diff options
| author | Vincent_Michael <Vincent_Michael@gmx.de> | 2013-12-18 23:48:20 +0100 |
|---|---|---|
| committer | Vincent_Michael <Vincent_Michael@gmx.de> | 2013-12-18 23:48:20 +0100 |
| commit | 2ded11354de44d6dd7ce6bd222ac188f8fbc3c9c (patch) | |
| tree | d6de9a5c1a548c8c19582470e278a82e40063622 /src/server/game | |
| parent | f7aedaef3303b38d2e54faaad6ff80b66aaea074 (diff) | |
| parent | 18cc0758395896f705a5dfd6e363b06367d617e9 (diff) | |
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
Diffstat (limited to 'src/server/game')
| -rw-r--r-- | src/server/game/AI/SmartScripts/SmartAI.cpp | 48 | ||||
| -rw-r--r-- | src/server/game/AI/SmartScripts/SmartAI.h | 1 | ||||
| -rw-r--r-- | src/server/game/AI/SmartScripts/SmartScript.cpp | 62 | ||||
| -rw-r--r-- | src/server/game/Entities/Creature/Creature.cpp | 4 | ||||
| -rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 4 | ||||
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 4 | ||||
| -rw-r--r-- | src/server/game/Handlers/AuctionHouseHandler.cpp | 1 | ||||
| -rw-r--r-- | src/server/game/Maps/Map.cpp | 8 | ||||
| -rw-r--r-- | src/server/game/Maps/MapManager.cpp | 36 | ||||
| -rw-r--r-- | src/server/game/Maps/MapManager.h | 5 | ||||
| -rwxr-xr-x | src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp | 12 | ||||
| -rw-r--r-- | src/server/game/Movement/Spline/MoveSpline.h | 2 |
12 files changed, 97 insertions, 90 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp index 1c78b97866f..1ced9e79672 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.cpp +++ b/src/server/game/AI/SmartScripts/SmartAI.cpp @@ -339,27 +339,10 @@ void SmartAI::UpdateAI(uint32 diff) { if (me->FindNearestCreature(mFollowArrivedEntry, INTERACTION_DISTANCE, true)) { - if (Player* player = ObjectAccessor::GetPlayer(*me, mFollowGuid)) - { - if (!mFollowCreditType) - player->RewardPlayerAndGroupAtEvent(mFollowCredit, me); - else - player->GroupEventHappens(mFollowCredit, me); - } - mFollowGuid = 0; - mFollowDist = 0; - mFollowAngle = 0; - mFollowCredit = 0; - mFollowArrivedTimer = 1000; - mFollowArrivedEntry = 0; - mFollowCreditType = 0; - SetDespawnTime(5000); - me->StopMoving(); - me->GetMotionMaster()->MoveIdle(); - StartDespawn(); - GetScript()->ProcessEventsFor(SMART_EVENT_FOLLOW_COMPLETED); + StopFollow(); return; } + mFollowArrivedTimer = 1000; } else @@ -803,7 +786,11 @@ void SmartAI::SetCombatMove(bool on) void SmartAI::SetFollow(Unit* target, float dist, float angle, uint32 credit, uint32 end, uint32 creditType) { if (!target) + { + StopFollow(); return; + } + SetRun(mRun); mFollowGuid = target->GetGUID(); mFollowDist = dist >= 0.0f ? dist : PET_FOLLOW_DIST; @@ -815,6 +802,29 @@ void SmartAI::SetFollow(Unit* target, float dist, float angle, uint32 credit, ui mFollowCreditType = creditType; } +void SmartAI::StopFollow() +{ + if (Player* player = ObjectAccessor::GetPlayer(*me, mFollowGuid)) + { + if (!mFollowCreditType) + player->RewardPlayerAndGroupAtEvent(mFollowCredit, me); + else + player->GroupEventHappens(mFollowCredit, me); + } + + mFollowGuid = 0; + mFollowDist = 0; + mFollowAngle = 0; + mFollowCredit = 0; + mFollowArrivedTimer = 1000; + mFollowArrivedEntry = 0; + mFollowCreditType = 0; + SetDespawnTime(5000); + me->StopMoving(); + me->GetMotionMaster()->MoveIdle(); + StartDespawn(); + GetScript()->ProcessEventsFor(SMART_EVENT_FOLLOW_COMPLETED); +} void SmartAI::SetScript9(SmartScriptHolder& e, uint32 entry, Unit* invoker) { if (invoker) diff --git a/src/server/game/AI/SmartScripts/SmartAI.h b/src/server/game/AI/SmartScripts/SmartAI.h index 085859a6d85..5c56736a673 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.h +++ b/src/server/game/AI/SmartScripts/SmartAI.h @@ -63,6 +63,7 @@ class SmartAI : public CreatureAI void SetCombatMove(bool on); bool CanCombatMove() { return mCanCombatMove; } void SetFollow(Unit* target, float dist = 0.0f, float angle = 0.0f, uint32 credit = 0, uint32 end = 0, uint32 creditType = 0); + void StopFollow(); void SetScript9(SmartScriptHolder& e, uint32 entry, Unit* invoker); SmartScript* GetScript() { return &mScript; } diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index 138c610ac46..6af09f3bb2b 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -367,12 +367,14 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) { if (IsPlayer(*itr)) + { if (Quest const* q = sObjectMgr->GetQuestTemplate(e.action.quest.quest)) { (*itr)->ToPlayer()->AddQuestAndCheckCompletion(q, NULL); TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_ADD_QUEST: Player guidLow %u add quest %u", (*itr)->GetGUIDLow(), e.action.quest.quest); } + } } delete targets; @@ -380,12 +382,18 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u } case SMART_ACTION_SET_REACT_STATE: { - if (!me) + ObjectList* targets = GetTargets(e, unit); + if (!targets) break; - me->SetReactState(ReactStates(e.action.react.state)); - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SET_REACT_STATE: Creature guidLow %u set reactstate %u", - me->GetGUIDLow(), e.action.react.state); + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + { + if (!IsCreature(*itr)) + continue; + + (*itr)->ToCreature()->SetReactState(ReactStates(e.action.react.state)); + } + break; } case SMART_ACTION_RANDOM_EMOTE: @@ -825,7 +833,10 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u ObjectList* targets = GetTargets(e, unit); if (!targets) + { + CAST_AI(SmartAI, me->AI())->StopFollow(); break; + } for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) { @@ -1029,25 +1040,41 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u } case SMART_ACTION_FORCE_DESPAWN: { - if (!IsSmart()) + ObjectList* targets = GetTargets(e, unit); + + if (!targets) break; - // The AI is only updated if the creature is alive - if (me->IsAlive()) + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) { - CAST_AI(SmartAI, me->AI())->SetDespawnTime(e.action.forceDespawn.delay + 1); // Next tick - CAST_AI(SmartAI, me->AI())->StartDespawn(); + if (!IsCreature(*itr)) + continue; + + if ((*itr)->ToUnit()->IsAlive() && IsSmart((*itr)->ToCreature())) + { + CAST_AI(SmartAI, (*itr)->ToCreature()->AI())->SetDespawnTime(e.action.forceDespawn.delay + 1); // Next tick + CAST_AI(SmartAI, (*itr)->ToCreature()->AI())->StartDespawn(); + } + else + (*itr)->ToCreature()->DespawnOrUnsummon(e.action.forceDespawn.delay); } - // Otherwise we call the despawn directly - else - me->DespawnOrUnsummon(e.action.forceDespawn.delay); break; } case SMART_ACTION_SET_INGAME_PHASE_MASK: { - if (WorldObject* baseObj = GetBaseObject()) - baseObj->SetPhaseMask(e.action.ingamePhaseMask.mask, true); + ObjectList* targets = GetTargets(e, unit); + + if (!targets) + break; + + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + { + if (IsUnit(*itr)) + (*itr)->ToUnit()->SetPhaseMask(e.action.ingamePhaseMask.mask, true); + else if (IsGameObject(*itr)) + (*itr)->ToGameObject()->SetPhaseMask(e.action.ingamePhaseMask.mask, true); + } break; } @@ -1132,6 +1159,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u { if (WorldObject* baseObj = GetBaseObject()) baseObj->setActive(e.action.active.state); + break; } case SMART_ACTION_ATTACK_START: @@ -1647,7 +1675,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u break; for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (IsUnit(*itr)) + if (IsCreature(*itr)) (*itr)->ToUnit()->SetUInt32Value(UNIT_NPC_FLAGS, e.action.unitFlag.flag); delete targets; @@ -1660,7 +1688,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u break; for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (IsUnit(*itr)) + if (IsCreature(*itr)) (*itr)->ToUnit()->SetFlag(UNIT_NPC_FLAGS, e.action.unitFlag.flag); delete targets; @@ -1673,7 +1701,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u break; for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (IsUnit(*itr)) + if (IsCreature(*itr)) (*itr)->ToUnit()->RemoveFlag(UNIT_NPC_FLAGS, e.action.unitFlag.flag); delete targets; diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index b14d22e77b2..e416500f77f 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -1540,7 +1540,11 @@ void Creature::Respawn(bool force) //Call AI respawn