diff options
| author | Bootz <Stage6Dev@EMPulseGaming.com> | 2011-10-07 19:45:43 -0500 |
|---|---|---|
| committer | Bootz <Stage6Dev@EMPulseGaming.com> | 2011-10-07 19:45:43 -0500 |
| commit | 5b4c7783c2a28e420cb4aaf4f2967083db8f6787 (patch) | |
| tree | 887be454d8d9d1a916d8085a243a2afaff2c0dbe /src/server/scripts/Commands | |
| parent | c89b1f6989ce1f5a48c48766993c3dd8101cc21b (diff) | |
REPO: Code-style clean-ups
* Fixed pMap->map
* Fixed pInstance->instance
* Fixed pInsta->instance
* Fixed pQuest->quest
* Fixed pWho->who
* Fixed pTarget->target
* Fixed pGo->go
~DEVNOTES: Handlers/QuestHandler.cpp still needs to be cleaned...
Diffstat (limited to 'src/server/scripts/Commands')
| -rw-r--r-- | src/server/scripts/Commands/cs_quest.cpp | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/src/server/scripts/Commands/cs_quest.cpp b/src/server/scripts/Commands/cs_quest.cpp index a616588367c..31d8cd3c8f2 100644 --- a/src/server/scripts/Commands/cs_quest.cpp +++ b/src/server/scripts/Commands/cs_quest.cpp @@ -66,9 +66,9 @@ public: uint32 entry = atol(cId); - Quest const* pQuest = sObjectMgr->GetQuestTemplate(entry); + Quest const* quest = sObjectMgr->GetQuestTemplate(entry); - if (!pQuest) + if (!quest) { handler->PSendSysMessage(LANG_COMMAND_QUEST_NOTFOUND, entry); handler->SetSentErrorMessage(true); @@ -87,9 +87,9 @@ public: } // ok, normal (creature/GO starting) quest - if (player->CanAddQuest(pQuest, true)) + if (player->CanAddQuest(quest, true)) { - player->AddQuest(pQuest, NULL); + player->AddQuest(quest, NULL); if (player->CanCompleteQuest(entry)) player->CompleteQuest(entry); @@ -116,9 +116,9 @@ public: uint32 entry = atol(cId); - Quest const* pQuest = sObjectMgr->GetQuestTemplate(entry); + Quest const* quest = sObjectMgr->GetQuestTemplate(entry); - if (!pQuest) + if (!quest) { handler->PSendSysMessage(LANG_COMMAND_QUEST_NOTFOUND, entry); handler->SetSentErrorMessage(true); @@ -163,10 +163,10 @@ public: uint32 entry = atol(cId); - Quest const* pQuest = sObjectMgr->GetQuestTemplate(entry); + Quest const* quest = sObjectMgr->GetQuestTemplate(entry); // If player doesn't have the quest - if (!pQuest || player->GetQuestStatus(entry) == QUEST_STATUS_NONE) + if (!quest || player->GetQuestStatus(entry) == QUEST_STATUS_NONE) { handler->PSendSysMessage(LANG_COMMAND_QUEST_NOTFOUND, entry); handler->SetSentErrorMessage(true); @@ -176,8 +176,8 @@ public: // Add quest items for quests that require items for (uint8 x = 0; x < QUEST_ITEM_OBJECTIVES_COUNT; ++x) { - uint32 id = pQuest->ReqItemId[x]; - uint32 count = pQuest->ReqItemCount[x]; + uint32 id = quest->ReqItemId[x]; + uint32 count = quest->ReqItemCount[x]; if (!id || !count) continue; @@ -195,10 +195,10 @@ public: // All creature/GO slain/casted (not required, but otherwise it will display "Creature slain 0/10") for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) { - int32 creature = pQuest->ReqCreatureOrGOId[i]; - uint32 creaturecount = pQuest->ReqCreatureOrGOCount[i]; + int32 creature = quest->ReqCreatureOrGOId[i]; + uint32 creaturecount = quest->ReqCreatureOrGOCount[i]; - if (uint32 spell_id = pQuest->ReqSpell[i]) + if (uint32 spell_id = quest->ReqSpell[i]) { for (uint16 z = 0; z < creaturecount; ++z) player->CastedCreatureOrGO(creature, 0, spell_id); @@ -217,9 +217,9 @@ public: } // If the quest requires reputation to complete - if (uint32 repFaction = pQuest->GetRepObjectiveFaction()) + if (uint32 repFaction = quest->GetRepObjectiveFaction()) { - uint32 repValue = pQuest->GetRepObjectiveValue(); + uint32 repValue = quest->GetRepObjectiveValue(); uint32 curRep = player->GetReputationMgr().GetReputation(repFaction); if (curRep < repValue) if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(repFaction)) @@ -227,9 +227,9 @@ public: } // If the quest requires a SECOND reputation to complete - if (uint32 repFaction = pQuest->GetRepObjectiveFaction2()) + if (uint32 repFaction = quest->GetRepObjectiveFaction2()) { - uint32 repValue2 = pQuest->GetRepObjectiveValue2(); + uint32 repValue2 = quest->GetRepObjectiveValue2(); uint32 curRep = player->GetReputationMgr().GetReputation(repFaction); if (curRep < repValue2) if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(repFaction)) @@ -237,7 +237,7 @@ public: } // If the quest requires money - int32 ReqOrRewMoney = pQuest->GetRewOrReqMoney(); + int32 ReqOrRewMoney = quest->GetRewOrReqMoney(); if (ReqOrRewMoney < 0) player->ModifyMoney(-ReqOrRewMoney); |
