor<T, CONTAINER> &visitor);
+ template<class T, class CONTAINER>
+ void Visit(const Cell& cell, TypeContainerVisitor<T, CONTAINER> &visitor);
bool IsRemovalGrid(float x, float y) const
{
@@ -754,7 +756,7 @@ enum InstanceResetMethod
INSTANCE_RESET_RESPAWN_DELAY
};
-class InstanceMap : public Map
+class TC_GAME_API InstanceMap : public Map
{
public:
InstanceMap(uint32 id, time_t, uint32 InstanceId, uint8 SpawnMode, Map* _parent);
@@ -786,7 +788,7 @@ class InstanceMap : public Map
uint32 i_script_id;
};
-class BattlegroundMap : public Map
+class TC_GAME_API BattlegroundMap : public Map
{
public:
BattlegroundMap(uint32 id, time_t, uint32 InstanceId, Map* _parent, uint8 spawnMode);
diff --git a/src/server/game/Maps/MapInstanced.h b/src/server/game/Maps/MapInstanced.h
index 7fa66bde06a..eea54e1f013 100644
--- a/src/server/game/Maps/MapInstanced.h
+++ b/src/server/game/Maps/MapInstanced.h
@@ -23,7 +23,7 @@
#include "InstanceSaveMgr.h"
#include "DBCEnums.h"
-class MapInstanced : public Map
+class TC_GAME_API MapInstanced : public Map
{
friend class MapManager;
public:
diff --git a/src/server/game/Maps/MapManager.h b/src/server/game/Maps/MapManager.h
index b13d6552022..e74453a1196 100644
--- a/src/server/game/Maps/MapManager.h
+++ b/src/server/game/Maps/MapManager.h
@@ -28,7 +28,7 @@
class Transport;
struct TransportCreatureProto;
-class MapManager
+class TC_GAME_API MapManager
{
public:
static MapManager* instance();
diff --git a/src/server/game/Maps/MapUpdater.h b/src/server/game/Maps/MapUpdater.h
index 3d0f0b9e7e8..d95011d5a42 100644
--- a/src/server/game/Maps/MapUpdater.h
+++ b/src/server/game/Maps/MapUpdater.h
@@ -28,7 +28,7 @@
class MapUpdateRequest;
class Map;
-class MapUpdater
+class TC_GAME_API MapUpdater
{
public:
diff --git a/src/server/game/Maps/TransportMgr.h b/src/server/game/Maps/TransportMgr.h
index 32fca6bd26e..229fea882a4 100644
--- a/src/server/game/Maps/TransportMgr.h
+++ b/src/server/game/Maps/TransportMgr.h
@@ -82,7 +82,7 @@ struct TransportTemplate
typedef std::map<uint32, TransportAnimationEntry const*> TransportPathContainer;
typedef std::map<uint32, TransportRotationEntry const*> TransportPathRotationContainer;
-struct TransportAnimation
+struct TC_GAME_API TransportAnimation
{
TransportAnimation() : TotalTime(0) { }
@@ -96,9 +96,9 @@ struct TransportAnimation
typedef std::map<uint32, TransportAnimation> TransportAnimationContainer;
-class TransportMgr
+class TC_GAME_API TransportMgr
{
- friend void LoadDBCStores(std::string const&);
+ friend TC_GAME_API void LoadDBCStores(std::string const&);
public:
static TransportMgr* instance();
diff --git a/src/server/game/Movement/MotionMaster.h b/src/server/game/Movement/MotionMaster.h
index 76ae12986d5..d1c6474fb36 100644
--- a/src/server/game/Movement/MotionMaster.h
+++ b/src/server/game/Movement/MotionMaster.h
@@ -79,7 +79,7 @@ enum RotateDirection
// assume it is 25 yard per 0.6 second
#define SPEED_CHARGE 42.0f
-class MotionMaster //: private std::stack<MovementGenerator *>
+class TC_GAME_API MotionMaster //: private std::stack<MovementGenerator *>
{
private:
//typedef std::stack<MovementGenerator *> Impl;
diff --git a/src/server/game/Movement/MovementGenerator.h b/src/server/game/Movement/MovementGenerator.h
index 56e5dc7058a..d9dd17fabc2 100755
--- a/src/server/game/Movement/MovementGenerator.h
+++ b/src/server/game/Movement/MovementGenerator.h
@@ -27,7 +27,7 @@
class Unit;
-class MovementGenerator
+class TC_GAME_API MovementGenerator
{
public:
virtual ~MovementGenerator();
diff --git a/src/server/game/Movement/MovementGenerators/IdleMovementGenerator.h b/src/server/game/Movement/MovementGenerators/IdleMovementGenerator.h
index 9aa778c5651..161f9e3e970 100755
--- a/src/server/game/Movement/MovementGenerators/IdleMovementGenerator.h
+++ b/src/server/game/Movement/MovementGenerators/IdleMovementGenerator.h
@@ -32,7 +32,7 @@ class IdleMovementGenerator : public MovementGenerator
MovementGeneratorType GetMovementGeneratorType() const override { return IDLE_MOTION_TYPE; }
};
-extern IdleMovementGenerator si_idleMovement;
+TC_GAME_API extern IdleMovementGenerator si_idleMovement;
class RotateMovementGenerator : public MovementGenerator
{
diff --git a/src/server/game/Movement/PathGenerator.h b/src/server/game/Movement/PathGenerator.h
index 71e0e88f0b2..3cad62abf25 100644
--- a/src/server/game/Movement/PathGenerator.h
+++ b/src/server/game/Movement/PathGenerator.h
@@ -49,7 +49,7 @@ enum PathType
PATHFIND_SHORT = 0x20, // path is longer or equal to its limited path length
};
-class PathGenerator
+class TC_GAME_API PathGenerator
{
public:
explicit PathGenerator(Unit const* owner);
diff --git a/src/server/game/Movement/Spline/MoveSpline.h b/src/server/game/Movement/Spline/MoveSpline.h
index 209f978d658..0e62862cecc 100644
--- a/src/server/game/Movement/Spline/MoveSpline.h
+++ b/src/server/game/Movement/Spline/MoveSpline.h
@@ -37,7 +37,7 @@ namespace Movement
// MoveSpline represents smooth catmullrom or linear curve and point that moves belong it
// curve can be cyclic - in this case movement will be cyclic
// point can have vertical acceleration motion componemt(used in fall, parabolic movement)
- class MoveSpline
+ class TC_GAME_API MoveSpline
{
public:
typedef Spline<int32> MySpline;
diff --git a/src/server/game/Movement/Spline/MoveSplineInit.h b/src/server/game/Movement/Spline/MoveSplineInit.h
index a94c84d92f3..3f38da97916 100644
--- a/src/server/game/Movement/Spline/MoveSplineInit.h
+++ b/src/server/game/Movement/Spline/MoveSplineInit.h
@@ -35,7 +35,7 @@ namespace Movement
};
// Transforms coordinates from global to transport offsets
- class TransportPathTransform
+ class TC_GAME_API TransportPathTransform
{
public:
TransportPathTransform(Unit* owner, bool transformForTransport)
@@ -49,7 +49,7 @@ namespace Movement
/* Initializes and launches spline movement
*/
- class MoveSplineInit
+ class TC_GAME_API MoveSplineInit
{
public:
diff --git a/src/server/game/Movement/Spline/MovementTypedefs.h b/src/server/game/Movement/Spline/MovementTypedefs.h
index 031ec729949..c87fea47a82 100644
--- a/src/server/game/Movement/Spline/MovementTypedefs.h
+++ b/src/server/game/Movement/Spline/MovementTypedefs.h
@@ -69,8 +69,8 @@ namespace Movement
typedef counter<uint32, 0xFFFFFFFF> UInt32Counter;
- extern float gravity;
- extern UInt32Counter splineIdGen;
+ TC_GAME_API extern float gravity;
+ TC_GAME_API extern UInt32Counter splineIdGen;
}
#endif // TRINITYSERVER_TYPEDEFS_H
diff --git a/src/server/game/Movement/Waypoints/WaypointManager.h b/src/server/game/Movement/Waypoints/WaypointManager.h
index a1f98c52b0b..63dc4184308 100644
--- a/src/server/game/Movement/Waypoints/WaypointManager.h
+++ b/src/server/game/Movement/Waypoints/WaypointManager.h
@@ -44,7 +44,7 @@ struct WaypointData
typedef std::vector<WaypointData*> WaypointPath;
typedef std::unordered_map<uint32, WaypointPath> WaypointPathContainer;
-class WaypointMgr
+class TC_GAME_API WaypointMgr
{
public:
static WaypointMgr* instance();
