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authorNay <dnpd.dd@gmail.com>2012-09-30 15:52:10 +0100
committerNay <dnpd.dd@gmail.com>2012-09-30 15:52:10 +0100
commit4c3266c7af5f5840a212d46bf068a793150b34fc (patch)
treee9961ff4af1974e7cdb9e146b19f483d6e4161b3 /src/server/game
parent746252fe4e835d3d0b299599eaedd4716f9ad353 (diff)
Tools&Core: Whitespace cleanup
No one likes whitespace, right?
Diffstat (limited to 'src/server/game')
-rwxr-xr-xsrc/server/game/Maps/Map.cpp2
-rw-r--r--src/server/game/Movement/MotionMaster.cpp2
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp2
-rw-r--r--src/server/game/Movement/PathGenerator.cpp4
4 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index ae192f16080..25ffc1d19f2 100755
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -123,7 +123,7 @@ bool Map::ExistVMap(uint32 mapid, int gx, int gy)
void Map::LoadMMap(int gx, int gy)
{
bool mmapLoadResult = MMAP::MMapFactory::createOrGetMMapManager()->loadMap((sWorld->GetDataPath() + "mmaps").c_str(), GetId(), gx, gy);
-
+
if (mmapLoadResult)
sLog->outInfo(LOG_FILTER_MAPS, "MMAP loaded name:%s, id:%d, x:%d, y:%d (mmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy);
else
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index 34be779a8b7..386a95fa838 100644
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -428,7 +428,7 @@ void MotionMaster::MoveCharge(PathGenerator path, float speed, uint32 id)
Vector3 dest = path.GetActualEndPosition();
MoveCharge(dest.x, dest.y, dest.z);
-
+
Movement::MoveSplineInit init(_owner);
init.MovebyPath(path.GetPath());
init.SetVelocity(speed);
diff --git a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
index c275c33032f..7a6611ed2ca 100755
--- a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
@@ -124,7 +124,7 @@ bool TargetedMovementGeneratorMedium<T,D>::Update(T* owner, const uint32& time_d
D::_clearUnitStateMove(owner);
return true;
}
-
+
// prevent movement while casting spells with cast time or channel time
if (owner->HasUnitState(UNIT_STATE_CASTING))
{
diff --git a/src/server/game/Movement/PathGenerator.cpp b/src/server/game/Movement/PathGenerator.cpp
index 6e765b1ee27..3495c4d1218 100644
--- a/src/server/game/Movement/PathGenerator.cpp
+++ b/src/server/game/Movement/PathGenerator.cpp
@@ -469,7 +469,7 @@ void PathGenerator::BuildPointPath(const float *startPoint, const float *endPoin
_pathPoints[i] = Vector3(pathPoints[i*VERTEX_SIZE+2], pathPoints[i*VERTEX_SIZE], pathPoints[i*VERTEX_SIZE+1]);
NormalizePath();
-
+
// first point is always our current location - we need the next one
SetActualEndPosition(_pathPoints[pointCount-1]);
@@ -515,7 +515,7 @@ void PathGenerator::BuildShortcut()
_pathPoints[1] = GetActualEndPosition();
NormalizePath();
-
+
_type = PATHFIND_SHORTCUT;
}