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authorVincent-Michael <Vincent_Michael@gmx.de>2013-08-18 18:13:14 +0200
committerVincent-Michael <Vincent_Michael@gmx.de>2013-08-18 18:13:14 +0200
commitf16f427c48cb7fb9a62b75066f831af541d0ca02 (patch)
treecef1f28b26e234ad088169eb0d83132f0754af52 /src/server/game
parent74689b1d93c2150130907b6baac861bfbcc47dd3 (diff)
parent19343ddd557fd03aecf7a19d310f46c62a8f336f (diff)
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
Conflicts: src/server/game/Entities/Unit/Unit.cpp src/server/game/Entities/Unit/Unit.h src/server/game/Handlers/CharacterHandler.cpp src/server/game/Server/WorldSocket.cpp src/server/game/Spells/Spell.cpp src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp src/server/scripts/Kalimdor/CMakeLists.txt src/server/scripts/Kalimdor/zone_azshara.cpp src/server/scripts/Kalimdor/zone_moonglade.cpp src/server/scripts/Kalimdor/zone_orgrimmar.cpp src/server/scripts/Outland/Auchindoun/SethekkHalls/boss_anzu.cpp src/server/scripts/Spells/spell_hunter.cpp
Diffstat (limited to 'src/server/game')
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp2
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.cpp6
-rw-r--r--src/server/game/Entities/Creature/Creature.cpp4
-rw-r--r--src/server/game/Entities/Object/Object.h1
-rw-r--r--src/server/game/Entities/Player/Player.cpp8
-rw-r--r--src/server/game/Entities/Player/Player.h1
-rw-r--r--src/server/game/Entities/Unit/StatSystem.cpp6
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp234
-rw-r--r--src/server/game/Entities/Unit/Unit.h25
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp5
-rw-r--r--src/server/game/Scripting/ScriptLoader.cpp12
-rw-r--r--src/server/game/Server/WorldSocket.cpp4
-rw-r--r--src/server/game/Spells/Auras/SpellAuraEffects.cpp4
-rw-r--r--src/server/game/Spells/Auras/SpellAuras.cpp3
-rw-r--r--src/server/game/Spells/Spell.cpp8
-rw-r--r--src/server/game/Spells/SpellScript.h18
-rw-r--r--src/server/game/Warden/WardenCheckMgr.cpp4
-rw-r--r--src/server/game/Warden/WardenMac.cpp2
-rw-r--r--src/server/game/Warden/WardenWin.cpp12
19 files changed, 203 insertions, 156 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp
index 8f46896f6e8..befd6b9d16e 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp
@@ -311,7 +311,7 @@ void FollowerAI::StartFollow(Player* player, uint32 factionForFollower, const Qu
Player* FollowerAI::GetLeaderForFollower()
{
- if (Player* player = Unit::GetPlayer(*me, m_uiLeaderGUID))
+ if (Player* player = ObjectAccessor::GetPlayer(*me, m_uiLeaderGUID))
{
if (player->IsAlive())
return player;
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp
index c5b5cd5dfef..febf2e789a2 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.cpp
+++ b/src/server/game/AI/SmartScripts/SmartAI.cpp
@@ -343,7 +343,7 @@ void SmartAI::UpdateAI(uint32 diff)
{
if (me->FindNearestCreature(mFollowArrivedEntry, INTERACTION_DISTANCE, true))
{
- if (Player* player = me->GetPlayer(*me, mFollowGuid))
+ if (Player* player = ObjectAccessor::GetPlayer(*me, mFollowGuid))
{
if (!mFollowCreditType)
player->RewardPlayerAndGroupAtEvent(mFollowCredit, me);
@@ -365,7 +365,9 @@ void SmartAI::UpdateAI(uint32 diff)
return;
}
mFollowArrivedTimer = 1000;
- } else mFollowArrivedTimer -= diff;
+ }
+ else
+ mFollowArrivedTimer -= diff;
}
if (!UpdateVictim())
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index a957f0fb5ba..4050797335d 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -2529,7 +2529,7 @@ void Creature::SetDisplayId(uint32 modelId)
if (CreatureModelInfo const* minfo = sObjectMgr->GetCreatureModelInfo(modelId))
{
- SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, minfo->bounding_radius * GetFloatValue(OBJECT_FIELD_SCALE_X));
- SetFloatValue(UNIT_FIELD_COMBATREACH, minfo->combat_reach * GetFloatValue(OBJECT_FIELD_SCALE_X));
+ SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, minfo->bounding_radius * GetObjectScale());
+ SetFloatValue(UNIT_FIELD_COMBATREACH, minfo->combat_reach * GetObjectScale());
}
}
diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h
index 0dbd92d19f5..f09a5503944 100644
--- a/src/server/game/Entities/Object/Object.h
+++ b/src/server/game/Entities/Object/Object.h
@@ -192,6 +192,7 @@ class Object
uint32 GetEntry() const { return GetUInt32Value(OBJECT_FIELD_ENTRY); }
void SetEntry(uint32 entry) { SetUInt32Value(OBJECT_FIELD_ENTRY, entry); }
+ float GetObjectScale() const { return GetFloatValue(OBJECT_FIELD_SCALE_X); }
virtual void SetObjectScale(float scale) { SetFloatValue(OBJECT_FIELD_SCALE_X, scale); }
TypeID GetTypeId() const { return m_objectTypeId; }
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 5a43e87a151..ba5868da072 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -8280,8 +8280,7 @@ void Player::_ApplyItemBonuses(ItemTemplate const* proto, uint8 slot, bool apply
ApplyHealthRegenBonus(int32(val), apply);
break;
case ITEM_MOD_SPELL_PENETRATION:
- ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE, -val, apply);
- m_spellPenetrationItemMod += apply ? val : -val;
+ ApplySpellPenetrationBonus(val, apply);
break;
case ITEM_MOD_MASTERY_RATING:
ApplyRatingMod(CR_MASTERY, int32(val), apply);
@@ -14201,8 +14200,7 @@ void Player::ApplyEnchantment(Item* item, EnchantmentSlot slot, bool apply, bool
TC_LOG_DEBUG(LOG_FILTER_PLAYER_ITEMS, "+ %u HEALTH_REGENERATION", enchant_amount);
break;
case ITEM_MOD_SPELL_PENETRATION:
- ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE, enchant_amount, apply);
- m_spellPenetrationItemMod += apply ? int32(enchant_amount) : -int32(enchant_amount);
+ ApplySpellPenetrationBonus(enchant_amount, apply);
TC_LOG_DEBUG(LOG_FILTER_PLAYER_ITEMS, "+ %u SPELL_PENETRATION", enchant_amount);
break;
case ITEM_MOD_BLOCK_VALUE:
@@ -27148,7 +27146,7 @@ float Player::GetCollisionHeight(bool mounted) const
CreatureModelDataEntry const* modelData = sCreatureModelDataStore.LookupEntry(displayInfo->ModelId);
ASSERT(modelData);
- float scaleMod = GetFloatValue(OBJECT_FIELD_SCALE_X); // 99% sure about this
+ float scaleMod = GetObjectScale(); // 99% sure about this
return scaleMod * mountModelData->MountHeight + modelData->CollisionHeight * 0.5f;
}
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index 9a2a2c0429d..8fc7deb59ff 100644
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -1957,6 +1957,7 @@ class Player : public Unit, public GridObject<Player>
bool UpdateStats(Stats stat);
bool UpdateAllStats();
+ void ApplySpellPenetrationBonus(int32 amount, bool apply);
void UpdateResistances(uint32 school);
void UpdateArmor();
void UpdateMaxHealth();
diff --git a/src/server/game/Entities/Unit/StatSystem.cpp b/src/server/game/Entities/Unit/StatSystem.cpp
index e319f45f6f2..b7f4aa909c0 100644
--- a/src/server/game/Entities/Unit/StatSystem.cpp
+++ b/src/server/game/Entities/Unit/StatSystem.cpp
@@ -170,6 +170,12 @@ bool Player::UpdateAllStats()
return true;
}
+void Player::ApplySpellPenetrationBonus(int32 amount, bool apply)
+{
+ ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE, -amount, apply);
+ m_spellPenetrationItemMod += apply ? amount : -amount;
+}
+
void Player::UpdateResistances(uint32 school)
{
if (school > SPELL_SCHOOL_NORMAL)
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index b7c713dd49c..473cc3a8ed4 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -1488,70 +1488,88 @@ uint32 Unit::CalcArmorReducedDamage(Unit* victim, const uint32 damage, SpellInfo
return std::max<uint32>(damage * (1.0f - tmpvalue), 1);
}
-void Unit::CalcAbsorbResist(Unit* victim, SpellSchoolMask schoolMask, DamageEffectType damagetype, uint32 const damage, uint32 *absorb, uint32 *resist, SpellInfo const* spellInfo)
+uint32 Unit::CalcSpellResistance(Unit* victim, SpellSchoolMask schoolMask, SpellInfo const* spellInfo) const
{
- if (!victim || !victim->IsAlive() || !damage)
- return;
+ // Magic damage, check for resists
+ if (!(schoolMask & SPELL_SCHOOL_MASK_SPELL))
+ return 0;
- DamageInfo dmgInfo = DamageInfo(this, victim, damage, spellInfo, schoolMask, damagetype);
+ // Ignore spells that can't be resisted
+ if (spellInfo && spellInfo->AttributesEx4 & SPELL_ATTR4_IGNORE_RESISTANCES)
+ return 0;
- // Magic damage, check for resists
- // Ignore spells that cant be resisted
- if ((schoolMask & SPELL_SCHOOL_MASK_NORMAL) == 0 && (!spellInfo || (spellInfo->AttributesEx4 & SPELL_ATTR4_IGNORE_RESISTANCES) == 0))
- {
- float victimResistance = float(victim->GetResistance(schoolMask));
- victimResistance += float(GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, schoolMask));
+ uint8 const bossLevel = 83;
+ uint32 const bossResistanceConstant = 510;
+ uint32 resistanceConstant = 0;
+ uint8 level = victim->getLevel();
- if (Player* player = ToPlayer())
- victimResistance -= float(player->GetSpellPenetrationItemMod());
+ if (level == bossLevel)
+ resistanceConstant = bossResistanceConstant;
+ else
+ resistanceConstant = level * 5;
- // Resistance can't be lower then 0.
- if (victimResistance < 0.0f)
- victimResistance = 0.0f;
+ int32 baseVictimResistance = victim->GetResistance(schoolMask);
+ baseVictimResistance += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, schoolMask);
- static uint32 const BOSS_LEVEL = 83;
- static float const BOSS_RESISTANCE_CONSTANT = 510.0f;
- uint32 level = victim->getLevel();
- float resistanceConstant = 0.0f;
+ if (Player const* player = ToPlayer())
+ baseVictimResistance -= player->GetSpellPenetrationItemMod();
- if (level == BOSS_LEVEL)
- resistanceConstant = BOSS_RESISTANCE_CONSTANT;
- else
- resistanceConstant = level * 5.0f;
+ // Resistance can't be lower then 0
+ int32 victimResistance = std::max<int32>(baseVictimResistance, 0);
- float averageResist = victimResistance / (victimResistance + resistanceConstant);
- float discreteResistProbability[11];
- for (uint32 i = 0; i < 11; ++i)
- {
- discreteResistProbability[i] = 0.5f - 2.5f * fabs(0.1f * i - averageResist);
- if (discreteResistProbability[i] < 0.0f)
- discreteResistProbability[i] = 0.0f;
- }
+ if (victimResistance > 0)
+ {
+ int32 ignoredResistance = 0;
- if (averageResist <= 0.1f)
- {
- discreteResistProbability[0] = 1.0f - 7.5f * averageResist;
- discreteResistProbability[1] = 5.0f * averageResist;
- discreteResistProbability[2] = 2.5f * averageResist;
- }
+ AuraEffectList const& ResIgnoreAuras = GetAuraEffectsByType(SPELL_AURA_MOD_IGNORE_TARGET_RESIST);
+ for (AuraEffectList::const_iterator itr = ResIgnoreAuras.begin(); itr != ResIgnoreAuras.end(); ++itr)
+ if ((*itr)->GetMiscValue() & schoolMask)
+ ignoredResistance += (*itr)->GetAmount();
- float r = float(rand_norm());
- uint32 i = 0;
- float probabilitySum = discreteResistProbability[0];
+ ignoredResistance = std::min<int32>(ignoredResistance, 100);
+ ApplyPct(victimResistance, 100 - ignoredResistance);
+ }