diff --git a/src/server/game/OutdoorPvP/OutdoorPvP.h b/src/server/game/OutdoorPvP/OutdoorPvP.h
index 79f34ff10ea..255f3cd0f99 100644
--- a/src/server/game/OutdoorPvP/OutdoorPvP.h
+++ b/src/server/game/OutdoorPvP/OutdoorPvP.h
@@ -84,7 +84,7 @@ class Unit;
struct GossipMenuItems;
class OutdoorPvP;
-class OPvPCapturePoint
+class TC_GAME_API OPvPCapturePoint
{
public:
@@ -185,7 +185,7 @@ class OPvPCapturePoint
};
// base class for specific outdoor pvp handlers
-class OutdoorPvP : public ZoneScript
+class TC_GAME_API OutdoorPvP : public ZoneScript
{
friend class OutdoorPvPMgr;
diff --git a/src/server/game/OutdoorPvP/OutdoorPvPMgr.h b/src/server/game/OutdoorPvP/OutdoorPvPMgr.h
index b1158075c57..e53a78ac271 100644
--- a/src/server/game/OutdoorPvP/OutdoorPvPMgr.h
+++ b/src/server/game/OutdoorPvP/OutdoorPvPMgr.h
@@ -35,7 +35,7 @@ struct OutdoorPvPData
};
// class to handle player enter / leave / areatrigger / GO use events
-class OutdoorPvPMgr
+class TC_GAME_API OutdoorPvPMgr
{
private:
OutdoorPvPMgr();
diff --git a/src/server/game/Pools/PoolMgr.cpp b/src/server/game/Pools/PoolMgr.cpp
index 81d318fb1d9..812d8ea3940 100644
--- a/src/server/game/Pools/PoolMgr.cpp
+++ b/src/server/game/Pools/PoolMgr.cpp
@@ -60,6 +60,11 @@ bool ActivePoolData::IsActiveObject<Quest>(uint32 quest_id) const
return mActiveQuests.find(quest_id) != mActiveQuests.end();
}
+template TC_GAME_API bool ActivePoolData::IsActiveObject<Creature>(uint32) const;
+template TC_GAME_API bool ActivePoolData::IsActiveObject<GameObject>(uint32) const;
+template TC_GAME_API bool ActivePoolData::IsActiveObject<Pool>(uint32) const;
+template TC_GAME_API bool ActivePoolData::IsActiveObject<Quest>(uint32) const;
+
template<>
void ActivePoolData::ActivateObject<Creature>(uint32 db_guid, uint32 pool_id)
{
diff --git a/src/server/game/Pools/PoolMgr.h b/src/server/game/Pools/PoolMgr.h
index 6c48a011b73..f1af3a3530e 100644
--- a/src/server/game/Pools/PoolMgr.h
+++ b/src/server/game/Pools/PoolMgr.h
@@ -43,7 +43,7 @@ class Pool // for Pool of Pool
typedef std::set<ObjectGuid::LowType> ActivePoolObjects;
typedef std::map<uint32, uint32> ActivePoolPools;
-class ActivePoolData
+class TC_GAME_API ActivePoolData
{
public:
template<typename T>
@@ -66,7 +66,7 @@ class ActivePoolData
};
template <class T>
-class PoolGroup
+class TC_GAME_API PoolGroup
{
typedef std::vector<PoolObject> PoolObjectList;
public:
@@ -101,7 +101,7 @@ typedef std::multimap<uint32, uint32> PooledQuestRelation;
typedef std::pair<PooledQuestRelation::const_iterator, PooledQuestRelation::const_iterator> PooledQuestRelationBounds;
typedef std::pair<PooledQuestRelation::iterator, PooledQuestRelation::iterator> PooledQuestRelationBoundsNC;
-class PoolMgr
+class TC_GAME_API PoolMgr
{
private:
PoolMgr();
diff --git a/src/server/game/Quests/QuestDef.h b/src/server/game/Quests/QuestDef.h
index a502fef6140..75b52bb4537 100644
--- a/src/server/game/Quests/QuestDef.h
+++ b/src/server/game/Quests/QuestDef.h
@@ -190,7 +190,7 @@ struct QuestLocale
// This Quest class provides a convenient way to access a few pretotaled (cached) quest details,
// all base quest information, and any utility functions such as generating the amount of
// xp to give
-class Quest
+class TC_GAME_API Quest
{
friend class ObjectMgr;
public:
diff --git a/src/server/game/Reputation/ReputationMgr.h b/src/server/game/Reputation/ReputationMgr.h
index 6f319a39b0c..5a51c9eb383 100644
--- a/src/server/game/Reputation/ReputationMgr.h
+++ b/src/server/game/Reputation/ReputationMgr.h
@@ -61,7 +61,7 @@ typedef std::map<uint32, ReputationRank> ForcedReactions;
class Player;
-class ReputationMgr
+class TC_GAME_API ReputationMgr
{
public: // constructors and global modifiers
explicit ReputationMgr(Player* owner) : _player(owner),
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index 96477e2013e..4218746893f 100644
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -1688,32 +1688,32 @@ template<class TScript> std::vector<TScript*> ScriptRegistry<TScript>::Scripts;
template<class TScript> uint32 ScriptRegistry<TScript>::_scriptIdCounter = 0;
// Specialize for each script type class like so:
-template class ScriptRegistry<SpellScriptLoader>;
-template class ScriptRegistry<ServerScript>;
-template class ScriptRegistry<WorldScript>;
-template class ScriptRegistry<FormulaScript>;
-template class ScriptRegistry<WorldMapScript>;
-template class ScriptRegistry<InstanceMapScript>;
-template class ScriptRegistry<BattlegroundMapScript>;
-template class ScriptRegistry<ItemScript>;
-template class ScriptRegistry<CreatureScript>;
-template class ScriptRegistry<GameObjectScript>;
-template class ScriptRegistry<AreaTriggerScript>;
-template class ScriptRegistry<BattlegroundScript>;
-template class ScriptRegistry<OutdoorPvPScript>;
-template class ScriptRegistry<CommandScript>;
-template class ScriptRegistry<WeatherScript>;
-template class ScriptRegistry<AuctionHouseScript>;
-template class ScriptRegistry<ConditionScript>;
-template class ScriptRegistry<VehicleScript>;
-template class ScriptRegistry<DynamicObjectScript>;
-template class ScriptRegistry<TransportScript>;
-template class ScriptRegistry<AchievementCriteriaScript>;
-template class ScriptRegistry<PlayerScript>;
-template class ScriptRegistry<GuildScript>;
-template class ScriptRegistry<GroupScript>;
-template class ScriptRegistry<UnitScript>;
-template class ScriptRegistry<AccountScript>;
+template class TC_GAME_API ScriptRegistry<SpellScriptLoader>;
+template class TC_GAME_API ScriptRegistry<ServerScript>;
+template class TC_GAME_API ScriptRegistry<WorldScript>;
+template class TC_GAME_API ScriptRegistry<FormulaScript>;
+template class TC_GAME_API ScriptRegistry<WorldMapScript>;
+template class TC_GAME_API ScriptRegistry<InstanceMapScript>;
+template class TC_GAME_API ScriptRegistry<BattlegroundMapScript>;
+template class TC_GAME_API ScriptRegistry<ItemScript>;
+template class TC_GAME_API ScriptRegistry<CreatureScript>;
+template class TC_GAME_API ScriptRegistry<GameObjectScript>;
+template class TC_GAME_API ScriptRegistry<AreaTriggerScript>;
+template class TC_GAME_API ScriptRegistry<BattlegroundScript>;
+template class TC_GAME_API ScriptRegistry<OutdoorPvPScript>;
+template class TC_GAME_API ScriptRegistry<CommandScript>;
+template class TC_GAME_API ScriptRegistry<WeatherScript>;
+template class TC_GAME_API ScriptRegistry<AuctionHouseScript>;
+template class TC_GAME_API ScriptRegistry<ConditionScript>;
+template class TC_GAME_API ScriptRegistry<VehicleScript>;
+template class TC_GAME_API ScriptRegistry<DynamicObjectScript>;
+template class TC_GAME_API ScriptRegistry<TransportScript>;
+template class TC_GAME_API ScriptRegistry<AchievementCriteriaScript>;
+template class TC_GAME_API ScriptRegistry<PlayerScript>;
+template class TC_GAME_API ScriptRegistry<GuildScript>;
+template class TC_GAME_API ScriptRegistry<GroupScript>;
+template class TC_GAME_API ScriptRegistry<UnitScript>;
+template class TC_GAME_API ScriptRegistry<AccountScript>;
// Undefine utility macros.
