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-rw-r--r--src/server/game/Server/WorldSocket.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Server/WorldSocket.cpp b/src/server/game/Server/WorldSocket.cpp
index 3f45e40a62a..36608a4a075 100644
--- a/src/server/game/Server/WorldSocket.cpp
+++ b/src/server/game/Server/WorldSocket.cpp
@@ -743,8 +743,8 @@ void WorldSocket::HandleAuthSessionCallback(std::shared_ptr<WorldPackets::Auth::
return;
}
- if (IpLocationRecord* location = sIPLocation->GetData(address))
- _ipCountry = location->country_code;
+ if (IpLocationRecord const* location = sIPLocation->GetLocationRecord(address))
+ _ipCountry = location->CountryCode;
///- Re-check ip locking (same check as in auth).
if (account.BattleNet.IsLockedToIP)