- while (r >= probabilitySum && i < 10)
- probabilitySum += discreteResistProbability[++i];
+ if (victimResistance <= 0)
+ return 0;
- float damageResisted = float(damage * i / 10);
+ float averageResist = float(victimResistance) / float(victimResistance + resistanceConstant);
- AuraEffectList const& ResIgnoreAuras = GetAuraEffectsByType(SPELL_AURA_MOD_IGNORE_TARGET_RESIST);
- for (AuraEffectList::const_iterator j = ResIgnoreAuras.begin(); j != ResIgnoreAuras.end(); ++j)
- if ((*j)->GetMiscValue() & schoolMask)
- AddPct(damageResisted, -(*j)->GetAmount());
+ float discreteResistProbability[11];
+ for (uint32 i = 0; i < 11; ++i)
+ {
+ discreteResistProbability[i] = 0.5f - 2.5f * fabs(0.1f * i - averageResist);
+ if (discreteResistProbability[i] < 0.0f)
+ discreteResistProbability[i] = 0.0f;
+ }
- dmgInfo.ResistDamage(uint32(damageResisted));
+ if (averageResist <= 0.1f)
+ {
+ discreteResistProbability[0] = 1.0f - 7.5f * averageResist;
+ discreteResistProbability[1] = 5.0f * averageResist;
+ discreteResistProbability[2] = 2.5f * averageResist;
}
+ uint32 resistance = 0;
+ float r = float(rand_norm());
+ float probabilitySum = discreteResistProbability[0];
+
+ while (r >= probabilitySum && resistance < 10)
+ probabilitySum += discreteResistProbability[++resistance];
+
+ return resistance * 10;
+}
+
+void Unit::CalcAbsorbResist(Unit* victim, SpellSchoolMask schoolMask, DamageEffectType damagetype, uint32 const damage, uint32* absorb, uint32* resist, SpellInfo const* spellInfo /*= NULL*/)
+{
+ if (!victim || !victim->IsAlive() || !damage)
+ return;
+
+ DamageInfo dmgInfo = DamageInfo(this, victim, damage, spellInfo, schoolMask, damagetype);
+
+ uint32 spellResistance = CalcSpellResistance(victim, schoolMask, spellInfo);
+ dmgInfo.ResistDamage(CalculatePct(damage, spellResistance));
+
// Ignore Absorption Auras
float auraAbsorbMod = 0;
AuraEffectList const& AbsIgnoreAurasA = GetAuraEffectsByType(SPELL_AURA_MOD_TARGET_ABSORB_SCHOOL);
@@ -1734,7 +1752,7 @@ void Unit::CalcAbsorbResist(Unit* victim, SpellSchoolMask schoolMask, DamageEffe
*absorb = dmgInfo.GetAbsorb();
}
-void Unit::CalcHealAbsorb(Unit* victim, const SpellInfo* healSpell, uint32 &healAmount, uint32 &absorb)
+void Unit::CalcHealAbsorb(Unit* victim, SpellInfo const* healSpell, uint32 &healAmount, uint32 &absorb)
{
if (!healAmount)
return;
@@ -2132,24 +2150,26 @@ bool Unit::isBlockCritical()
return false;
}
-int32 Unit::GetMechanicResistChance(const SpellInfo* spell) const
+int32 Unit::GetMechanicResistChance(SpellInfo const* spellInfo) const
{
- if (!spell)
+ if (!spellInfo)
return 0;
- int32 resist_mech = 0;
+
+ int32 resistMech = 0;
for (uint8 eff = 0; eff < MAX_SPELL_EFFECTS; ++eff)
{
- if (!spell->Effects[eff].IsEffect())
- break;
- int32 effect_mech = spell->GetEffectMechanic(eff);
- if (effect_mech)
+ if (!spellInfo->Effects[eff].IsEffect())
+ break;
+
+ int32 effectMech = spellInfo->GetEffectMechanic(eff);
+ if (effectMech)
{
- int32 temp = GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE, effect_mech);
- if (resist_mech < temp)
- resist_mech = temp;
+ int32 temp = GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE, effectMech);
+ if (resistMech < temp)
+ resistMech = temp;
}
}
- return resist_mech;
+ return resistMech;
}
bool Unit::CanUseAttackType(uint8 attacktype) const
@@ -2168,23 +2188,24 @@ bool Unit::CanUseAttackType(uint8 attacktype) const
}
// Melee based spells hit result calculations
-SpellMissInfo Unit::MeleeSpellHitResult(Unit* victim, SpellInfo const* spell)
+SpellMissInfo Unit::MeleeSpellHitResult(Unit* victim, SpellInfo const* spellInfo)
{
// Spells with SPELL_ATTR3_IGNORE_HIT_RESULT will additionally fully ignore
// resist and deflect chances
- if (spell->AttributesEx3 & SPELL_ATTR3_IGNORE_HIT_RESULT)
+ if (spellInfo->AttributesEx3 & SPELL_ATTR3_IGNORE_HIT_RESULT)
return SPELL_MISS_NONE;
WeaponAttackType attType = BASE_ATTACK;
// Check damage class instead of attack type to correctly handle judgements
// - they are meele, but can't be dodged/parried/deflected because of ranged dmg class
- if (spell->DmgClass == SPELL_DAMAGE_CLASS_RANGED)
+ if (spellInfo->DmgClass == SPELL_DAMAGE_CLASS_RANGED)
attType = RANGED_ATTACK;
- uint32 roll = urand (0, 10000);
+ uint32 roll = urand(0, 10000);
+
+ uint32 missChance = uint32(MeleeSpellMissChance(victim, attType, spellInfo->Id) * 100.0f);
- uint32 missChance = uint32(MeleeSpellMissChance(victim, attType, spell->Id) * 100.0f);
// Roll miss
uint32 tmp = missChance;
if (roll < tmp)
@@ -2195,12 +2216,12 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit* victim, SpellInfo const* spell)
// Get effects mechanic and chance
for (uint8 eff = 0; eff < MAX_SPELL_EFFECTS; ++eff)
{
- int32 effect_mech = spell->GetEffectMechanic(eff);
+ int32 effect_mech = spellInfo->GetEffectMechanic(eff);
if (effect_mech)
{
int32 temp = victim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE, effect_mech);
- if (resist_mech < temp*100)
- resist_mech = temp*100;
+ if (resist_mech < temp * 100)
+ resist_mech = temp * 100;
}
}
// Roll chance
@@ -2210,14 +2231,14 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit* victim, SpellInfo const* spell)
bool canDodge = true;
bool canParry = true;
- bool canBlock = spell->AttributesEx3 & SPELL_ATTR3_BLOCKABLE_SPELL;
+ bool canBlock = spellInfo->AttributesEx3 & SPELL_ATTR3_BLOCKABLE_SPELL;
// Same spells cannot be parry/dodge