#undef GET_SCRIPT_RET
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index c22ffaf05a4..ea048aff9c9 100644
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -147,7 +147,7 @@ struct OutdoorPvPData;
event on all registered scripts of that type.
*/
-class ScriptObject
+class TC_GAME_API ScriptObject
{
friend class ScriptMgr;
@@ -186,7 +186,7 @@ template<class TObject> class UpdatableScript
virtual void OnUpdate(TObject* /*obj*/, uint32 /*diff*/) { }
};
-class SpellScriptLoader : public ScriptObject
+class TC_GAME_API SpellScriptLoader : public ScriptObject
{
protected:
@@ -201,7 +201,7 @@ class SpellScriptLoader : public ScriptObject
virtual AuraScript* GetAuraScript() const { return NULL; }
};
-class ServerScript : public ScriptObject
+class TC_GAME_API ServerScript : public ScriptObject
{
protected:
@@ -331,14 +331,14 @@ template<class TMap> class MapScript : public UpdatableScript<TMap>
virtual void OnPlayerLeave(TMap* /*map*/, Player* /*player*/) { }
};
-class WorldMapScript : public ScriptObject, public MapScript<Map>
+class TC_GAME_API WorldMapScript : public ScriptObject, public MapScript<Map>
{
protected:
WorldMapScript(const char* name, uint32 mapId);
};
-class InstanceMapScript : public ScriptObject, public MapScript<InstanceMap>
+class TC_GAME_API InstanceMapScript : public ScriptObject, public MapScript<InstanceMap>
{
protected:
@@ -350,14 +350,14 @@ class InstanceMapScript : public ScriptObject, public MapScript<InstanceMap>
virtual InstanceScript* GetInstanceScript(InstanceMap* /*map*/) const { return NULL; }
};
-class BattlegroundMapScript : public ScriptObject, public MapScript<BattlegroundMap>
+class TC_GAME_API BattlegroundMapScript : public ScriptObject, public MapScript<BattlegroundMap>
{
protected:
BattlegroundMapScript(const char* name, uint32 mapId);
};
-class ItemScript : public ScriptObject
+class TC_GAME_API ItemScript : public ScriptObject
{
protected:
@@ -381,7 +381,7 @@ class ItemScript : public ScriptObject
virtual bool OnRemove(Player* /*player*/, Item* /*item*/) { return false; }
};
-class UnitScript : public ScriptObject
+class TC_GAME_API UnitScript : public ScriptObject
{
protected:
@@ -404,7 +404,7 @@ class UnitScript : public ScriptObject
virtual void ModifySpellDamageTaken(Unit* /*target*/, Unit* /*attacker*/, int32& /*damage*/) { }
};
-class CreatureScript : public UnitScript, public UpdatableScript<Creature>
+class TC_GAME_API CreatureScript : public UnitScript, public UpdatableScript<Creature>
{
protected:
@@ -440,7 +440,7 @@ class CreatureScript : public UnitScript, public UpdatableScript<Creature>
virtual CreatureAI* GetAI(Creature* /*creature*/) const { return NULL; }
};
-class GameObjectScript : public ScriptObject, public UpdatableScript<GameObject>
+class TC_GAME_API GameObjectScript : public ScriptObject, public UpdatableScript<GameObject>
{
protected:
@@ -485,7 +485,7 @@ class GameObjectScript : public ScriptObject, public UpdatableScript<GameObject>
virtual GameObjectAI* GetAI(GameObject* /*go*/) const { return NULL; }
};
-class AreaTriggerScript : public ScriptObject
+class TC_GAME_API AreaTriggerScript : public ScriptObject
{
protected:
@@ -497,7 +497,7 @@ class AreaTriggerScript : public ScriptObject
virtual bool OnTrigger(Player* /*player*/, AreaTriggerEntry const* /*trigger*/) { return false; }
};
-class BattlegroundScript : public ScriptObject
+class TC_GAME_API BattlegroundScript : public ScriptObject
{
protected:
@@ -509,7 +509,7 @@ class BattlegroundScript : public ScriptObject
virtual Battleground* GetBattleground() const = 0;
};
-class OutdoorPvPScript : public ScriptObject
+class TC_GAME_API OutdoorPvPScript : public ScriptObject
{
protected:
@@ -521,7 +521,7 @@ class OutdoorPvPScript : public ScriptObject
virtual OutdoorPvP* GetOutdoorPvP() const = 0;
};
-class CommandScript : public ScriptObject
+class TC_GAME_API CommandScript : public ScriptObject
{
protected:
@@ -533,7 +533,7 @@ class CommandScript : public ScriptObject
virtual std::vector<ChatCommand> GetCommands() const = 0;
};
-class WeatherScript : public ScriptObject, public UpdatableScript<Weather>
+class TC_GAME_API WeatherScript : public ScriptObject, public UpdatableScript<Weather>
{
protected:
@@ -545,7 +545,7 @@ class WeatherScript : public ScriptObject, public UpdatableScript<Weather>
virtual void OnChange(Weather* /*weather*/, WeatherState /*state*/, float /*grade*/) { }
};
-class AuctionHouseScript : public ScriptObject
+class TC_GAME_API AuctionHouseScript : public ScriptObject
{
protected:
@@ -566,7 +566,7 @@ class AuctionHouseScript : public ScriptObject
virtual void OnAuctionExpire(AuctionHouseObject* /*ah*/, AuctionEntry* /*entry*/) { }
};
-class ConditionScript : public ScriptObject
+class TC_GAME_API ConditionScript : public ScriptObject
{
protected:
@@ -578,7 +578,7 @@ class ConditionScript : public ScriptObject
virtual bool OnConditionCheck(Condition const* /*condition*/, ConditionSourceInfo& /*sourceInfo*/) { return true; }
};
-class VehicleScript : public ScriptObject
+class TC_GAME_API VehicleScript : public ScriptObject
{
protected:
@@ -605,14 +605,14 @@ class VehicleScript : public ScriptObject
virtual void OnRemovePassenger(Vehicle* /*veh*/, Unit* /*passenger*/) { }
};
-class DynamicObjectScript : public ScriptObject, public UpdatableScript<DynamicObject>
+class TC_GAME_API DynamicObjectScript : public ScriptObject, public UpdatableScript<DynamicObject>
{
protected:
DynamicObjectScript(const char* name);
};
-class TransportScript : public ScriptObject, public UpdatableScript<Transport>
+class TC_GAME_API TransportScript : public ScriptObject, public UpdatableScript<Transport>
{
protected:
@@ -633,7 +633,7 @@ class TransportScript : public ScriptObject, public UpdatableScript<Transport>
virtual void OnRelocate(Transport* /*transport*/, uint32 /*waypointId*/, uint32 /*mapId*/, float /*x*/, float /*y*/, float /*z*/) { }
};
-class AchievementCriteriaScript : public ScriptObject
+class TC_GAME_API AchievementCriteriaScript : public ScriptObject
{
protected:
@@ -645,7 +645,7 @@ class AchievementCriteriaScript : public ScriptObject
virtual bool OnCheck(Player* source, Unit* target) = 0;
};
-class PlayerScript : public UnitScript
+class TC_GAME_API PlayerScript : public UnitScript
{
protected:
@@ -742,7 +742,7 @@ class PlayerScript : public UnitScript
virtual void OnQuestStatusChange(Player* /*player*/, uint32 /*questId*/, QuestStatus /*status*/) { }
};
-class AccountScript : public ScriptObject
+class TC_GAME_API AccountScript : public ScriptObject
{
protected:
@@ -769,7 +769,7 @@ class AccountScript : public ScriptObject
virtual void OnFailedPasswordChange(uint32 /*accountId*/) {}
};
-class GuildScript : public ScriptObject
+class TC_GAME_API GuildScript : public ScriptObject
{
protected:
@@ -810,7 +810,7 @@ class GuildScript : public ScriptObject
virtual void OnBankEvent(Guild* /*guild*/, uint8 /*eventType*/, uint8 /*tabId*/, ObjectGuid::LowType /*playerGuid*/, uint32 /*itemOrMoney*/, uint16 /*itemStackCount*/, uint8 /*destTabId*/) { }
};
-class GroupScript : public ScriptObject
+class TC_GAME_API GroupScript : public ScriptObject
{
protected:
@@ -840,11 +840,11 @@ class GroupScript : public ScriptObject
// namespace
// {
typedef std::list<std::string> UnusedScriptNamesContainer;
- extern UnusedScriptNamesContainer UnusedScriptNames;
+ TC_GAME_API extern UnusedScriptNamesContainer UnusedScriptNames;
// }
// Manages registration, loading, and execution of scripts.
