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authorMachiavelli <none@none>2010-09-02 17:47:50 +0200
committerMachiavelli <none@none>2010-09-02 17:47:50 +0200
commit0117af4c37324eac2c70bc249899c19b8dcb7b80 (patch)
treee47c44854b8bca2bb5037bff0d8a16f53c1f1b8b /src/server/game
parent39f901d5660136f69c6252f4a21153d9f5d0732b (diff)
Core/DBLayer:
- Implement deriviate classes of MySQLConnection for every database type (world, realm, characters) - Make DatabaseWorkerPool templatized and use the above mentioned classes as parameter - Implementation of the new types in code (This is in preparation of prepared statement interface) --HG-- branch : trunk
Diffstat (limited to 'src/server/game')
-rw-r--r--src/server/game/AI/EventAI/CreatureEventAIMgr.cpp2
-rw-r--r--src/server/game/Addons/AddonMgr.cpp4
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp4
-rw-r--r--src/server/game/Globals/ObjectMgr.h6
-rw-r--r--src/server/game/Instances/InstanceSaveMgr.cpp18
-rw-r--r--src/server/game/Instances/InstanceSaveMgr.h2
-rw-r--r--src/server/game/Scripting/ScriptSystem.cpp4
7 files changed, 18 insertions, 22 deletions
diff --git a/src/server/game/AI/EventAI/CreatureEventAIMgr.cpp b/src/server/game/AI/EventAI/CreatureEventAIMgr.cpp
index f8b9628d53b..6bdbdbe1b06 100644
--- a/src/server/game/AI/EventAI/CreatureEventAIMgr.cpp
+++ b/src/server/game/AI/EventAI/CreatureEventAIMgr.cpp
@@ -34,7 +34,7 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Texts()
m_CreatureEventAI_TextMap.clear();
// Load EventAI Text
- sObjectMgr.LoadTrinityStrings(WorldDatabase,"creature_ai_texts",MIN_CREATURE_AI_TEXT_STRING_ID,MAX_CREATURE_AI_TEXT_STRING_ID);
+ sObjectMgr.LoadTrinityStrings("creature_ai_texts",MIN_CREATURE_AI_TEXT_STRING_ID,MAX_CREATURE_AI_TEXT_STRING_ID);
// Gather Additional data from EventAI Texts
QueryResult_AutoPtr result = WorldDatabase.Query("SELECT entry, sound, type, language, emote FROM creature_ai_texts");
diff --git a/src/server/game/Addons/AddonMgr.cpp b/src/server/game/Addons/AddonMgr.cpp
index 830d439bfdd..2acf31d47f4 100644
--- a/src/server/game/Addons/AddonMgr.cpp
+++ b/src/server/game/Addons/AddonMgr.cpp
@@ -18,8 +18,6 @@
*/
#include "DatabaseEnv.h"
-
-
#include "AddonMgr.h"
#include "ObjectAccessor.h"
#include "Player.h"
@@ -27,8 +25,6 @@
#include "SHA1.h"
#include "ProgressBar.h"
-extern DatabaseType LoginDatabase;
-
AddonMgr::AddonMgr()
{
}
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index 0fed45aad13..a44c5197eec 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -7680,7 +7680,7 @@ void ObjectMgr::LoadGameObjectForQuests()
sLog.outString(">> Loaded %u GameObjects for quests", count);
}
-bool ObjectMgr::LoadTrinityStrings(DatabaseType& db, char const* table, int32 min_value, int32 max_value)
+bool ObjectMgr::LoadTrinityStrings(char const* table, int32 min_value, int32 max_value)
{
int32 start_value = min_value;
int32 end_value = max_value;
@@ -7716,7 +7716,7 @@ bool ObjectMgr::LoadTrinityStrings(DatabaseType& db, char const* table, int32 mi
++itr;
}
- QueryResult_AutoPtr result = db.PQuery("SELECT entry,content_default,content_loc1,content_loc2,content_loc3,content_loc4,content_loc5,content_loc6,content_loc7,content_loc8 FROM %s",table);
+ QueryResult_AutoPtr result = WorldDatabase.PQuery("SELECT entry,content_default,content_loc1,content_loc2,content_loc3,content_loc4,content_loc5,content_loc6,content_loc7,content_loc8 FROM %s",table);
if (!result)
{
diff --git a/src/server/game/Globals/ObjectMgr.h b/src/server/game/Globals/ObjectMgr.h
index 389b017b959..515289502ad 100644
--- a/src/server/game/Globals/ObjectMgr.h
+++ b/src/server/game/Globals/ObjectMgr.h
@@ -625,8 +625,8 @@ class ObjectMgr
void LoadSpellScriptNames();
void ValidateSpellScripts();
- bool LoadTrinityStrings(DatabaseType& db, char const* table, int32 min_value, int32 max_value);