- if (spell->Attributes & SPELL_ATTR0_IMPOSSIBLE_DODGE_PARRY_BLOCK)
+ if (spellInfo->Attributes & SPELL_ATTR0_IMPOSSIBLE_DODGE_PARRY_BLOCK)
return SPELL_MISS_NONE;
// Chance resist mechanic
- int32 resist_chance = victim->GetMechanicResistChance(spell) * 100;
+ int32 resist_chance = victim->GetMechanicResistChance(spellInfo) * 100;
tmp += resist_chance;
if (roll < tmp)
return SPELL_MISS_RESIST;
@@ -2232,7 +2253,7 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit* victim, SpellInfo const* spell)
if (victim->HasInArc(M_PI, this) || victim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION))
{
int32 deflect_chance = victim->GetTotalAuraModifier(SPELL_AURA_DEFLECT_SPELLS) * 100;
- tmp+=deflect_chance;
+ tmp += deflect_chance;
if (roll < tmp)
return SPELL_MISS_DEFLECT;
}
@@ -2253,7 +2274,7 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit* victim, SpellInfo const* spell)
}
else // Only deterrence as of 3.3.5
{
- if (spell->AttributesCu & SPELL_ATTR0_CU_REQ_CASTER_BEHIND_TARGET)
+ if (spellInfo->AttributesCu & SPELL_ATTR0_CU_REQ_CASTER_BEHIND_TARGET)
canParry = false;
}
}
@@ -2271,13 +2292,19 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit* victim, SpellInfo const* spell)
AuraEffectList const& ignore = GetAuraEffectsByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
for (AuraEffectList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
{
- if (!(*i)->IsAffectingSpell(spell))
+ if (!(*i)->IsAffectingSpell(spellInfo))
continue;
switch ((*i)->GetMiscValue())
{
- case MELEE_HIT_DODGE: canDodge = false; break;
- case MELEE_HIT_BLOCK: canBlock = false; break;
- case MELEE_HIT_PARRY: canParry = false; break;
+ case MELEE_HIT_DODGE:
+ canDodge = false;
+ break;
+ case MELEE_HIT_BLOCK:
+ canBlock = false;
+ break;
+ case MELEE_HIT_PARRY:
+ canParry = false;
+ break;
default:
TC_LOG_DEBUG(LOG_FILTER_UNITS, "Spell %u SPELL_AURA_IGNORE_COMBAT_RESULT has unhandled state %d", (*i)->GetId(), (*i)->GetMiscValue());
break;
@@ -2335,18 +2362,18 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit* victim, SpellInfo const* spell)
}
/// @todo need use unit spell resistances in calculations
-SpellMissInfo Unit::MagicSpellHitResult(Unit* victim, SpellInfo const* spell)
+SpellMissInfo Unit::MagicSpellHitResult(Unit* victim, SpellInfo const* spellInfo)
{
// Can`t miss on dead target (on skinning for example)
if (!victim->IsAlive() && victim->GetTypeId() != TYPEID_PLAYER)
return SPELL_MISS_NONE;
- SpellSchoolMask schoolMask = spell->GetSchoolMask();
+ SpellSchoolMask schoolMask = spellInfo->GetSchoolMask();
// PvP - PvE spell misschances per leveldif > 2
int32 lchance = victim->GetTypeId() == TYPEID_PLAYER ? 7 : 11;
int32 thisLevel = getLevelForTarget(victim);
if (GetTypeId() == TYPEID_UNIT && ToCreature()->IsTrigger())
- thisLevel = std::max<int32>(thisLevel, spell->SpellLevel);
+ thisLevel = std::max<int32>(thisLevel, spellInfo->SpellLevel);
int32 leveldif = int32(victim->getLevelForTarget(this)) - thisLevel;
// Base hit chance from attacker and victim levels
@@ -2358,10 +2385,10 @@ SpellMissInfo Unit::MagicSpellHitResult(Unit* victim, SpellInfo const* spell)
// Spellmod from SPELLMOD_RESIST_MISS_CHANCE
if (Player* modOwner = GetSpellModOwner())
- modOwner->ApplySpellMod(spell->Id, SPELLMOD_RESIST_MISS_CHANCE, modHitChance);
+ modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_RESIST_MISS_CHANCE, modHitChance);
// Spells with SPELL_ATTR3_IGNORE_HIT_RESULT will ignore target's avoidance effects
- if (!(spell->AttributesEx3 & SPELL_ATTR3_IGNORE_HIT_RESULT))
+ if (!(spellInfo->AttributesEx3 & SPELL_ATTR3_IGNORE_HIT_RESULT))
{
// Chance hit from victim SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE auras
modHitChance += victim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE, schoolMask);
@@ -2371,10 +2398,7 @@ SpellMissInfo Unit::MagicSpellHitResult(Unit* victim, SpellInfo const* spell)
// Increase hit chance from attacker SPELL_AURA_MOD_SPELL_HIT_CHANCE and attacker ratings
HitChance += int32(m_modSpellHitChance * 100.0f);
- if (HitChance < 100)
- HitChance = 100;
- else if (HitChance > 10000)
- HitChance = 10000;
+ RoundToInterval(HitChance, 100, 10000);
int32 tmp = 10000 - HitChance;
@@ -2385,11 +2409,11 @@ SpellMissInfo Unit::MagicSpellHitResult(Unit* victim, SpellInfo const* spell)
// Spells with SPELL_ATTR3_IGNORE_HIT_RESULT will additionally fully ignore
// resist and deflect chances
- if (spell->AttributesEx3 & SPELL_ATTR3_IGNORE_HIT_RESULT)
+ if (spellInfo->AttributesEx3 & SPELL_ATTR3_IGNORE_HIT_RESULT)
return SPELL_MISS_NONE;
// Chance resist mechanic (select max value from every mechanic spell effect)
- int32 resist_chance = victim->GetMechanicResistChance(spell) * 100;
+ int32 resist_chance = victim->GetMechanicResistChance(spellInfo) * 100;
tmp += resist_chance;
// Roll chance
@@ -2416,19 +2440,19 @@ SpellMissInfo Unit::MagicSpellHitResult(Unit* victim, SpellInfo const* spell)
// Parry
// For spells
// Resist
-SpellMissInfo Unit::SpellHitResult(Unit* victim, SpellInfo const* spell, bool CanReflect)
+SpellMissInfo Unit::SpellHitResult(Unit* victim, SpellInfo const* spellInfo, bool CanReflect)
{
// Check for immune
- if (victim->IsImmunedToSpell(spell))
+ if (victim->IsImmunedToSpell(spellInfo))
return SPELL_MISS_IMMUNE;
// All positive spells can`t miss
/// @todo client not show miss log for this spells - so need find info for this in dbc and use it!
