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authorSorikoff <46191832+Sorikoff@users.noreply.github.com>2019-03-03 18:54:07 +0000
committerShauren <shauren.trinity@gmail.com>2021-11-24 20:35:15 +0100
commita57ca5cea2d13bc5d5ddee11e7b8100c7afd68e1 (patch)
tree0a647d616c5888cdf92a7507ef67ed9e55f478fd /src/server/game
parentace33a464fa442d7d8dc331839d4e3efbaf63d57 (diff)
Core/Movement: Allow using run when moving randomly (#23081)
* Allow run when moving randomly (cherry picked from commit 34cfa69efd1857540f1f44b118086bb02334c100)
Diffstat (limited to 'src/server/game')
-rw-r--r--src/server/game/Entities/Creature/Creature.cpp4
-rw-r--r--src/server/game/Entities/Creature/CreatureData.h14
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp64
-rw-r--r--src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp15
4 files changed, 68 insertions, 29 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index 3f66428e474..10f15315e4a 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -61,13 +61,15 @@ std::string CreatureMovementData::ToString() const
char const* const GroundStates[] = { "None", "Run", "Hover" };
char const* const FlightStates[] = { "None", "DisableGravity", "CanFly" };
char const* const ChaseStates[] = { "Run", "CanWalk", "AlwaysWalk" };
+ char const* const RandomStates[] = { "Walk", "CanRun", "AlwaysRun" };
std::ostringstream str;
str << std::boolalpha
<< "Ground: " << GroundStates[AsUnderlyingType(Ground)]
<< ", Swim: " << Swim
<< ", Flight: " << FlightStates[AsUnderlyingType(Flight)]
- << ", Chase: " << ChaseStates[AsUnderlyingType(Chase)];
+ << ", Chase: " << ChaseStates[AsUnderlyingType(Chase)]
+ << ", Random: " << RandomStates[AsUnderlyingType(Random)];
if (Rooted)
str << ", Rooted";
diff --git a/src/server/game/Entities/Creature/CreatureData.h b/src/server/game/Entities/Creature/CreatureData.h
index cfcfb6f1c23..572ccb62433 100644
--- a/src/server/game/Entities/Creature/CreatureData.h
+++ b/src/server/game/Entities/Creature/CreatureData.h
@@ -327,16 +327,27 @@ enum class CreatureChaseMovementType : uint8
Max
};
+enum class CreatureRandomMovementType : uint8
+{
+ Walk,
+ CanRun,
+ AlwaysRun,
+
+ Max
+};
+
struct TC_GAME_API CreatureMovementData
{
CreatureMovementData() : Ground(CreatureGroundMovementType::Run), Flight(CreatureFlightMovementType::None),
- Swim(true), Rooted(false), Chase(CreatureChaseMovementType::Run) { }
+ Swim(true), Rooted(false), Chase(CreatureChaseMovementType::Run),
+ Random(CreatureRandomMovementType::Walk) { }
CreatureGroundMovementType Ground;
CreatureFlightMovementType Flight;
bool Swim;
bool Rooted;
CreatureChaseMovementType Chase;
+ CreatureRandomMovementType Random;
bool IsGroundAllowed() const { return Ground != CreatureGroundMovementType::None; }
bool IsSwimAllowed() const { return Swim; }
@@ -344,6 +355,7 @@ struct TC_GAME_API CreatureMovementData
bool IsRooted() const { return Rooted; }
CreatureChaseMovementType GetChase() const { return Chase; }
+ CreatureRandomMovementType GetRandom() const { return Random; }
std::string ToString() const;
};
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index 14619398df2..ce3d12c8ef4 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -359,13 +359,13 @@ void ObjectMgr::LoadCreatureTemplates()
// "type_flags, type_flags2, lootid, pickpocketloot, skinloot, resistance1, resistance2, resistance3, resistance4, resistance5, resistance6, "
// 47 48 49 50 51 52 53 54 55 56 57 58 59
// "spell1, spell2, spell3, spell4, spell5, spell6, spell7, spell8, VehicleId, mingold, maxgold, AIName, MovementType, "
- // 60 61 62 63 64 65 66 67 68 69 70 71 72
- // "ctm.Ground, ctm.Swim, ctm.Flight, ctm.Rooted, ctm.Chase, HoverHeight, HealthModifier, HealthModifierExtra, ManaModifier, ManaModifierExtra, ArmorModifier, DamageModifier, ExperienceModifier, "
- // 73 74 75 76 77 78
+ // 60 61 62 63 64 65 66 67 68 69 70 71 72 73
+ // "ctm.Ground, ctm.Swim, ctm.Flight, ctm.Rooted, ctm.Chase, ctm.Random, HoverHeight, HealthModifier, HealthModifierExtra, ManaModifier, ManaModifierExtra, ArmorModifier, DamageModifier, ExperienceModifier, "
+ // 74 75 76 77 78 79
// "RacialLeader, movementId, CreatureDifficultyID, WidgetSetID, WidgetSetUnitConditionID, RegenHealth, "
- // 79 80 81
+ // 80 81 82
// "mechanic_immune_mask, spell_school_immune_mask, flags_extra, "
- // 82
+ // 83
// "ScriptName FROM creature_template WHERE entry = ? OR 1 = ?");
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_CREATURE_TEMPLATE);
@@ -469,26 +469,29 @@ void ObjectMgr::LoadCreatureTemplate(Field* fields)
creatureTemplate.Movement.Rooted = fields[63].GetBool();
if (!fields[64].IsNull())
