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authorForesterDev <11771800+ForesterDev@users.noreply.github.com>2019-08-23 21:24:56 +0400
committerGiacomo Pozzoni <giacomopoz@gmail.com>2019-08-23 19:24:56 +0200
commit448facc5e794bde5068533825ebfd55435effb57 (patch)
tree9df1c5ea6f2cb7f9b2e49d00fbaf0d66fc48cfc2 /src/server/game
parent10f6e3818578410246750c6fce53d189ad05bee4 (diff)
Core/Spells: Fixed warlock's Banish cancel if target was already banished (#23697)
* Core/Spells: Add SpellMissInfo argument to BeforeHit hooks and call them also when the spell doesn't hit. (#17613) (cherry picked from commit 8ff5b35be1256d03b85438b130dcec7cd4cae6e1) # Conflicts: # src/server/game/Spells/Spell.cpp # src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp # src/server/scripts/Spells/spell_warlock.cpp * Core/Spells: Fixed warlock's Banish cancel if target was already banished (#17614) (cherry picked from commit 4587b5d88082d2c6416fafaa2f5b9f5f15038520) # Conflicts: # src/server/scripts/Spells/spell_warlock.cpp
Diffstat (limited to 'src/server/game')
-rw-r--r--src/server/game/Spells/Spell.cpp12
-rw-r--r--src/server/game/Spells/Spell.h2
-rw-r--r--src/server/game/Spells/SpellInfo.cpp2
-rw-r--r--src/server/game/Spells/SpellScript.cpp10
-rw-r--r--src/server/game/Spells/SpellScript.h18
5 files changed, 34 insertions, 10 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 5e05fd2f911..740f7afdfab 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -2284,6 +2284,8 @@ void Spell::TargetInfo::PreprocessTarget(Spell* spell)
if ((MissCondition == SPELL_MISS_IMMUNE || MissCondition == SPELL_MISS_IMMUNE2) && spell->m_caster->GetTypeId() == TYPEID_PLAYER && unit->GetTypeId() == TYPEID_PLAYER && spell->m_caster->IsValidAttackTarget(unit, spell->GetSpellInfo()))
unit->SetInCombatWith(spell->m_caster->ToPlayer());
+ spell->CallScriptBeforeHitHandlers(MissCondition);
+
_enablePVP = false; // need to check PvP state before spell effects, but act on it afterwards
if (_spellHitTarget)
{
@@ -2592,7 +2594,7 @@ void Spell::GOTargetInfo::DoTargetSpellHit(Spell* spell, uint8 effIndex)
if (!go)
return;
- spell->CallScriptBeforeHitHandlers();
+ spell->CallScriptBeforeHitHandlers(SPELL_MISS_NONE);
spell->HandleEffects(nullptr, nullptr, go, effIndex, SPELL_EFFECT_HANDLE_HIT_TARGET);
@@ -2616,7 +2618,7 @@ void Spell::GOTargetInfo::DoTargetSpellHit(Spell* spell, uint8 effIndex)
void Spell::ItemTargetInfo::DoTargetSpellHit(Spell* spell, uint8 effIndex)
{
- spell->CallScriptBeforeHitHandlers();
+ spell->CallScriptBeforeHitHandlers(SPELL_MISS_NONE);
spell->HandleEffects(nullptr, TargetItem, nullptr, effIndex, SPELL_EFFECT_HANDLE_HIT_TARGET);
@@ -2638,8 +2640,6 @@ SpellMissInfo Spell::PreprocessSpellHit(Unit* unit, bool scaleAura, TargetInfo&
if (m_spellInfo->Speed && unit->IsImmunedToSpell(m_spellInfo, m_caster))
return SPELL_MISS_IMMUNE;
- CallScriptBeforeHitHandlers();
-
if (Player* player = unit->ToPlayer())
{
player->StartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_SPELL_TARGET, m_spellInfo->Id);
@@ -7826,7 +7826,7 @@ void Spell::CallScriptSuccessfulDispel(SpellEffIndex effIndex)
}
}
-void Spell::CallScriptBeforeHitHandlers()
+void Spell::CallScriptBeforeHitHandlers(SpellMissInfo missInfo)
{
for (auto scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
{
@@ -7834,7 +7834,7 @@ void Spell::CallScriptBeforeHitHandlers()
(*scritr)->_PrepareScriptCall(SPELL_SCRIPT_HOOK_BEFORE_HIT);
auto hookItrEnd = (*scritr)->BeforeHit.end(), hookItr = (*scritr)->BeforeHit.begin();
for (; hookItr != hookItrEnd; ++hookItr)
- (*hookItr).Call(*scritr);
+ (*hookItr).Call(*scritr, missInfo);
(*scritr)->_FinishScriptCall();
}
diff --git a/src/server/game/Spells/Spell.h b/src/server/game/Spells/Spell.h
index 13d15773e3d..b8ddb3895b1 100644
--- a/src/server/game/Spells/Spell.h
+++ b/src/server/game/Spells/Spell.h
@@ -740,7 +740,7 @@ class TC_GAME_API Spell
SpellCastResult CallScriptCheckCastHandlers();
bool CallScriptEffectHandlers(SpellEffIndex effIndex, SpellEffectHandleMode mode);
void CallScriptSuccessfulDispel(SpellEffIndex effIndex);
- void CallScriptBeforeHitHandlers();
+ void CallScriptBeforeHitHandlers(SpellMissInfo missInfo);
void CallScriptOnHitHandlers();
void CallScriptAfterHitHandlers();
void CallScriptObjectAreaTargetSelectHandlers(std::list<WorldObject*>& targets, SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType);
diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp
index f5c6f1d9f25..fcff4b49a36 100644
--- a/src/server/game/Spells/SpellInfo.cpp
+++ b/src/server/game/Spells/SpellInfo.cpp
@@ -1346,7 +1346,7 @@ bool SpellInfo::CanPierceImmuneAura(SpellInfo const* auraSpellInfo) const
// ...but not these (Divine shield, Ice block, Cyclone and Banish for example)
if (auraSpellInfo->Mechanic != MECHANIC_IMMUNE_SHIELD &&
auraSpellInfo->Mechanic != MECHANIC_INVULNERABILITY &&
- (auraSpellInfo->Mechanic != MECHANIC_BANISH || (IsRankOf(auraSpellInfo) && auraSpellInfo->Dispel != DISPEL_NONE))) // Banish shouldn't be immune to itself, but Cyclone should
+ auraSpellInfo->Mechanic != MECHANIC_BANISH)
return true;
}
diff --git a/src/server/game/Spells/SpellScript.cpp b/src/server/game/Spells/SpellScript.cpp
index 3a777643933..784b009b3c2 100644
--- a/src/server/game/Spells/SpellScript.cpp
+++ b/src/server/game/Spells/SpellScript.cpp
@@ -220,6 +220,16 @@ void SpellScript::EffectHandler::Call(SpellScript* spellScript, SpellEffIndex ef
(spellScript->*pEffectHandlerScript)(effIndexToHandle);
}
+SpellScript::BeforeHitHandler::BeforeHitHandler(SpellBeforeHitFnType pBeforeHitHandlerScript)
+{
+ _pBeforeHitHandlerScript = pBeforeHitHandlerScript;
+}
+
+void SpellScript::BeforeHitHandler::Call(SpellScript* spellScript, SpellMissInfo missInfo)
+{
+ (spellScript->*_pBeforeHitHandlerScript)(missInfo);
+}
+
SpellScript::HitHandler::HitHandler(SpellHitFnType _pHitHandlerScript)
{
pHitHandlerScript = _pHitHandlerScript;
diff --git a/src/server/game/Spells/SpellScript.h b/src/server/game/Spells/SpellScript.h
index d2cf973c9a0..e455398c2db 100644
--- a/src/server/game/Spells/SpellScript.h
+++ b/src/server/game/Spells/SpellScript.h
@@ -189,6 +189,7 @@ class TC_GAME_API SpellScript : public _SpellScript
#define SPELLSCRIPT_FUNCTION_TYPE_DEFINES(CLASSNAME) \
typedef SpellCastResult(CLASSNAME::*SpellCheckCastFnType)(); \
typedef void(CLASSNAME::*SpellEffectFnType)(SpellEffIndex); \
+ typedef void(CLASSNAME::*SpellBeforeHitFnType)(SpellMissInfo missInfo); \
typedef void(CLASSNAME::*SpellHitFnType)(); \
typedef void(CLASSNAME::*SpellCastFnType)(); \
typedef void(CLASSNAME::*SpellObjectAreaTargetSelectFnType)(std::list<WorldObject*>&); \
