diff options
| author | treeston <treeston.mmoc@gmail.com> | 2016-01-13 15:33:17 +0100 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2016-03-22 22:56:43 +0100 |
| commit | e2f2c70ba4ee0205dbe7f6ebb81e79dd0872d9e8 (patch) | |
| tree | 462105f4bd862b5b2d0a761aa6c5912151bda68a /src/server/game | |
| parent | 78885769cbc52940993064b34f347e50c018dd52 (diff) | |
Merge branch '3.3.5-bossboundary' into 3.3.5-base (PR #16089)
(cherry picked from commit 5b8b8c653039ec2add0b3a66468abb85e6f35054)
Diffstat (limited to 'src/server/game')
26 files changed, 466 insertions, 144 deletions
diff --git a/src/server/game/AI/CoreAI/GuardAI.cpp b/src/server/game/AI/CoreAI/GuardAI.cpp index 176dd41fdae..c7d618a9918 100644 --- a/src/server/game/AI/CoreAI/GuardAI.cpp +++ b/src/server/game/AI/CoreAI/GuardAI.cpp @@ -43,7 +43,7 @@ bool GuardAI::CanSeeAlways(WorldObject const* obj) return false; } -void GuardAI::EnterEvadeMode() +void GuardAI::EnterEvadeMode(EvadeReason /*why*/) { if (!me->IsAlive()) { diff --git a/src/server/game/AI/CoreAI/GuardAI.h b/src/server/game/AI/CoreAI/GuardAI.h index 01d54e47b9a..63f2750a5d4 100644 --- a/src/server/game/AI/CoreAI/GuardAI.h +++ b/src/server/game/AI/CoreAI/GuardAI.h @@ -31,7 +31,7 @@ class GuardAI : public ScriptedAI static int Permissible(Creature const* creature); bool CanSeeAlways(WorldObject const* obj) override; - void EnterEvadeMode() override; + void EnterEvadeMode(EvadeReason /*why*/) override; void JustDied(Unit* killer) override; }; #endif diff --git a/src/server/game/AI/CoreAI/PassiveAI.cpp b/src/server/game/AI/CoreAI/PassiveAI.cpp index 1a6af99b11d..f283afe77a8 100644 --- a/src/server/game/AI/CoreAI/PassiveAI.cpp +++ b/src/server/game/AI/CoreAI/PassiveAI.cpp @@ -26,7 +26,7 @@ NullCreatureAI::NullCreatureAI(Creature* c) : CreatureAI(c) { me->SetReactState( void PassiveAI::UpdateAI(uint32) { if (me->IsInCombat() && me->getAttackers().empty()) - EnterEvadeMode(); + EnterEvadeMode(EVADE_REASON_NO_HOSTILES); } void PossessedAI::AttackStart(Unit* target) @@ -64,11 +64,11 @@ void CritterAI::DamageTaken(Unit* /*done_by*/, uint32&) me->SetControlled(true, UNIT_STATE_FLEEING); } -void CritterAI::EnterEvadeMode() +void CritterAI::EnterEvadeMode(EvadeReason why) { if (me->HasUnitState(UNIT_STATE_FLEEING)) me->SetControlled(false, UNIT_STATE_FLEEING); - CreatureAI::EnterEvadeMode(); + CreatureAI::EnterEvadeMode(why); } void TriggerAI::IsSummonedBy(Unit* summoner) diff --git a/src/server/game/AI/CoreAI/PassiveAI.h b/src/server/game/AI/CoreAI/PassiveAI.h index 28a73cff5de..bd72cd7fbe7 100644 --- a/src/server/game/AI/CoreAI/PassiveAI.h +++ b/src/server/game/AI/CoreAI/PassiveAI.h @@ -41,7 +41,7 @@ class PossessedAI : public CreatureAI void MoveInLineOfSight(Unit*) override { } void AttackStart(Unit* target) override; void UpdateAI(uint32) override; - void EnterEvadeMode() override { } + void EnterEvadeMode(EvadeReason /*why*/) override { } void JustDied(Unit*) override; void KilledUnit(Unit* victim) override; @@ -57,7 +57,7 @@ class NullCreatureAI : public CreatureAI void MoveInLineOfSight(Unit*) override { } void AttackStart(Unit*) override { } void UpdateAI(uint32) override { } - void EnterEvadeMode() override { } + void EnterEvadeMode(EvadeReason /*why*/) override { } void OnCharmed(bool /*apply*/) override { } static int Permissible(const Creature*) { return PERMIT_BASE_IDLE; } @@ -69,7 +69,7 @@ class CritterAI : public PassiveAI explicit CritterAI(Creature* c) : PassiveAI(c) { } void DamageTaken(Unit* done_by, uint32& /*damage*/) override; - void EnterEvadeMode() override; + void EnterEvadeMode(EvadeReason why) override; }; class TriggerAI : public NullCreatureAI diff --git a/src/server/game/AI/CoreAI/PetAI.h b/src/server/game/AI/CoreAI/PetAI.h index 9f220e64bfb..9c33baa9a9f 100644 --- a/src/server/game/AI/CoreAI/PetAI.h +++ b/src/server/game/AI/CoreAI/PetAI.h @@ -47,7 +47,7 @@ class PetAI : public CreatureAI // void MoveInLineOfSight(Unit* /*who*/) override { } // CreatureAI interferes with returning pets void MoveInLineOfSight_Safe(Unit* /*who*/) { } // CreatureAI interferes with returning pets - void EnterEvadeMode() override { } // For fleeing, pets don't use this type of Evade mechanic + void EnterEvadeMode(EvadeReason /*why*/) override { } // For fleeing, pets don't use this type of Evade mechanic private: bool _isVisible(Unit*) const; diff --git a/src/server/game/AI/CoreAI/TotemAI.cpp b/src/server/game/AI/CoreAI/TotemAI.cpp index 3c34ea88e39..48459ce0cd1 100644 --- a/src/server/game/AI/CoreAI/TotemAI.cpp +++ b/src/server/game/AI/CoreAI/TotemAI.cpp @@ -40,7 +40,7 @@ TotemAI::TotemAI(Creature* c) : CreatureAI(c), i_victimGuid() void TotemAI::MoveInLineOfSight(Unit* /*who*/) { } -void TotemAI::EnterEvadeMode() +void TotemAI::EnterEvadeMode(EvadeReason /*why*/) { me->CombatStop(true); } diff --git a/src/server/game/AI/CoreAI/TotemAI.h b/src/server/game/AI/CoreAI/TotemAI.h index fdde303c7b2..e1d1618037f 100644 --- a/src/server/game/AI/CoreAI/TotemAI.h +++ b/src/server/game/AI/CoreAI/TotemAI.h @@ -33,7 +33,7 @@ class TotemAI : public CreatureAI void MoveInLineOfSight(Unit* who) override; void AttackStart(Unit* victim) override; - void EnterEvadeMode() override; + void EnterEvadeMode(EvadeReason /*why*/) override; void UpdateAI(uint32 diff) override; static int Permissible(Creature const* creature); diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index e94f5a037a3..8ef8940e89f 100644 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -26,6 +26,7 @@ #include "MapReference.h" #include "Player.h" #include "CreatureTextMgr.h" +#include "Language.h" //Disable CreatureAI when charmed void CreatureAI::OnCharmed(bool /*apply*/) @@ -164,9 +165,9 @@ void CreatureAI::TriggerAlert(Unit const* who) const me->GetMotionMaster()->MoveDistract(5 * IN_MILLISECONDS); } -void CreatureAI::EnterEvadeMode() +void CreatureAI::EnterEvadeMode(EvadeReason why) { - if (!_EnterEvadeMode()) + if (!_EnterEvadeMode(why)) return; TC_LOG_DEBUG("entities.unit", "Creature %u enters evade mode.", me->GetEntry()); @@ -241,14 +242,14 @@ bool CreatureAI::UpdateVictim() } else if (me->getThreatManager().isThreatListEmpty()) { - EnterEvadeMode(); + EnterEvadeMode(EVADE_REASON_NO_HOSTILES); return false; } return true; } -bool CreatureAI::_EnterEvadeMode() +bool CreatureAI::_EnterEvadeMode(EvadeReason /*why*/) { if (!me->IsAlive()) return false; @@ -271,6 +272,105 @@ bool CreatureAI::_EnterEvadeMode() return true; } +#define BOUNDARY_VISUALIZE_CREATURE 15425 +#define BOUNDARY_VISUALIZE_CREATURE_SCALE 0.25f +#define BOUNDARY_VISUALIZE_STEP_SIZE 1 +#define BOUNDARY_VISUALIZE_FAILSAFE_LIMIT 750 +#define BOUNDARY_VISUALIZE_SPAWN_HEIGHT 5 +int32 CreatureAI::VisualizeBoundary(uint32 duration, Unit* owner, bool fill) const +{ + typedef std::pair<int32, int32> coordinate; + + if (!owner) + return -1; + + if (!_boundary || _boundary->empty()) + return LANG_CREATURE_MOVEMENT_NOT_BOUNDED; + + std::queue<coordinate> Q; + std::unordered_set<coordinate> alreadyChecked; + std::unordered_set<coordinate> outOfBounds; + + Position startPosition = owner->GetPosition(); + if (!CheckBoundary(&startPosition)) // fall back to creature position + { + startPosition = me->GetPosition(); + if (!CheckBoundary(&startPosition)) + { + startPosition = me->GetHomePosition(); + if (!CheckBoundary(&startPosition)) // fall back to creature home position + return LANG_CREATURE_NO_INTERIOR_POINT_FOUND; + } + } + float spawnZ = startPosition.GetPositionZ() + BOUNDARY_VISUALIZE_SPAWN_HEIGHT; + + bool boundsWarning = false; + Q.push({ 0,0 }); + while (!Q.empty()) + { + coordinate front = Q.front(); + bool hasOutOfBoundsNeighbor = false; + for (coordinate off : std::initializer_list<coordinate>{{1,0}, {0,1}, {-1,0}, {0,-1}}) + { + coordinate next(front.first + off.first, front.second + off.second); + if (next.first > BOUNDARY_VISUALIZE_FAILSAFE_LIMIT || next.first < -BOUNDARY_VISUALIZE_FAILSAFE_LIMIT || next.second > BOUNDARY_VISUALIZE_FAILSAFE_LIMIT || next.second < -BOUNDARY_VISUALIZE_FAILSAFE_LIMIT) + { + boundsWarning = true; + continue; + } + if (alreadyChecked.find(next) == alreadyChecked.end()) // never check a coordinate twice + { + Position nextPos(startPosition.GetPositionX() + next.first*BOUNDARY_VISUALIZE_STEP_SIZE, startPosition.GetPositionY() + next.second*BOUNDARY_VISUALIZE_STEP_SIZE, startPosition.GetPositionZ()); + if (CheckBoundary(&nextPos)) + Q.push(next); + else + { + outOfBounds.insert(next); + hasOutOfBoundsNeighbor = true; + } + alreadyChecked.insert(next); + } + else + if (outOfBounds.find(next) != outOfBounds.end()) + hasOutOfBoundsNeighbor = true; + } + if (fill || hasOutOfBoundsNeighbor) + if (TempSummon* point = owner->SummonCreature(BOUNDARY_VISUALIZE_CREATURE, Position(startPosition.GetPositionX() + front.first*BOUNDARY_VISUALIZE_STEP_SIZE, startPosition.GetPositionY() + front.second*BOUNDARY_VISUALIZE_STEP_SIZE, spawnZ), TEMPSUMMON_TIMED_DESPAWN, duration * IN_MILLISECONDS)) + { + point->SetObjectScale(BOUNDARY_VISUALIZE_CREATURE_SCALE); + point->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_STUNNED | UNIT_FLAG_IMMUNE_TO_NPC); + if (!hasOutOfBoundsNeighbor) + point->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + } + Q.pop(); + } + return boundsWarning ? LANG_CREATURE_MOVEMENT_MAYBE_UNBOUNDED : 0; +} + +bool CreatureAI::CheckBoundary(Position* who) const +{ + if (!who) + who = me; + + if (_boundary) + for (CreatureBoundary::const_iterator it = _boundary->begin(); it != _boundary->end(); ++it) + if (!