-class ScriptMgr
+class TC_GAME_API ScriptMgr
{
friend class ScriptObject;
diff --git a/src/server/game/Scripting/ScriptSystem.cpp b/src/server/game/Scripting/ScriptSystem.cpp
index 309838a919e..52c5c1640af 100644
--- a/src/server/game/Scripting/ScriptSystem.cpp
+++ b/src/server/game/Scripting/ScriptSystem.cpp
@@ -21,7 +21,7 @@
#include "DatabaseEnv.h"
#include "ScriptMgr.h"
-ScriptPointVector const SystemMgr::_empty;
+TC_GAME_API ScriptPointVector const SystemMgr::_empty;
SystemMgr* SystemMgr::instance()
{
diff --git a/src/server/game/Scripting/ScriptSystem.h b/src/server/game/Scripting/ScriptSystem.h
index 9e6a0d2a5a7..7cf8ffc85b0 100644
--- a/src/server/game/Scripting/ScriptSystem.h
+++ b/src/server/game/Scripting/ScriptSystem.h
@@ -45,7 +45,7 @@ struct ScriptPointMove
typedef std::vector<ScriptPointMove> ScriptPointVector;
-class SystemMgr
+class TC_GAME_API SystemMgr
{
private:
SystemMgr() { }
diff --git a/src/server/game/Server/Protocol/Opcodes.h b/src/server/game/Server/Protocol/Opcodes.h
index 0d30134aa9f..48ed03004ea 100644
--- a/src/server/game/Server/Protocol/Opcodes.h
+++ b/src/server/game/Server/Protocol/Opcodes.h
@@ -1373,7 +1373,7 @@ struct OpcodeHandler
void (WorldSession::*handler)(WorldPacket& recvPacket);
};
-extern OpcodeHandler opcodeTable[NUM_MSG_TYPES];
+TC_GAME_API extern OpcodeHandler opcodeTable[NUM_MSG_TYPES];
#pragma pack(pop)
diff --git a/src/server/game/Server/Protocol/PacketLog.h b/src/server/game/Server/Protocol/PacketLog.h
index b211cfbf3ca..5e7661a884b 100644
--- a/src/server/game/Server/Protocol/PacketLog.h
+++ b/src/server/game/Server/Protocol/PacketLog.h
@@ -31,7 +31,7 @@ enum Direction
class WorldPacket;
-class PacketLog
+class TC_GAME_API PacketLog
{
private:
PacketLog();
diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h
index d98143fcec0..584367bd375 100644
--- a/src/server/game/Server/WorldSession.h
+++ b/src/server/game/Server/WorldSession.h
@@ -246,7 +246,7 @@ struct PacketCounter
};
/// Player session in the World
-class WorldSession
+class TC_GAME_API WorldSession
{
public:
WorldSession(uint32 id, std::string&& name, std::shared_ptr<WorldSocket> sock, AccountTypes sec, uint8 expansion, time_t mute_time, LocaleConstant locale, uint32 recruiter, bool isARecruiter);
diff --git a/src/server/game/Server/WorldSocket.h b/src/server/game/Server/WorldSocket.h
index 9b36e458511..3874b60b0bb 100644
--- a/src/server/game/Server/WorldSocket.h
+++ b/src/server/game/Server/WorldSocket.h
@@ -48,7 +48,7 @@ struct ClientPktHeader
struct AuthSession;
-class WorldSocket : public Socket<WorldSocket>
+class TC_GAME_API WorldSocket : public Socket<WorldSocket>
{
typedef Socket<WorldSocket> BaseSocket;
diff --git a/src/server/game/Server/WorldSocketMgr.h b/src/server/game/Server/WorldSocketMgr.h
index fddf3bee4c6..0dcc30e8f70 100644
--- a/src/server/game/Server/WorldSocketMgr.h
+++ b/src/server/game/Server/WorldSocketMgr.h
@@ -30,7 +30,7 @@
class WorldSocket;
/// Manages all sockets connected to peers and network threads
-class WorldSocketMgr : public SocketMgr<WorldSocket>
+class TC_GAME_API WorldSocketMgr : public SocketMgr<WorldSocket>
{
typedef SocketMgr<WorldSocket> BaseSocketMgr;
diff --git a/src/server/game/Skills/SkillDiscovery.h b/src/server/game/Skills/SkillDiscovery.h
index b7fe1cdc8b2..c2020e5b075 100644
--- a/src/server/game/Skills/SkillDiscovery.h
+++ b/src/server/game/Skills/SkillDiscovery.h
@@ -23,8 +23,9 @@
class Player;
-void LoadSkillDiscoveryTable();
-uint32 GetSkillDiscoverySpell(uint32 skillId, uint32 spellId, Player* player);
-bool HasDiscoveredAllSpells(uint32 spellId, Player* player);
-uint32 GetExplicitDiscoverySpell(uint32 spellId, Player* player);
+TC_GAME_API void LoadSkillDiscoveryTable();
+TC_GAME_API uint32 GetSkillDiscoverySpell(uint32 skillId, uint32 spellId, Player* player);
+TC_GAME_API bool HasDiscoveredAllSpells(uint32 spellId, Player* player);
+TC_GAME_API uint32 GetExplicitDiscoverySpell(uint32 spellId, Player* player);
+
#endif
diff --git a/src/server/game/Skills/SkillExtraItems.h b/src/server/game/Skills/SkillExtraItems.h
index 2889b221600..5a477b65f0b 100644
--- a/src/server/game/Skills/SkillExtraItems.h
+++ b/src/server/game/Skills/SkillExtraItems.h
@@ -23,12 +23,14 @@
// predef classes used in functions
class Player;
+
// returns true and sets the appropriate info if the player can create a perfect item with the given spellId
-bool CanCreatePerfectItem(Player* player, uint32 spellId, float &perfectCreateChance, uint32 &perfectItemType);
+TC_GAME_API bool CanCreatePerfectItem(Player* player, uint32 spellId, float &perfectCreateChance, uint32 &perfectItemType);
// load perfection proc info from DB
-void LoadSkillPerfectItemTable();
+TC_GAME_API void LoadSkillPerfectItemTable();
// returns true and sets the appropriate info if the player can create extra items with the given spellId
-bool CanCreateExtraItems(Player* player, uint32 spellId, float &additionalChance, uint8 &additionalMax);
+TC_GAME_API bool CanCreateExtraItems(Player* player, uint32 spellId, float &additionalChance, uint8 &additionalMax);
// function to load the extra item creation info from DB
-void LoadSkillExtraItemTable();
+TC_GAME_API void LoadSkillExtraItemTable();
+
#endif
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.h b/src/server/game/Spells/Auras/SpellAuraEffects.h
index b400520a08a..32a7b97fff2 100644
--- a/src/server/game/Spells/Auras/SpellAuraEffects.h
+++ b/src/server/game/Spells/Auras/SpellAuraEffects.h
@@ -27,7 +27,7 @@ class Aura;
typedef void(AuraEffect::*pAuraEffectHandler)(AuraApplication const* aurApp, uint8 mode, bool apply) const;
-class AuraEffect
+class TC_GAME_API AuraEffect
{
friend void Aura::_InitEffects(uint8 effMask, Unit* caster, int32 *baseAmount);
friend Aura* Unit::_TryStackingOrRefreshingExistingAura(SpellInfo const* newAura, uint8 effMask, Unit* caster, int32* baseAmount, Item* castItem, ObjectGuid casterGUID);
diff --git a/src/server/game/Spells/Auras/SpellAuras.h b/src/server/game/Spells/Auras/SpellAuras.h
index da075fa25cd..750110dc146 100644
--- a/src/server/game/Spells/Auras/SpellAuras.h
