diff options
| author | Bezo <BezoCCCP@gmail.com> | 2013-01-30 13:09:41 +0200 |
|---|---|---|
| committer | Bezo <BezoCCCP@gmail.com> | 2013-01-30 13:09:41 +0200 |
| commit | 760d62e934f8289cdd9950c04a4dbf588eddd742 (patch) | |
| tree | 94a867e8d7ae9b040ab25027fab0df59ba0078ca /src/server/game | |
| parent | 8cd408ae6cb2a7f9eb84c9e2a57fc65a15ce6faf (diff) | |
Add Mute reason and mute by to the db so you can get this info from the db with the pinfo command when player get muted.
old LOGIN_UPD_MUTE_TIME change to LOGIN_UPD_MUTE_TIME_LOGIN due the use of it when character login to world.
Diffstat (limited to 'src/server/game')
| -rw-r--r-- | src/server/game/Server/WorldSocket.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Server/WorldSocket.cpp b/src/server/game/Server/WorldSocket.cpp index c80d25be139..74c2dceadf0 100644 --- a/src/server/game/Server/WorldSocket.cpp +++ b/src/server/game/Server/WorldSocket.cpp @@ -837,7 +837,7 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket) { mutetime = time(NULL) + llabs(mutetime); - PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_MUTE_TIME); + PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_MUTE_TIME_LOGIN); stmt->setInt64(0, mutetime); stmt->setUInt32(1, id); |