(*it)->IsWithinBoundary(who)) + return false; + + return true; +} + +bool CreatureAI::CheckInRoom() +{ + if (CheckBoundary()) + return true; + else + { + EnterEvadeMode(EVADE_REASON_BOUNDARY); + return false; + } +} + Creature* CreatureAI::DoSummon(uint32 entry, const Position& pos, uint32 despawnTime, TempSummonType summonType) { return me->SummonCreature(entry, pos, summonType, despawnTime); diff --git a/src/server/game/AI/CreatureAI.h b/src/server/game/AI/CreatureAI.h index 0a2cce723dc..3b7c489e018 100644 --- a/src/server/game/AI/CreatureAI.h +++ b/src/server/game/AI/CreatureAI.h @@ -21,6 +21,7 @@ #include "Creature.h" #include "UnitAI.h" +#include "AreaBoundary.h" #include "Common.h" class WorldObject; @@ -63,6 +64,7 @@ enum SCEquip EQUIP_UNEQUIP = 0 }; +typedef std::set<AreaBoundary const*> CreatureBoundary; class CreatureAI : public UnitAI { protected: @@ -77,10 +79,20 @@ class CreatureAI : public UnitAI Creature* DoSummon(uint32 entry, WorldObject* obj, float radius = 5.0f, uint32 despawnTime = 30000, TempSummonType summonType = TEMPSUMMON_CORPSE_TIMED_DESPAWN); Creature* DoSummonFlyer(uint32 entry, WorldObject* obj, float flightZ, float radius = 5.0f, uint32 despawnTime = 30000, TempSummonType summonType = TEMPSUMMON_CORPSE_TIMED_DESPAWN); + bool CheckBoundary(Position* who = nullptr) const; + void SetBoundary(CreatureBoundary const* boundary) { _boundary = boundary; CheckInRoom(); } public: + enum EvadeReason + { + EVADE_REASON_NO_HOSTILES, // the creature's threat list is empty + EVADE_REASON_BOUNDARY, // the creature has moved outside its evade boundary + EVADE_REASON_SEQUENCE_BREAK, // this is a boss and the pre-requisite encounters for engaging it are not defeated yet + EVADE_REASON_OTHER + }; + void Talk(uint8 id, WorldObject const* whisperTarget = nullptr); - explicit CreatureAI(Creature* creature) : UnitAI(creature), me(creature), m_MoveInLineOfSight_locked(false) { } + explicit CreatureAI(Creature* creature) : UnitAI(creature), me(creature), _boundary(nullptr), m_MoveInLineOfSight_locked(false) { } virtual ~CreatureAI() { } @@ -96,7 +108,7 @@ class CreatureAI : public UnitAI virtual bool CanRespawn() { return true; } // Called for reaction at stopping attack at no attackers or targets - virtual void EnterEvadeMode(); + virtual void EnterEvadeMode(EvadeReason why = EVADE_REASON_OTHER); // Called for reaction at enter to combat if not in combat yet (enemy can be NULL) virtual void EnterCombat(Unit* /*victim*/) { } @@ -174,10 +186,17 @@ class CreatureAI : public UnitAI virtual bool CanSeeAlways(WorldObject const* /*obj*/) { return false; } + // intended for encounter design/debugging. do not use for other purposes. expensive. + int32 VisualizeBoundary(uint32 duration, Unit* owner=nullptr, bool fill=false) const; + virtual bool CheckInRoom(); + CreatureBoundary const* GetBoundary() const { return _boundary; } + protected: virtual void MoveInLineOfSight(Unit* /*who*/); - bool _EnterEvadeMode(); + bool _EnterEvadeMode(EvadeReason why = EVADE_REASON_OTHER); + + CreatureBoundary const* _boundary; private: bool m_MoveInLineOfSight_locked; diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp index c2ddd1e9e8e..0e6836ca538 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp @@ -23,6 +23,7 @@ #include "Cell.h" #include "CellImpl.h" #include "ObjectMgr.h" +#include "AreaBoundary.h" // Spell summary for ScriptedAI::SelectSpell struct TSpellSummary @@ -98,7 +99,6 @@ bool SummonList::HasEntry(uint32 entry) const ScriptedAI::ScriptedAI(Creature* creature) : CreatureAI(creature), IsFleeing(false), - _evadeCheckCooldown(2500), _isCombatMovementAllowed(true) { _isHeroic = me->GetMap()->IsHeroic(); @@ -394,7 +394,7 @@ enum NPCs // Hacklike storage used for misc creatures that are expected to evade of outside of a certain area. // It is assumed the information is found elswehere and can be handled by the core. So far no luck finding such information/way to extract it. -bool ScriptedAI::EnterEvadeIfOutOfCombatArea(uint32 const diff) +/*bool ScriptedAI::EnterEvadeIfOutOfCombatArea(uint32 const diff) { if (_evadeCheckCooldown <= diff) _evadeCheckCooldown = 2500; @@ -438,15 +438,16 @@ bool ScriptedAI::EnterEvadeIfOutOfCombatArea(uint32 const diff) EnterEvadeMode(); return true; -} +}*/ // BossAI - for instanced bosses BossAI::BossAI(Creature* creature, uint32 bossId) : ScriptedAI(creature), instance(creature->GetInstanceScript()), summons(creature), - _boundary(instance ? instance->GetBossBoundary(bossId) : NULL), _bossId(bossId) { + if (instance) + SetBoundary(instance->GetBossBoundary(bossId)); scheduler.SetValidator([this] { return !me->HasUnitState(UNIT_STATE_CASTING); @@ -483,7 +484,7 @@ void BossAI::_EnterCombat() // bosses do not respawn, check only on enter combat if (!instance->CheckRequiredBosses(_bossId)) { - EnterEvadeMode(); + EnterEvadeMode(EVADE_REASON_SEQUENCE_BREAK); return; } instance->SetBossState(_bossId, IN_PROGRESS); @@ -507,55 +508,6 @@ void BossAI::TeleportCheaters() target->NearTeleportTo(x, y, z, 0); } -bool BossAI::CheckBoundary(Unit* who) -{ - if (!GetBoundary() || !who) - return true; - - for (BossBoundaryMap::const_iterator itr = GetBoundary()->begin(); itr != GetBoundary()->end(); ++itr) - { - switch (itr->first) - { - case BOUNDARY_N: - if (who->GetPositionX() > itr->second) - return false; - break; - case BOUNDARY_S: - if (who->GetPositionX() < itr->second) - return false; - break; - case BOUNDARY_E: - if (who->GetPositionY() < itr->second) - return false; - break; - case BOUNDARY_W: - if (who->GetPositionY() > itr->second) - return false; - break; - case BOUNDARY_NW: - if (who->GetPositionX() + who->GetPositionY() > itr->second) - return false; - break; - case BOUNDARY_SE: - if (who->GetPositionX() + who->GetPositionY() < itr->second) - return false; - break; - case BOUNDARY_NE: - if (who->GetPositionX() - who->GetPositionY() > itr->second) - return false; - break; - case BOUNDARY_SW: - if (who->GetPositionX() - who->GetPositionY() < itr->second) - return false; - break; - default: - break; - } - } - - return true; -} - void BossAI::JustSummoned(Creature* summon) { summons.Summon(summon); diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.h b/src/server/game/AI/ScriptedAI/ScriptedCreature.h index 87c1a63d4e4..d3e20e8b886 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.h +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.h @@ -260,8 +260,6 @@ struct ScriptedAI : public CreatureAI void SetCombatMovement(bool allowMovement); bool IsCombatMovementAllowed() const { return _isCombatMovementAllowed; } - bool EnterEvadeIfOutOfCombatArea(uint32 const diff); - // return true for heroic mode. i.e. // - for dungeon in mode 10-heroic, // - for raid in mode 10-Heroic @@ -329,7 +327,6 @@ struct ScriptedAI : public CreatureAI private: Difficulty _difficulty; - uint32 _evadeCheckCooldown; bool _isCombatMovementAllowed; bool _isHeroic; }; @@ -341,7 +338,6 @@ class BossAI : public ScriptedAI virtual ~BossAI() { } InstanceScript* const instance; - BossBoundaryMap const* GetBoundary() const { return _boundary; } void JustSummoned(Creature* summon) override; void SummonedCreatureDespawn(Creature* summon) override; @@ -368,16 +364,6 @@ class BossAI : public ScriptedAI void _JustReachedHome() { me->setActive(false); } void _DespawnAtEvade(); - virtual bool CheckInRoom() - { - if (CheckBoundary(me)) - return true; - - EnterEvadeMode(); - return false; - } - - bool CheckBoundary(Unit* who); void TeleportCheaters(); EventMap events; @@ -385,7 +371,6 @@ class BossAI : public ScriptedAI TaskScheduler scheduler; private: - BossBoundaryMap const* const _boundary; uint32 const _bossId; }; diff --git a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp index cd2288364c1..6e8a2def3e3 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp @@ -184,7 +184,7 @@ void npc_escortAI::ReturnToLastPoint() me->GetMotionMaster()->MovePoint(POINT_LAST_POINT, x, y, z); } -void npc_escortAI::EnterEvadeMode() +void npc_escortAI::EnterEvadeMode(EvadeReason /*why*/) { me->RemoveAllAuras(); me->DeleteThreatList(); diff --git a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h index 3b7428e2b9e..673f3e671a0 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h +++ b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h @@ -66,7 +66,7 @@ struct npc_escortAI : public ScriptedAI void ReturnToLastPoint(); - void EnterEvadeMode() override; + void EnterEvadeMode(EvadeReason /*why*/ = EVADE_REASON_OTHER) override; void UpdateAI(uint32 diff) override; // the "internal" update, calls UpdateEscortAI() virtual void UpdateEscortAI(uint32 diff); // used when it's needed to add code in update (abilities, scripted events, etc) diff --git a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp index 3fbd6b9a834..583e99b9d10 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp @@ -176,7 +176,7 @@ void FollowerAI::JustRespawned() Reset(); } -void FollowerAI::EnterEvadeMode() +void FollowerAI::EnterEvadeMode(EvadeReason /*why*/) { me->RemoveAllAuras(); me->DeleteThreatList(); diff --git a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h index f3919ea63bc..d1c976b45c8 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h +++ b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h @@ -46,7 +46,7 @@ class FollowerAI : public ScriptedAI void MoveInLineOfSight(Unit*) override; - void EnterEvadeMode() override; + void EnterEvadeMode(EvadeReason /*why*/ = EVADE_REASON_OTHER) override; void JustDied(Unit*) override; diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp index 001fd259996..2dec1d0fc4c 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.cpp +++ b/src/server/game/AI/SmartScripts/SmartAI.cpp @@ -408,7 +408,7 @@ void SmartAI::MovementInform(uint32 MovementType, uint32 Data) MovepointReached(Data); } -void SmartAI::EnterEvadeMode() +void SmartAI::EnterEvadeMode(EvadeReason /*why*/) { if (!me->IsAlive() || me->IsInEvadeMode()) return; diff --git a/src/server/game/AI/SmartScripts/SmartAI.h b/src/server/game/AI/SmartScripts/SmartAI.h index 8454ea3b484..3abe1e5774c 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.h +++ b/src/server/game/AI/SmartScripts/SmartAI.h @@ -79,7 +79,7 @@ class SmartAI : public CreatureAI void EnterCombat(Unit* enemy) override; // Called for reaction at stopping attack at no attackers or targets - void EnterEvadeMode() override; + void EnterEvadeMode(EvadeReason why = EVADE_REASON_OTHER) override; // Called when the creature is killed void JustDied(Unit* killer) override; diff --git a/src/server/game/Accounts/RBAC.h