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authorDiscover- <amort11@hotmail.com>2014-01-21 09:44:48 +0100
committerDiscover- <amort11@hotmail.com>2014-01-21 09:44:48 +0100
commit32070669f46ccc4ff5bd5f607cb5bdab568f6629 (patch)
tree9ec52f8a10c096d60ae1b3cd7273b727353b3b41 /src/server/game/Weather/WeatherMgr.cpp
parentcde9717bd19e8a92ea6f50e878542d57a76246cd (diff)
Core/Weather: Weather updates are now sent to all players in the zone instead of the first player it finds in the zone and all players nearby.
Thanks to @Nawuko, @Magnifikator and @Shauren Closes #11380 Fixes #11370
Diffstat (limited to 'src/server/game/Weather/WeatherMgr.cpp')
-rw-r--r--src/server/game/Weather/WeatherMgr.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/server/game/Weather/WeatherMgr.cpp b/src/server/game/Weather/WeatherMgr.cpp
index e327836fa4a..886a910becc 100644
--- a/src/server/game/Weather/WeatherMgr.cpp
+++ b/src/server/game/Weather/WeatherMgr.cpp
@@ -145,7 +145,6 @@ void LoadWeatherData()
void SendFineWeatherUpdateToPlayer(Player* player)
{
WorldPacket data(SMSG_WEATHER, (4+4+4));
-
data << (uint32)WEATHER_STATE_FINE << (float)0.0f << uint8(0);
player->GetSession()->SendPacket(&data);
}