- if (spell->IsPositive()
- &&(!IsHostileTo(victim))) // prevent from affecting enemy by "positive" spell
+ if (spellInfo->IsPositive() && !IsHostileTo(victim)) // prevent from affecting enemy by "positive" spell
return SPELL_MISS_NONE;
+
// Check for immune
- if (victim->IsImmunedToDamage(spell))
+ if (victim->IsImmunedToDamage(spellInfo))
return SPELL_MISS_IMMUNE;
if (this == victim)
@@ -2444,25 +2468,25 @@ SpellMissInfo Unit::SpellHitResult(Unit* victim, SpellInfo const* spell, bool Ca
int32 reflectchance = victim->GetTotalAuraModifier(SPELL_AURA_REFLECT_SPELLS);
Unit::AuraEffectList const& mReflectSpellsSchool = victim->GetAuraEffectsByType(SPELL_AURA_REFLECT_SPELLS_SCHOOL);
for (Unit::AuraEffectList::const_iterator i = mReflectSpellsSchool.begin(); i != mReflectSpellsSchool.end(); ++i)
- if ((*i)->GetMiscValue() & spell->GetSchoolMask())
+ if ((*i)->GetMiscValue() & spellInfo->GetSchoolMask())
reflectchance += (*i)->GetAmount();
if (reflectchance > 0 && roll_chance_i(reflectchance))
{
// Start triggers for remove charges if need (trigger only for victim, and mark as active spell)
- ProcDamageAndSpell(victim, PROC_FLAG_NONE, PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_NEG, PROC_EX_REFLECT, 1, BASE_ATTACK, spell);
+ ProcDamageAndSpell(victim, PROC_FLAG_NONE, PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_NEG, PROC_EX_REFLECT, 1, BASE_ATTACK, spellInfo);
return SPELL_MISS_REFLECT;
}
}
- switch (spell->DmgClass)
+ switch (spellInfo->DmgClass)
{
case SPELL_DAMAGE_CLASS_RANGED:
case SPELL_DAMAGE_CLASS_MELEE:
- return MeleeSpellHitResult(victim, spell);
+ return MeleeSpellHitResult(victim, spellInfo);
case SPELL_DAMAGE_CLASS_NONE:
return SPELL_MISS_NONE;
case SPELL_DAMAGE_CLASS_MAGIC:
- return MagicSpellHitResult(victim, spell);
+ return MagicSpellHitResult(victim, spellInfo);
}
return SPELL_MISS_NONE;
}
@@ -5458,8 +5482,8 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
// if damage is more than need or target die from damage deal finish spell
if (triggeredByAura->GetAmount() <= int32(damage) || GetHealth() <= damage)
{
- // remember guid before aura delete
- uint64 casterGuid = triggeredByAura->GetCasterGUID();
+ // remember caster before aura delete
+ Unit* caster = triggeredByAura->GetCaster();
// Remove aura (before cast for prevent infinite loop handlers)
RemoveAurasDueToSpell(triggeredByAura->GetId());
@@ -5467,7 +5491,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
uint32 spell = sSpellMgr->GetSpellWithRank(27285, dummySpell->GetRank());
// Cast finish spell (triggeredByAura already not exist!)
- if (Unit* caster = GetUnit(*this, casterGuid))
+ if (caster)
caster->CastSpell(this, spell, true, castItem);
return true; // no hidden cooldown
}
@@ -5482,14 +5506,14 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
// if damage is more than need deal finish spell
if (triggeredByAura->GetAmount() <= int32(damage))
{
- // remember guid before aura delete
- uint64 casterGuid = triggeredByAura->GetCasterGUID();
+ // remember caster before aura delete
+ Unit* caster = triggeredByAura->GetCaster();
// Remove aura (before cast for prevent infinite loop handlers)
RemoveAurasDueToSpell(triggeredByAura->GetId());
// Cast finish spell (triggeredByAura already not exist!)
- if (Unit* caster = GetUnit(*this, casterGuid))
+ if (caster)
caster->CastSpell(this, 32865, true, castItem);
return true; // no hidden cooldown
}
@@ -14166,7 +14190,7 @@ void Unit::RestoreFaction()
Unit* Unit::GetRedirectThreatTarget()
{
- return _redirectThreadInfo.GetTargetGUID() ? GetUnit(*this, _redirectThreadInfo.GetTargetGUID()) : NULL;
+ return _redirectThreadInfo.GetTargetGUID() ? ObjectAccessor::GetUnit(*this, _redirectThreadInfo.GetTargetGUID()) : NULL;
}
bool Unit::CreateVehicleKit(uint32 id, uint32 creatureEntry)
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index 9aade75a536..e5005e0ad02 100644
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -1483,16 +1483,16 @@ class Unit : public WorldObject
void ApplyResilience(Unit const* victim, int32 * damage, bool isCrit) const;
float MeleeSpellMissChance(Unit const* victim, WeaponAttackType attType, uint32 spellId) const;
- SpellMissInfo MeleeSpellHitResult(Unit* victim, SpellInfo const* spell);
- SpellMissInfo MagicSpellHitResult(Unit* victim, SpellInfo const* spell);
- SpellMissInfo SpellHitResult(Unit* victim, SpellInfo const* spell, bool canReflect = false);
+ SpellMissInfo MeleeSpellHitResult(Unit* victim, SpellInfo const* spellInfo);
+ SpellMissInfo MagicSpellHitResult(Unit* victim, SpellInfo const* spellInfo);
+ SpellMissInfo SpellHitResult(Unit* victim, SpellInfo const* spellInfo, bool canReflect = false);
float GetUnitDodgeChance() const;
float GetUnitParryChance() const;
float GetUnitBlockChance() const;
float GetUnitMissChance(WeaponAttackType attType) const;
float GetUnitCriticalChance(WeaponAttackType attackType, const Unit* victim) const;
- int32 GetMechanicResistChance(const SpellInfo* spell) const;
+ int32 GetMechanicResistChance(SpellInfo const* spellInfo) const;
bool CanUseAttackType(uint8 attacktype) const;
virtual uint32 GetBlockPercent() const { return 30; }
@@ -1989,16 +1989,17 @@ class Unit : public WorldObject
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply);
void ApplySpellDispelImmunity(const SpellInfo* spellProto, DispelType type, bool apply);
- virtual bool IsImmunedToSpell(SpellInfo const* spellInfo) const;
- // redefined in Creature
+ virtual bool IsImmunedToSpell(SpellInfo const* spellInfo) const; // redefined in Creature
+
bool IsImmunedToDamage(SpellSchoolMask meleeSchoolMask) const;
bool IsImmunedToDamage(SpellInfo const* spellInfo) const;