b/src/server/game/Accounts/RBAC.h index d355d4fdfd3..5dc0c0867ea 100644 --- a/src/server/game/Accounts/RBAC.h +++ b/src/server/game/Accounts/RBAC.h @@ -727,6 +727,7 @@ enum RBACPermissions RBAC_PERM_COMMAND_TICKET_RESET_SUGGESTION = 833, RBAC_PERM_COMMAND_GO_QUEST = 834, RBAC_PERM_COMMAND_DEBUG_LOADCELLS = 835, + RBAC_PERM_COMMAND_DEBUG_BOUNDARY = 836, // custom permissions 1000+ RBAC_PERM_MAX diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 594d2e81afe..47ef22b2df0 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -182,7 +182,7 @@ bool ForcedDespawnDelayEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/) Creature::Creature(bool isWorldObject): Unit(isWorldObject), MapObject(), m_groupLootTimer(0), m_PlayerDamageReq(0), _pickpocketLootRestore(0), m_corpseRemoveTime(0), m_respawnTime(0), -m_respawnDelay(300), m_corpseDelay(60), m_respawnradius(0.0f), m_combatPulseTime(0), m_combatPulseDelay(0), m_reactState(REACT_AGGRESSIVE), +m_respawnDelay(300), m_corpseDelay(60), m_respawnradius(0.0f), m_boundaryCheckTime(2500), m_combatPulseTime(0), m_combatPulseDelay(0), m_reactState(REACT_AGGRESSIVE), m_defaultMovementType(IDLE_MOTION_TYPE), m_spawnId(UI64LIT(0)), m_equipmentId(0), m_originalEquipmentId(0), m_AlreadyCallAssistance(false), m_AlreadySearchedAssistance(false), m_regenHealth(true), m_AI_locked(false), m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL), m_originalEntry(0), m_homePosition(), m_transportHomePosition(), m_creatureInfo(NULL), m_creatureData(NULL), m_waypointID(0), m_path_id(0), m_formation(NULL) @@ -586,6 +586,17 @@ void Creature::Update(uint32 diff) LastCharmerGUID.Clear(); } + // periodic check to see if the creature has passed an evade boundary + if (IsAIEnabled && !IsInEvadeMode() && IsInCombat()) + { + if (diff >= m_boundaryCheckTime) + { + AI()->CheckInRoom(); + m_boundaryCheckTime = 2500; + } else + m_boundaryCheckTime -= diff; + } + // if periodic combat pulse is enabled and we are both in combat and in a dungeon, do this now if (m_combatPulseDelay > 0 && IsInCombat() && GetMap()->IsDungeon()) { diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h index 8ae94e51451..ec9bf4aec59 100644 --- a/src/server/game/Entities/Creature/Creature.h +++ b/src/server/game/Entities/Creature/Creature.h @@ -731,6 +731,7 @@ class Creature : public Unit, public GridObject<Creature>, public MapObject uint32 m_respawnDelay; // (secs) delay between corpse disappearance and respawning uint32 m_corpseDelay; // (secs) delay between death and corpse disappearance float m_respawnradius; + uint32 m_boundaryCheckTime; // (msecs) remaining time for next evade boundary check uint32 m_combatPulseTime; // (msecs) remaining time for next zone-in-combat pulse uint32 m_combatPulseDelay; // (secs) how often the creature puts the entire zone in combat (only works in dungeons) diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 4632a32741d..9a2a955d74d 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -10746,7 +10746,7 @@ void Unit::TauntFadeOut(Unit* taunter) if (m_ThreatManager.isThreatListEmpty()) { if (creature->IsAIEnabled) - creature->AI()->EnterEvadeMode(); + creature->AI()->EnterEvadeMode(CreatureAI::EVADE_REASON_NO_HOSTILES); return; } @@ -10887,7 +10887,7 @@ Unit* Creature::SelectVictim() } // enter in evade mode in other case - AI()->EnterEvadeMode(); + AI()->EnterEvadeMode(CreatureAI::EVADE_REASON_NO_HOSTILES); return NULL; } diff --git a/src/server/game/Instances/InstanceScript.cpp b/src/server/game/Instances/InstanceScript.cpp index 6700ca07646..2e3ae5e4875 100644 --- a/src/server/game/Instances/InstanceScript.cpp +++ b/src/server/game/Instances/InstanceScript.cpp @@ -96,6 +96,13 @@ void InstanceScript::SetHeaders(std::string const& dataHeaders) headers.push_back(header); } +void InstanceScript::LoadBossBoundaries(const BossBoundaryData& data) +{ + for (BossBoundaryEntry entry : data) + if (entry.bossId < bosses.size()) + bosses[entry.bossId].boundary.insert(entry.boundary); +} + void InstanceScript::LoadMinionData(const MinionData* data) { while (data->entry) @@ -113,7 +120,7 @@ void InstanceScript::LoadDoorData(const DoorData* data) while (data->entry) { if (data->bossId < bosses.size()) - doors.insert(std::make_pair(data->entry, DoorInfo(&bosses[data->bossId], data->type, BoundaryType(data->boundary)))); + doors.insert(std::make_pair(data->entry, DoorInfo(&bosses[data->bossId], data->type))); ++data; } @@ -236,28 +243,6 @@ void InstanceScript::AddDoor(GameObject* door, bool add) if (add) { data.bossInfo->door[data.type].insert(door->GetGUID()); - switch (data.boundary) - { - default: - case BOUNDARY_NONE: - break; - case BOUNDARY_N: - case BOUNDARY_S: - data.bossInfo->boundary[data.boundary] = door->GetPositionX(); - break; - case BOUNDARY_E: - case BOUNDARY_W: - data.bossInfo->boundary[data.boundary] = door->GetPositionY(); - break; - case BOUNDARY_NW: - case BOUNDARY_SE: - data.bossInfo->boundary[data.boundary] = door->GetPositionX() + door->GetPositionY(); - break; - case