diff options
| author | silinoron <none@none> | 2010-08-20 12:42:14 -0700 |
|---|---|---|
| committer | silinoron <none@none> | 2010-08-20 12:42:14 -0700 |
| commit | 43b1c2dba4eb59047756ff1f76817fbba1f33256 (patch) | |
| tree | 395cb523edfa7e6c668d62f9071619218b79a033 /src/server/game | |
| parent | ca350b4758fef6a2f0a277fb11a5e420887ae718 (diff) | |
* Remove support for map-based random number generation (which seems unused).
* Re-add in support for the old mersenne twister for those whose processors don't support SSE2.
* Toggling whether or not you are using SFMT is as easy as checking a CMake flag, USE_SFMT, which defaults to 0.
--HG--
branch : trunk
Diffstat (limited to 'src/server/game')
| -rw-r--r-- | src/server/game/CMakeLists.txt | 1 | ||||
| -rw-r--r-- | src/server/game/Maps/Map.h | 10 |
2 files changed, 1 insertions, 10 deletions
diff --git a/src/server/game/CMakeLists.txt b/src/server/game/CMakeLists.txt index e91d82384b3..fa137eec06c 100644 --- a/src/server/game/CMakeLists.txt +++ b/src/server/game/CMakeLists.txt @@ -98,6 +98,7 @@ set(game_STAT_SRCS include_directories( ${CMAKE_BINARY_DIR} + ${CMAKE_SOURCE_DIR}/dep/mersennetwister ${CMAKE_SOURCE_DIR}/dep/SFMT ${CMAKE_SOURCE_DIR}/dep/zlib ${CMAKE_SOURCE_DIR}/src/server/collision diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h index 825ac8683e0..509120d04af 100644 --- a/src/server/game/Maps/Map.h +++ b/src/server/game/Maps/Map.h @@ -32,7 +32,6 @@ #include "SharedDefines.h" #include "GridRefManager.h" #include "MapRefManager.h" -#include "SFMT.h" #include <bitset> #include <list> @@ -426,15 +425,6 @@ class Map : public GridRefManager<NGridType> void UpdateIteratorBack(Player *player); -#ifdef MAP_BASED_RAND_GEN - SFMTRand sfmtRand; - int32 irand(int32 min, int32 max) { return int32(sfmtRand.IRandom(min, max)); } - uint32 urand(uint32 min, uint32 max) { return uint32(sfmtRand.URandom(min, max)); } - int32 rand32() { return int32(sfmtRand.BRandom()); } - double rand_norm() { return sfmtRand.Random(); } - double rand_chance() { return sfmtRand.Random() * 100.0; } -#endif // MAP_BASED_RAND_GEN - TempSummon *SummonCreature(uint32 entry, const Position &pos, SummonPropertiesEntry const *properties = NULL, uint32 duration = 0, Unit *summoner = NULL, uint32 vehId = 0); Creature* GetCreature(uint64 guid); GameObject* GetGameObject(uint64 guid); |