+++ b/src/server/game/Spells/Auras/SpellAuras.h
@@ -39,7 +39,7 @@ class ChargeDropEvent;
// update aura target map every 500 ms instead of every update - reduce amount of grid searcher calls
#define UPDATE_TARGET_MAP_INTERVAL 500
-class AuraApplication
+class TC_GAME_API AuraApplication
{
friend void Unit::_ApplyAura(AuraApplication * aurApp, uint8 effMask);
friend void Unit::_UnapplyAura(AuraApplicationMap::iterator &i, AuraRemoveMode removeMode);
@@ -82,7 +82,7 @@ class AuraApplication
void ClientUpdate(bool remove = false);
};
-class Aura
+class TC_GAME_API Aura
{
friend Aura* Unit::_TryStackingOrRefreshingExistingAura(SpellInfo const* newAura, uint8 effMask, Unit* caster, int32 *baseAmount, Item* castItem, ObjectGuid casterGUID);
public:
@@ -273,7 +273,7 @@ class Aura
Unit::AuraApplicationList m_removedApplications;
};
-class UnitAura : public Aura
+class TC_GAME_API UnitAura : public Aura
{
friend Aura* Aura::Create(SpellInfo const* spellproto, uint8 effMask, WorldObject* owner, Unit* caster, int32 *baseAmount, Item* castItem, ObjectGuid casterGUID);
protected:
@@ -294,7 +294,7 @@ class UnitAura : public Aura
DiminishingGroup m_AuraDRGroup:8; // Diminishing
};
-class DynObjAura : public Aura
+class TC_GAME_API DynObjAura : public Aura
{
friend Aura* Aura::Create(SpellInfo const* spellproto, uint8 effMask, WorldObject* owner, Unit* caster, int32 *baseAmount, Item* castItem, ObjectGuid casterGUID);
protected:
@@ -305,7 +305,7 @@ class DynObjAura : public Aura
void FillTargetMap(std::map<Unit*, uint8> & targets, Unit* caster) override;
};
-class ChargeDropEvent : public BasicEvent
+class TC_GAME_API ChargeDropEvent : public BasicEvent
{
friend class Aura;
protected:
diff --git a/src/server/game/Spells/Spell.h b/src/server/game/Spells/Spell.h
index 696d2801645..e634aa62a1c 100644
--- a/src/server/game/Spells/Spell.h
+++ b/src/server/game/Spells/Spell.h
@@ -80,7 +80,7 @@ enum SpellRangeFlag
SPELL_RANGE_RANGED = 2 //hunter range and ranged weapon
};
-struct SpellDestination
+struct TC_GAME_API SpellDestination
{
SpellDestination();
SpellDestination(float x, float y, float z, float orientation = 0.0f, uint32 mapId = MAPID_INVALID);
@@ -95,7 +95,7 @@ struct SpellDestination
Position _transportOffset;
};
-class SpellCastTargets
+class TC_GAME_API SpellCastTargets
{
public:
SpellCastTargets();
@@ -218,7 +218,7 @@ enum SpellEffectHandleMode
typedef std::list<std::pair<uint32, ObjectGuid>> DispelList;
-class Spell
+class TC_GAME_API Spell
{
friend void Unit::SetCurrentCastSpell(Spell* pSpell);
friend class SpellScript;
@@ -708,7 +708,7 @@ class Spell
namespace Trinity
{
- struct WorldObjectSpellTargetCheck
+ struct TC_GAME_API WorldObjectSpellTargetCheck
{
Unit* _caster;
Unit* _referer;
@@ -723,7 +723,7 @@ namespace Trinity
bool operator()(WorldObject* target);
};
- struct WorldObjectSpellNearbyTargetCheck : public WorldObjectSpellTargetCheck
+ struct TC_GAME_API WorldObjectSpellNearbyTargetCheck : public WorldObjectSpellTargetCheck
{
float _range;
Position const* _position;
@@ -732,7 +732,7 @@ namespace Trinity
bool operator()(WorldObject* target);
};
- struct WorldObjectSpellAreaTargetCheck : public WorldObjectSpellTargetCheck
+ struct TC_GAME_API WorldObjectSpellAreaTargetCheck : public WorldObjectSpellTargetCheck
{
float _range;
Position const* _position;
@@ -741,7 +741,7 @@ namespace Trinity
bool operator()(WorldObject* target);
};
- struct WorldObjectSpellConeTargetCheck : public WorldObjectSpellAreaTargetCheck
+ struct TC_GAME_API WorldObjectSpellConeTargetCheck : public WorldObjectSpellAreaTargetCheck
{
float _coneAngle;
WorldObjectSpellConeTargetCheck(float coneAngle, float range, Unit* caster,
@@ -749,7 +749,7 @@ namespace Trinity
bool operator()(WorldObject* target);
};
- struct WorldObjectSpellTrajTargetCheck : public WorldObjectSpellAreaTargetCheck
+ struct TC_GAME_API WorldObjectSpellTrajTargetCheck : public WorldObjectSpellAreaTargetCheck
{
WorldObjectSpellTrajTargetCheck(float range, Position const* position, Unit* caster, SpellInfo const* spellInfo);
bool operator()(WorldObject* target);
@@ -758,7 +758,7 @@ namespace Trinity
typedef void(Spell::*pEffect)(SpellEffIndex effIndex);
-class SpellEvent : public BasicEvent
+class TC_GAME_API SpellEvent : public BasicEvent
{
public:
SpellEvent(Spell* spell);
diff --git a/src/server/game/Spells/SpellHistory.h b/src/server/game/Spells/SpellHistory.h
index f0a53fe130d..ccc8a7daa96 100644
--- a/src/server/game/Spells/SpellHistory.h
+++ b/src/server/game/Spells/SpellHistory.h
@@ -31,7 +31,7 @@ class SpellInfo;
class Unit;
struct SpellCategoryEntry;
-class SpellHistory
+class TC_GAME_API SpellHistory
{
public:
typedef std::chrono::system_clock Clock;
diff --git a/src/server/game/Spells/SpellInfo.h b/src/server/game/Spells/SpellInfo.h
index 34208f268bd..1530235174a 100644
--- a/src/server/game/Spells/SpellInfo.h
+++ b/src/server/game/Spells/SpellInfo.h
@@ -194,7 +194,7 @@ enum SpellCustomAttributes
uint32 GetTargetFlagMask(SpellTargetObjectTypes objType);
-class SpellImplicitTargetInfo
+class TC_GAME_API SpellImplicitTargetInfo
{
private:
Targets _target;
@@ -225,7 +225,7 @@ private:
static StaticData _data[TOTAL_SPELL_TARGETS];
};
-class SpellEffectInfo
+class TC_GAME_API SpellEffectInfo
{
SpellInfo const* _spellInfo;
uint8 _effIndex;
@@ -291,7 +291,7 @@ private:
static StaticData _data[TOTAL_SPELL_EFFECTS];
};
-class SpellInfo
+class TC_GAME_API SpellInfo
{
public:
uint32 Id;
diff --git a/src/server/game/Spells/SpellMgr.h b/src/server/game/Spells/SpellMgr.h
index 827e3c671ab..269a3a90e9d 100644
--- a/src/server/game/Spells/SpellMgr.h
+++ b/src/server/game/Spells/SpellMgr.h
@@ -441,7 +441,7 @@ enum EffectRadiusIndex
};
// Spell pet auras
-class PetAura
+class TC_GAME_API PetAura
{
private:
typedef std::unordered_map<uint32, uint32> PetAuraMap;
@@ -488,7 +488,7 @@ class PetAura
};
typedef std::map<uint32, PetAura> SpellPetAuraMap;
-struct SpellArea
+struct TC_GAME_API SpellArea
{
uint32 spellId;
uint32 areaId; // zone/subzone/or 0 is not limited to zone
@@ -593,13 +593,13 @@ inline bool IsProfessionOrRidingSkill(uint32 skill)
