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authorMachiavelli <none@none>2010-08-19 16:43:50 +0200
committerMachiavelli <none@none>2010-08-19 16:43:50 +0200
commit717aac1663dfcf9b47593ed9fb458c3a995d92a5 (patch)
tree320256ebe529d7a0f86b0f5dfcdf7294c65ed8c4 /src/server/game
parent17d0382cd473f465d7dec6d894dbea377979f201 (diff)
parenta693f49bd1cf9fb43b7da4172a1ba66369047a7d (diff)
Merge
--HG-- branch : trunk
Diffstat (limited to 'src/server/game')
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 31dae14c4c1..311ea7bacd0 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -16377,7 +16377,7 @@ void Unit::EnterVehicle(Vehicle *vehicle, int8 seatId)
if (GetTypeId() == TYPEID_PLAYER)
{
- if(this->ToPlayer()->isInCombat())
+ if (vehicle->GetBase()->GetTypeId() == TYPEID_PLAYER && this->ToPlayer()->isInCombat())
return;
this->ToPlayer()->InterruptNonMeleeSpells(false);