diff options
| author | Giacomo Pozzoni <giacomopoz@gmail.com> | 2019-05-23 21:08:29 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2019-05-23 21:08:29 +0200 |
| commit | 797fba98e95da1236465a15061ec4122d7ec33fe (patch) | |
| tree | 2ebd1df31f8bd2573cdb65683e0966b4e3c97a43 /src/server/game | |
| parent | 457fc224733cc78cedc5e956442a9f5d7bd2f049 (diff) | |
3.3.5 gameobject summoner (#23289)
* Scripts/Misc: Change IsSummonedBy(Unit*) to IsSummonedBy(WorldObject*)
* Scripts/Misc: Fix build
* Core/TempSummons: Rename GetSummoner() to GetSummonerUnit()
* Core/TempSummons: Add support to TempSummons::GetSummoner() to return GameObject too
* Fix build
* Core/TempSummons: Allow GameObject to be owner of TempSummon
* Core/TempSummons: Add support to SAI for GameObject owner of TempSummon
* Scripts/Misc: Fix no-pch build
* Core/TempSummons: Implement PR comments
Diffstat (limited to 'src/server/game')
| -rw-r--r-- | src/server/game/AI/CoreAI/GameObjectAI.h | 7 | ||||
| -rw-r--r-- | src/server/game/AI/CoreAI/PassiveAI.cpp | 2 | ||||
| -rw-r--r-- | src/server/game/AI/CoreAI/PassiveAI.h | 2 | ||||
| -rw-r--r-- | src/server/game/AI/CreatureAI.h | 2 | ||||
| -rw-r--r-- | src/server/game/AI/SmartScripts/SmartAI.cpp | 4 | ||||
| -rw-r--r-- | src/server/game/AI/SmartScripts/SmartAI.h | 2 | ||||
| -rw-r--r-- | src/server/game/AI/SmartScripts/SmartScript.cpp | 6 | ||||
| -rw-r--r-- | src/server/game/Entities/Creature/TemporarySummon.cpp | 50 | ||||
| -rw-r--r-- | src/server/game/Entities/Creature/TemporarySummon.h | 6 | ||||
| -rw-r--r-- | src/server/game/Entities/Object/Object.cpp | 14 | ||||
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 15 | ||||
| -rw-r--r-- | src/server/game/Globals/ObjectMgr.cpp | 2 | ||||
| -rw-r--r-- | src/server/game/Maps/Map.h | 2 | ||||
| -rw-r--r-- | src/server/game/Spells/Spell.cpp | 2 |
14 files changed, 81 insertions, 35 deletions
diff --git a/src/server/game/AI/CoreAI/GameObjectAI.h b/src/server/game/AI/CoreAI/GameObjectAI.h index 954c7c28427..4ff14eefd82 100644 --- a/src/server/game/AI/CoreAI/GameObjectAI.h +++ b/src/server/game/AI/CoreAI/GameObjectAI.h @@ -24,6 +24,7 @@ #include "Optional.h" #include "QuestDef.h" +class Creature; class GameObject; class Unit; class SpellInfo; @@ -93,6 +94,12 @@ class TC_GAME_API GameObjectAI // Called when spell hits a target virtual void SpellHitTarget(Unit* /*target*/, SpellInfo const* /*spellInfo*/) { } virtual void SpellHitTargetGameObject(GameObject* /*target*/, SpellInfo const* /*spellInfo*/) { } + + // Called when the gameobject summon successfully other creature + virtual void JustSummoned(Creature* /*summon*/) { } + + virtual void SummonedCreatureDespawn(Creature* /*summon*/) { } + virtual void SummonedCreatureDies(Creature* /*summon*/, Unit* /*killer*/) { } }; class TC_GAME_API NullGameObjectAI : public GameObjectAI diff --git a/src/server/game/AI/CoreAI/PassiveAI.cpp b/src/server/game/AI/CoreAI/PassiveAI.cpp index 4995facfb97..de74f43f638 100644 --- a/src/server/game/AI/CoreAI/PassiveAI.cpp +++ b/src/server/game/AI/CoreAI/PassiveAI.cpp @@ -101,7 +101,7 @@ int32 CritterAI::Permissible(Creature const* creature) return PERMIT_BASE_NO; } -void TriggerAI::IsSummonedBy(Unit* summoner) +void TriggerAI::IsSummonedBy(WorldObject* summoner) { if (me->m_spells[0]) { diff --git a/src/server/game/AI/CoreAI/PassiveAI.h b/src/server/game/AI/CoreAI/PassiveAI.h index f7aae9d83f5..ba8e4d1279c 100644 --- a/src/server/game/AI/CoreAI/PassiveAI.h +++ b/src/server/game/AI/CoreAI/PassiveAI.h @@ -78,7 +78,7 @@ class TC_GAME_API TriggerAI : public NullCreatureAI { public: explicit TriggerAI(Creature* creature) : NullCreatureAI(creature) { } - void IsSummonedBy(Unit* summoner) override; + void IsSummonedBy(WorldObject* summoner) override; static int32 Permissible(Creature const* creature); }; diff --git a/src/server/game/AI/CreatureAI.h b/src/server/game/AI/CreatureAI.h index ad540bcc233..5931b447d06 100644 --- a/src/server/game/AI/CreatureAI.h +++ b/src/server/game/AI/CreatureAI.h @@ -125,7 +125,7 @@ class TC_GAME_API CreatureAI : public UnitAI // Called when the creature summon successfully other creature virtual void JustSummoned(Creature* /*summon*/) { } - virtual void IsSummonedBy(Unit* /*summoner*/) { } + virtual void IsSummonedBy(WorldObject* /*summoner*/) { } virtual void SummonedCreatureDespawn(Creature* /*summon*/) { } virtual void SummonedCreatureDies(Creature* /*summon*/, Unit* /*killer*/) { } diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp index 83d07dc78e1..461e3c2b01f 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.cpp +++ b/src/server/game/AI/SmartScripts/SmartAI.cpp @@ -636,9 +636,9 @@ void SmartAI::ReceiveEmote(Player* player, uint32 textEmote) GetScript()->ProcessEventsFor(SMART_EVENT_RECEIVE_EMOTE, player, textEmote); } -void SmartAI::IsSummonedBy(Unit* summoner) +void SmartAI::IsSummonedBy(WorldObject* summoner) { - GetScript()->ProcessEventsFor(SMART_EVENT_JUST_SUMMONED, summoner); + GetScript()->ProcessEventsFor(SMART_EVENT_JUST_SUMMONED, summoner->ToUnit(), 0, 0, false, nullptr, summoner->ToGameObject()); } void SmartAI::DamageDealt(Unit* doneTo, uint32& damage, DamageEffectType /*damagetype*/) diff --git a/src/server/game/AI/SmartScripts/SmartAI.h b/src/server/game/AI/SmartScripts/SmartAI.h index 152e3cf5b44..9f083a9c9a0 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.h +++ b/src/server/game/AI/SmartScripts/SmartAI.h @@ -119,7 +119,7 @@ class TC_GAME_API SmartAI : public CreatureAI void MovementInform(uint32 MovementType, uint32 Data) override; // Called when creature is summoned by another unit - void IsSummonedBy(Unit* summoner) override; + void IsSummonedBy(WorldObject* summoner) override; // Called at any Damage to any victim (before damage apply) void DamageDealt(Unit* doneTo, uint32& damage, DamageEffectType /*damagetype*/) override; diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index 9255d52bd70..825920c5d7d 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -2708,13 +2708,13 @@ void SmartScript::GetTargets(ObjectVector& targets, SmartScriptHolder const& e, if (!charmerOrOwnerGuid) if (TempSummon* tempSummon = me->ToTempSummon()) - if (Unit* summoner = tempSummon->GetSummoner()) + if (WorldObject* summoner = tempSummon->GetSummoner()) charmerOrOwnerGuid = summoner->GetGUID(); if (!charmerOrOwnerGuid) charmerOrOwnerGuid = me->GetCreatorGUID(); - if (Unit* owner = ObjectAccessor::GetUnit(*me, charmerOrOwnerGuid)) + if (WorldObject* owner = ObjectAccessor::GetWorldObject(*me, charmerOrOwnerGuid)) targets.push_back(owner); } else if (go) @@ -2726,7 +2726,7 @@ void SmartScript::GetTargets(ObjectVector& targets, SmartScriptHolder const& e, // Get owner of owner if (e.target.owner.useCharmerOrOwner && !targets.empty()) { - Unit* owner = targets.front()->ToUnit(); + WorldObject* owner = targets.front(); targets.clear(); if (Unit* base = ObjectAccessor::GetUnit(*owner, owner->GetCharmerOrOwnerGUID())) diff --git a/src/server/game/Entities/Creature/TemporarySummon.cpp