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authorMachiavelli <machiavelli.trinity@gmail.com>2011-03-13 22:28:37 +0100
committerMachiavelli <machiavelli.trinity@gmail.com>2011-03-13 22:28:37 +0100
commit7b62bfc1c58f63936a7c75eca0b00d3a1f1a6761 (patch)
treee500b885b323d3d974e8eb051c82f27439300c67 /src/server/game
parenta874fe07642c0640008d1a709745e4ec829ab8a1 (diff)
Core/ScriptedAI: Add ResetLootMode() to BossAI::_Reset() and remove some redundant calls in General Vezax script
Diffstat (limited to 'src/server/game')
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
index 073360fef8d..cf2a491d33f 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
@@ -518,6 +518,7 @@ void BossAI::_Reset()
if (!me->isAlive())
return;
+ me->ResetLootMode();
events.Reset();
summons.DespawnAll();
if (instance)