@@ -235,6 +236,15 @@ class TC_GAME_API SpellScript : public _SpellScript
SpellHitFnType pHitHandlerScript;
};
+ class TC_GAME_API BeforeHitHandler
+ {
+ public:
+ BeforeHitHandler(SpellBeforeHitFnType pBeforeHitHandlerScript);
+ void Call(SpellScript* spellScript, SpellMissInfo missInfo);
+ private:
+ SpellBeforeHitFnType _pBeforeHitHandlerScript;
+ };
+
class TC_GAME_API TargetHook : public _SpellScript::EffectHook
{
public:
@@ -280,6 +290,7 @@ class TC_GAME_API SpellScript : public _SpellScript
class CheckCastHandlerFunction : public SpellScript::CheckCastHandler { public: CheckCastHandlerFunction(SpellCheckCastFnType _checkCastHandlerScript) : SpellScript::CheckCastHandler((SpellScript::SpellCheckCastFnType)_checkCastHandlerScript) { } }; \
class EffectHandlerFunction : public SpellScript::EffectHandler { public: EffectHandlerFunction(SpellEffectFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName) : SpellScript::EffectHandler((SpellScript::SpellEffectFnType)_pEffectHandlerScript, _effIndex, _effName) { } }; \
class HitHandlerFunction : public SpellScript::HitHandler { public: HitHandlerFunction(SpellHitFnType _pHitHandlerScript) : SpellScript::HitHandler((SpellScript::SpellHitFnType)_pHitHandlerScript) { } }; \
+ class BeforeHitHandlerFunction : public SpellScript::BeforeHitHandler { public: BeforeHitHandlerFunction(SpellBeforeHitFnType pBeforeHitHandlerScript) : SpellScript::BeforeHitHandler((SpellScript::SpellBeforeHitFnType)pBeforeHitHandlerScript) { } }; \
class ObjectAreaTargetSelectHandlerFunction : public SpellScript::ObjectAreaTargetSelectHandler { public: ObjectAreaTargetSelectHandlerFunction(SpellObjectAreaTargetSelectFnType _pObjectAreaTargetSelectHandlerScript, uint8 _effIndex, uint16 _targetType) : SpellScript::ObjectAreaTargetSelectHandler((SpellScript::SpellObjectAreaTargetSelectFnType)_pObjectAreaTargetSelectHandlerScript, _effIndex, _targetType) { } }; \
class ObjectTargetSelectHandlerFunction : public SpellScript::ObjectTargetSelectHandler { public: ObjectTargetSelectHandlerFunction(SpellObjectTargetSelectFnType _pObjectTargetSelectHandlerScript, uint8 _effIndex, uint16 _targetType) : SpellScript::ObjectTargetSelectHandler((SpellScript::SpellObjectTargetSelectFnType)_pObjectTargetSelectHandlerScript, _effIndex, _targetType) { } }; \
class DestinationTargetSelectHandlerFunction : public SpellScript::DestinationTargetSelectHandler { public: DestinationTargetSelectHandlerFunction(SpellDestinationTargetSelectFnType _DestinationTargetSelectHandlerScript, uint8 _effIndex, uint16 _targetType) : SpellScript::DestinationTargetSelectHandler((SpellScript::SpellDestinationTargetSelectFnType)_DestinationTargetSelectHandlerScript, _effIndex, _targetType) { } }
@@ -329,8 +340,11 @@ class TC_GAME_API SpellScript : public _SpellScript
HookList<EffectHandler> OnEffectSuccessfulDispel;
#define SpellEffectFn(F, I, N) EffectHandlerFunction(&F, I, N)
- // example: BeforeHit += SpellHitFn(class::function);
- HookList<HitHandler> BeforeHit;
+ // example: BeforeHit += BeforeSpellHitFn(class::function);
+ // where function is void function(SpellMissInfo missInfo)
+ HookList<BeforeHitHandler> BeforeHit;
+ #define BeforeSpellHitFn(F) BeforeHitHandlerFunction(&F)
+
// example: OnHit += SpellHitFn(class::function);
HookList<HitHandler> OnHit;
// example: AfterHit += SpellHitFn(class::function);