diff options
| author | Machiavelli <none@none> | 2010-09-02 17:47:50 +0200 |
|---|---|---|
| committer | Machiavelli <none@none> | 2010-09-02 17:47:50 +0200 |
| commit | 0117af4c37324eac2c70bc249899c19b8dcb7b80 (patch) | |
| tree | e47c44854b8bca2bb5037bff0d8a16f53c1f1b8b /src/server/game | |
| parent | 39f901d5660136f69c6252f4a21153d9f5d0732b (diff) | |
Core/DBLayer:
- Implement deriviate classes of MySQLConnection for every database type (world, realm, characters)
- Make DatabaseWorkerPool templatized and use the above mentioned classes as parameter
- Implementation of the new types in code
(This is in preparation of prepared statement interface)
--HG--
branch : trunk
Diffstat (limited to 'src/server/game')
| -rw-r--r-- | src/server/game/AI/EventAI/CreatureEventAIMgr.cpp | 2 | ||||
| -rw-r--r-- | src/server/game/Addons/AddonMgr.cpp | 4 | ||||
| -rw-r--r-- | src/server/game/Globals/ObjectMgr.cpp | 4 | ||||
| -rw-r--r-- | src/server/game/Globals/ObjectMgr.h | 6 | ||||
| -rw-r--r-- | src/server/game/Instances/InstanceSaveMgr.cpp | 18 | ||||
| -rw-r--r-- | src/server/game/Instances/InstanceSaveMgr.h | 2 | ||||
| -rw-r--r-- | src/server/game/Scripting/ScriptSystem.cpp | 4 |
7 files changed, 18 insertions, 22 deletions
diff --git a/src/server/game/AI/EventAI/CreatureEventAIMgr.cpp b/src/server/game/AI/EventAI/CreatureEventAIMgr.cpp index f8b9628d53b..6bdbdbe1b06 100644 --- a/src/server/game/AI/EventAI/CreatureEventAIMgr.cpp +++ b/src/server/game/AI/EventAI/CreatureEventAIMgr.cpp @@ -34,7 +34,7 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Texts() m_CreatureEventAI_TextMap.clear(); // Load EventAI Text - sObjectMgr.LoadTrinityStrings(WorldDatabase,"creature_ai_texts",MIN_CREATURE_AI_TEXT_STRING_ID,MAX_CREATURE_AI_TEXT_STRING_ID); + sObjectMgr.LoadTrinityStrings("creature_ai_texts",MIN_CREATURE_AI_TEXT_STRING_ID,MAX_CREATURE_AI_TEXT_STRING_ID); // Gather Additional data from EventAI Texts QueryResult_AutoPtr result = WorldDatabase.Query("SELECT entry, sound, type, language, emote FROM creature_ai_texts"); diff --git a/src/server/game/Addons/AddonMgr.cpp b/src/server/game/Addons/AddonMgr.cpp index 830d439bfdd..2acf31d47f4 100644 --- a/src/server/game/Addons/AddonMgr.cpp +++ b/src/server/game/Addons/AddonMgr.cpp @@ -18,8 +18,6 @@ */ #include "DatabaseEnv.h" - - #include "AddonMgr.h" #include "ObjectAccessor.h" #include "Player.h" @@ -27,8 +25,6 @@ #include "SHA1.h" #include "ProgressBar.h" -extern DatabaseType LoginDatabase; - AddonMgr::AddonMgr() { } diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index 0fed45aad13..a44c5197eec 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -7680,7 +7680,7 @@ void ObjectMgr::LoadGameObjectForQuests() sLog.outString(">> Loaded %u GameObjects for quests", count); } -bool ObjectMgr::LoadTrinityStrings(DatabaseType& db, char const* table, int32 min_value, int32 max_value) +bool ObjectMgr::LoadTrinityStrings(char const* table, int32 min_value, int32 max_value) { int32 start_value = min_value; int32 end_value = max_value; @@ -7716,7 +7716,7 @@ bool ObjectMgr::LoadTrinityStrings(DatabaseType& db, char const* table, int32 mi ++itr; } - QueryResult_AutoPtr result = db.PQuery("SELECT entry,content_default,content_loc1,content_loc2,content_loc3,content_loc4,content_loc5,content_loc6,content_loc7,content_loc8 FROM %s",table); + QueryResult_AutoPtr result = WorldDatabase.PQuery("SELECT entry,content_default,content_loc1,content_loc2,content_loc3,content_loc4,content_loc5,content_loc6,content_loc7,content_loc8 FROM %s",table); if (!result) { diff --git a/src/server/game/Globals/ObjectMgr.h b/src/server/game/Globals/ObjectMgr.h index 389b017b959..515289502ad 100644 --- a/src/server/game/Globals/ObjectMgr.h +++ b/src/server/game/Globals/ObjectMgr.h @@ -625,8 +625,8 @@ class ObjectMgr void LoadSpellScriptNames(); void ValidateSpellScripts(); - bool LoadTrinityStrings(DatabaseType& db, char