diff options
| author | Nay <dnpd.dd@gmail.com> | 2012-09-05 02:55:42 +0100 |
|---|---|---|
| committer | Nay <dnpd.dd@gmail.com> | 2012-09-05 02:55:42 +0100 |
| commit | 41cf99f1d940caee09e37d312d54b19eacd3f161 (patch) | |
| tree | f63577b3e50f74fde37b5d7025b6e07ab74f9a3b /src/server/game | |
| parent | 459454cbe498ab5b42f28b67c4f96fd0283baa9b (diff) | |
Core/Misc: Rename void storage related prep. statements to comply with standards
Diffstat (limited to 'src/server/game')
| -rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 4 | ||||
| -rw-r--r-- | src/server/game/Handlers/CharacterHandler.cpp | 2 |
2 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 3919c6d3bc3..5d8109b41e2 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -19200,14 +19200,14 @@ void Player::_SaveVoidStorage(SQLTransaction& trans) if (!_voidStorageItems[i]) // unused item { // DELETE FROM void_storage WHERE slot = ? AND playerGuid = ? - stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_VOID_STORAGE_ITEM_BY_SLOT); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_VOID_STORAGE_ITEM_BY_SLOT); stmt->setUInt8(0, i); stmt->setUInt32(1, lowGuid); } else { // REPLACE INTO character_inventory (itemId, playerGuid, itemEntry, slot, creatorGuid) VALUES (?, ?, ?, ?, ?) - stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_VOID_STORAGE_ITEM); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_CHAR_VOID_STORAGE_ITEM); stmt->setUInt64(0, _voidStorageItems[i]->ItemId); stmt->setUInt32(1, lowGuid); stmt->setUInt32(2, _voidStorageItems[i]->ItemEntry); diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp index b28ce3ab180..7e1195463a2 100644 --- a/src/server/game/Handlers/CharacterHandler.cpp +++ b/src/server/game/Handlers/CharacterHandler.cpp @@ -110,7 +110,7 @@ bool LoginQueryHolder::Initialize() stmt->setUInt32(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADINVENTORY, stmt); - stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_VOID_STORAGE); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_VOID_STORAGE); stmt->setUInt32(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADVOIDSTORAGE, stmt); |
