diff options
author | Discover- <amort11@hotmail.com> | 2014-01-21 09:44:48 +0100 |
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committer | Discover- <amort11@hotmail.com> | 2014-01-21 09:44:48 +0100 |
commit | 32070669f46ccc4ff5bd5f607cb5bdab568f6629 (patch) | |
tree | 9ec52f8a10c096d60ae1b3cd7273b727353b3b41 /src/server/game/Weather/WeatherMgr.cpp | |
parent | cde9717bd19e8a92ea6f50e878542d57a76246cd (diff) |
Core/Weather: Weather updates are now sent to all players in the zone instead of the first player it finds in the zone and all players nearby.
Thanks to @Nawuko, @Magnifikator and @Shauren
Closes #11380
Fixes #11370
Diffstat (limited to 'src/server/game/Weather/WeatherMgr.cpp')
-rw-r--r-- | src/server/game/Weather/WeatherMgr.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/server/game/Weather/WeatherMgr.cpp b/src/server/game/Weather/WeatherMgr.cpp index e327836fa4a..886a910becc 100644 --- a/src/server/game/Weather/WeatherMgr.cpp +++ b/src/server/game/Weather/WeatherMgr.cpp @@ -145,7 +145,6 @@ void LoadWeatherData() void SendFineWeatherUpdateToPlayer(Player* player) { WorldPacket data(SMSG_WEATHER, (4+4+4)); - data << (uint32)WEATHER_STATE_FINE << (float)0.0f << uint8(0); player->GetSession()->SendPacket(&data); } |