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authorariel- <ariel-@users.noreply.github.com>2017-06-19 23:20:06 -0300
committerariel- <ariel-@users.noreply.github.com>2017-06-19 23:20:06 -0300
commit85a7d5ce9ac68b30da2277cc91d4b70358f1880d (patch)
treedf3d2084ee2e35008903c03178039b9c986e2d08 /src/server/game/Weather/Weather.cpp
parent052fc24315ace866ea1cf610e85df119b68100c9 (diff)
Core: ported headers cleanup from master branch
Diffstat (limited to 'src/server/game/Weather/Weather.cpp')
-rw-r--r--src/server/game/Weather/Weather.cpp10
1 files changed, 6 insertions, 4 deletions
diff --git a/src/server/game/Weather/Weather.cpp b/src/server/game/Weather/Weather.cpp
index 91125282496..fb26ae61a12 100644
--- a/src/server/game/Weather/Weather.cpp
+++ b/src/server/game/Weather/Weather.cpp
@@ -21,12 +21,14 @@
*/
#include "Weather.h"
-#include "WorldPacket.h"
-#include "Player.h"
#include "GameTime.h"
#include "Log.h"
-#include "Util.h"
+#include "Player.h"
+#include "Random.h"
#include "ScriptMgr.h"
+#include "Util.h"
+#include "World.h"
+#include "WorldPacket.h"
#include "WorldSession.h"
/// Create the Weather object
@@ -196,7 +198,7 @@ void Weather::SendWeatherUpdateToPlayer(Player* player)
data << uint32(GetWeatherState());
data << (float)m_grade;
data << uint8(0);
- player->GetSession()->SendPacket(&data);
+ player->SendDirectMessage(&data);
}
/// Send the new weather to all players in the zone