const* table, int32 min_value, int32 max_value); - bool LoadTrinityStrings() { return LoadTrinityStrings(WorldDatabase,"trinity_string",MIN_TRINITY_STRING_ID,MAX_TRINITY_STRING_ID); } + bool LoadTrinityStrings(char const* table, int32 min_value, int32 max_value); + bool LoadTrinityStrings() { return LoadTrinityStrings("trinity_string",MIN_TRINITY_STRING_ID,MAX_TRINITY_STRING_ID); } void LoadDbScriptStrings(); void LoadCreatureClassLevelStats(); void LoadCreatureLocales(); @@ -1104,7 +1104,7 @@ class ObjectMgr #define sObjectMgr (*ACE_Singleton<ObjectMgr, ACE_Null_Mutex>::instance()) // scripting access functions - bool LoadTrinityStrings(DatabaseType& db, char const* table,int32 start_value = MAX_CREATURE_AI_TEXT_STRING_ID, int32 end_value = std::numeric_limits<int32>::min()); + bool LoadTrinityStrings(char const* table,int32 start_value = MAX_CREATURE_AI_TEXT_STRING_ID, int32 end_value = std::numeric_limits<int32>::min()); uint32 GetAreaTriggerScriptId(uint32 trigger_id); uint32 GetScriptId(const char *name); ObjectMgr::ScriptNameMap& GetScriptNames(); diff --git a/src/server/game/Instances/InstanceSaveMgr.cpp b/src/server/game/Instances/InstanceSaveMgr.cpp index 09149f1b281..d6a4af533f5 100644 --- a/src/server/game/Instances/InstanceSaveMgr.cpp +++ b/src/server/game/Instances/InstanceSaveMgr.cpp @@ -219,7 +219,7 @@ bool InstanceSave::UnloadIfEmpty() return true; } -void InstanceSaveManager::_DelHelper(DatabaseType &db, const char *fields, const char *table, const char *queryTail,...) +void InstanceSaveManager::_DelHelper(const char *fields, const char *table, const char *queryTail,...) { Tokens fieldTokens = StrSplit(fields, ", "); ASSERT(fieldTokens.size() != 0); @@ -230,7 +230,7 @@ void InstanceSaveManager::_DelHelper(DatabaseType &db, const char *fields, const vsnprintf(szQueryTail, MAX_QUERY_LEN, queryTail, ap); va_end(ap); - QueryResult_AutoPtr result = db.PQuery("SELECT %s FROM %s %s", fields, table, szQueryTail); + QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT %s FROM %s %s", fields, table, szQueryTail); if (result) { do @@ -243,7 +243,7 @@ void InstanceSaveManager::_DelHelper(DatabaseType &db, const char *fields, const db.escape_string(fieldValue); ss << (i != 0 ? " AND " : "") << fieldTokens[i] << " = '" << fieldValue << "'"; } - db.PExecute("DELETE FROM %s WHERE %s", table, ss.str().c_str()); + CharacterDatabase.PExecute("DELETE FROM %s WHERE %s", table, ss.str().c_str()); } while (result->NextRow()); } } @@ -257,15 +257,15 @@ void InstanceSaveManager::CleanupInstances() sInstanceSaveMgr.LoadResetTimes(); // clean character/group - instance binds with invalid group/characters - _DelHelper(CharacterDatabase, "character_instance.guid, instance", "character_instance", "LEFT JOIN characters ON character_instance.guid = characters.guid WHERE characters.guid IS NULL"); - _DelHelper(CharacterDatabase, "group_instance.guid, instance", "group_instance", "LEFT JOIN groups ON group_instance.guid = groups.guid LEFT JOIN characters ON groups.leaderGuid = characters.guid WHERE characters.guid IS NULL OR groups.guid IS NULL"); + _DelHelper("character_instance.guid, instance", "character_instance", "LEFT JOIN characters ON character_instance.guid = characters.guid WHERE characters.guid IS NULL"); + _DelHelper("group_instance.guid, instance", "group_instance", "LEFT JOIN groups ON group_instance.guid = groups.guid LEFT JOIN characters ON groups.leaderGuid = characters.guid WHERE characters.guid IS NULL OR groups.guid IS NULL"); // clean instances that do not have any players or groups bound to them - _DelHelper(CharacterDatabase, "id, map, difficulty", "instance", "LEFT JOIN character_instance ON character_instance.instance = id LEFT JOIN group_instance ON group_instance.instance = id WHERE character_instance.instance IS NULL AND group_instance.instance IS NULL"); + _DelHelper("id, map, difficulty", "instance", "LEFT