BOUNDARY_NE: - case BOUNDARY_SW: - data.bossInfo->boundary[data.boundary] = door->GetPositionX() - door->GetPositionY(); - break; - } } else data.bossInfo->door[data.type].erase(door->GetGUID()); diff --git a/src/server/game/Instances/InstanceScript.h b/src/server/game/Instances/InstanceScript.h index 02c9bfa408e..e77c6c00883 100644 --- a/src/server/game/Instances/InstanceScript.h +++ b/src/server/game/Instances/InstanceScript.h @@ -19,9 +19,11 @@ #ifndef TRINITY_INSTANCE_DATA_H #define TRINITY_INSTANCE_DATA_H +#include <set> #include "ZoneScript.h" #include "World.h" #include "ObjectMgr.h" +#include "CreatureAI.h" #include "Packets/WorldStatePackets.h" #define OUT_SAVE_INST_DATA TC_LOG_DEBUG("scripts", "Saving Instance Data for Instance %s (Map %d, Instance Id %d)", instance->GetMapName(), instance->GetId(), instance->GetInstanceId()) @@ -69,32 +71,19 @@ enum DoorType MAX_DOOR_TYPES }; -enum BoundaryType -{ - BOUNDARY_NONE = 0, - BOUNDARY_N, - BOUNDARY_S, - BOUNDARY_E, - BOUNDARY_W, - BOUNDARY_NE, - BOUNDARY_NW, - BOUNDARY_SE, - BOUNDARY_SW, - BOUNDARY_MAX_X = BOUNDARY_N, - BOUNDARY_MIN_X = BOUNDARY_S, - BOUNDARY_MAX_Y = BOUNDARY_W, - BOUNDARY_MIN_Y = BOUNDARY_E -}; - -typedef std::map<BoundaryType, float> BossBoundaryMap; - struct DoorData { uint32 entry, bossId; DoorType type; - uint32 boundary; }; +struct BossBoundaryEntry +{ + uint32 const bossId; + AreaBoundary const* const boundary; +}; +typedef std::list<BossBoundaryEntry> BossBoundaryData; + struct MinionData { uint32 entry, bossId; @@ -112,16 +101,15 @@ struct BossInfo EncounterState state; GuidSet door[MAX_DOOR_TYPES]; GuidSet minion; - BossBoundaryMap boundary; + CreatureBoundary boundary; }; struct DoorInfo { - explicit DoorInfo(BossInfo* _bossInfo, DoorType _type, BoundaryType _boundary) - : bossInfo(_bossInfo), type(_type), boundary(_boundary) { } + explicit DoorInfo(BossInfo* _bossInfo, DoorType _type) + : bossInfo(_bossInfo), type(_type) { } BossInfo* bossInfo; DoorType type; - BoundaryType boundary; }; struct MinionInfo @@ -225,7 +213,7 @@ class InstanceScript : public ZoneScript virtual bool SetBossState(uint32 id, EncounterState state); EncounterState GetBossState(uint32 id) const { return id < bosses.size() ? bosses[id].state : TO_BE_DECIDED; } static std::string GetBossStateName(uint8 state); - BossBoundaryMap const* GetBossBoundary(uint32 id) const { return id < bosses.size() ? &bosses[id].boundary : NULL; } + CreatureBoundary const* GetBossBoundary(uint32 id) const { return id < bosses.size() ? &bosses[id].boundary : NULL; } // Achievement criteria additional requirements check // NOTE: not use this if same can be checked existed requirement types from AchievementCriteriaRequirementType @@ -255,6 +243,7 @@ class InstanceScript : public ZoneScript protected: void SetHeaders(std::string const& dataHeaders); void SetBossNumber(uint32 number) { bosses.resize(number); } + void LoadBossBoundaries(BossBoundaryData const& data); void LoadDoorData(DoorData const* data); void LoadMinionData(MinionData const* data); void LoadObjectData(ObjectData const* creatureData, ObjectData const* gameObjectData); diff --git a/src/server/game/Maps/AreaBoundary.cpp b/src/server/game/Maps/AreaBoundary.cpp new file mode 100644 index 00000000000..837a9959041 --- /dev/null +++ b/src/server/game/Maps/AreaBoundary.cpp @@ -0,0 +1,124 @@ +/* + * Copyright (C) 2015-2016 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "AreaBoundary.h" +#include "Unit.h" +#include "TemporarySummon.h" + +// ---== RECTANGLE ==--- +RectangleBoundary::RectangleBoundary(float southX, float northX, float eastY, float westY, bool isInverted) : + AreaBoundary(BoundaryType::BOUNDARY_RECTANGLE, isInverted), _minX(southX), _maxX(northX), _minY(eastY), _maxY(westY) { } +bool RectangleBoundary::IsWithinBoundaryArea(const Position* pos) const +{ + if (!pos) + return false; + + return !( + pos->GetPositionX() < _minX || + pos->GetPositionX() > _maxX || + pos->GetPositionY() < _minY || + pos->GetPositionY() > _maxY + ); +} + + +// ---== CIRCLE ==--- +CircleBoundary::CircleBoundary(Position const& center, double radius, bool isInverted) : + CircleBoundary(DoublePosition(center), radius, isInverted) { } +CircleBoundary::CircleBoundary(DoublePosition const& center, double radius, bool isInverted) : + AreaBoundary(BoundaryType::BOUNDARY_CIRCLE, isInverted), _center(center), _radiusSq(radius*radius) { } +CircleBoundary::CircleBoundary(Position const& center, Position const& pointOnCircle, bool isInverted) : + CircleBoundary(DoublePosition(center), DoublePosition(pointOnCircle), isInverted) { } +CircleBoundary::CircleBoundary(DoublePosition const& center, DoublePosition const& pointOnCircle, bool isInverted) : + AreaBoundary(BoundaryType::BOUNDARY_CIRCLE, isInverted), _center(center), _radiusSq(center.GetDoubleExactDist2dSq(pointOnCircle)) { } +bool CircleBoundary::IsWithinBoundaryArea(const Position* pos) const +{ + if (!pos) + return false; + + double offX = _center.GetDoublePositionX() - pos->GetPositionX(); + double