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authorMachiavelli <machiaveltman@gmail.com>2012-02-23 03:43:07 -0800
committerMachiavelli <machiaveltman@gmail.com>2012-02-23 03:43:07 -0800
commitdbd8cbcfc4e5f89da98551db90e34a91ed339f3d (patch)
tree3df893f0a51c947142d0e16381c9fe9ddfe6d7bb /src/server/game
parent02525acccba3a206ceed5573e619a28f452b7921 (diff)
parent5416b734e4c044cfea4e78f9f34ecf237c693265 (diff)
Merge pull request #5383 from Venugh/master
Core/Movement: Use SetLevitate(true/false) instead of AddUnit/RemoveU… …nit.
Diffstat (limited to 'src/server/game')
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp
index e5797595146..8776090c86f 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.cpp
+++ b/src/server/game/AI/SmartScripts/SmartAI.cpp
@@ -731,12 +731,12 @@ void SmartAI::SetFly(bool fly)
{
if (fly)
{
- me->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
+ me->SetLevitate(true);
me->SetByteFlag(UNIT_FIELD_BYTES_1, 3, 0x01);
}
else
{
- me->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
+ me->SetLevitate(false);
me->RemoveByteFlag(UNIT_FIELD_BYTES_1, 3, 0x01);
}
me->SetFlying(fly);