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authorVincent-Michael <Vincent_Michael@gmx.de>2014-09-07 04:06:50 +0200
committerVincent-Michael <Vincent_Michael@gmx.de>2014-09-07 04:06:50 +0200
commitc7e1eae2ce5dfe99f76087b5607cc50cb84787ee (patch)
tree4c2366f44dffc02016c76da1985fb0f32a42efff /src/server/game
parentc585ce5b3c68c1f8ad6b52cf87781bb474fdc89e (diff)
Core: Remove again whitespace (meh :/)
Diffstat (limited to 'src/server/game')
-rw-r--r--src/server/game/Entities/Player/Player.cpp6
-rw-r--r--src/server/game/Spells/Spell.cpp2
2 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 0edc84a9796..0e1e53cfe4c 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -5888,7 +5888,7 @@ void Player::ApplyRatingMod(CombatRating combatRating, int32 value, bool apply)
{
float oldRating = m_baseRatingValue[combatRating];
m_baseRatingValue[combatRating] += (apply ? value : -value);
-
+
// explicit affected values
float const multiplier = GetRatingMultiplier(combatRating);
float const oldVal = oldRating * multiplier;
@@ -26493,13 +26493,13 @@ void Player::SendItemRetrievalMail(uint32 itemEntry, uint32 count)
MailSender sender(MAIL_CREATURE, 34337 /* The Postmaster */);
MailDraft draft("Recovered Item", "We recovered a lost item in the twisting nether and noted that it was yours.$B$BPlease find said object enclosed."); // This is the text used in Cataclysm, it probably wasn't changed.
SQLTransaction trans = CharacterDatabase.BeginTransaction();
-
+
if (Item* item = Item::CreateItem(itemEntry, count, 0))
{
item->SaveToDB(trans);
draft.AddItem(item);
}
-
+
draft.SendMailTo(trans, MailReceiver(this, GetGUIDLow()), sender);
CharacterDatabase.CommitTransaction(trans);
}
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index de6effb8b14..bb68010ca12 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -6449,7 +6449,7 @@ bool Spell::CheckEffectTarget(Unit const* target, uint32 eff, Position const* lo
// check for ignore LOS on the effect itself
if (m_spellInfo->AttributesEx2 & SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS || DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, m_spellInfo->Id, NULL, SPELL_DISABLE_LOS))
return true;
-
+
// if spell is triggered, need to check for LOS disable on the aura triggering it and inherit that behaviour
if (IsTriggered() && m_triggeredByAuraSpell && (m_triggeredByAuraSpell->AttributesEx2 & SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS || DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, m_triggeredByAuraSpell->Id, NULL, SPELL_DISABLE_LOS)))
return true;