diff options
author | Sorikoff <46191832+Sorikoff@users.noreply.github.com> | 2019-03-03 18:54:07 +0000 |
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committer | Shauren <shauren.trinity@gmail.com> | 2021-11-24 20:35:15 +0100 |
commit | a57ca5cea2d13bc5d5ddee11e7b8100c7afd68e1 (patch) | |
tree | 0a647d616c5888cdf92a7507ef67ed9e55f478fd /src | |
parent | ace33a464fa442d7d8dc331839d4e3efbaf63d57 (diff) |
Core/Movement: Allow using run when moving randomly (#23081)
* Allow run when moving randomly
(cherry picked from commit 34cfa69efd1857540f1f44b118086bb02334c100)
Diffstat (limited to 'src')
5 files changed, 69 insertions, 30 deletions
diff --git a/src/server/database/Database/Implementation/WorldDatabase.cpp b/src/server/database/Database/Implementation/WorldDatabase.cpp index 3148958fa7d..886f1d64e79 100644 --- a/src/server/database/Database/Implementation/WorldDatabase.cpp +++ b/src/server/database/Database/Implementation/WorldDatabase.cpp @@ -78,7 +78,7 @@ void WorldDatabaseConnection::DoPrepareStatements() PrepareStatement(WORLD_SEL_WAYPOINT_SCRIPT_ID_BY_GUID, "SELECT id FROM waypoint_scripts WHERE guid = ?", CONNECTION_SYNCH); PrepareStatement(WORLD_DEL_CREATURE, "DELETE FROM creature WHERE guid = ?", CONNECTION_ASYNC); PrepareStatement(WORLD_SEL_COMMANDS, "SELECT name, permission, help FROM command", CONNECTION_SYNCH); - PrepareStatement(WORLD_SEL_CREATURE_TEMPLATE, "SELECT entry, difficulty_entry_1, difficulty_entry_2, difficulty_entry_3, KillCredit1, KillCredit2, name, femaleName, subname, TitleAlt, IconName, gossip_menu_id, minlevel, maxlevel, HealthScalingExpansion, RequiredExpansion, VignetteID, faction, npcflag, speed_walk, speed_run, scale, `rank`, dmgschool, BaseAttackTime, RangeAttackTime, BaseVariance, RangeVariance, unit_class, unit_flags, unit_flags2, unit_flags3, dynamicflags, family, trainer_class, type, type_flags, type_flags2, lootid, pickpocketloot, skinloot, resistance1, resistance2, resistance3, resistance4, resistance5, resistance6, spell1, spell2, spell3, spell4, spell5, spell6, spell7, spell8, VehicleId, mingold, maxgold, AIName, MovementType, ctm.Ground, ctm.Swim, ctm.Flight, ctm.Rooted, ctm.Chase, HoverHeight, HealthModifier, HealthModifierExtra, ManaModifier, ManaModifierExtra, ArmorModifier, DamageModifier, ExperienceModifier, RacialLeader, movementId, CreatureDifficultyID, WidgetSetID, WidgetSetUnitConditionID, RegenHealth, mechanic_immune_mask, spell_school_immune_mask, flags_extra, ScriptName FROM creature_template ct LEFT JOIN creature_template_movement ctm ON ct.entry = ctm.CreatureId WHERE entry = ? OR 1 = ?", CONNECTION_SYNCH); + PrepareStatement(WORLD_SEL_CREATURE_TEMPLATE, "SELECT entry, difficulty_entry_1, difficulty_entry_2, difficulty_entry_3, KillCredit1, KillCredit2, name, femaleName, subname, TitleAlt, IconName, gossip_menu_id, minlevel, maxlevel, HealthScalingExpansion, RequiredExpansion, VignetteID, faction, npcflag, speed_walk, speed_run, scale, `rank`, dmgschool, BaseAttackTime, RangeAttackTime, BaseVariance, RangeVariance, unit_class, unit_flags, unit_flags2, unit_flags3, dynamicflags, family, trainer_class, type, type_flags, type_flags2, lootid, pickpocketloot, skinloot, resistance1, resistance2, resistance3, resistance4, resistance5, resistance6, spell1, spell2, spell3, spell4, spell5, spell6, spell7, spell8, VehicleId, mingold, maxgold, AIName, MovementType, ctm.Ground, ctm.Swim, ctm.Flight, ctm.Rooted, ctm.Chase, ctm.Random, HoverHeight, HealthModifier, HealthModifierExtra, ManaModifier, ManaModifierExtra, ArmorModifier, DamageModifier, ExperienceModifier, RacialLeader, movementId, CreatureDifficultyID, WidgetSetID, WidgetSetUnitConditionID, RegenHealth, mechanic_immune_mask, spell_school_immune_mask, flags_extra, ScriptName FROM creature_template ct LEFT JOIN creature_template_movement ctm ON ct.entry = ctm.CreatureId WHERE entry = ? OR 1 = ?", CONNECTION_SYNCH); PrepareStatement(WORLD_SEL_WAYPOINT_SCRIPT_BY_ID, "SELECT guid, delay, command, datalong, datalong2, dataint, x, y, z, o FROM waypoint_scripts WHERE id = ?", CONNECTION_SYNCH); PrepareStatement(WORLD_SEL_CREATURE_BY_ID, "SELECT guid FROM creature WHERE id = ?", CONNECTION_SYNCH); PrepareStatement(WORLD_SEL_GAMEOBJECT_NEAREST, "SELECT guid, id, position_x, position_y, position_z, map, (POW(position_x - ?, 2) + POW(position_y - ?, 2) + POW(position_z - ?, 2)) AS order_ FROM gameobject WHERE map = ? AND (POW(position_x - ?, 2) + POW(position_y - ?, 2) + POW(position_z - ?, 2)) <= ? ORDER BY order_", CONNECTION_SYNCH); diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 3f66428e474..10f15315e4a 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -61,13 +61,15 @@ std::string CreatureMovementData::ToString() const char const* const GroundStates[] = { "None", "Run", "Hover" }; char const* const FlightStates[] = { "None", "DisableGravity", "CanFly" }; char const* const ChaseStates[] = { "Run", "CanWalk", "AlwaysWalk" }; + char const* const RandomStates[] = { "Walk", "CanRun", "AlwaysRun" }; std::ostringstream str; str << std::boolalpha << "Ground: " << GroundStates[AsUnderlyingType(Ground)] << ", Swim: " << Swim << ", Flight: " << FlightStates[AsUnderlyingType(Flight)] - << ", Chase: " << ChaseStates[AsUnderlyingType(Chase)]; + << ", Chase: " << ChaseStates[AsUnderlyingType(Chase)] + << ", Random: " << RandomStates[AsUnderlyingType(Random)]; if (Rooted) str << ", Rooted"; diff --git a/src/server/game/Entities/Creature/CreatureData.h b/src/server/game/Entities/Creature/CreatureData.h index cfcfb6f1c23..572ccb62433 100644 --- a/src/server/game/Entities/Creature/CreatureData.h +++ b/src/server/game/Entities/Creature/CreatureData.h @@ -327,16 +327,27 @@ enum class CreatureChaseMovementType : uint8 Max }; +enum class CreatureRandomMovementType : uint8 +{ + Walk, + CanRun, + AlwaysRun, + + Max +}; + struct TC_GAME_API CreatureMovementData { CreatureMovementData() : Ground(CreatureGroundMovementType::Run), Flight(CreatureFlightMovementType::None), - Swim(true), Rooted(false), Chase(CreatureChaseMovementType::Run) { } + Swim(true), Rooted(false), Chase(CreatureChaseMovementType::Run), + Random(CreatureRandomMovementType::Walk) { } CreatureGroundMovementType Ground; CreatureFlightMovementType Flight; bool Swim; bool Rooted; CreatureChaseMovementType Chase; + CreatureRandomMovementType Random; bool IsGroundAllowed() const { return Ground != CreatureGroundMovementType::None; } bool IsSwimAllowed() const { return Swim; } @@ -344,6 +355,7 @@ struct TC_GAME_API