bool IsPartOfSkillLine(uint32 skillId, uint32 spellId);
// spell diminishing returns
-DiminishingGroup GetDiminishingReturnsGroupForSpell(SpellInfo const* spellproto, bool triggered);
-DiminishingReturnsType GetDiminishingReturnsGroupType(DiminishingGroup group);
-DiminishingLevels GetDiminishingReturnsMaxLevel(DiminishingGroup group);
-int32 GetDiminishingReturnsLimitDuration(DiminishingGroup group, SpellInfo const* spellproto);
-bool IsDiminishingReturnsGroupDurationLimited(DiminishingGroup group);
+TC_GAME_API DiminishingGroup GetDiminishingReturnsGroupForSpell(SpellInfo const* spellproto, bool triggered);
+TC_GAME_API DiminishingReturnsType GetDiminishingReturnsGroupType(DiminishingGroup group);
+TC_GAME_API DiminishingLevels GetDiminishingReturnsMaxLevel(DiminishingGroup group);
+TC_GAME_API int32 GetDiminishingReturnsLimitDuration(DiminishingGroup group, SpellInfo const* spellproto);
+TC_GAME_API bool IsDiminishingReturnsGroupDurationLimited(DiminishingGroup group);
-class SpellMgr
+class TC_GAME_API SpellMgr
{
// Constructors
private:
diff --git a/src/server/game/Spells/SpellScript.h b/src/server/game/Spells/SpellScript.h
index 77a993fffae..1d4efd8073d 100644
--- a/src/server/game/Spells/SpellScript.h
+++ b/src/server/game/Spells/SpellScript.h
@@ -52,7 +52,7 @@ enum SpellScriptState
#define SPELL_SCRIPT_STATE_END SPELL_SCRIPT_STATE_UNLOADING + 1
// helper class from which SpellScript and SpellAura derive, use these classes instead
-class _SpellScript
+class TC_GAME_API _SpellScript
{
// internal use classes & functions
// DO NOT OVERRIDE THESE IN SCRIPTS
@@ -68,7 +68,7 @@ class _SpellScript
std::string const* _GetScriptName() const;
protected:
- class EffectHook
+ class TC_GAME_API EffectHook
{
public:
EffectHook(uint8 _effIndex);
@@ -82,7 +82,7 @@ class _SpellScript
uint8 effIndex;
};
- class EffectNameCheck
+ class TC_GAME_API EffectNameCheck
{
public:
EffectNameCheck(uint16 _effName) { effName = _effName; }
@@ -92,7 +92,7 @@ class _SpellScript
uint16 effName;
};
- class EffectAuraNameCheck
+ class TC_GAME_API EffectAuraNameCheck
{
public:
EffectAuraNameCheck(uint16 _effAurName) { effAurName = _effAurName; }
@@ -149,7 +149,7 @@ enum SpellScriptHookType
#define HOOK_SPELL_END SPELL_SCRIPT_HOOK_CHECK_CAST + 1
#define HOOK_SPELL_COUNT HOOK_SPELL_END - HOOK_SPELL_START
-class SpellScript : public _SpellScript
+class TC_GAME_API SpellScript : public _SpellScript
{
// internal use classes & functions
// DO NOT OVERRIDE THESE IN SCRIPTS
@@ -165,7 +165,7 @@ class SpellScript : public _SpellScript
SPELLSCRIPT_FUNCTION_TYPE_DEFINES(SpellScript)
- class CastHandler
+ class TC_GAME_API CastHandler
{
public:
CastHandler(SpellCastFnType _pCastHandlerScript);
@@ -174,7 +174,7 @@ class SpellScript : public _SpellScript
SpellCastFnType pCastHandlerScript;
};
- class CheckCastHandler
+ class TC_GAME_API CheckCastHandler
{
public:
CheckCastHandler(SpellCheckCastFnType checkCastHandlerScript);
@@ -183,7 +183,7 @@ class SpellScript : public _SpellScript
SpellCheckCastFnType _checkCastHandlerScript;
};
- class EffectHandler : public _SpellScript::EffectNameCheck, public _SpellScript::EffectHook
+ class TC_GAME_API EffectHandler : public _SpellScript::EffectNameCheck, public _SpellScript::EffectHook
{
public:
EffectHandler(SpellEffectFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName);
@@ -194,7 +194,7 @@ class SpellScript : public _SpellScript
SpellEffectFnType pEffectHandlerScript;
};
- class HitHandler
+ class TC_GAME_API HitHandler
{
public:
HitHandler(SpellHitFnType _pHitHandlerScript);
@@ -203,7 +203,7 @@ class SpellScript : public _SpellScript
SpellHitFnType pHitHandlerScript;
};
- class TargetHook : public _SpellScript::EffectHook
+ class TC_GAME_API TargetHook : public _SpellScript::EffectHook
{
public:
TargetHook(uint8 _effectIndex, uint16 _targetType, bool _area, bool _dest);
@@ -216,7 +216,7 @@ class SpellScript : public _SpellScript
bool dest;
};
- class ObjectAreaTargetSelectHandler : public TargetHook
+ class TC_GAME_API ObjectAreaTargetSelectHandler : public TargetHook
{
public:
ObjectAreaTargetSelectHandler(SpellObjectAreaTargetSelectFnType _pObjectAreaTargetSelectHandlerScript, uint8 _effIndex, uint16 _targetType);
@@ -225,7 +225,7 @@ class SpellScript : public _SpellScript
SpellObjectAreaTargetSelectFnType pObjectAreaTargetSelectHandlerScript;
};
- class ObjectTargetSelectHandler : public TargetHook
+ class TC_GAME_API ObjectTargetSelectHandler : public TargetHook
{
public:
ObjectTargetSelectHandler(SpellObjectTargetSelectFnType _pObjectTargetSelectHandlerScript, uint8 _effIndex, uint16 _targetType);
@@ -234,7 +234,7 @@ class SpellScript : public _SpellScript
SpellObjectTargetSelectFnType pObjectTargetSelectHandlerScript;
};
- class DestinationTargetSelectHandler : public TargetHook
+ class TC_GAME_API DestinationTargetSelectHandler : public TargetHook
{
public:
DestinationTargetSelectHandler(SpellDestinationTargetSelectFnType _DestinationTargetSelectHandlerScript, uint8 _effIndex, uint16 _targetType);
@@ -470,7 +470,7 @@ enum AuraScriptHookType
#define HOOK_AURA_EFFECT_END HOOK_AURA_EFFECT_CALC_SPELLMOD + 1
#define HOOK_AURA_EFFECT_COUNT HOOK_AURA_EFFECT_END - HOOK_AURA_EFFECT_START
*/
-class AuraScript : public _SpellScript
+class TC_GAME_API AuraScript : public _SpellScript
{
// internal use classes & functions
// DO NOT OVERRIDE THESE IN SCRIPTS
@@ -493,7 +493,7 @@ class AuraScript : public _SpellScript
AURASCRIPT_FUNCTION_TYPE_DEFINES(AuraScript)
- class CheckAreaTargetHandler
+ class TC_GAME_API CheckAreaTargetHandler
{
public:
CheckAreaTargetHandler(AuraCheckAreaTargetFnType pHandlerScript);
@@ -501,7 +501,7 @@ class AuraScript : public _SpellScript
private:
AuraCheckAreaTargetFnType pHandlerScript;
};
- class AuraDispelHandler
+ class TC_GAME_API AuraDispelHandler
{
public:
AuraDispelHandler(AuraDispelFnType pHandlerScript);
@@ -509,14 +509,14 @@ class AuraScript : public _SpellScript
private:
AuraDispelFnType pHandlerScript;
};
- class EffectBase : public _SpellScript::EffectAuraNameCheck, public _SpellScript::EffectHook
