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-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index 15676d17c43..d6cd2d3fa45 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -245,7 +245,10 @@ void WorldSession::HandleCharEnum(PreparedQueryResult result)
Player::BuildEnumData(result, &dataBuffer, &bitBuffer);
- _legitCharacters.insert(guidLow);
+ // Do not allow banned characters to log in
+ if (!(*result)[20].GetUInt32())
+ _legitCharacters.insert(guidLow);
+
if (!sWorld->HasCharacterNameData(guidLow)) // This can happen if characters are inserted into the database manually. Core hasn't loaded name data yet.
sWorld->AddCharacterNameData(guidLow, (*result)[1].GetString(), (*result)[4].GetUInt8(), (*result)[2].GetUInt8(), (*result)[3].GetUInt8(), (*result)[7].GetUInt8());
} while (result->NextRow());