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-rw-r--r--src/server/game/Handlers/AuctionHouseHandler.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Handlers/AuctionHouseHandler.cpp b/src/server/game/Handlers/AuctionHouseHandler.cpp
index 50e21edb1fd..053746654b7 100644
--- a/src/server/game/Handlers/AuctionHouseHandler.cpp
+++ b/src/server/game/Handlers/AuctionHouseHandler.cpp
@@ -362,6 +362,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData)
item2->DeleteFromInventoryDB(trans);
item2->DeleteFromDB(trans);
CharacterDatabase.CommitTransaction(trans);
+ delete item2;
}
else // Item stack count is bigger than required count, update item stack count and save to database - cloned item will be used for auction
{