diff options
| author | ariel- <ariel-@users.noreply.github.com> | 2017-06-19 23:20:06 -0300 |
|---|---|---|
| committer | ariel- <ariel-@users.noreply.github.com> | 2017-06-19 23:20:06 -0300 |
| commit | 85a7d5ce9ac68b30da2277cc91d4b70358f1880d (patch) | |
| tree | df3d2084ee2e35008903c03178039b9c986e2d08 /src/server/game/Weather | |
| parent | 052fc24315ace866ea1cf610e85df119b68100c9 (diff) | |
Core: ported headers cleanup from master branch
Diffstat (limited to 'src/server/game/Weather')
| -rw-r--r-- | src/server/game/Weather/Weather.cpp | 10 | ||||
| -rw-r--r-- | src/server/game/Weather/Weather.h | 2 | ||||
| -rw-r--r-- | src/server/game/Weather/WeatherMgr.cpp | 9 |
3 files changed, 12 insertions, 9 deletions
diff --git a/src/server/game/Weather/Weather.cpp b/src/server/game/Weather/Weather.cpp index 91125282496..fb26ae61a12 100644 --- a/src/server/game/Weather/Weather.cpp +++ b/src/server/game/Weather/Weather.cpp @@ -21,12 +21,14 @@ */ #include "Weather.h" -#include "WorldPacket.h" -#include "Player.h" #include "GameTime.h" #include "Log.h" -#include "Util.h" +#include "Player.h" +#include "Random.h" #include "ScriptMgr.h" +#include "Util.h" +#include "World.h" +#include "WorldPacket.h" #include "WorldSession.h" /// Create the Weather object @@ -196,7 +198,7 @@ void Weather::SendWeatherUpdateToPlayer(Player* player) data << uint32(GetWeatherState()); data << (float)m_grade; data << uint8(0); - player->GetSession()->SendPacket(&data); + player->SendDirectMessage(&data); } /// Send the new weather to all players in the zone diff --git a/src/server/game/Weather/Weather.h b/src/server/game/Weather/Weather.h index beb9610cdf9..51702ea2b65 100644 --- a/src/server/game/Weather/Weather.h +++ b/src/server/game/Weather/Weather.h @@ -43,7 +43,7 @@ struct WeatherData uint32 ScriptId; }; -enum WeatherState +enum WeatherState : uint32 { WEATHER_STATE_FINE = 0, WEATHER_STATE_FOG = 1, diff --git a/src/server/game/Weather/WeatherMgr.cpp b/src/server/game/Weather/WeatherMgr.cpp index 6a7e60a2bc0..95728b7e8ae 100644 --- a/src/server/game/Weather/WeatherMgr.cpp +++ b/src/server/game/Weather/WeatherMgr.cpp @@ -21,10 +21,11 @@ */ #include "WeatherMgr.h" -#include "Weather.h" +#include "DatabaseEnv.h" #include "Log.h" #include "ObjectMgr.h" #include "Player.h" +#include "Weather.h" #include "WorldSession.h" namespace WeatherMgr @@ -41,7 +42,7 @@ namespace WeatherData const* GetWeatherData(uint32 zone_id) { WeatherZoneMap::const_iterator itr = mWeatherZoneMap.find(zone_id); - return (itr != mWeatherZoneMap.end()) ? &itr->second : NULL; + return (itr != mWeatherZoneMap.end()) ? &itr->second : nullptr; } } @@ -69,7 +70,7 @@ Weather* AddWeather(uint32 zone_id) // zone does not have weather, ignore if (!weatherChances) - return NULL; + return nullptr; Weather* w = new Weather(zone_id, weatherChances); m_weathers[w->GetZone()].reset(w); @@ -146,7 +147,7 @@ void SendFineWeatherUpdateToPlayer(Player* player) data << (uint32)WEATHER_STATE_FINE; data << (float)0.0f; data << uint8(0); - player->GetSession()->SendPacket(&data); + player->SendDirectMessage(&data); } void Update(uint32 diff) |
