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authorShauren <shauren.trinity@gmail.com>2018-06-23 21:31:09 +0200
committerShauren <shauren.trinity@gmail.com>2019-01-09 17:35:18 +0100
commit50cfeb9aa406b9f81a6aa51dcd87201e5f3bae1e (patch)
tree5f47b715128418cc91091711f0358e5c2dea961f /src/server/game
parent61532e9816f750ae1690f8d5fca92525d6297ab6 (diff)
Core/Misc: Improved ip2location code and set it to disabled by default
(cherry picked from commit 0ead73516adfeaff96292685592085e20737d535)
Diffstat (limited to 'src/server/game')
-rw-r--r--src/server/game/Server/WorldSocket.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Server/WorldSocket.cpp b/src/server/game/Server/WorldSocket.cpp
index 3f45e40a62a..36608a4a075 100644
--- a/src/server/game/Server/WorldSocket.cpp
+++ b/src/server/game/Server/WorldSocket.cpp
@@ -743,8 +743,8 @@ void WorldSocket::HandleAuthSessionCallback(std::shared_ptr<WorldPackets::Auth::
return;
}
- if (IpLocationRecord* location = sIPLocation->GetData(address))
- _ipCountry = location->country_code;
+ if (IpLocationRecord const* location = sIPLocation->GetLocationRecord(address))
+ _ipCountry = location->CountryCode;
///- Re-check ip locking (same check as in auth).
if (account.BattleNet.IsLockedToIP)