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author | Nyeriah <sarah.trysan@live.com> | 2016-02-10 02:47:55 -0200 |
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committer | Nyeriah <sarah.trysan@live.com> | 2016-02-10 02:47:55 -0200 |
commit | 9ddd596899e901b5644df200b7f2c31a780cfb11 (patch) | |
tree | e5858477b35da1f5cead5bcdd6d044ee6f4baeed /src/server/game | |
parent | f8de1ab354fccfbeab36755eb5e471c88446fc6b (diff) |
Core/GameObject: Also send EventInform() calls for GAMEOBJECT_TYPE_CAMERA
- This allows object and zone AI to process events called by camera objects as well (previously only possible through event_scripts)
Closes #16506
(cherry-picked from commit 6904073c9cf2d6d1291bf976b8efff55edae74bc)
Diffstat (limited to 'src/server/game')
-rw-r--r-- | src/server/game/Entities/GameObject/GameObject.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 02176cca13c..e27e59b723d 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -1442,7 +1442,10 @@ void GameObject::Use(Unit* user) player->SendCinematicStart(info->camera.camera); if (info->camera.eventID) + { GetMap()->ScriptsStart(sEventScripts, info->camera.eventID, player, this); + EventInform(info->camera.eventID, user); + } return; } |