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authorVenugh <venugh@gmx.net>2011-12-27 01:04:12 +0100
committerVenugh <venugh@gmx.net>2011-12-27 01:04:12 +0100
commit882ebe2b8ec9c4541b7ca7689f0ac406c441faee (patch)
tree6e7940470da5f69724ca312bb2e8c4306b11c336 /src/server/game
parentcab508b4c8c792dcd036fc808628ab447b3159c2 (diff)
Core/World: Convert Execute to PreparedStatement from Battleground random.
Diffstat (limited to 'src/server/game')
-rwxr-xr-xsrc/server/game/World/World.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index 22dee959955..ea3f86c81b3 100755
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -2734,7 +2734,10 @@ void World::ResetWeeklyQuests()
void World::ResetRandomBG()
{
sLog->outDetail("Random BG status reset for all characters.");
- CharacterDatabase.Execute("DELETE FROM character_battleground_random");
+
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_BATTLEGROUND_RANDOM);
+ CharacterDatabase.Execute(stmt);
+
for (SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
if (itr->second->GetPlayer())
itr->second->GetPlayer()->SetRandomWinner(false);