diff options
| author | Vincent_Michael <Vincent_Michael@gmx.de> | 2014-01-21 21:57:09 +0100 |
|---|---|---|
| committer | Vincent_Michael <Vincent_Michael@gmx.de> | 2014-01-21 21:58:30 +0100 |
| commit | 3f99890b129c836cd364169ec4d69620bff0ca82 (patch) | |
| tree | c71f17ba9f1425ec1044b6dfec60c4e8aa2902a8 /src/server/game/Weather | |
| parent | 7c4a16e6c2f9cd6faa4d66ade9fa017267310632 (diff) | |
| parent | 101ac7f5110030ac12fa13f3e9a9d2c671e48734 (diff) | |
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
Conflicts:
src/server/game/Entities/Unit/Unit.cpp
src/server/game/Entities/Unit/Unit.h
Diffstat (limited to 'src/server/game/Weather')
| -rw-r--r-- | src/server/game/Weather/Weather.cpp | 16 | ||||
| -rw-r--r-- | src/server/game/Weather/WeatherMgr.cpp | 1 |
2 files changed, 8 insertions, 9 deletions
diff --git a/src/server/game/Weather/Weather.cpp b/src/server/game/Weather/Weather.cpp index 2a7e29629ff..79b4fbd8c69 100644 --- a/src/server/game/Weather/Weather.cpp +++ b/src/server/game/Weather/Weather.cpp @@ -195,7 +195,6 @@ bool Weather::ReGenerate() void Weather::SendWeatherUpdateToPlayer(Player* player) { WorldPacket data(SMSG_WEATHER, (4+4+4)); - data << uint32(GetWeatherState()) << (float)m_grade << uint8(0); player->GetSession()->SendPacket(&data); } @@ -203,10 +202,6 @@ void Weather::SendWeatherUpdateToPlayer(Player* player) /// Send the new weather to all players in the zone bool Weather::UpdateWeather() { - Player* player = sWorld->FindPlayerInZone(m_zone); - if (!player) - return false; - ///- Send the weather packet to all players in this zone if (m_grade >= 1) m_grade = 0.9999f; @@ -216,8 +211,13 @@ bool Weather::UpdateWeather() WeatherState state = GetWeatherState(); WorldPacket data(SMSG_WEATHER, (4+4+4)); - data << uint32(state) << (float)m_grade << uint8(0); - player->SendMessageToSet(&data, true); + data << uint32(state); + data << (float)m_grade; + data << uint8(0); + + //- Returns false if there were no players found to update + if (!sWorld->SendZoneMessage(m_zone, &data)) + return false; ///- Log the event char const* wthstr; @@ -264,8 +264,8 @@ bool Weather::UpdateWeather() wthstr = "fine"; break; } - TC_LOG_INFO("misc", "Change the weather of zone %u to %s.", m_zone, wthstr); + TC_LOG_INFO("misc", "Change the weather of zone %u to %s.", m_zone, wthstr); sScriptMgr->OnWeatherChange(this, state, m_grade); return true; } diff --git a/src/server/game/Weather/WeatherMgr.cpp b/src/server/game/Weather/WeatherMgr.cpp index 69dce957558..9faecdf7c99 100644 --- a/src/server/game/Weather/WeatherMgr.cpp +++ b/src/server/game/Weather/WeatherMgr.cpp @@ -146,7 +146,6 @@ void LoadWeatherData() void SendFineWeatherUpdateToPlayer(Player* player) { WorldPacket data(SMSG_WEATHER, (4+4+4)); - data << (uint32)WEATHER_STATE_FINE << (float)0.0f << uint8(0); player->GetSession()->SendPacket(&data); } |