offY = _center.GetDoublePositionY() - pos->GetPositionY(); + return offX*offX+offY*offY <= _radiusSq; +} + + +// ---== ELLIPSE ==--- +EllipseBoundary::EllipseBoundary(Position const& center, double radiusX, double radiusY, bool isInverted) : + EllipseBoundary(DoublePosition(center), radiusX, radiusY, isInverted) { } +EllipseBoundary::EllipseBoundary(DoublePosition const& center, double radiusX, double radiusY, bool isInverted) : + AreaBoundary(BoundaryType::BOUNDARY_ELLIPSE, isInverted), _center(center), _radiusYSq(radiusY*radiusY), _scaleXSq(_radiusYSq / (radiusX*radiusX)) { } +bool EllipseBoundary::IsWithinBoundaryArea(const Position* pos) const +{ + if (!pos) + return false; + + double offX = _center.GetDoublePositionX()-pos->GetPositionX(), offY = _center.GetDoublePositionY()-pos->GetPositionY(); + return (offX*offX)*_scaleXSq + (offY*offY) <= _radiusYSq; +} + + +// ---== TRIANGLE ==--- +TriangleBoundary::TriangleBoundary(Position const& pointA, Position const& pointB, Position const& pointC, bool isInverted) : + TriangleBoundary(DoublePosition(pointA), DoublePosition(pointB), DoublePosition(pointC), isInverted) { } +TriangleBoundary::TriangleBoundary(DoublePosition const& pointA, DoublePosition const& pointB, DoublePosition const& pointC, bool isInverted) : + AreaBoundary(BoundaryType::BOUNDARY_TRIANGLE, isInverted), _a(pointA), _b(pointB), _c(pointC), _abx(_b.GetDoublePositionX()-_a.GetDoublePositionX()), _bcx(_c.GetDoublePositionX()-_b.GetDoublePositionX()), _cax(_a.GetDoublePositionX() - _c.GetDoublePositionX()), _aby(_b.GetDoublePositionY()-_a.GetDoublePositionY()), _bcy(_c.GetDoublePositionY()-_b.GetDoublePositionY()), _cay(_a.GetDoublePositionY() - _c.GetDoublePositionY()) { } +bool TriangleBoundary::IsWithinBoundaryArea(const Position* pos) const +{ + if (!pos) + return false; + + // half-plane signs + bool sign1 = ((-_b.GetDoublePositionX() + pos->GetPositionX()) * _aby - (-_b.GetDoublePositionY() + pos->GetPositionY()) * _abx) < 0; + bool sign2 = ((-_c.GetDoublePositionX() + pos->GetPositionX()) * _bcy - (-_c.GetDoublePositionY() + pos->GetPositionY()) * _bcx) < 0; + bool sign3 = ((-_a.GetDoublePositionX() + pos->GetPositionX()) * _cay - (-_a.GetDoublePositionY() + pos->GetPositionY()) * _cax) < 0; + + // if all signs are the same, the point is inside the triangle + return ((sign1 == sign2) && (sign2 == sign3)); +} + + +// ---== PARALLELOGRAM ==--- +ParallelogramBoundary::ParallelogramBoundary(Position const& cornerA, Position const& cornerB, Position const& cornerD, bool isInverted) : + ParallelogramBoundary(DoublePosition(cornerA), DoublePosition(cornerB), DoublePosition(cornerD), isInverted) { } +ParallelogramBoundary::ParallelogramBoundary(DoublePosition const& cornerA, DoublePosition const& cornerB, DoublePosition const& cornerD, bool isInverted) : + AreaBoundary(BoundaryType::BOUNDARY_PARALLELOGRAM, isInverted), _a(cornerA), _b(cornerB), _d(cornerD), _c(DoublePosition(_d.GetDoublePositionX() + (_b.GetDoublePositionX() - _a.GetDoublePositionX()), _d.GetDoublePositionY() + (_b.GetDoublePositionY() - _a.GetDoublePositionY()))), _abx(_b.GetDoublePositionX() - _a.GetDoublePositionX()), _dax(_a.GetDoublePositionX() - _d.GetDoublePositionX()), _aby(_b.GetDoublePositionY() - _a.GetDoublePositionY()), _day(_a.GetDoublePositionY() - _d.GetDoublePositionY()) { } +bool ParallelogramBoundary::IsWithinBoundaryArea(const Position* pos) const +{ + if (!pos) + return false; + + // half-plane signs + bool sign1 = ((-_b.GetDoublePositionX() + pos->GetPositionX()) * _aby - (-_b.GetDoublePositionY() + pos->GetPositionY()) * _abx) < 0; + bool sign2 = ((-_a.GetDoublePositionX() + pos->GetPositionX()) * _day - (-_a.GetDoublePositionY() + pos->GetPositionY()) * _dax) < 0; + bool sign3 = ((-_d.GetDoublePositionY() + pos->GetPositionY()) * _abx - (-_d.GetDoublePositionX() + pos->GetPositionX()) * _aby) < 0; // AB = -CD + bool sign4 = ((-_c.GetDoublePositionY() + pos->GetPositionY()) * _dax - (-_c.GetDoublePositionX() + pos->GetPositionX()) * _day) < 0; // DA = -BC + + // if all signs are equal, the point is inside + return ((sign1 == sign2) && (sign2 == sign3) && (sign3 == sign4)); +} + + +// ---== Z RANGE ==--- +ZRangeBoundary::ZRangeBoundary(float minZ, float maxZ, bool isInverted) : + AreaBoundary(BoundaryType::BOUNDARY_Z_RANGE, isInverted), _minZ(minZ), _maxZ(maxZ) { } +bool ZRangeBoundary::IsWithinBoundaryArea(const Position* pos) const +{ + if (!pos) + return false; + + return !