b/src/server/game/Entities/Creature/TemporarySummon.cpp index b68bf43b4a5..6d6e72f9117 100644 --- a/src/server/game/Entities/Creature/TemporarySummon.cpp +++ b/src/server/game/Entities/Creature/TemporarySummon.cpp @@ -19,13 +19,15 @@ #include "TemporarySummon.h" #include "CreatureAI.h" #include "DBCStructure.h" +#include "GameObject.h" +#include "GameObjectAI.h" #include "Log.h" #include "Map.h" #include "ObjectAccessor.h" #include "Pet.h" #include "Player.h" -TempSummon::TempSummon(SummonPropertiesEntry const* properties, Unit* owner, bool isWorldObject) : +TempSummon::TempSummon(SummonPropertiesEntry const* properties, WorldObject* owner, bool isWorldObject) : Creature(isWorldObject), m_Properties(properties), m_type(TEMPSUMMON_MANUAL_DESPAWN), m_timer(0), m_lifetime(0) { @@ -35,9 +37,16 @@ m_timer(0), m_lifetime(0) m_unitTypeMask |= UNIT_MASK_SUMMON; } -Unit* TempSummon::GetSummoner() const +WorldObject* TempSummon::GetSummoner() const { - return m_summonerGUID ? ObjectAccessor::GetUnit(*this, m_summonerGUID) : nullptr; + return m_summonerGUID ? ObjectAccessor::GetWorldObject(*this, m_summonerGUID) : nullptr; +} + +Unit* TempSummon::GetSummonerUnit() const +{ + if (WorldObject* summoner = GetSummoner()) + return summoner->ToUnit(); + return nullptr; } Creature* TempSummon::GetSummonerCreatureBase() const @@ -45,6 +54,13 @@ Creature* TempSummon::GetSummonerCreatureBase() const return m_summonerGUID ? ObjectAccessor::GetCreature(*this, m_summonerGUID) : nullptr; } +GameObject* TempSummon::GetSummonerGameObject() const +{ + if (WorldObject* summoner = GetSummoner()) + return summoner->ToGameObject(); + return nullptr; +} + void TempSummon::Update(uint32 diff) { Creature::Update(diff); @@ -168,7 +184,7 @@ void TempSummon::InitStats(uint32 duration) if (m_type == TEMPSUMMON_MANUAL_DESPAWN) m_type = (duration == 0) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN; - Unit* owner = GetSummoner(); + Unit* owner = GetSummonerUnit(); if (owner && IsTrigger() && m_spells[0]) { @@ -203,11 +219,19 @@ void TempSummon::InitStats(uint32 duration) void TempSummon::InitSummon() { - Unit* owner = GetSummoner(); + WorldObject* owner = GetSummoner(); if (owner) { - if (owner->GetTypeId() == TYPEID_UNIT && owner->ToCreature()->IsAIEnabled()) - owner->ToCreature()->AI()->JustSummoned(this); + if (owner->GetTypeId() == TYPEID_UNIT) + { + if (owner->ToCreature()->IsAIEnabled()) + owner->ToCreature()->AI()->JustSummoned(this); + } + else if (owner->GetTypeId() == TYPEID_GAMEOBJECT) + { + if (owner->ToGameObject()->AI()) + owner->ToGameObject()->AI()->JustSummoned(this); + } if (IsAIEnabled()) AI()->IsSummonedBy(owner); } @@ -241,9 +265,13 @@ void TempSummon::UnSummon(uint32 msTime) return; } - Unit* owner = GetSummoner(); - if (owner && owner->GetTypeId() == TYPEID_UNIT && owner->ToCreature()->IsAIEnabled()) - owner->ToCreature()->AI()->SummonedCreatureDespawn(this); + if (WorldObject * owner = GetSummoner()) + { + if (owner->GetTypeId() == TYPEID_UNIT && owner->ToCreature()->IsAIEnabled()) + owner->ToCreature()->AI()->SummonedCreatureDespawn(this); + else if (owner->GetTypeId() == TYPEID_GAMEOBJECT && owner->ToGameObject()->AI()) + owner->ToGameObject()->AI()->SummonedCreatureDespawn(this); + } AddObjectToRemoveList(); } @@ -261,7 +289,7 @@ void TempSummon::RemoveFromWorld() if (m_Properties) if (uint32 slot = m_Properties->Slot) - if (Unit* owner = GetSummoner()) + if (Unit* owner = GetSummonerUnit()) if (owner->m_SummonSlot[slot] == GetGUID()) owner->m_SummonSlot[slot].Clear(); diff --git a/src/server/game/Entities/Creature/TemporarySummon.h b/src/server/game/Entities/Creature/TemporarySummon.h index d0ef8cb38e4..de44bda118e 100644 --- a/src/server/game/Entities/Creature/TemporarySummon.h +++ b/src/server/game/Entities/Creature/TemporarySummon.h @@ -36,7 +36,7 @@ struct SummonPropertiesEntry; class TC_GAME_API TempSummon : public Creature { public: - explicit TempSummon(SummonPropertiesEntry const* properties, Unit* owner, bool isWorldObject); + explicit TempSummon(SummonPropertiesEntry const* properties, WorldObject* owner, bool isWorldObject); virtual ~TempSummon() { } void Update(uint32 time) override; virtual void InitStats(uint32 lifetime); @@ -46,8 +46,10 @@ class TC_GAME_API TempSummon : public Creature void RemoveFromWorld() override; void SetTempSummonType(TempSummonType type); void SaveToDB(uint32 /*mapid*/, uint8 /*spawnMask*/, uint32 /*phaseMask*/) override { } - Unit* GetSummoner() const; + WorldObject* GetSummoner() const; + Unit* GetSummonerUnit() const; Creature* GetSummonerCreatureBase() const; + GameObject* GetSummonerGameObject() const; ObjectGuid GetSummonerGUID() const { return m_summonerGUID; } TempSummonType GetSummonType() const { return m_type; } uint32 GetTimer() const { return m_timer; } diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index afdd4dcdd25..3820e3e8523 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -1830,7 +1830,7 @@ void WorldObject::AddObjectToRemoveList() map->AddObjectToRemoveList(this); } -TempSummon* Map::SummonCreature(uint32 entry, Position const& pos, SummonPropertiesEntry const* properties /*= nullptr*/, uint32 duration /*= 0*/, Unit* summoner /*= nullptr*/, uint32 spellId /*= 0*/, uint32 vehId /*= 0*/) +TempSummon* Map::SummonCreature(uint32 entry, Position const& pos, SummonPropertiesEntry const* properties /*= nullptr*/, uint32 duration /*= 0*/, WorldObject* summoner /*= nullptr*/, uint32 spellId /*= 0*/, uint32 vehId /*= 0*/) { uint32 mask = UNIT_MASK_SUMMON; if (properties) @@ -1884,6 +1884,8 @@ TempSummon* Map::SummonCreature(uint32 entry, Position const& pos, SummonPropert if (summoner) phase = summoner->GetPhaseMask(); + Unit* summonerUnit = summoner ? summoner->ToUnit() : nullptr; + TempSummon* summon = nullptr; switch (mask) { @@ -1891,16 +1893,16 @@ TempSummon* Map::SummonCreature(uint32 entry, Position const& pos, SummonPropert summon = new TempSummon(properties, summoner, false); break; case UNIT_MASK_GUARDIAN: - summon = new Guardian(properties, summoner, false); + summon = new Guardian(properties, summonerUnit, false); break; case UNIT_MASK_PUPPET: - summon = new Puppet(properties, summoner); + summon = new Puppet(properties, summonerUnit); break; case UNIT_MASK_TOTEM: - summon = new Totem(properties, summoner); + summon = new Totem(properties, summonerUnit); break; case UNIT_MASK_MINION: - summon = new Minion(properties, summoner, false); + summon = new Minion(properties, summonerUnit, false); break; } @@ -1969,7 +1971,7 @@ TempSummon* WorldObject::SummonCreature(uint32 entry, Position const& pos, TempS { if (Map* map = FindMap()) { - if (TempSummon* summon = map->SummonCreature(entry, pos, nullptr, despawnTime, ToUnit(), spellId)) + if (TempSummon* summon = map->SummonCreature(entry, pos, nullptr, despawnTime, this, spellId)) { summon->SetTempSummonType(despawnType); return summon; diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 5b2cdfd0b7e..fbd2f89d611 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -31,6 +31,7 @@ #include "CreatureAI.h" #include "CreatureAIImpl.h" #include "Formulas.h" +#include "GameObjectAI.h" #include "GameTime.h" #include "GridNotifiersImpl.h" #include "Group.h" @@ -806,7 +807,7 @@ bool Unit::HasBreakableByDamageCrowdControlAura(Unit* excludeCasterChannel) cons if (!victim->ToCreature()->hasLootRecipient()) victim->ToCreature()->SetLootRecipient(attacker); - if (!attacker || attacker->IsControlledByPlayer() || (attacker->ToTempSummon() && attacker->ToTempSummon()->GetSummoner() && attacker->ToTempSummon()->GetSummoner()->GetTypeId() == TYPEID_PLAYER)) + if (!attacker || attacker->IsControlledByPlayer() || (attacker->ToTempSummon() && attacker->ToTempSummon()->GetSummonerUnit() && attacker->ToTempSummon()->GetSummonerUnit()->GetTypeId() == TYPEID_PLAYER)) victim->ToCreature()->LowerPlayerDamageReq(health < damage ? health : damage); } @@ -10955,10 +10956,16 @@ bool Unit::InitTamedPet(Pet* pet, uint8 level, uint32 spell_id) if (CreatureAI* ai = creature->AI()) ai->JustDied(attacker); - if (TempSummon* summon = creature->ToTempSummon()) - if (Unit* summoner = summon->GetSummoner()) - if (summoner->ToCreature() && summoner->IsAIEnabled()) + if (TempSummon * summon = creature->ToTempSummon()) + { + if (WorldObject * summoner = summon->GetSummoner()) + { + if (summoner->ToCreature() && summoner->ToCreature()->IsAIEnabled()) summoner->ToCreature()->AI()->SummonedCreatureDies(creature, attacker); + else if (summoner->ToGameObject() && summoner->ToGameObject()->AI()) + summoner->ToGameObject()->AI()->SummonedCreatureDies(creature, attacker); + } + } // Dungeon specific stuff, only applies to players killing creatures if (creature->GetInstanceId()) diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index ad92d1e04e5..26bde95c536 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -202,7 +202,7 @@ bool SpellClickInfo::IsFitToRequirements(Unit const* clicker, Unit const* clicke Unit const* summoner = nullptr; // Check summoners for party if (clickee->IsSummon()) - summoner = clickee->ToTempSummon()->GetSummoner(); + summoner = clickee->ToTempSummon()->GetSummonerUnit(); if (!summoner) summoner = clickee; diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h index ecc13fca277..94014708e7f 100644 --- a/src/server/game/Maps/Map.h +++ b/src/server/game/Maps/Map.h @@ -490,7 +490,7 @@ class TC_GAME_API Map : public GridRefManager<NGridType> void UpdateIteratorBack(Player* player); - TempSummon* SummonCreature(uint32 entry, Position const& pos, SummonPropertiesEntry const* properties = nullptr, uint32 duration = 0, Unit* summoner = nullptr, uint32 spellId = 0, uint32 vehId = 0); + TempSummon* SummonCreature(uint32 entry, Position const& pos, SummonPropertiesEntry const* properties = nullptr, uint32 duration = 0, WorldObject* summoner = nullptr, uint32 spellId = 0, uint32 vehId = 0); void SummonCreatureGroup(uint8 group, std::list<TempSummon*>* list = nullptr); Player* GetPlayer(ObjectGuid const& guid); Corpse* GetCorpse(ObjectGuid const& guid); diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index af4a1f131fd..3a4adeeec0b 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -1506,7 +1506,7 @@ void Spell::SelectImplicitCasterObjectTargets(SpellEffIndex effIndex, SpellImpli case TARGET_UNIT_SUMMONER: if (Unit* unitCaster = m_caster->ToUnit()) if (unitCaster->IsSummon()) - target = unitCaster->ToTempSummon()->GetSummoner(); + target = unitCaster->ToTempSummon()->GetSummonerUnit(); break; case TARGET_UNIT_VEHICLE: if (Unit* unitCaster = m_caster->ToUnit()) |
