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authorNay <dnpd.dd@gmail.com>2012-09-05 02:55:42 +0100
committerNay <dnpd.dd@gmail.com>2012-09-05 02:55:42 +0100
commit41cf99f1d940caee09e37d312d54b19eacd3f161 (patch)
treef63577b3e50f74fde37b5d7025b6e07ab74f9a3b /src/server/game
parent459454cbe498ab5b42f28b67c4f96fd0283baa9b (diff)
Core/Misc: Rename void storage related prep. statements to comply with standards
Diffstat (limited to 'src/server/game')
-rw-r--r--src/server/game/Entities/Player/Player.cpp4
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp2
2 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 3919c6d3bc3..5d8109b41e2 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -19200,14 +19200,14 @@ void Player::_SaveVoidStorage(SQLTransaction& trans)
if (!_voidStorageItems[i]) // unused item
{
// DELETE FROM void_storage WHERE slot = ? AND playerGuid = ?
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_VOID_STORAGE_ITEM_BY_SLOT);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_VOID_STORAGE_ITEM_BY_SLOT);
stmt->setUInt8(0, i);
stmt->setUInt32(1, lowGuid);
}
else
{
// REPLACE INTO character_inventory (itemId, playerGuid, itemEntry, slot, creatorGuid) VALUES (?, ?, ?, ?, ?)
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_VOID_STORAGE_ITEM);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_CHAR_VOID_STORAGE_ITEM);
stmt->setUInt64(0, _voidStorageItems[i]->ItemId);
stmt->setUInt32(1, lowGuid);
stmt->setUInt32(2, _voidStorageItems[i]->ItemEntry);
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index b28ce3ab180..7e1195463a2 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -110,7 +110,7 @@ bool LoginQueryHolder::Initialize()
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADINVENTORY, stmt);
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_VOID_STORAGE);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_VOID_STORAGE);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADVOIDSTORAGE, stmt);