- creatureTemplate.Movement.Chase = static_cast<CreatureChaseMovementType>(fields[64].GetUInt8());
-
- creatureTemplate.HoverHeight = fields[65].GetFloat();
- creatureTemplate.ModHealth = fields[66].GetFloat();
- creatureTemplate.ModHealthExtra = fields[67].GetFloat();
- creatureTemplate.ModMana = fields[68].GetFloat();
- creatureTemplate.ModManaExtra = fields[69].GetFloat();
- creatureTemplate.ModArmor = fields[70].GetFloat();
- creatureTemplate.ModDamage = fields[71].GetFloat();
- creatureTemplate.ModExperience = fields[72].GetFloat();
- creatureTemplate.RacialLeader = fields[73].GetBool();
- creatureTemplate.movementId = fields[74].GetUInt32();
- creatureTemplate.CreatureDifficultyID = fields[75].GetInt32();
- creatureTemplate.WidgetSetID = fields[76].GetInt32();
- creatureTemplate.WidgetSetUnitConditionID = fields[77].GetInt32();
- creatureTemplate.RegenHealth = fields[78].GetBool();
- creatureTemplate.MechanicImmuneMask = fields[79].GetUInt32();
- creatureTemplate.SpellSchoolImmuneMask = fields[80].GetUInt32();
- creatureTemplate.flags_extra = fields[81].GetUInt32();
- creatureTemplate.ScriptID = GetScriptId(fields[82].GetString());
+ creatureTemplate.Movement.Chase = static_cast<CreatureChaseMovementType>(fields[64].GetUInt8());
+
+ if (!fields[65].IsNull())
+ creatureTemplate.Movement.Random = static_cast<CreatureRandomMovementType>(fields[65].GetUInt8());
+
+ creatureTemplate.HoverHeight = fields[66].GetFloat();
+ creatureTemplate.ModHealth = fields[67].GetFloat();
+ creatureTemplate.ModHealthExtra = fields[68].GetFloat();
+ creatureTemplate.ModMana = fields[69].GetFloat();
+ creatureTemplate.ModManaExtra = fields[70].GetFloat();
+ creatureTemplate.ModArmor = fields[71].GetFloat();
+ creatureTemplate.ModDamage = fields[72].GetFloat();
+ creatureTemplate.ModExperience = fields[73].GetFloat();
+ creatureTemplate.RacialLeader = fields[74].GetBool();
+ creatureTemplate.movementId = fields[75].GetUInt32();
+ creatureTemplate.CreatureDifficultyID = fields[76].GetInt32();
+ creatureTemplate.WidgetSetID = fields[77].GetInt32();
+ creatureTemplate.WidgetSetUnitConditionID = fields[78].GetInt32();
+ creatureTemplate.RegenHealth = fields[79].GetBool();
+ creatureTemplate.MechanicImmuneMask = fields[80].GetUInt32();
+ creatureTemplate.SpellSchoolImmuneMask = fields[81].GetUInt32();
+ creatureTemplate.flags_extra = fields[82].GetUInt32();
+ creatureTemplate.ScriptID = GetScriptId(fields[83].GetString());
}
void ObjectMgr::LoadCreatureTemplateModels()
@@ -1063,6 +1066,13 @@ void ObjectMgr::CheckCreatureMovement(char const* table, uint64 id, CreatureMove
table, uint32(creatureMovement.Chase), id);
creatureMovement.Chase = CreatureChaseMovementType::Run;
}
+
+ if (creatureMovement.Random >= CreatureRandomMovementType::Max)
+ {
+ TC_LOG_ERROR("sql.sql", "`%s`.`Random` wrong value (%u) for Id " UI64FMTD ", setting to Walk.",
+ table, uint32(creatureMovement.Random), id);
+ creatureMovement.Random = CreatureRandomMovementType::Walk;
+ }
}
void ObjectMgr::LoadCreatureAddons()
@@ -1410,7 +1420,8 @@ void ObjectMgr::LoadCreatureMovementOverrides()
_creatureMovementOverrides.clear();
- QueryResult result = WorldDatabase.Query("SELECT SpawnId, Ground, Swim, Flight, Rooted, Chase from creature_movement_override");
+ QueryResult result = WorldDatabase.Query("SELECT SpawnId, Ground, Swim, Flight, Rooted, Chase, Random from creature_movement_override");
+
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 creature movement overrides. DB table `creature_movement_override` is empty!");
@@ -1433,6 +1444,7 @@ void ObjectMgr::LoadCreatureMovementOverrides()
movement.Flight = static_cast<CreatureFlightMovementType>(fields[3].GetUInt8());
movement.Rooted = fields[4].GetBool();
movement.Chase = static_cast<CreatureChaseMovementType>(fields[5].GetUInt8());
+ movement.Random = static_cast<CreatureRandomMovementType>(fields[6].GetUInt8());
CheckCreatureMovement("creature_movement_override", spawnId, movement);
}
diff --git a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp
index 6599b127039..663b86e7145 100644
--- a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp
@@ -115,9 +115,22 @@ void RandomMovementGenerator<Creature>::SetRandomLocation(Creature* owner)
owner->AddUnitState(UNIT_STATE_ROAMING_MOVE);
+ bool walk = true;
+ switch (owner->GetMovementTemplate().GetRandom())
+ {
+ case CreatureRandomMovementType::CanRun:
+ walk = owner->IsWalking();
+ break;
+ case CreatureRandomMovementType::AlwaysRun:
+ walk = false;
+ break;
+ default:
+ break;
+ }
+
Movement::MoveSplineInit init(owner);
init.MovebyPath(_path->GetPath());
- init.SetWalk(true);
+ init.SetWalk(walk);
int32 traveltime = init.Launch();
_timer.Reset(traveltime + resetTimer);