diff options
| author | Shauren <shauren.trinity@gmail.com> | 2014-09-14 16:14:12 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2014-09-14 16:14:12 +0200 |
| commit | a0e50ea35fca61447bf07fc45d93c98234ba59f7 (patch) | |
| tree | b4ee69a63866f42e466a3c03fc031ce0710ac762 /src/server/game/World | |
| parent | ce67a097bf3c0c3241f4441a808e32639ddbaafb (diff) | |
Core/Entities: Use ObjectGuid class in game project
Diffstat (limited to 'src/server/game/World')
| -rw-r--r-- | src/server/game/World/World.cpp | 24 | ||||
| -rw-r--r-- | src/server/game/World/World.h | 15 |
2 files changed, 20 insertions, 19 deletions
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp index 58e3cffa8de..4a7742aed5b 100644 --- a/src/server/game/World/World.cpp +++ b/src/server/game/World/World.cpp @@ -3121,15 +3121,15 @@ void World::ProcessQueryCallbacks() } /** -* @brief Loads several pieces of information on server startup with the low GUID +* @brief Loads several pieces of information on server startup with the GUID * There is no further database query necessary. * These are a number of methods that work into the calling function. * -* @param guid Requires a lowGUID to call +* @param guid Requires a guid to call * @return Name, Gender, Race, Class and Level of player character * Example Usage: * @code -* CharacterNameData const* nameData = sWorld->GetCharacterNameData(lowGUID); +* CharacterNameData const* nameData = sWorld->GetCharacterNameData(GUID); * if (!nameData) * return; * @@ -3157,7 +3157,7 @@ void World::LoadCharacterNameData() do { Field* fields = result->Fetch(); - AddCharacterNameData(fields[0].GetUInt32(), fields[1].GetString(), + AddCharacterNameData(ObjectGuid(HIGHGUID_PLAYER, fields[0].GetUInt32()), fields[1].GetString(), fields[3].GetUInt8() /*gender*/, fields[2].GetUInt8() /*race*/, fields[4].GetUInt8() /*class*/, fields[5].GetUInt8() /*level*/); ++count; } while (result->NextRow()); @@ -3165,7 +3165,7 @@ void World::LoadCharacterNameData() TC_LOG_INFO("server.loading", "Loaded name data for %u characters", count); } -void World::AddCharacterNameData(uint32 guid, std::string const& name, uint8 gender, uint8 race, uint8 playerClass, uint8 level) +void World::AddCharacterNameData(ObjectGuid guid, std::string const& name, uint8 gender, uint8 race, uint8 playerClass, uint8 level) { CharacterNameData& data = _characterNameDataMap[guid]; data.m_name = name; @@ -3175,9 +3175,9 @@ void World::AddCharacterNameData(uint32 guid, std::string const& name, uint8 gen data.m_level = level; } -void World::UpdateCharacterNameData(uint32 guid, std::string const& name, uint8 gender /*= GENDER_NONE*/, uint8 race /*= RACE_NONE*/) +void World::UpdateCharacterNameData(ObjectGuid guid, std::string const& name, uint8 gender /*= GENDER_NONE*/, uint8 race /*= RACE_NONE*/) { - std::map<uint32, CharacterNameData>::iterator itr = _characterNameDataMap.find(guid); + std::map<ObjectGuid, CharacterNameData>::iterator itr = _characterNameDataMap.find(guid); if (itr == _characterNameDataMap.end()) return; @@ -3190,22 +3190,22 @@ void World::UpdateCharacterNameData(uint32 guid, std::string const& name, uint8 itr->second.m_race = race; WorldPacket data(SMSG_INVALIDATE_PLAYER, 8); - data << MAKE_NEW_GUID(guid, 0, HIGHGUID_PLAYER); + data << guid; SendGlobalMessage(&data); } -void World::UpdateCharacterNameDataLevel(uint32 guid, uint8 level) +void World::UpdateCharacterNameDataLevel(ObjectGuid guid, uint8 level) { - std::map<uint32, CharacterNameData>::iterator itr = _characterNameDataMap.find(guid); + std::map<ObjectGuid, CharacterNameData>::iterator itr = _characterNameDataMap.find(guid); if (itr == _characterNameDataMap.end()) return; itr->second.m_level = level; } -CharacterNameData const* World::GetCharacterNameData(uint32 guid) const +CharacterNameData const* World::GetCharacterNameData(ObjectGuid guid) const { - std::map<uint32, CharacterNameData>::const_iterator itr = _characterNameDataMap.find(guid); + std::map<ObjectGuid, CharacterNameData>::const_iterator itr = _characterNameDataMap.find(guid); if (itr != _characterNameDataMap.end()) return &itr->second; else diff --git a/src/server/game/World/World.h b/src/server/game/World/World.h index cc2078bc736..6394fa42327 100644 --- a/src/server/game/World/World.h +++ b/src/server/game/World/World.h @@ -24,6 +24,7 @@ #define __WORLD_H #include "Common.h" +#include "ObjectGuid.h" #include "Timer.h" #include "SharedDefines.h" #include "QueryResult.h" @@ -737,12 +738,12 @@ class World void UpdateAreaDependentAuras(); - CharacterNameData const* GetCharacterNameData(uint32 guid) const; - void AddCharacterNameData(uint32 guid, std::string const& name, uint8 gender, uint8 race, uint8 playerClass, uint8 level); - void UpdateCharacterNameData(uint32 guid, std::string const& name, uint8 gender = GENDER_NONE, uint8 race = RACE_NONE); - void UpdateCharacterNameDataLevel(uint32 guid, uint8 level); - void DeleteCharacterNameData(uint32 guid) { _characterNameDataMap.erase(guid); } - bool HasCharacterNameData(uint32 guid) { return _characterNameDataMap.find(guid) != _characterNameDataMap.end(); } + CharacterNameData const* GetCharacterNameData(ObjectGuid guid) const; + void AddCharacterNameData(ObjectGuid guid, std::string const& name, uint8 gender, uint8 race, uint8 playerClass, uint8 level); + void UpdateCharacterNameData(ObjectGuid guid, std::string const& name, uint8 gender = GENDER_NONE, uint8 race = RACE_NONE); + void UpdateCharacterNameDataLevel(ObjectGuid guid, uint8 level); + void DeleteCharacterNameData(ObjectGuid guid) { _characterNameDataMap.erase(guid); } + bool HasCharacterNameData(ObjectGuid guid) { return _characterNameDataMap.find(guid) != _characterNameDataMap.end(); } uint32 GetCleaningFlags() const { return m_CleaningFlags; } void SetCleaningFlags(uint32 flags) { m_CleaningFlags = flags; } @@ -847,7 +848,7 @@ class World typedef std::map<uint8, uint8> AutobroadcastsWeightMap; AutobroadcastsWeightMap m_AutobroadcastsWeights; - std::map<uint32, CharacterNameData> _characterNameDataMap; + std::map<ObjectGuid, CharacterNameData> _characterNameDataMap; void LoadCharacterNameData(); void ProcessQueryCallbacks(); |