JOIN character_instance ON character_instance.instance = id LEFT JOIN group_instance ON group_instance.instance = id WHERE character_instance.instance IS NULL AND group_instance.instance IS NULL"); // clean invalid instance references in other tables - _DelHelper(CharacterDatabase, "character_instance.guid, instance", "character_instance", "LEFT JOIN instance ON character_instance.instance = instance.id WHERE instance.id IS NULL"); - _DelHelper(CharacterDatabase, "guid, instance", "group_instance", "LEFT JOIN instance ON group_instance.instance = instance.id WHERE instance.id IS NULL"); + _DelHelper("character_instance.guid, instance", "character_instance", "LEFT JOIN instance ON character_instance.instance = instance.id WHERE instance.id IS NULL"); + _DelHelper("guid, instance", "group_instance", "LEFT JOIN instance ON group_instance.instance = instance.id WHERE instance.id IS NULL"); // creature_respawn and gameobject_respawn are in another database // first, obtain total instance set @@ -477,7 +477,7 @@ void InstanceSaveManager::LoadResetTimes() // clean expired instances, references to them will be deleted in CleanupInstances // must be done before calculating new reset times - _DelHelper(CharacterDatabase, "id, map, instance.difficulty", "instance", "LEFT JOIN instance_reset ON mapid = map AND instance.difficulty = instance_reset.difficulty WHERE (instance.resettime < '"UI64FMTD"' AND instance.resettime > '0') OR (NOT instance_reset.resettime IS NULL AND instance_reset.resettime < '"UI64FMTD"')", (uint64)now, (uint64)now); + _DelHelper("id, map, instance.difficulty", "instance", "LEFT JOIN instance_reset ON mapid = map AND instance.difficulty = instance_reset.difficulty WHERE (instance.resettime < '"UI64FMTD"' AND instance.resettime > '0') OR (NOT instance_reset.resettime IS NULL AND instance_reset.resettime < '"UI64FMTD"')", (uint64)now, (uint64)now); // calculate new global reset times for expired instances and those that have never been reset yet // add the global reset times to the priority queue diff --git a/src/server/game/Instances/InstanceSaveMgr.h b/src/server/game/Instances/InstanceSaveMgr.h index 9e375a50673..6583ce31215 100644 --- a/src/server/game/Instances/InstanceSaveMgr.h +++ b/src/server/game/Instances/InstanceSaveMgr.h @@ -181,7 +181,7 @@ class InstanceSaveManager void _ResetOrWarnAll(uint32 mapid, Difficulty difficulty, bool warn, uint32 timeleft); void _ResetInstance(uint32 mapid, uint32 instanceId); void _ResetSave(InstanceSaveHashMap::iterator &itr); - void _DelHelper(DatabaseType &db, const char *fields, const char *table, const char *queryTail,...); + void _DelHelper(const char *fields, const char *table, const char *queryTail,...); // used during global instance resets bool lock_instLists; // fast lookup by instance id diff --git a/src/server/game/Scripting/ScriptSystem.cpp b/src/server/game/Scripting/ScriptSystem.cpp index d642faa3f3f..f2c83d199b4 100644 --- a/src/server/game/Scripting/ScriptSystem.cpp +++ b/src/server/game/Scripting/ScriptSystem.cpp @@ -56,7 +56,7 @@ void SystemMgr::LoadVersion() void SystemMgr::LoadScriptTexts() { sLog.outString("TSCR: Loading Script Texts..."); - LoadTrinityStrings(WorldDatabase,"script_texts",TEXT_SOURCE_RANGE,1+(TEXT_SOURCE_RANGE*2)); + LoadTrinityStrings("script_texts",TEXT_SOURCE_RANGE,1+(TEXT_SOURCE_RANGE*2)); QueryResult_AutoPtr Result = WorldDatabase.Query("SELECT entry, sound, type, language, emote FROM script_texts"); @@ -122,7 +122,7 @@ void SystemMgr::LoadScriptTexts() void SystemMgr::LoadScriptTextsCustom() { sLog.outString("TSCR: Loading Custom Texts..."); - LoadTrinityStrings(WorldDatabase,"custom_texts",TEXT_SOURCE_RANGE*2,1+(TEXT_SOURCE_RANGE*3)); + LoadTrinityStrings("custom_texts",TEXT_SOURCE_RANGE*2,1+(TEXT_SOURCE_RANGE*3)); QueryResult_AutoPtr Result = WorldDatabase.Query("SELECT entry, sound, type, language, emote FROM custom_texts"); |
