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authorsilinoron <none@none>2010-08-20 12:42:14 -0700
committersilinoron <none@none>2010-08-20 12:42:14 -0700
commit43b1c2dba4eb59047756ff1f76817fbba1f33256 (patch)
tree395cb523edfa7e6c668d62f9071619218b79a033 /src/server/game
parentca350b4758fef6a2f0a277fb11a5e420887ae718 (diff)
* Remove support for map-based random number generation (which seems unused).
* Re-add in support for the old mersenne twister for those whose processors don't support SSE2. * Toggling whether or not you are using SFMT is as easy as checking a CMake flag, USE_SFMT, which defaults to 0. --HG-- branch : trunk
Diffstat (limited to 'src/server/game')
-rw-r--r--src/server/game/CMakeLists.txt1
-rw-r--r--src/server/game/Maps/Map.h10
2 files changed, 1 insertions, 10 deletions
diff --git a/src/server/game/CMakeLists.txt b/src/server/game/CMakeLists.txt
index e91d82384b3..fa137eec06c 100644
--- a/src/server/game/CMakeLists.txt
+++ b/src/server/game/CMakeLists.txt
@@ -98,6 +98,7 @@ set(game_STAT_SRCS
include_directories(
${CMAKE_BINARY_DIR}
+ ${CMAKE_SOURCE_DIR}/dep/mersennetwister
${CMAKE_SOURCE_DIR}/dep/SFMT
${CMAKE_SOURCE_DIR}/dep/zlib
${CMAKE_SOURCE_DIR}/src/server/collision
diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h
index 825ac8683e0..509120d04af 100644
--- a/src/server/game/Maps/Map.h
+++ b/src/server/game/Maps/Map.h
@@ -32,7 +32,6 @@
#include "SharedDefines.h"
#include "GridRefManager.h"
#include "MapRefManager.h"
-#include "SFMT.h"
#include <bitset>
#include <list>
@@ -426,15 +425,6 @@ class Map : public GridRefManager<NGridType>
void UpdateIteratorBack(Player *player);
-#ifdef MAP_BASED_RAND_GEN
- SFMTRand sfmtRand;
- int32 irand(int32 min, int32 max) { return int32(sfmtRand.IRandom(min, max)); }
- uint32 urand(uint32 min, uint32 max) { return uint32(sfmtRand.URandom(min, max)); }
- int32 rand32() { return int32(sfmtRand.BRandom()); }
- double rand_norm() { return sfmtRand.Random(); }
- double rand_chance() { return sfmtRand.Random() * 100.0; }
-#endif // MAP_BASED_RAND_GEN
-
TempSummon *SummonCreature(uint32 entry, const Position &pos, SummonPropertiesEntry const *properties = NULL, uint32 duration = 0, Unit *summoner = NULL, uint32 vehId = 0);
Creature* GetCreature(uint64 guid);
GameObject* GetGameObject(uint64 guid);