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authorkandera <kanderadev@gmail.com>2012-10-05 06:04:24 -0700
committerkandera <kanderadev@gmail.com>2012-10-05 06:04:24 -0700
commit42c047bebc09d5a9da48052bf4e9e341dae5f04c (patch)
treecef252a356a9cf877a21cbf8ae32830dcc241d3b /src/server/game
parentc4c093ac80140647f06dfc5ece73612c47363d45 (diff)
parenta2c9c4098a6f6e41b26ee19aa834fb813f1f94a3 (diff)
Merge pull request #7839 from Warpten/soulwell
Core/Spells: Fixed Soulwell charges removal on use.
Diffstat (limited to 'src/server/game')
-rwxr-xr-xsrc/server/game/Entities/GameObject/GameObject.cpp3
-rwxr-xr-xsrc/server/game/Handlers/SpellHandler.cpp3
-rwxr-xr-xsrc/server/game/Spells/SpellEffects.cpp3
3 files changed, 6 insertions, 3 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index c4d42f7a537..bd5b544c33c 100755
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -1080,7 +1080,8 @@ void GameObject::Use(Unit* user)
if (sScriptMgr->OnGossipHello(playerUser, this))
return;
- AI()->GossipHello(playerUser);
+ if (AI()->GossipHello(playerUser))
+ return;
}
// If cooldown data present in template
diff --git a/src/server/game/Handlers/SpellHandler.cpp b/src/server/game/Handlers/SpellHandler.cpp
index afaa38527bb..0e5d68d51e4 100755
--- a/src/server/game/Handlers/SpellHandler.cpp
+++ b/src/server/game/Handlers/SpellHandler.cpp
@@ -303,7 +303,8 @@ void WorldSession::HandleGameobjectReportUse(WorldPacket& recvPacket)
if (!go->IsWithinDistInMap(_player, INTERACTION_DISTANCE))
return;
- go->AI()->GossipHello(_player);
+ if (go->AI()->GossipHello(_player))
+ return;
_player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT, go->GetEntry());
}
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index b0db83e0187..cc032a5895b 100755
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -2001,7 +2001,8 @@ void Spell::SendLoot(uint64 guid, LootType loottype)
if (sScriptMgr->OnGossipHello(player, gameObjTarget))
return;
- gameObjTarget->AI()->GossipHello(player);
+ if (gameObjTarget->AI()->GossipHello(player))
+ return;
switch (gameObjTarget->GetGoType())
{