virtual function if (IsAIEnabled) + { + //reset the AI to be sure no dirty or uninitialized values will be used till next tick + AI()->Reset(); TriggerJustRespawned = true;//delay event to next tick so all creatures are created on the map before processing + } uint32 poolid = GetDBTableGUIDLow() ? sPoolMgr->IsPartOfAPool<Creature>(GetDBTableGUIDLow()) : 0; if (poolid) diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 9f8fb0a1064..ec087de0a06 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -15468,7 +15468,7 @@ void Player::RewardQuest(Quest const* quest, uint32 reward, Object* questGiver, if (quest->GetRewSpellCast() > 0) { SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(quest->GetRewSpellCast()); - if (questGiver->isType(TYPEMASK_UNIT) && (!spellInfo->HasEffect(SPELL_EFFECT_LEARN_SPELL) || !spellInfo->HasEffect(SPELL_EFFECT_CREATE_ITEM))) + if (questGiver->isType(TYPEMASK_UNIT) && !spellInfo->HasEffect(SPELL_EFFECT_LEARN_SPELL) && !spellInfo->HasEffect(SPELL_EFFECT_CREATE_ITEM)) { if (Creature* creature = GetMap()->GetCreature(questGiver->GetGUID())) creature->CastSpell(this, quest->GetRewSpellCast(), true); @@ -15479,7 +15479,7 @@ void Player::RewardQuest(Quest const* quest, uint32 reward, Object* questGiver, else if (quest->GetRewSpell() > 0) { SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(quest->GetRewSpell()); - if (questGiver->isType(TYPEMASK_UNIT) && (!spellInfo->HasEffect(SPELL_EFFECT_LEARN_SPELL) || !spellInfo->HasEffect(SPELL_EFFECT_CREATE_ITEM))) + if (questGiver->isType(TYPEMASK_UNIT) && !spellInfo->HasEffect(SPELL_EFFECT_LEARN_SPELL) && !spellInfo->HasEffect(SPELL_EFFECT_CREATE_ITEM)) { if (Creature* creature = GetMap()->GetCreature(questGiver->GetGUID())) creature->CastSpell(this, quest->GetRewSpell(), true); diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 9fd9e1f3606..02bdc5f3a8c 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -11898,6 +11898,9 @@ void CharmInfo::InitPossessCreateSpells() switch (_unit->GetEntry()) { case 23575: // Mindless Abomination + case 24783: // Trained Rock Falcon + case 27664: // Crashin' Thrashin' Racer + case 40281: // Crashin' Thrashin' Racer break; default: InitEmptyActionBar(); @@ -14165,7 +14168,6 @@ void Unit::RemoveCharmedBy(Unit* charmer) } } break; - default: case CHARM_TYPE_CONVERT: break; } diff --git a/src/server/game/Handlers/AuctionHouseHandler.cpp b/src/server/game/Handlers/AuctionHouseHandler.cpp index 50e21edb1fd..053746654b7 100644 --- a/src/server/game/Handlers/AuctionHouseHandler.cpp +++ b/src/server/game/Handlers/AuctionHouseHandler.cpp @@ -362,6 +362,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData) item2->DeleteFromInventoryDB(trans); item2->DeleteFromDB(trans); CharacterDatabase.CommitTransaction(trans); + delete item2; } else // Item stack count is bigger than required count, update item stack count and save to database - cloned item will be used for auction { diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 3c0837676c2..4f3640fe73b 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -68,12 +68,8 @@ Map::~Map() Transport* transport = *itr; ++itr; - // Destroy local transports - if (transport->GetTransportTemplate()->inInstance) - { - transport->RemoveFromWorld(); - delete transport; - } + transport->RemoveFromWorld(); + delete transport; } if (!m_scriptSchedule.empty()) diff --git a/src/server/game/Maps/MapManager.cpp b/src/server/game/Maps/MapManager.cpp index 1837546d375..e9b12f2db58 100644 --- a/src/server/game/Maps/MapManager.cpp +++ b/src/server/game/Maps/MapManager.cpp @@ -37,14 +37,10 @@ #include "WorldSession.h" #include "Opcodes.h" -extern GridState* si_GridStates[]; // debugging code, should be deleted some day - MapManager::MapManager() { i_gridCleanUpDelay = sWorld->getIntConfig(CONFIG_INTERVAL_GRIDCLEAN); i_timer.SetInterval(sWorld->getIntConfig(CONFIG_INTERVAL_MAPUPDATE)); - memset(i_GridStates, 0, sizeof(i_GridStates)); - i_GridStateErrorCount = 0; _nextInstanceId = 0; } @@ -54,13 +50,6 @@ void MapManager::Initialize() { Map::InitStateMachine(); - // debugging