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authorGildor <gildor55@gmail.com>2020-10-12 20:16:23 +0200
committerShauren <shauren.trinity@gmail.com>2022-02-28 21:34:39 +0100
commit503ac5556d3b5e52340bee9d27811645ebf96c7a (patch)
tree245ac8636ecbd537102b2f6f418c4fea0de90ab7 /src/server/scripts/Commands
parentb2293ed86821e055c3852919b4df27cb765d6afc (diff)
Script/Commands: .character changeaccount now disconnects player before transferring (PR #25560)
(cherry picked from commit b70314b0754327eeb44465c44af8368b4d020f92)
Diffstat (limited to 'src/server/scripts/Commands')
-rw-r--r--src/server/scripts/Commands/cs_character.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/scripts/Commands/cs_character.cpp b/src/server/scripts/Commands/cs_character.cpp
index a0623dc015d..3f57fc91325 100644
--- a/src/server/scripts/Commands/cs_character.cpp
+++ b/src/server/scripts/Commands/cs_character.cpp
@@ -491,6 +491,9 @@ public:
}
}
+ if (Player* onlinePlayer = player->GetConnectedPlayer())
+ onlinePlayer->GetSession()->KickPlayer("HandleCharacterChangeAccountCommand GM Command transferring character to another account");
+
CharacterDatabasePreparedStatement* charStmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ACCOUNT_BY_GUID);
charStmt->setUInt32(0, newAccount.GetID());
charStmt->setUInt64(1, player->GetGUID().GetCounter());