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| author | Machiavelli <machiaveltman@gmail.com> | 2012-02-23 03:43:07 -0800 |
|---|---|---|
| committer | Machiavelli <machiaveltman@gmail.com> | 2012-02-23 03:43:07 -0800 |
| commit | dbd8cbcfc4e5f89da98551db90e34a91ed339f3d (patch) | |
| tree | 3df893f0a51c947142d0e16381c9fe9ddfe6d7bb /src/server/game | |
| parent | 02525acccba3a206ceed5573e619a28f452b7921 (diff) | |
| parent | 5416b734e4c044cfea4e78f9f34ecf237c693265 (diff) | |
Merge pull request #5383 from Venugh/master
Core/Movement: Use SetLevitate(true/false) instead of AddUnit/RemoveU… …nit.
Diffstat (limited to 'src/server/game')
| -rw-r--r-- | src/server/game/AI/SmartScripts/SmartAI.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp index e5797595146..8776090c86f 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.cpp +++ b/src/server/game/AI/SmartScripts/SmartAI.cpp @@ -731,12 +731,12 @@ void SmartAI::SetFly(bool fly) { if (fly) { - me->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + me->SetLevitate(true); me->SetByteFlag(UNIT_FIELD_BYTES_1, 3, 0x01); } else { - me->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + me->SetLevitate(false); me->RemoveByteFlag(UNIT_FIELD_BYTES_1, 3, 0x01); } me->SetFlying(fly); |