- bool LoadTrinityStrings() { return LoadTrinityStrings(WorldDatabase,"trinity_string",MIN_TRINITY_STRING_ID,MAX_TRINITY_STRING_ID); }
+ bool LoadTrinityStrings(char const* table, int32 min_value, int32 max_value);
+ bool LoadTrinityStrings() { return LoadTrinityStrings("trinity_string",MIN_TRINITY_STRING_ID,MAX_TRINITY_STRING_ID); }
void LoadDbScriptStrings();
void LoadCreatureClassLevelStats();
void LoadCreatureLocales();
@@ -1104,7 +1104,7 @@ class ObjectMgr
#define sObjectMgr (*ACE_Singleton<ObjectMgr, ACE_Null_Mutex>::instance())
// scripting access functions
- bool LoadTrinityStrings(DatabaseType& db, char const* table,int32 start_value = MAX_CREATURE_AI_TEXT_STRING_ID, int32 end_value = std::numeric_limits<int32>::min());
+ bool LoadTrinityStrings(char const* table,int32 start_value = MAX_CREATURE_AI_TEXT_STRING_ID, int32 end_value = std::numeric_limits<int32>::min());
uint32 GetAreaTriggerScriptId(uint32 trigger_id);
uint32 GetScriptId(const char *name);
ObjectMgr::ScriptNameMap& GetScriptNames();
diff --git a/src/server/game/Instances/InstanceSaveMgr.cpp b/src/server/game/Instances/InstanceSaveMgr.cpp
index 09149f1b281..d6a4af533f5 100644
--- a/src/server/game/Instances/InstanceSaveMgr.cpp
+++ b/src/server/game/Instances/InstanceSaveMgr.cpp
@@ -219,7 +219,7 @@ bool InstanceSave::UnloadIfEmpty()
return true;
}
-void InstanceSaveManager::_DelHelper(DatabaseType &db, const char *fields, const char *table, const char *queryTail,...)
+void InstanceSaveManager::_DelHelper(const char *fields, const char *table, const char *queryTail,...)
{
Tokens fieldTokens = StrSplit(fields, ", ");
ASSERT(fieldTokens.size() != 0);
@@ -230,7 +230,7 @@ void InstanceSaveManager::_DelHelper(DatabaseType &db, const char *fields, const
vsnprintf(szQueryTail, MAX_QUERY_LEN, queryTail, ap);
va_end(ap);
- QueryResult_AutoPtr result = db.PQuery("SELECT %s FROM %s %s", fields, table, szQueryTail);
+ QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT %s FROM %s %s", fields, table, szQueryTail);
if (result)
{
do
@@ -243,7 +243,7 @@ void InstanceSaveManager::_DelHelper(DatabaseType &db, const char *fields, const
db.escape_string(fieldValue);
ss << (i != 0 ? " AND " : "") << fieldTokens[i] << " = '" << fieldValue << "'";
}
- db.PExecute("DELETE FROM %s WHERE %s", table, ss.str().c_str());
+ CharacterDatabase.PExecute("DELETE FROM %s WHERE %s", table, ss.str().c_str());
} while (result->NextRow());
}
}
@@ -257,15 +257,15 @@ void InstanceSaveManager::CleanupInstances()
sInstanceSaveMgr.LoadResetTimes();
// clean character/group - instance binds with invalid group/characters
- _DelHelper(CharacterDatabase, "character_instance.guid, instance", "character_instance", "LEFT JOIN characters ON character_instance.guid = characters.guid WHERE characters.guid IS NULL");
- _DelHelper(CharacterDatabase, "group_instance.guid, instance", "group_instance", "LEFT JOIN groups ON group_instance.guid = groups.guid LEFT JOIN characters ON groups.leaderGuid = characters.guid WHERE characters.guid IS NULL OR groups.guid IS NULL");
+ _DelHelper("character_instance.guid, instance", "character_instance", "LEFT JOIN characters ON character_instance.guid = characters.guid WHERE characters.guid IS NULL");
+ _DelHelper("group_instance.guid, instance", "group_instance", "LEFT JOIN groups ON group_instance.guid = groups.guid LEFT JOIN characters ON groups.leaderGuid = characters.guid WHERE characters.guid IS NULL OR groups.guid IS NULL");
// clean instances that do not have any players or groups bound to them
- _DelHelper(CharacterDatabase, "id, map, difficulty", "instance", "LEFT JOIN character_instance ON character_instance.instance = id LEFT JOIN group_instance ON group_instance.instance = id WHERE character_instance.instance IS NULL AND group_instance.instance IS NULL");