(pos->GetPositionZ() < _minZ || pos->GetPositionZ() > _maxZ); +} diff --git a/src/server/game/Maps/AreaBoundary.h b/src/server/game/Maps/AreaBoundary.h new file mode 100644 index 00000000000..24a00962359 --- /dev/null +++ b/src/server/game/Maps/AreaBoundary.h @@ -0,0 +1,152 @@ +/* + * Copyright (C) 2015-2016 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef TRINITY_AREA_BOUNDARY_H +#define TRINITY_AREA_BOUNDARY_H + +#include "Position.h" + +class AreaBoundary +{ + public: + enum BoundaryType + { + BOUNDARY_RECTANGLE, // Rectangle aligned with the coordinate axis + BOUNDARY_CIRCLE, + BOUNDARY_ELLIPSE, + BOUNDARY_TRIANGLE, + BOUNDARY_PARALLELOGRAM, + BOUNDARY_Z_RANGE, + }; + BoundaryType GetBoundaryType() const { return m_boundaryType; } + bool IsWithinBoundary(const Position* pos) const { return (IsWithinBoundaryArea(pos) != m_isInvertedBoundary); } + + struct DoublePosition : Position + { + double d_positionX, d_positionY, d_positionZ; + DoublePosition(double x = 0, double y = 0, double z = 0, float o = 0) + : Position((float)x, (float)y, (float)z, o), d_positionX(x), d_positionY(y), d_positionZ(z) { } + DoublePosition(float x = 0, float y = 0, float z = 0, float o = 0) + : Position(x, y, z, o), d_positionX(x), d_positionY(y), d_positionZ(z) { } + DoublePosition(const Position& pos) + : DoublePosition(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation()) { } + + double GetDoublePositionX() const { return d_positionX; } + double GetDoublePositionY() const { return d_positionY; } + double GetDoublePositionZ() const { return d_positionZ; } + + double GetDoubleExactDist2dSq(DoublePosition const& pos) const { + double offX = GetDoublePositionX() - pos.GetDoublePositionX(); + double offY = GetDoublePositionY() - pos.GetDoublePositionY(); + return (offX*offX) + (offY*offY); + } + + Position* sync() { m_positionX = (float)d_positionX; m_positionY = (float)d_positionY; m_positionZ = (float)d_positionZ; return this; } + }; + + protected: + AreaBoundary(BoundaryType bType, bool isInverted) : m_boundaryType(bType), m_isInvertedBoundary(isInverted) { } + virtual bool IsWithinBoundaryArea(const Position* pos) const = 0; + const BoundaryType m_boundaryType; + bool m_isInvertedBoundary; +}; + +class RectangleBoundary : public AreaBoundary +{ + public: + // X axis is north/south, Y axis is east/west, larger values are northwest + RectangleBoundary(float southX, float northX, float eastY, float westY, bool isInverted = false); + + protected: + bool IsWithinBoundaryArea(const Position* pos) const override; + + private: + const float _minX, _maxX, _minY, _maxY; +}; + +class CircleBoundary : public AreaBoundary +{ + public: + CircleBoundary(Position const& center, double radius, bool isInverted = false); + CircleBoundary(DoublePosition const& center, double radius, bool isInverted = false); + CircleBoundary(Position const& center, Position const& pointOnCircle, bool isInverted = false); + CircleBoundary(DoublePosition const& center, DoublePosition const& pointOnCircle, bool isInverted = false); + + protected: + bool IsWithinBoundaryArea(const Position* pos) const override; + + private: + const DoublePosition _center; + const double _radiusSq; +}; + +class EllipseBoundary : public AreaBoundary +{ + public: + EllipseBoundary(Position const& center, double radiusX, double radiusY, bool isInverted = false); + EllipseBoundary(DoublePosition const& center, double radiusX, double radiusY, bool isInverted = false); + + protected: + bool IsWithinBoundaryArea(const Position* pos) const override; + + private: + const DoublePosition _center; + const double _radiusYSq, _scaleXSq; +}; + +class TriangleBoundary : public AreaBoundary +{ + public: + TriangleBoundary(Position const& pointA, Position const& pointB, Position const& pointC, bool isInverted = false); + TriangleBoundary(DoublePosition const& pointA, DoublePosition const& pointB, DoublePosition const& pointC, bool isInverted = false); + + protected: + bool IsWithinBoundaryArea(const Position* pos) const override; + + private: + const DoublePosition _a, _b, _c; + const double _abx, _bcx, _cax, _aby, _bcy, _cay; +}; + +class ParallelogramBoundary : public AreaBoundary +{ + public: + // Note: AB must be orthogonal to AD + ParallelogramBoundary(Position const& cornerA, Position const& cornerB, Position const& cornerD, bool isInverted = false); + ParallelogramBoundary(DoublePosition const& cornerA, DoublePosition const& cornerB, DoublePosition const& cornerD, bool isInverted = false); + + protected: + bool IsWithinBoundaryArea(const Position* pos) const override; + + private: + const DoublePosition _a, _b, _d, _c; + const double _abx, _dax, _aby, _day; +}; + +class ZRangeBoundary : public AreaBoundary +{ + public: + ZRangeBoundary(float minZ, float maxZ, bool isInverted = false); + + protected: + bool IsWithinBoundaryArea(const Position* pos) const override; + + private: + const float _minZ, _maxZ; +}; + +#endif //TRINITY_AREA_BOUNDARY_H diff --git a/src/server/game/Miscellaneous/Language.h b/src/server/game/Miscellaneous/Language.h index 4ca67fbadfc..4c3ce70fbef 100644 --- a/src/server/game/Miscellaneous/Language.h +++ b/src/server/game/Miscellaneous/Language.h @@ -1214,6 +1214,9 @@ enum TrinityStrings LANG_NPCINFO_FLAGS_EXTRA = 11009, LANG_INSTANCE_LOGIN_GAMEMASTER_EXCEPTION = 11010, + LANG_CREATURE_NO_INTERIOR_POINT_FOUND = 11011, + LANG_CREATURE_MOVEMENT_NOT_BOUNDED = 11012, + LANG_CREATURE_MOVEMENT_MAYBE_UNBOUNDED = 11013, LANG_INSTANCE_BIND_MISMATCH = 11014 }; #endif |
