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authorVincent-Michael <Vincent_Michael@gmx.de>2013-07-20 18:22:33 +0200
committerVincent-Michael <Vincent_Michael@gmx.de>2013-07-20 18:23:34 +0200
commita86f818fe18e89629e7bcdbd95c4c88b87ad3d2f (patch)
treee759cfde98035299e59ddb34180fb0077dee3e59 /src/server/game
parent7e0b8d69d644bfe44c9e2673d774bfd21db8f83e (diff)
Core/Spells: Update/Convert warrior state "Victory Rush" for 4.3.4
Diffstat (limited to 'src/server/game')
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp10
1 files changed, 0 insertions, 10 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 957d2f5fd91..72e44e49abc 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -5468,16 +5468,6 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
}
case SPELLFAMILY_WARRIOR:
{
- switch (dummySpell->Id)
- {
- // Victorious
- case 32216:
- {
- RemoveAura(dummySpell->Id);
- return false;
- }
- }
-
// Retaliation
if (dummySpell->SpellFamilyFlags[1] & 0x8)
{