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| author | Meji <alvaro.megias@outlook.com> | 2023-11-25 14:04:33 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-11-25 14:04:33 +0100 |
| commit | c1b36eec5678090654dfd65a3fef29ea8ada6ef2 (patch) | |
| tree | 591eba3a01a109334c05144a68f738bd61f3cc1e /src/server/scripts/BrokenIsles | |
| parent | 1c6ee8a6bd4330625f6b1b90706ebbcb9536246d (diff) | |
Core/Units: Update PlayHoverAnim state when flying or hovering (#29434)
Diffstat (limited to 'src/server/scripts/BrokenIsles')
| -rw-r--r-- | src/server/scripts/BrokenIsles/zone_mardum.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/server/scripts/BrokenIsles/zone_mardum.cpp b/src/server/scripts/BrokenIsles/zone_mardum.cpp index e01c5f9d638..d35adf8a09a 100644 --- a/src/server/scripts/BrokenIsles/zone_mardum.cpp +++ b/src/server/scripts/BrokenIsles/zone_mardum.cpp @@ -1128,7 +1128,6 @@ struct npc_baleful_beaming_eye : public ScriptedAI void JustAppeared() override { me->SetDisplayId(DISPLAYID_BALEFUL_EYE, true); - me->SetPlayHoverAnim(true); DoCastSelf(SPELL_BALEFUL_BEAMING_EYE_CREATE_AT); // ToDo: rotation isn't changing orientation, turnspeed should be random me->GetMotionMaster()->MoveRotate(0, 10000, RAND(ROTATE_DIRECTION_LEFT, ROTATE_DIRECTION_RIGHT)); |