+ _DelHelper("id, map, difficulty", "instance", "LEFT JOIN character_instance ON character_instance.instance = id LEFT JOIN group_instance ON group_instance.instance = id WHERE character_instance.instance IS NULL AND group_instance.instance IS NULL");
// clean invalid instance references in other tables
- _DelHelper(CharacterDatabase, "character_instance.guid, instance", "character_instance", "LEFT JOIN instance ON character_instance.instance = instance.id WHERE instance.id IS NULL");
- _DelHelper(CharacterDatabase, "guid, instance", "group_instance", "LEFT JOIN instance ON group_instance.instance = instance.id WHERE instance.id IS NULL");
+ _DelHelper("character_instance.guid, instance", "character_instance", "LEFT JOIN instance ON character_instance.instance = instance.id WHERE instance.id IS NULL");
+ _DelHelper("guid, instance", "group_instance", "LEFT JOIN instance ON group_instance.instance = instance.id WHERE instance.id IS NULL");
// creature_respawn and gameobject_respawn are in another database
// first, obtain total instance set
@@ -477,7 +477,7 @@ void InstanceSaveManager::LoadResetTimes()
// clean expired instances, references to them will be deleted in CleanupInstances
// must be done before calculating new reset times
- _DelHelper(CharacterDatabase, "id, map, instance.difficulty", "instance", "LEFT JOIN instance_reset ON mapid = map AND instance.difficulty = instance_reset.difficulty WHERE (instance.resettime < '"UI64FMTD"' AND instance.resettime > '0') OR (NOT instance_reset.resettime IS NULL AND instance_reset.resettime < '"UI64FMTD"')", (uint64)now, (uint64)now);
+ _DelHelper("id, map, instance.difficulty", "instance", "LEFT JOIN instance_reset ON mapid = map AND instance.difficulty = instance_reset.difficulty WHERE (instance.resettime < '"UI64FMTD"' AND instance.resettime > '0') OR (NOT instance_reset.resettime IS NULL AND instance_reset.resettime < '"UI64FMTD"')", (uint64)now, (uint64)now);
// calculate new global reset times for expired instances and those that have never been reset yet
// add the global reset times to the priority queue
diff --git a/src/server/game/Instances/InstanceSaveMgr.h b/src/server/game/Instances/InstanceSaveMgr.h
index 9e375a50673..6583ce31215 100644
--- a/src/server/game/Instances/InstanceSaveMgr.h
+++ b/src/server/game/Instances/InstanceSaveMgr.h
@@ -181,7 +181,7 @@ class InstanceSaveManager
void _ResetOrWarnAll(uint32 mapid, Difficulty difficulty, bool warn, uint32 timeleft);
void _ResetInstance(uint32 mapid, uint32 instanceId);
void _ResetSave(InstanceSaveHashMap::iterator &itr);
- void _DelHelper(DatabaseType &db, const char *fields, const char *table, const char *queryTail,...);
+ void _DelHelper(const char *fields, const char *table, const char *queryTail,...);
// used during global instance resets
bool lock_instLists;
// fast lookup by instance id
diff --git a/src/server/game/Scripting/ScriptSystem.cpp b/src/server/game/Scripting/ScriptSystem.cpp
index d642faa3f3f..f2c83d199b4 100644
--- a/src/server/game/Scripting/ScriptSystem.cpp
+++ b/src/server/game/Scripting/ScriptSystem.cpp
@@ -56,7 +56,7 @@ void SystemMgr::LoadVersion()
void SystemMgr::LoadScriptTexts()
{
sLog.outString("TSCR: Loading Script Texts...");
- LoadTrinityStrings(WorldDatabase,"script_texts",TEXT_SOURCE_RANGE,1+(TEXT_SOURCE_RANGE*2));
+ LoadTrinityStrings("script_texts",TEXT_SOURCE_RANGE,1+(TEXT_SOURCE_RANGE*2));
QueryResult_AutoPtr Result = WorldDatabase.Query("SELECT entry, sound, type, language, emote FROM script_texts");
@@ -122,7 +122,7 @@ void SystemMgr::LoadScriptTexts()
void SystemMgr::LoadScriptTextsCustom()
{
sLog.outString("TSCR: Loading Custom Texts...");
- LoadTrinityStrings(WorldDatabase,"custom_texts",TEXT_SOURCE_RANGE*2,1+(TEXT_SOURCE_RANGE*3));
+ LoadTrinityStrings("custom_texts",TEXT_SOURCE_RANGE*2,1+(TEXT_SOURCE_RANGE*3));
QueryResult_AutoPtr Result = WorldDatabase.Query("SELECT entry, sound, type, language, emote FROM custom_texts");