diff options
author | Kandera <KanderaDev@gmail.com> | 2012-04-12 13:29:51 -0400 |
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committer | Kandera <KanderaDev@gmail.com> | 2012-04-12 13:29:51 -0400 |
commit | e88e0f08d1998dfbe0f35ac341dc7ed64a0ebdbc (patch) | |
tree | 78edff904a9aa67f0e3f495d0342d12d07a5ed16 /src/server/game | |
parent | 305cd14e864c5c1651d63ab627d79ddaa8535f16 (diff) | |
parent | 71bf2684be58f6fdaebaeb480385769bd5934c85 (diff) |
Merge branch 'master' of https://github.com/TrinityCore/TrinityCore
Diffstat (limited to 'src/server/game')
-rwxr-xr-x | src/server/game/AI/CreatureAIImpl.h | 1 | ||||
-rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedCreature.cpp | 10 |
2 files changed, 2 insertions, 9 deletions
diff --git a/src/server/game/AI/CreatureAIImpl.h b/src/server/game/AI/CreatureAIImpl.h index f568da80b49..98b0afdefc9 100755 --- a/src/server/game/AI/CreatureAIImpl.h +++ b/src/server/game/AI/CreatureAIImpl.h @@ -604,6 +604,7 @@ inline void UnitAI::DoCast(Unit* victim, uint32 spellId, bool triggered) inline void UnitAI::DoCastVictim(uint32 spellId, bool triggered) { + // Why don't we check for casting unit_state and existing target as we do in DoCast(.. ? me->CastSpell(me->getVictim(), spellId, triggered); } diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp index 096ee695bcf..6d27d251579 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp @@ -114,15 +114,7 @@ void ScriptedAI::UpdateAI(uint32 const /*diff*/) if (!UpdateVictim()) return; - if (me->isAttackReady()) - { - //If we are within range melee the target - if (me->IsWithinMeleeRange(me->getVictim())) - { - me->AttackerStateUpdate(me->getVictim()); - me->resetAttackTimer(); - } - } + DoMeleeAttackIfReady(); } void ScriptedAI::DoStartMovement(Unit* victim, float distance, float angle) |