- virtual bool IsImmunedToSpellEffect(SpellInfo const* spellInfo, uint32 index) const;
- // redefined in Creature
+ virtual bool IsImmunedToSpellEffect(SpellInfo const* spellInfo, uint32 index) const; // redefined in Creature
+
static bool IsDamageReducedByArmor(SpellSchoolMask damageSchoolMask, SpellInfo const* spellInfo = NULL, uint8 effIndex = MAX_SPELL_EFFECTS);
- uint32 CalcArmorReducedDamage(Unit* victim, const uint32 damage, SpellInfo const* spellInfo, WeaponAttackType attackType=MAX_ATTACK);
- void CalcAbsorbResist(Unit* victim, SpellSchoolMask schoolMask, DamageEffectType damagetype, const uint32 damage, uint32 *absorb, uint32 *resist, SpellInfo const* spellInfo = NULL);
- void CalcHealAbsorb(Unit* victim, const SpellInfo* spellProto, uint32 &healAmount, uint32 &absorb);
+ uint32 CalcArmorReducedDamage(Unit* victim, const uint32 damage, SpellInfo const* spellInfo, WeaponAttackType attackType = MAX_ATTACK);
+ uint32 CalcSpellResistance(Unit* victim, SpellSchoolMask schoolMask, SpellInfo const* spellInfo) const;
+ void CalcAbsorbResist(Unit* victim, SpellSchoolMask schoolMask, DamageEffectType damagetype, uint32 const damage, uint32* absorb, uint32* resist, SpellInfo const* spellInfo = NULL);
+ void CalcHealAbsorb(Unit* victim, SpellInfo const* spellInfo, uint32& healAmount, uint32& absorb);
void UpdateSpeed(UnitMoveType mtype, bool forced);
float GetSpeed(UnitMoveType mtype) const;
@@ -2009,7 +2010,7 @@ class Unit : public WorldObject
int32 CalculateSpellDamage(Unit const* target, SpellInfo const* spellProto, uint8 effect_index, int32 const* basePoints = NULL) const;
int32 CalcSpellDuration(SpellInfo const* spellProto);
int32 ModSpellDuration(SpellInfo const* spellProto, Unit const* target, int32 duration, bool positive, uint32 effectMask);
- void ModSpellCastTime(SpellInfo const* spellProto, int32 & castTime, Spell* spell=NULL);
+ void ModSpellCastTime(SpellInfo const* spellProto, int32& castTime, Spell* spell = NULL);
float CalculateLevelPenalty(SpellInfo const* spellProto) const;
void addFollower(FollowerReference* pRef) { m_FollowingRefManager.insertFirst(pRef); }
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index 15676d17c43..d6cd2d3fa45 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -245,7 +245,10 @@ void WorldSession::HandleCharEnum(PreparedQueryResult result)
Player::BuildEnumData(result, &dataBuffer, &bitBuffer);
- _legitCharacters.insert(guidLow);
+ // Do not allow banned characters to log in
+ if (!(*result)[20].GetUInt32())
+ _legitCharacters.insert(guidLow);
+
if (!sWorld->HasCharacterNameData(guidLow)) // This can happen if characters are inserted into the database manually. Core hasn't loaded name data yet.
sWorld->AddCharacterNameData(guidLow, (*result)[1].GetString(), (*result)[4].GetUInt8(), (*result)[2].GetUInt8(), (*result)[3].GetUInt8(), (*result)[7].GetUInt8());
} while (result->NextRow());
diff --git a/src/server/game/Scripting/ScriptLoader.cpp b/src/server/game/Scripting/ScriptLoader.cpp
index 8d155badd6d..3c1ec5db0a8 100644
--- a/src/server/game/Scripting/ScriptLoader.cpp
+++ b/src/server/game/Scripting/ScriptLoader.cpp
@@ -176,6 +176,7 @@ void AddSC_boss_sulfuron();
void AddSC_boss_majordomo();
void AddSC_boss_ragnaros();
void AddSC_instance_molten_core();
+void AddSC_instance_ragefire_chasm(); //Ragefire Chasm
void AddSC_the_scarlet_enclave(); //Scarlet Enclave
void AddSC_the_scarlet_enclave_c1();
void AddSC_the_scarlet_enclave_c2();
@@ -234,6 +235,7 @@ void AddSC_boss_archaedas(); //Uldaman
void AddSC_boss_ironaya();
void AddSC_uldaman();
void AddSC_instance_uldaman();
+void AddSC_instance_the_stockade(); //The Stockade
void AddSC_boss_akilzon(); //Zul'Aman
void AddSC_boss_halazzi();
void AddSC_boss_hex_lord_malacrass();
@@ -307,10 +309,12 @@ void AddSC_boss_mal_ganis();
void AddSC_boss_meathook();
void AddSC_culling_of_stratholme();
void AddSC_instance_culling_of_stratholme();
+void AddSC_instance_dire_maul(); //Dire Maul
void AddSC_boss_celebras_the_cursed(); //Maraudon
void AddSC_boss_landslide();
void AddSC_boss_noxxion();
void AddSC_boss_ptheradras();
+void AddSC_instance_maraudon();
void AddSC_boss_onyxia(); //Onyxia's Lair
void AddSC_instance_onyxias_lair();
void AddSC_boss_amnennar_the_coldbringer(); //Razorfen Downs
@@ -568,8 +572,10 @@ void AddSC_boss_hydromancer_thespia(); //CR Steam Vault
void AddSC_boss_mekgineer_steamrigger();
void AddSC_boss_warlord_kalithresh();
void AddSC_instance_steam_vault();
+void AddSC_instance_the_slave_pens(); //The Slave Pens
void AddSC_boss_hungarfen(); //CR Underbog
void AddSC_boss_the_black_stalker();
+void AddSC_instance_the_underbog();
void AddSC_boss_gruul(); //Gruul's Lair
void AddSC_boss_high_king_maulgar();
void AddSC_instance_gruuls_lair();
@@ -837,6 +843,7 @@ void AddEasternKingdomsScripts()
AddSC_boss_majordomo();
AddSC_boss_ragnaros();
AddSC_instance_molten_core();
+ AddSC_instance_ragefire_chasm(); //Ragefire Chasm
AddSC_the_scarlet_enclave(); //Scarlet Enclave
AddSC_the_scarlet_enclave_c1();
AddSC_the_scarlet_enclave_c2();
@@ -891,6 +898,7 @@ void AddEasternKingdomsScripts()
AddSC_boss_muru();
AddSC_boss_kiljaeden();
AddSC_sunwell_plateau();
+ AddSC_instance_the_stockade(); //The Stockade
AddSC_boss_archaedas(); //Uldaman
AddSC_boss_ironaya();
AddSC_uldaman();
@@ -973,10 +981,12 @@ void AddKalimdorScripts()
AddSC_boss_meathook();
AddSC_culling_of_stratholme();
AddSC_instance_culling_of_stratholme();
+ AddSC_instance_dire_maul(); //Dire Maul
AddSC_boss_celebras_the_cursed(); //Maraudon
AddSC_boss_landslide();
AddSC_boss_noxxion();
AddSC_boss_ptheradras();
+ AddSC_instance_maraudon();
AddSC_boss_onyxia(); //Onyxia's Lair
AddSC_instance_onyxias_lair();
AddSC_boss_amnennar_the_coldbringer(); //Razorfen Downs
