diff options
author | Shauren <shauren.trinity@gmail.com> | 2019-07-27 01:00:37 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2019-07-27 01:00:37 +0200 |
commit | e8e89f58fb800014f53341f12505f60ee2b5fb6f (patch) | |
tree | 2b63800163e2026be75621a36ddf1218bdbf9dab /src/server/game/Tools | |
parent | 1dcbceba81002ba6ff83129d403763df398f9736 (diff) |
Core/DBLayer: Prevent using prepared statements on wrong database
Diffstat (limited to 'src/server/game/Tools')
-rw-r--r-- | src/server/game/Tools/PlayerDump.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Tools/PlayerDump.cpp b/src/server/game/Tools/PlayerDump.cpp index 86d50a745e1..3dd0f3f6d41 100644 --- a/src/server/game/Tools/PlayerDump.cpp +++ b/src/server/game/Tools/PlayerDump.cpp @@ -472,7 +472,7 @@ DumpReturn PlayerDumpReader::LoadDump(std::string const& file, uint32 account, s bool incHighest = true; if (guid && guid < sObjectMgr->GetGenerator<HighGuid::Player>().GetNextAfterMaxUsed()) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_GUID); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_GUID); stmt->setUInt64(0, guid); PreparedQueryResult result = CharacterDatabase.Query(stmt); @@ -490,7 +490,7 @@ DumpReturn PlayerDumpReader::LoadDump(std::string const& file, uint32 account, s if (ObjectMgr::CheckPlayerName(name, sWorld->GetDefaultDbcLocale(), true) == CHAR_NAME_SUCCESS) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_NAME); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_NAME); stmt->setString(0, name); PreparedQueryResult result = CharacterDatabase.Query(stmt); @@ -598,7 +598,7 @@ DumpReturn PlayerDumpReader::LoadDump(std::string const& file, uint32 account, s // check if the original name already exists name = GetNth(line, GetColNumber(tn, "name")); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_NAME); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_NAME); stmt->setString(0, name); PreparedQueryResult result = CharacterDatabase.Query(stmt); |