code, should be deleted some day - { - for (uint8 i = 0; i < MAX_GRID_STATE; ++i) - i_GridStates[i] = si_GridStates[i]; - - i_GridStateErrorCount = 0; - } int num_threads(sWorld->getIntConfig(CONFIG_NUMTHREADS)); // Start mtmaps if needed. if (num_threads > 0 && m_updater.activate(num_threads) == -1) @@ -73,31 +62,6 @@ void MapManager::InitializeVisibilityDistanceInfo() (*iter).second->InitVisibilityDistance(); } -// debugging code, should be deleted some day -void MapManager::checkAndCorrectGridStatesArray() -{ - bool ok = true; - for (int i=0; i<MAX_GRID_STATE; i++) - { - if (i_GridStates[i] != si_GridStates[i]) - { - TC_LOG_ERROR("maps", "MapManager::checkGridStates(), GridState: si_GridStates is currupt !!!"); - ok = false; - si_GridStates[i] = i_GridStates[i]; - } - #ifdef TRINITY_DEBUG - // inner class checking only when compiled with debug - if (!si_GridStates[i]->checkMagic()) - { - ok = false; - si_GridStates[i]->setMagic(); - } - #endif - } - if (!ok) - ++i_GridStateErrorCount; -} - Map* MapManager::CreateBaseMap(uint32 id) { Map* map = FindBaseMap(id); diff --git a/src/server/game/Maps/MapManager.h b/src/server/game/Maps/MapManager.h index 230b4648f4a..48537558057 100644 --- a/src/server/game/Maps/MapManager.h +++ b/src/server/game/Maps/MapManager.h @@ -129,11 +129,6 @@ class MapManager typedef UNORDERED_MAP<uint32, Map*> MapMapType; typedef std::vector<bool> InstanceIds; - // debugging code, should be deleted some day - void checkAndCorrectGridStatesArray(); // just for debugging to find some memory overwrites - GridState* i_GridStates[MAX_GRID_STATE]; // shadow entries to the global array in Map.cpp - int i_GridStateErrorCount; - MapManager(); ~MapManager(); diff --git a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp index 6787144e2e5..a20a8a30de5 100755 --- a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp @@ -74,19 +74,24 @@ void WaypointMovementGenerator<Creature>::OnArrived(Creature* creature) if (m_isArrivalDone) return; - creature->ClearUnitState(UNIT_STATE_ROAMING_MOVE); m_isArrivalDone = true; if (i_path->at(i_currentNode)->event_id && urand(0, 99) < i_path->at(i_currentNode)->event_chance) { TC_LOG_DEBUG("maps.script", "Creature movement start script %u at point %u for " UI64FMTD ".", i_path->at(i_currentNode)->event_id, i_currentNode, creature->GetGUID()); + creature->ClearUnitState(UNIT_STATE_ROAMING_MOVE); creature->GetMap()->ScriptsStart(sWaypointScripts, i_path->at(i_currentNode)->event_id, creature, NULL); } // Inform script MovementInform(creature); creature->UpdateWaypointID(i_currentNode); - Stop(i_path->at(i_currentNode)->delay); + + if (i_path->at(i_currentNode)->delay) + { + creature->ClearUnitState(UNIT_STATE_ROAMING_MOVE); + Stop(i_path->at(i_currentNode)->delay); + } } bool WaypointMovementGenerator<Creature>::StartMove(Creature* creature) @@ -188,7 +193,8 @@ bool WaypointMovementGenerator<Creature>::DoUpdate(Creature* creature, uint32 di { if (creature->IsStopped()) Stop(STOP_TIME_FOR_PLAYER); - else if (creature->movespline->Finalized()) + // Checking just before reaching waypoint gives smother movement than using FinalDestination + else if (creature->movespline->timeElapsed() < 150) { OnArrived(creature); return StartMove(creature); diff --git a/src/server/game/Movement/Spline/MoveSpline.h b/src/server/game/Movement/Spline/MoveSpline.h index 209f978d658..5a788201e7f 100644 --- a/src/server/game/Movement/Spline/MoveSpline.h +++ b/src/server/game/Movement/Spline/MoveSpline.h @@ -79,10 +79,10 @@ namespace Movement UpdateResult _updateState(int32& ms_time_diff); int32 next_timestamp() const { return spline.length(point_Idx + 1); } int32 segment_time_elapsed() const { return next_timestamp() - time_passed; } - int32 timeElapsed() const { return Duration() - time_passed; } int32 timePassed() const { return time_passed; } public: + int32 timeElapsed() const { return Duration() - time_passed; } int32 Duration() const { return spline.length(); } MySpline const& _Spline() const { return spline; } int32 _currentSplineIdx() const { return point_Idx; } |
