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authorariel- <ariel-@users.noreply.github.com>2017-06-19 23:20:06 -0300
committerariel- <ariel-@users.noreply.github.com>2017-06-19 23:20:06 -0300
commit85a7d5ce9ac68b30da2277cc91d4b70358f1880d (patch)
treedf3d2084ee2e35008903c03178039b9c986e2d08 /src/server/game/Weather
parent052fc24315ace866ea1cf610e85df119b68100c9 (diff)
Core: ported headers cleanup from master branch
Diffstat (limited to 'src/server/game/Weather')
-rw-r--r--src/server/game/Weather/Weather.cpp10
-rw-r--r--src/server/game/Weather/Weather.h2
-rw-r--r--src/server/game/Weather/WeatherMgr.cpp9
3 files changed, 12 insertions, 9 deletions
diff --git a/src/server/game/Weather/Weather.cpp b/src/server/game/Weather/Weather.cpp
index 91125282496..fb26ae61a12 100644
--- a/src/server/game/Weather/Weather.cpp
+++ b/src/server/game/Weather/Weather.cpp
@@ -21,12 +21,14 @@
*/
#include "Weather.h"
-#include "WorldPacket.h"
-#include "Player.h"
#include "GameTime.h"
#include "Log.h"
-#include "Util.h"
+#include "Player.h"
+#include "Random.h"
#include "ScriptMgr.h"
+#include "Util.h"
+#include "World.h"
+#include "WorldPacket.h"
#include "WorldSession.h"
/// Create the Weather object
@@ -196,7 +198,7 @@ void Weather::SendWeatherUpdateToPlayer(Player* player)
data << uint32(GetWeatherState());
data << (float)m_grade;
data << uint8(0);
- player->GetSession()->SendPacket(&data);
+ player->SendDirectMessage(&data);
}
/// Send the new weather to all players in the zone
diff --git a/src/server/game/Weather/Weather.h b/src/server/game/Weather/Weather.h
index beb9610cdf9..51702ea2b65 100644
--- a/src/server/game/Weather/Weather.h
+++ b/src/server/game/Weather/Weather.h
@@ -43,7 +43,7 @@ struct WeatherData
uint32 ScriptId;
};
-enum WeatherState
+enum WeatherState : uint32
{
WEATHER_STATE_FINE = 0,
WEATHER_STATE_FOG = 1,
diff --git a/src/server/game/Weather/WeatherMgr.cpp b/src/server/game/Weather/WeatherMgr.cpp
index 6a7e60a2bc0..95728b7e8ae 100644
--- a/src/server/game/Weather/WeatherMgr.cpp
+++ b/src/server/game/Weather/WeatherMgr.cpp
@@ -21,10 +21,11 @@
*/
#include "WeatherMgr.h"
-#include "Weather.h"
+#include "DatabaseEnv.h"
#include "Log.h"
#include "ObjectMgr.h"
#include "Player.h"
+#include "Weather.h"
#include "WorldSession.h"
namespace WeatherMgr
@@ -41,7 +42,7 @@ namespace
WeatherData const* GetWeatherData(uint32 zone_id)
{
WeatherZoneMap::const_iterator itr = mWeatherZoneMap.find(zone_id);
- return (itr != mWeatherZoneMap.end()) ? &itr->second : NULL;
+ return (itr != mWeatherZoneMap.end()) ? &itr->second : nullptr;
}
}
@@ -69,7 +70,7 @@ Weather* AddWeather(uint32 zone_id)
// zone does not have weather, ignore
if (!weatherChances)
- return NULL;
+ return nullptr;
Weather* w = new Weather(zone_id, weatherChances);
m_weathers[w->GetZone()].reset(w);
@@ -146,7 +147,7 @@ void SendFineWeatherUpdateToPlayer(Player* player)
data << (uint32)WEATHER_STATE_FINE;
data << (float)0.0f;
data << uint8(0);
- player->GetSession()->SendPacket(&data);
+ player->SendDirectMessage(&data);
}
void Update(uint32 diff)