diff options
| author | Machiavelli <machiavelli.trinity@gmail.com> | 2011-03-13 22:28:37 +0100 |
|---|---|---|
| committer | Machiavelli <machiavelli.trinity@gmail.com> | 2011-03-13 22:28:37 +0100 |
| commit | 7b62bfc1c58f63936a7c75eca0b00d3a1f1a6761 (patch) | |
| tree | e500b885b323d3d974e8eb051c82f27439300c67 /src/server/game | |
| parent | a874fe07642c0640008d1a709745e4ec829ab8a1 (diff) | |
Core/ScriptedAI: Add ResetLootMode() to BossAI::_Reset() and remove some redundant calls in General Vezax script
Diffstat (limited to 'src/server/game')
| -rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedCreature.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp index 073360fef8d..cf2a491d33f 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp @@ -518,6 +518,7 @@ void BossAI::_Reset() if (!me->isAlive()) return; + me->ResetLootMode(); events.Reset(); summons.DespawnAll(); if (instance) |