@@ -1079,8 +1089,10 @@ void AddOutlandScripts()
AddSC_boss_mekgineer_steamrigger();
AddSC_boss_warlord_kalithresh();
AddSC_instance_steam_vault();
+ AddSC_instance_the_slave_pens(); //The Slave Pens
AddSC_boss_hungarfen(); //CR Underbog
AddSC_boss_the_black_stalker();
+ AddSC_instance_the_underbog();
AddSC_boss_gruul(); //Gruul's Lair
AddSC_boss_high_king_maulgar();
AddSC_instance_gruuls_lair();
diff --git a/src/server/game/Server/WorldSocket.cpp b/src/server/game/Server/WorldSocket.cpp
index 2b5c22c1b14..15cb32113dd 100644
--- a/src/server/game/Server/WorldSocket.cpp
+++ b/src/server/game/Server/WorldSocket.cpp
@@ -773,11 +773,11 @@ int WorldSocket::HandleSendAuthSession()
WorldPacket packet(SMSG_AUTH_CHALLENGE, 37);
BigNumber seed1;
seed1.SetRand(16 * 8);
- packet.append(seed1.AsByteArray(16), 16); // new encryption seeds
+ packet.append(seed1.AsByteArray(16).get(), 16); // new encryption seeds
BigNumber seed2;
seed2.SetRand(16 * 8);
- packet.append(seed2.AsByteArray(16), 16); // new encryption seeds
+ packet.append(seed2.AsByteArray(16).get(), 16); // new encryption seeds
packet << m_Seed;
packet << uint8(1);
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
index d44845a389e..617a50c2344 100644
--- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp
+++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
@@ -2113,7 +2113,7 @@ void AuraEffect::HandleAuraModScale(AuraApplication const* aurApp, uint8 mode, b
Unit* target = aurApp->GetTarget();
- float scale = target->GetFloatValue(OBJECT_FIELD_SCALE_X);
+ float scale = target->GetObjectScale();
ApplyPercentModFloatVar(scale, float(GetAmount()), apply);
target->SetObjectScale(scale);
}
@@ -2133,7 +2133,7 @@ void AuraEffect::HandleAuraCloneCaster(AuraApplication const* aurApp, uint8 mode
// What must be cloned? at least display and scale
target->SetDisplayId(caster->GetDisplayId());
- //target->SetObjectScale(caster->GetFloatValue(OBJECT_FIELD_SCALE_X)); // we need retail info about how scaling is handled (aura maybe?)
+ //target->SetObjectScale(caster->GetObjectScale()); // we need retail info about how scaling is handled (aura maybe?)
target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_MIRROR_IMAGE);
}
else
diff --git a/src/server/game/Spells/Auras/SpellAuras.cpp b/src/server/game/Spells/Auras/SpellAuras.cpp
index 1ca3e08a8b4..4cb6fcc40e5 100644
--- a/src/server/game/Spells/Auras/SpellAuras.cpp
+++ b/src/server/game/Spells/Auras/SpellAuras.cpp
@@ -1027,8 +1027,7 @@ int32 Aura::CalcDispelChance(Unit* auraTarget, bool offensive) const
if (offensive && auraTarget)
resistChance += auraTarget->GetTotalAuraModifier(SPELL_AURA_MOD_DISPEL_RESIST);
- resistChance = resistChance < 0 ? 0 : resistChance;
- resistChance = resistChance > 100 ? 100 : resistChance;
+ RoundToInterval(resistChance, 0, 100);
return 100 - resistChance;
}
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index ef30e99dcfc..22da5257663 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -3053,12 +3053,12 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect const* triggered
if (Player* player = m_caster->ToPlayer())
{
- if (!m_caster->ToPlayer()->GetCommandStatus(CHEAT_CASTTIME))
+ if (!player->GetCommandStatus(CHEAT_CASTTIME))
{
- m_caster->ToPlayer()->SetSpellModTakingSpell(this, true);
+ player->SetSpellModTakingSpell(this, true);
// calculate cast time (calculated after first CheckCast check to prevent charge counting for first CheckCast fail)
- m_casttime = m_spellInfo->CalcCastTime(m_caster->getLevel(), this);
- m_caster->ToPlayer()->SetSpellModTakingSpell(this, false);
+ m_casttime = m_spellInfo->CalcCastTime(player->getLevel(), this);
+ player->SetSpellModTakingSpell(this, false);
}
else
m_casttime = 0; // Set cast time to 0 if .cheat casttime is enabled.
diff --git a/src/server/game/Spells/SpellScript.h b/src/server/game/Spells/SpellScript.h
index 6f1df2560dc..f7940b2b8da 100644
--- a/src/server/game/Spells/SpellScript.h
+++ b/src/server/game/Spells/SpellScript.h
@@ -74,9 +74,9 @@ class _SpellScript
EffectHook(uint8 _effIndex);
virtual ~EffectHook() { }
- uint8 GetAffectedEffectsMask(SpellInfo const* spellEntry);
- bool IsEffectAffected(SpellInfo const* spellEntry, uint8 effIndex);
- virtual bool CheckEffect(SpellInfo const* spellEntry, uint8 effIndex) = 0;
+ uint8 GetAffectedEffectsMask(SpellInfo const* spellInfo);
+ bool IsEffectAffected(SpellInfo const* spellInfo, uint8 effIndex);
+ virtual bool CheckEffect(SpellInfo const* spellInfo, uint8 effIndex) = 0;
std::string EffIndexToString();
protected:
uint8 effIndex;
@@ -86,7 +86,7 @@ class _SpellScript
{
public:
EffectNameCheck(uint16 _effName) { effName = _effName; }
- bool Check(SpellInfo const* spellEntry, uint8 effIndex);
+ bool Check(SpellInfo const* spellInfo, uint8 effIndex);
std::string ToString();
private:
uint16 effName;
@@ -96,7 +96,7 @@ class _SpellScript
{
public:
EffectAuraNameCheck(uint16 _effAurName) { effAurName = _effAurName; }
- bool Check(SpellInfo const* spellEntry, uint8 effIndex);
+ bool Check(SpellInfo const* spellInfo, uint8 effIndex);
std::string ToString();
private:
uint16 effAurName;
@@ -114,7 +114,7 @@ class _SpellScript
virtual void Register() = 0;
// Function called on server startup, if returns false script won't be used in core
// use for: dbc/template data presence/correctness checks
- virtual bool Validate(SpellInfo const* /*spellEntry*/) { return true; }
+ virtual bool Validate(SpellInfo const* /*spellInfo*/) { return true; }
// Function called when script is created, if returns false script will be unloaded afterwards
// use for: initializing local script variables (DO NOT USE CONSTRUCTOR FOR THIS PURPOSE!)