CreatureMovementData bool IsRooted() const { return Rooted; } CreatureChaseMovementType GetChase() const { return Chase; } + CreatureRandomMovementType GetRandom() const { return Random; } std::string ToString() const; }; diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index 14619398df2..ce3d12c8ef4 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -359,13 +359,13 @@ void ObjectMgr::LoadCreatureTemplates() // "type_flags, type_flags2, lootid, pickpocketloot, skinloot, resistance1, resistance2, resistance3, resistance4, resistance5, resistance6, " // 47 48 49 50 51 52 53 54 55 56 57 58 59 // "spell1, spell2, spell3, spell4, spell5, spell6, spell7, spell8, VehicleId, mingold, maxgold, AIName, MovementType, " - // 60 61 62 63 64 65 66 67 68 69 70 71 72 - // "ctm.Ground, ctm.Swim, ctm.Flight, ctm.Rooted, ctm.Chase, HoverHeight, HealthModifier, HealthModifierExtra, ManaModifier, ManaModifierExtra, ArmorModifier, DamageModifier, ExperienceModifier, " - // 73 74 75 76 77 78 + // 60 61 62 63 64 65 66 67 68 69 70 71 72 73 + // "ctm.Ground, ctm.Swim, ctm.Flight, ctm.Rooted, ctm.Chase, ctm.Random, HoverHeight, HealthModifier, HealthModifierExtra, ManaModifier, ManaModifierExtra, ArmorModifier, DamageModifier, ExperienceModifier, " + // 74 75 76 77 78 79 // "RacialLeader, movementId, CreatureDifficultyID, WidgetSetID, WidgetSetUnitConditionID, RegenHealth, " - // 79 80 81 + // 80 81 82 // "mechanic_immune_mask, spell_school_immune_mask, flags_extra, " - // 82 + // 83 // "ScriptName FROM creature_template WHERE entry = ? OR 1 = ?"); WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_CREATURE_TEMPLATE); @@ -469,26 +469,29 @@ void ObjectMgr::LoadCreatureTemplate(Field* fields) creatureTemplate.Movement.Rooted = fields[63].GetBool(); if (!fields[64].IsNull()) - creatureTemplate.Movement.Chase = static_cast<CreatureChaseMovementType>(fields[64].GetUInt8()); - - creatureTemplate.HoverHeight = fields[65].GetFloat(); - creatureTemplate.ModHealth = fields[66].GetFloat(); - creatureTemplate.ModHealthExtra = fields[67].GetFloat(); - creatureTemplate.ModMana = fields[68].GetFloat(); - creatureTemplate.ModManaExtra = fields[69].GetFloat(); - creatureTemplate.ModArmor = fields[70].GetFloat(); - creatureTemplate.ModDamage = fields[71].GetFloat(); - creatureTemplate.ModExperience = fields[72].GetFloat(); - creatureTemplate.RacialLeader = fields[73].GetBool(); - creatureTemplate.movementId = fields[74].GetUInt32(); - creatureTemplate.CreatureDifficultyID = fields[75].GetInt32(); - creatureTemplate.WidgetSetID = fields[76].GetInt32(); - creatureTemplate.WidgetSetUnitConditionID = fields[77].GetInt32(); - creatureTemplate.RegenHealth = fields[78].GetBool(); - creatureTemplate.MechanicImmuneMask = fields[79].GetUInt32(); - creatureTemplate.SpellSchoolImmuneMask = fields[80].GetUInt32(); - creatureTemplate.flags_extra = fields[81].GetUInt32(); - creatureTemplate.ScriptID = GetScriptId(fields[82].GetString()); + creatureTemplate.Movement.Chase = static_cast<CreatureChaseMovementType>(fields[64].GetUInt8()); + + if (!fields[65].IsNull()) + creatureTemplate.Movement.Random = static_cast<CreatureRandomMovementType>(fields[65].GetUInt8()); + + creatureTemplate.HoverHeight = fields[66].GetFloat(); + creatureTemplate.ModHealth = fields[67].GetFloat(); + creatureTemplate.ModHealthExtra = fields[68].GetFloat(); + creatureTemplate.ModMana = fields[69].GetFloat(); + creatureTemplate.ModManaExtra = fields[70].GetFloat(); + creatureTemplate.ModArmor = fields[71].GetFloat(); + creatureTemplate.ModDamage = fields[72].GetFloat(); + creatureTemplate.ModExperience = fields[73].GetFloat(); + creatureTemplate.RacialLeader = fields[74].GetBool(); + creatureTemplate.movementId = fields[75].GetUInt32(); + creatureTemplate.CreatureDifficultyID = fields[76].GetInt32(); + creatureTemplate.WidgetSetID = fields[77].GetInt32(); + creatureTemplate.WidgetSetUnitConditionID = fields[78].GetInt32(); + creatureTemplate.RegenHealth = fields[79].GetBool(); + creatureTemplate.MechanicImmuneMask = fields[80].GetUInt32(); + creatureTemplate.SpellSchoolImmuneMask = fields[81].GetUInt32(); + creatureTemplate.flags_extra = fields[82].GetUInt32(); + creatureTemplate.ScriptID = GetScriptId(fields[83].GetString()); } void ObjectMgr::LoadCreatureTemplateModels() @@ -1063,6 +1066,13 @@ void ObjectMgr::CheckCreatureMovement(char const* table, uint64 id, CreatureMove table, uint32(creatureMovement.Chase), id); creatureMovement.Chase = CreatureChaseMovementType::Run; } + + if (creatureMovement.Random >= CreatureRandomMovementType::Max) + { + TC_LOG_ERROR("sql.sql", "`%s`.`Random` wrong value (%u) for Id " UI64FMTD ", setting to Walk.", + table, uint32(creatureMovement.Random), id); + creatureMovement.Random = CreatureRandomMovementType::Walk; + } } void ObjectMgr::LoadCreatureAddons() @@ -1410,7 +1420,8 @@ void ObjectMgr::LoadCreatureMovementOverrides() _creatureMovementOverrides.clear(); - QueryResult result = WorldDatabase.Query("SELECT SpawnId, Ground, Swim, Flight, Rooted, Chase from creature_movement_override"); + QueryResult result = WorldDatabase.Query("SELECT SpawnId, Ground, Swim, Flight, Rooted, Chase, Random from creature_movement_override"); + if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 creature movement overrides. DB table `creature_movement_override` is empty!"); @@ -1433,6 +1444,7 @@ void ObjectMgr::LoadCreatureMovementOverrides() movement.Flight = static_cast<CreatureFlightMovementType>(fields[3].GetUInt8()); movement.Rooted = fields[4].GetBool(); movement.Chase = static_cast<CreatureChaseMovementType>(fields[5].GetUInt8()); + movement.Random = static_cast<CreatureRandomMovementType>(fields[6].GetUInt8()); CheckCreatureMovement("creature_movement_override", spawnId, movement); } diff --git a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp index 6599b127039..663b86e7145 100644 --- a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp @@ -115,9 +115,22 @@ void RandomMovementGenerator<Creature>::SetRandomLocation(Creature* owner) owner->AddUnitState(UNIT_STATE_ROAMING_MOVE); + bool walk = true; + switch (owner->GetMovementTemplate().GetRandom()) + { + case CreatureRandomMovementType::CanRun: + walk = owner->IsWalking(); + break; + case CreatureRandomMovementType::AlwaysRun: + walk = false; + break; + default: + break; + } + Movement::MoveSplineInit init(owner); init.MovebyPath(_path->GetPath()); - init.SetWalk(true); + init.SetWalk(walk); int32 traveltime = init.Launch(); _timer.Reset(traveltime + resetTimer); |