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authorTreeston <treeston.mmoc@gmail.com>2020-09-12 19:17:31 +0200
committerTreeston <treeston.mmoc@gmail.com>2020-09-12 19:40:09 +0200
commit59be657ca267667b3cbeb1f34d47df0382e97f53 (patch)
treebd5c30616bf0321243a53afab40dcb5615f25e40 /src/server/scripts/Commands
parent243524b39cd430035f96d4d55ad265d4cb6a0b55 (diff)
Core/Misc: Fix some static analysis warnings exposed after 6b8f3d0.
Diffstat (limited to 'src/server/scripts/Commands')
-rw-r--r--src/server/scripts/Commands/cs_misc.cpp3
-rw-r--r--src/server/scripts/Commands/cs_tele.cpp6
2 files changed, 3 insertions, 6 deletions
diff --git a/src/server/scripts/Commands/cs_misc.cpp b/src/server/scripts/Commands/cs_misc.cpp
index 66428c8a1f6..38629af1b49 100644
--- a/src/server/scripts/Commands/cs_misc.cpp
+++ b/src/server/scripts/Commands/cs_misc.cpp
@@ -583,14 +583,13 @@ public:
handler->PSendSysMessage(LANG_SUMMONING, nameLink.c_str(), handler->GetTrinityString(LANG_OFFLINE));
// in point where GM stay
- CharacterDatabaseTransaction dummy;
Player::SavePositionInDB(WorldLocation(_player->GetMapId(),
_player->GetPositionX(),
_player->GetPositionY(),
_player->GetPositionZ(),
_player->GetOrientation()),
_player->GetZoneId(),
- targetGuid, dummy);
+ targetGuid, nullptr);
}
return true;
diff --git a/src/server/scripts/Commands/cs_tele.cpp b/src/server/scripts/Commands/cs_tele.cpp
index 8bbae618041..4857e3641a0 100644
--- a/src/server/scripts/Commands/cs_tele.cpp
+++ b/src/server/scripts/Commands/cs_tele.cpp
@@ -131,8 +131,7 @@ public:
WorldLocation loc(fieldsDB[0].GetUInt16(), fieldsDB[2].GetFloat(), fieldsDB[3].GetFloat(), fieldsDB[4].GetFloat(), 0.0f);
uint32 zoneId = fieldsDB[1].GetUInt16();
- CharacterDatabaseTransaction dummy;
- Player::SavePositionInDB(loc, zoneId, player->GetGUID(), dummy);
+ Player::SavePositionInDB(loc, zoneId, player->GetGUID(), nullptr);
}
}
@@ -178,9 +177,8 @@ public:
handler->PSendSysMessage(LANG_TELEPORTING_TO, nameLink.c_str(), handler->GetTrinityString(LANG_OFFLINE), tele->name.c_str());
- CharacterDatabaseTransaction dummy;
Player::SavePositionInDB(WorldLocation(tele->mapId, tele->position_x, tele->position_y, tele->position_z, tele->orientation),
- sMapMgr->GetZoneId(PHASEMASK_NORMAL, tele->mapId, tele->position_x, tele->position_y, tele->position_z), player->GetGUID(), dummy);
+ sMapMgr->GetZoneId(PHASEMASK_NORMAL, tele->mapId, tele->position_x, tele->position_y, tele->position_z), player->GetGUID(), nullptr);
}
return true;