virtual bool Load() { return true; }
@@ -185,7 +185,7 @@ class SpellScript : public _SpellScript
public:
EffectHandler(SpellEffectFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName);
std::string ToString();
- bool CheckEffect(SpellInfo const* spellEntry, uint8 effIndex);
+ bool CheckEffect(SpellInfo const* spellInfo, uint8 effIndex);
void Call(SpellScript* spellScript, SpellEffIndex effIndex);
private:
SpellEffectFnType pEffectHandlerScript;
@@ -204,7 +204,7 @@ class SpellScript : public _SpellScript
{
public:
TargetHook(uint8 _effectIndex, uint16 _targetType, bool _area);
- bool CheckEffect(SpellInfo const* spellEntry, uint8 effIndex);
+ bool CheckEffect(SpellInfo const* spellInfo, uint8 effIndex);
std::string ToString();
protected:
uint16 targetType;
@@ -488,7 +488,7 @@ class AuraScript : public _SpellScript
public:
EffectBase(uint8 _effIndex, uint16 _effName);
std::string ToString();
- bool CheckEffect(SpellInfo const* spellEntry, uint8 effIndex);
+ bool CheckEffect(SpellInfo const* spellInfo, uint8 effIndex);
};
class EffectPeriodicHandler : public EffectBase
{
diff --git a/src/server/game/Warden/WardenCheckMgr.cpp b/src/server/game/Warden/WardenCheckMgr.cpp
index 51bb2e52342..a8bcd61db73 100644
--- a/src/server/game/Warden/WardenCheckMgr.cpp
+++ b/src/server/game/Warden/WardenCheckMgr.cpp
@@ -94,7 +94,7 @@ void WardenCheckMgr::LoadWardenChecks()
{
uint8 temp[24];
memset(temp, 0, len);
- memcpy(temp, wardenCheck->Data.AsByteArray(), wardenCheck->Data.GetNumBytes());
+ memcpy(temp, wardenCheck->Data.AsByteArray().get(), wardenCheck->Data.GetNumBytes());
std::reverse(temp, temp + len);
wardenCheck->Data.SetBinary((uint8*)temp, len);
}
@@ -126,7 +126,7 @@ void WardenCheckMgr::LoadWardenChecks()
{
uint8 *temp = new uint8[len];
memset(temp, 0, len);
- memcpy(temp, wr->Result.AsByteArray(), wr->Result.GetNumBytes());
+ memcpy(temp, wr->Result.AsByteArray().get(), wr->Result.GetNumBytes());
std::reverse(temp, temp + len);
wr->Result.SetBinary((uint8*)temp, len);
delete [] temp;
diff --git a/src/server/game/Warden/WardenMac.cpp b/src/server/game/Warden/WardenMac.cpp
index 74ca285c525..27e859e741d 100644
--- a/src/server/game/Warden/WardenMac.cpp
+++ b/src/server/game/Warden/WardenMac.cpp
@@ -42,7 +42,7 @@ void WardenMac::Init(WorldSession* pClient, BigNumber* K)
{
_session = pClient;
// Generate Warden Key
- SHA1Randx WK(K->AsByteArray(), K->GetNumBytes());
+ SHA1Randx WK(K->AsByteArray().get(), K->GetNumBytes());
WK.Generate(_inputKey, 16);
WK.Generate(_outputKey, 16);
/*
diff --git a/src/server/game/Warden/WardenWin.cpp b/src/server/game/Warden/WardenWin.cpp
index 1ce96b44ee6..60a1fecedc9 100644
--- a/src/server/game/Warden/WardenWin.cpp
+++ b/src/server/game/Warden/WardenWin.cpp
@@ -46,7 +46,7 @@ void WardenWin::Init(WorldSession* session, BigNumber* k)
{
_session = session;
// Generate Warden Key
- SHA1Randx WK(k->AsByteArray(), k->GetNumBytes());
+ SHA1Randx WK(k->AsByteArray().get(), k->GetNumBytes());
WK.Generate(_inputKey, 16);
WK.Generate(_outputKey, 16);
@@ -266,7 +266,7 @@ void WardenWin::RequestData()
case PAGE_CHECK_A:
case PAGE_CHECK_B:
{
- buff.append(wd->Data.AsByteArray(0, false), wd->Data.GetNumBytes());
+ buff.append(wd->Data.AsByteArray(0, false).get(), wd->Data.GetNumBytes());
buff << uint32(wd->Address);
buff << uint8(wd->Length);
break;
@@ -279,7 +279,7 @@ void WardenWin::RequestData()
}
case DRIVER_CHECK:
{
- buff.append(wd->Data.AsByteArray(0, false), wd->Data.GetNumBytes());
+ buff.append(wd->Data.AsByteArray(0, false).get(), wd->Data.GetNumBytes());
buff << uint8(index++);
break;
}
@@ -295,7 +295,7 @@ void WardenWin::RequestData()
}
/*case PROC_CHECK:
{
- buff.append(wd->i.AsByteArray(0, false), wd->i.GetNumBytes());
+ buff.append(wd->i.AsByteArray(0, false).get(), wd->i.GetNumBytes());
buff << uint8(index++);
buff << uint8(index++);
buff << uint32(wd->Address);
@@ -395,7 +395,7 @@ void WardenWin::HandleData(ByteBuffer &buff)
continue;
}
- if (memcmp(buff.contents() + buff.rpos(), rs->Result.AsByteArray(0, false), rd->Length) != 0)
+ if (memcmp(buff.contents() + buff.rpos(), rs->Result.AsByteArray(0, false).get(), rd->Length) != 0)
{
TC_LOG_DEBUG(LOG_FILTER_WARDEN, "RESULT MEM_CHECK fail CheckId %u account Id %u", *itr, _session->GetAccountId());
checkFailed = *itr;
@@ -474,7 +474,7 @@ void WardenWin::HandleData(ByteBuffer &buff)
continue;
}
- if (memcmp(buff.contents() + buff.rpos(), rs->Result.AsByteArray(0, false), 20) != 0) // SHA1
+ if (memcmp(buff.contents() + buff.rpos(), rs->Result.AsByteArray(0, false).get(), 20) != 0) // SHA1
{
TC_LOG_DEBUG(LOG_FILTER_WARDEN, "RESULT MPQ_CHECK fail, CheckId %u account Id %u", *itr, _session->GetAccountId());
checkFailed = *itr;