+ class TC_GAME_API EffectBase : public _SpellScript::EffectAuraNameCheck, public _SpellScript::EffectHook
{
public:
EffectBase(uint8 _effIndex, uint16 _effName);
std::string ToString();
bool CheckEffect(SpellInfo const* spellInfo, uint8 effIndex) override;
};
- class EffectPeriodicHandler : public EffectBase
+ class TC_GAME_API EffectPeriodicHandler : public EffectBase
{
public:
EffectPeriodicHandler(AuraEffectPeriodicFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName);
@@ -524,7 +524,7 @@ class AuraScript : public _SpellScript
private:
AuraEffectPeriodicFnType pEffectHandlerScript;
};
- class EffectUpdatePeriodicHandler : public EffectBase
+ class TC_GAME_API EffectUpdatePeriodicHandler : public EffectBase
{
public:
EffectUpdatePeriodicHandler(AuraEffectUpdatePeriodicFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName);
@@ -532,7 +532,7 @@ class AuraScript : public _SpellScript
private:
AuraEffectUpdatePeriodicFnType pEffectHandlerScript;
};
- class EffectCalcAmountHandler : public EffectBase
+ class TC_GAME_API EffectCalcAmountHandler : public EffectBase
{
public:
EffectCalcAmountHandler(AuraEffectCalcAmountFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName);
@@ -540,7 +540,7 @@ class AuraScript : public _SpellScript
private:
AuraEffectCalcAmountFnType pEffectHandlerScript;
};
- class EffectCalcPeriodicHandler : public EffectBase
+ class TC_GAME_API EffectCalcPeriodicHandler : public EffectBase
{
public:
EffectCalcPeriodicHandler(AuraEffectCalcPeriodicFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName);
@@ -548,7 +548,7 @@ class AuraScript : public _SpellScript
private:
AuraEffectCalcPeriodicFnType pEffectHandlerScript;
};
- class EffectCalcSpellModHandler : public EffectBase
+ class TC_GAME_API EffectCalcSpellModHandler : public EffectBase
{
public:
EffectCalcSpellModHandler(AuraEffectCalcSpellModFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName);
@@ -556,7 +556,7 @@ class AuraScript : public _SpellScript
private:
AuraEffectCalcSpellModFnType pEffectHandlerScript;
};
- class EffectApplyHandler : public EffectBase
+ class TC_GAME_API EffectApplyHandler : public EffectBase
{
public:
EffectApplyHandler(AuraEffectApplicationModeFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName, AuraEffectHandleModes _mode);
@@ -565,7 +565,7 @@ class AuraScript : public _SpellScript
AuraEffectApplicationModeFnType pEffectHandlerScript;
AuraEffectHandleModes mode;
};
- class EffectAbsorbHandler : public EffectBase
+ class TC_GAME_API EffectAbsorbHandler : public EffectBase
{
public:
EffectAbsorbHandler(AuraEffectAbsorbFnType _pEffectHandlerScript, uint8 _effIndex);
@@ -573,7 +573,7 @@ class AuraScript : public _SpellScript
private:
AuraEffectAbsorbFnType pEffectHandlerScript;
};
- class EffectManaShieldHandler : public EffectBase
+ class TC_GAME_API EffectManaShieldHandler : public EffectBase
{
public:
EffectManaShieldHandler(AuraEffectAbsorbFnType _pEffectHandlerScript, uint8 _effIndex);
@@ -581,7 +581,7 @@ class AuraScript : public _SpellScript
private:
AuraEffectAbsorbFnType pEffectHandlerScript;
};
- class EffectSplitHandler : public EffectBase
+ class TC_GAME_API EffectSplitHandler : public EffectBase
{
public:
EffectSplitHandler(AuraEffectSplitFnType _pEffectHandlerScript, uint8 _effIndex);
@@ -589,7 +589,7 @@ class AuraScript : public _SpellScript
private:
AuraEffectSplitFnType pEffectHandlerScript;
};
- class CheckProcHandler
+ class TC_GAME_API CheckProcHandler
{
public:
CheckProcHandler(AuraCheckProcFnType handlerScript);
@@ -597,7 +597,7 @@ class AuraScript : public _SpellScript
private:
AuraCheckProcFnType _HandlerScript;
};
- class AuraProcHandler
+ class TC_GAME_API AuraProcHandler
{
public:
AuraProcHandler(AuraProcFnType handlerScript);
@@ -605,7 +605,7 @@ class AuraScript : public _SpellScript
private:
AuraProcFnType _HandlerScript;
};
- class EffectProcHandler : public EffectBase
+ class TC_GAME_API EffectProcHandler : public EffectBase
{
public:
EffectProcHandler(AuraEffectProcFnType effectHandlerScript, uint8 effIndex, uint16 effName);
@@ -645,7 +645,7 @@ class AuraScript : public _SpellScript
AuraApplication const* m_auraApplication;
bool m_defaultActionPrevented;
- class ScriptStateStore
+ class TC_GAME_API ScriptStateStore
{
public:
AuraApplication const* _auraApplication;
diff --git a/src/server/game/Texts/CreatureTextMgr.h b/src/server/game/Texts/CreatureTextMgr.h
index e364eb6eefa..d7953463a97 100644
--- a/src/server/game/Texts/CreatureTextMgr.h
+++ b/src/server/game/Texts/CreatureTextMgr.h
@@ -75,7 +75,7 @@ typedef std::unordered_map<uint32, CreatureTextHolder> CreatureTextMap; // a
typedef std::map<CreatureTextId, CreatureTextLocale> LocaleCreatureTextMap;
-class CreatureTextMgr
+class TC_GAME_API CreatureTextMgr
{
private:
CreatureTextMgr() { }
diff --git a/src/server/game/Tickets/TicketMgr.h b/src/server/game/Tickets/TicketMgr.h
index 59f38e6d23f..ff2cd656dce 100644
--- a/src/server/game/Tickets/TicketMgr.h
+++ b/src/server/game/Tickets/TicketMgr.h
@@ -84,7 +84,7 @@ enum TicketType
TICKET_TYPE_CHARACTER_DELETED = 2,
};
-class GmTicket
+class TC_GAME_API GmTicket
{
public:
GmTicket();
@@ -181,7 +181,7 @@ private:
};
typedef std::map<uint32, GmTicket*> GmTicketList;
-class TicketMgr
+class TC_GAME_API TicketMgr
{
private:
TicketMgr();
diff --git a/src/server/game/Tools/CharacterDatabaseCleaner.h b/src/server/game/Tools/CharacterDatabaseCleaner.h
index ecbd6d0a790..f1e6900a6bb 100644
--- a/src/server/game/Tools/CharacterDatabaseCleaner.h
+++ b/src/server/game/Tools/CharacterDatabaseCleaner.h
@@ -30,20 +30,20 @@ namespace CharacterDatabaseCleaner
CLEANING_FLAG_QUESTSTATUS = 0x10
};
- void CleanDatabase();
+ TC_GAME_API void CleanDatabase();
- void CheckUnique(const char* column, const char* table, bool (*check)(uint32));
+ TC_GAME_API void CheckUnique(const char* column, const char* table, bool (*check)(uint32));
- bool AchievementProgressCheck(uint32 criteria);
- bool SkillCheck(uint32 skill);
- bool SpellCheck(uint32 spell_id);
- bool TalentCheck(uint32 talent_id);
