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| author | Jan Van Buggenhout <chipzz@chipzz.be> | 2021-01-18 17:35:35 +0100 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2022-03-06 00:31:02 +0100 |
| commit | dbf528be695d58fe2206d8c32f1bfa7b40e75be0 (patch) | |
| tree | 8548c1e140afbd7b7f8e773060ee51b230b7d3d4 /src/server/game/World | |
| parent | 9df5eb27e06d21962980cd44b6034c8b76e3ea2b (diff) | |
Core/Misc: Fix typo in SendAuthWaitQue method name (#25887)
(cherry picked from commit a832a1fe903779fa5a03202708997ced7d4c1acc)
Diffstat (limited to 'src/server/game/World')
| -rw-r--r-- | src/server/game/World/World.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp index d318257b6ad..0f3de384bf7 100644 --- a/src/server/game/World/World.cpp +++ b/src/server/game/World/World.cpp @@ -527,7 +527,7 @@ bool World::RemoveQueuedPlayer(WorldSession* sess) // update position from iter to end() // iter point to first not updated socket, position store new position for (; iter != m_QueuedPlayer.end(); ++iter, ++position) - (*iter)->SendAuthWaitQue(position); + (*iter)->SendAuthWaitQueue(position); return found; } |
