diff options
| author | jackpoz <giacomopoz@gmail.com> | 2016-08-22 14:17:24 +0200 |
|---|---|---|
| committer | jackpoz <giacomopoz@gmail.com> | 2016-08-22 14:17:24 +0200 |
| commit | b7306f06f56ea3d7ee1803d7421dcf850878ac80 (patch) | |
| tree | f9643e72d9e0db493b971e455883506a5a685cb7 /src/server/game | |
| parent | f183ed3c50cdcf13cd9fe608e0f4791177f120a4 (diff) | |
Core/Misc: Fix static analysis issues
Diffstat (limited to 'src/server/game')
| -rw-r--r-- | src/server/game/Entities/Unit/StatSystem.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/StatSystem.cpp b/src/server/game/Entities/Unit/StatSystem.cpp index def6c382893..d1984da9648 100644 --- a/src/server/game/Entities/Unit/StatSystem.cpp +++ b/src/server/game/Entities/Unit/StatSystem.cpp @@ -1426,7 +1426,7 @@ void Guardian::UpdateDamagePhysical(WeaponAttackType attType) float maxdamage = ((base_value + weapon_maxdamage) * base_pct + total_value) * total_pct; // Pet's base damage changes depending on happiness - if (IsHunterPet() && attType == BASE_ATTACK) + if (IsHunterPet()) { switch (ToPet()->GetHappinessState()) { |