+ TC_GAME_API bool AchievementProgressCheck(uint32 criteria);
+ TC_GAME_API bool SkillCheck(uint32 skill);
+ TC_GAME_API bool SpellCheck(uint32 spell_id);
+ TC_GAME_API bool TalentCheck(uint32 talent_id);
- void CleanCharacterAchievementProgress();
- void CleanCharacterSkills();
- void CleanCharacterSpell();
- void CleanCharacterTalent();
- void CleanCharacterQuestStatus();
+ TC_GAME_API void CleanCharacterAchievementProgress();
+ TC_GAME_API void CleanCharacterSkills();
+ TC_GAME_API void CleanCharacterSpell();
+ TC_GAME_API void CleanCharacterTalent();
+ TC_GAME_API void CleanCharacterQuestStatus();
}
#endif
diff --git a/src/server/game/Tools/PlayerDump.h b/src/server/game/Tools/PlayerDump.h
index 95d6ed2d04b..12cafc6ad48 100644
--- a/src/server/game/Tools/PlayerDump.h
+++ b/src/server/game/Tools/PlayerDump.h
@@ -62,7 +62,7 @@ enum DumpReturn
DUMP_CHARACTER_DELETED
};
-class PlayerDump
+class TC_GAME_API PlayerDump
{
public:
typedef std::set<ObjectGuid::LowType> DumpGuidSet;
@@ -72,7 +72,7 @@ class PlayerDump
PlayerDump() { }
};
-class PlayerDumpWriter : public PlayerDump
+class TC_GAME_API PlayerDumpWriter : public PlayerDump
{
public:
PlayerDumpWriter() { }
@@ -90,7 +90,7 @@ class PlayerDumpWriter : public PlayerDump
DumpGuidSet items;
};
-class PlayerDumpReader : public PlayerDump
+class TC_GAME_API PlayerDumpReader : public PlayerDump
{
public:
PlayerDumpReader() { }
diff --git a/src/server/game/Warden/Warden.h b/src/server/game/Warden/Warden.h
index 35ee18d4c02..b0aa496cbe8 100644
--- a/src/server/game/Warden/Warden.h
+++ b/src/server/game/Warden/Warden.h
@@ -92,7 +92,7 @@ struct ClientWardenModule
class WorldSession;
-class Warden
+class TC_GAME_API Warden
{
friend class WardenWin;
friend class WardenMac;
diff --git a/src/server/game/Warden/WardenCheckMgr.h b/src/server/game/Warden/WardenCheckMgr.h
index a09dc3a6dbb..7349fd5b589 100644
--- a/src/server/game/Warden/WardenCheckMgr.h
+++ b/src/server/game/Warden/WardenCheckMgr.h
@@ -48,7 +48,7 @@ struct WardenCheckResult
BigNumber Result; // MEM_CHECK
};
-class WardenCheckMgr
+class TC_GAME_API WardenCheckMgr
{
private:
WardenCheckMgr();
diff --git a/src/server/game/Warden/WardenMac.h b/src/server/game/Warden/WardenMac.h
index 26a2d86524e..c7435502f63 100644
--- a/src/server/game/Warden/WardenMac.h
+++ b/src/server/game/Warden/WardenMac.h
@@ -28,7 +28,7 @@
class WorldSession;
class Warden;
-class WardenMac : public Warden
+class TC_GAME_API WardenMac : public Warden
{
public:
WardenMac();
diff --git a/src/server/game/Warden/WardenWin.h b/src/server/game/Warden/WardenWin.h
index 4bf1af77c47..b3e6d7c586c 100644
--- a/src/server/game/Warden/WardenWin.h
+++ b/src/server/game/Warden/WardenWin.h
@@ -62,7 +62,7 @@ struct WardenInitModuleRequest
class WorldSession;
class Warden;
-class WardenWin : public Warden
+class TC_GAME_API WardenWin : public Warden
{
public:
WardenWin();
diff --git a/src/server/game/Weather/Weather.h b/src/server/game/Weather/Weather.h
index c1f029d6264..6a770615308 100644
--- a/src/server/game/Weather/Weather.h
+++ b/src/server/game/Weather/Weather.h
@@ -62,7 +62,7 @@ enum WeatherState
};
/// Weather for one zone
-class Weather
+class TC_GAME_API Weather
{
public:
diff --git a/src/server/game/Weather/WeatherMgr.h b/src/server/game/Weather/WeatherMgr.h
index 97c541fd3c0..e3dd4ac9ec4 100644
--- a/src/server/game/Weather/WeatherMgr.h
+++ b/src/server/game/Weather/WeatherMgr.h
@@ -30,15 +30,15 @@ class Player;
namespace WeatherMgr
{
- void LoadWeatherData();
+ TC_GAME_API void LoadWeatherData();
- Weather* FindWeather(uint32 id);
- Weather* AddWeather(uint32 zone_id);
- void RemoveWeather(uint32 zone_id);
+ TC_GAME_API Weather* FindWeather(uint32 id);
+ TC_GAME_API Weather* AddWeather(uint32 zone_id);
+ TC_GAME_API void RemoveWeather(uint32 zone_id);
- void SendFineWeatherUpdateToPlayer(Player* player);
+ TC_GAME_API void SendFineWeatherUpdateToPlayer(Player* player);
- void Update(uint32 diff);
+ TC_GAME_API void Update(uint32 diff);
}
#endif
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index 2263fbca49f..cc699e26d60 100644
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -67,17 +67,18 @@
#include "WorldSession.h"
-std::atomic<bool> World::m_stopEvent(false);
-uint8 World::m_ExitCode = SHUTDOWN_EXIT_CODE;
-std::atomic<uint32> World::m_worldLoopCounter(0);
+TC_GAME_API std::atomic<bool> World::m_stopEvent(false);
+TC_GAME_API uint8 World::m_ExitCode = SHUTDOWN_EXIT_CODE;
-float World::m_MaxVisibleDistanceOnContinents = DEFAULT_VISIBILITY_DISTANCE;
-float World::m_MaxVisibleDistanceInInstances = DEFAULT_VISIBILITY_INSTANCE;
-float World::m_MaxVisibleDistanceInBGArenas = DEFAULT_VISIBILITY_BGARENAS;
+TC_GAME_API std::atomic<uint32> World::m_worldLoopCounter(0);
-int32 World::m_visibility_notify_periodOnContinents = DEFAULT_VISIBILITY_NOTIFY_PERIOD;
-int32 World::m_visibility_notify_periodInInstances = DEFAULT_VISIBILITY_NOTIFY_PERIOD;
-int32 World::m_visibility_notify_periodInBGArenas = DEFAULT_VISIBILITY_NOTIFY_PERIOD;
+TC_GAME_API float World::m_MaxVisibleDistanceOnContinents = DEFAULT_VISIBILITY_DISTANCE;
+TC_GAME_API float World::m_MaxVisibleDistanceInInstances = DEFAULT_VISIBILITY_INSTANCE;
+TC_GAME_API float World::m_MaxVisibleDistanceInBGArenas = DEFAULT_VISIBILITY_BGARENAS;
+
+TC_GAME_API int32 World::m_visibility_notify_periodOnContinents = DEFAULT_VISIBILITY_NOTIFY_PERIOD;
+TC_GAME_API int32 World::m_visibility_notify_periodInInstances = DEFAULT_VISIBILITY_NOTIFY_PERIOD;
+TC_GAME_API int32 World::m_visibility_notify_periodInBGArenas = DEFAULT_VISIBILITY_NOTIFY_PERIOD;
/// World constructor
World::World()
diff --git a/src/server/game/World/World.h b/src/server/game/World/World.h
index 6d1f6313ae5..d849705dc65 100644
--- a/src/server/game/World/World.h
+++ b/src/server/game/World/World.h
@@ -537,7 +537,7 @@ struct CharacterInfo
};
/// The World
-class World
+class TC_GAME_API World
{
public:
static World* instance();
@@ -869,7 +869,7 @@ class World
std::deque<std::future<PreparedQueryResult>> m_realmCharCallbacks;
};
-extern Realm realm;
+TC_GAME_API extern Realm realm;
#define sWorld World::instance()